Other features
Accessibility options
The First Berserker: Khazan
4.3
Accessibility is supported by easy mode, summons, and other options, though not every reviewer personally tested them.
Kingdom Come: Deliverance IINo score yet
Aiming precision
The First Berserker: KhazanNo score yet
Kingdom Come: Deliverance II
3.7
Ranged play was viewed as improved by some reviewers, especially archery, but another found ranged combat weightless and weak.
Character roster
The First Berserker: KhazanNo score yet
Kingdom Come: Deliverance II
4.5
The cast was praised for memorable personalities, humor, and a strong sense of history.
Dialogue quality
The First Berserker: KhazanNo score yet
Kingdom Come: Deliverance II
4.4
Dialogue was mostly praised for impact, humor, and organic choices, though one reviewer found some repeated dialogue drawn out.
Economy and resource balance
The First Berserker: KhazanNo score yet
Kingdom Come: Deliverance II
2.8
The early economy was described as restrictive, especially when selling damaged or stolen goods with limited vendor money.
Endgame content
The First Berserker: Khazan
3.5
Endgame content gets mild praise for adding New Game+ weapon options, though one reviewer wished those ideas appeared earlier.
Kingdom Come: Deliverance IINo score yet
Enemy variety
The First Berserker: Khazan
4.0
Enemy variety is usually praised as sizable and fresh, though a few reviews still complain about samey enemies.
Kingdom Come: Deliverance IINo score yet
Facial animations
The First Berserker: KhazanNo score yet
Kingdom Come: Deliverance II
3.8
Facial animation feedback was mixed: one reviewer noted lifeless dialogue faces, while another praised key character animations.
Faithfulness to franchise
The First Berserker: KhazanNo score yet
Kingdom Come: Deliverance II
4.7
Reviewers generally agreed the sequel stays true to the original while improving its systems, scope, and accessibility.
Family friendliness
The First Berserker: KhazanNo score yet
Kingdom Come: Deliverance II
2.0
Family friendliness was limited by repeated profanity, sexual content, and depictions of women that one reviewer found objectifying.
Gameplay mechanics
The First Berserker: KhazanNo score yet
Kingdom Come: Deliverance II
4.7
Reviewers repeatedly framed the systems-heavy design as a major strength, praising how mechanics connect to role-playing, dialogue, world simulation, and player expression.
Haptic feedback integration
The First Berserker: KhazanNo score yet
Kingdom Come: Deliverance II
4.7
DualSense haptics and adaptive triggers were praised for reflecting stamina, sword clashes, and sharpening interactions.
Horror tension
The First Berserker: KhazanNo score yet
Kingdom Come: Deliverance II
2.7
A horror-leaning quest was criticized for being too short for its dread to fully develop.
HUD clarity
The First Berserker: KhazanNo score yet
Kingdom Come: Deliverance II
4.4
The adaptive HUD was praised for hiding unnecessary elements and improving immersion when information was not relevant.
Movement feel
The First Berserker: KhazanNo score yet
Kingdom Come: Deliverance II
2.5
One reviewer felt early traversal was unnecessarily taxing, especially before stronger equipment and better mobility options eased the burden.
Sandbox freedom
The First Berserker: KhazanNo score yet
Kingdom Come: Deliverance II
4.6
Reviewers admired the freedom to solve problems, exploit systems, and role-play, though the sandbox sometimes clashed with scripted story demands.
Stealth mechanics
The First Berserker: KhazanNo score yet
Kingdom Come: Deliverance II
3.1
Stealth was useful and sometimes satisfying, yet reviewers also called it finicky, weak, or frustrating in specific forced sections.
Upgrade system
The First Berserker: KhazanNo score yet
Kingdom Come: Deliverance II
4.6
The revised perk and upgrade system was praised for offering meaningful upside-focused choices rather than weak side-grades.
World interactivity
The First Berserker: KhazanNo score yet
Kingdom Come: Deliverance II
4.8
Reviewers consistently praised the reactive crime, reputation, NPC, and quest systems that made the world feel alive and responsive.
Controls and connectivity
Age appropriateness
The First Berserker: KhazanNo score yet
Kingdom Come: Deliverance II
2.4
One reviewer warned that excessive profanity and potentially offensive material make the game unsuitable for some audiences.
Comfort and build
Boss design
The First Berserker: Khazan
4.8
Boss design is the strongest point of consensus, with many reviewers calling bosses excellent, memorable, fair, intuitive, and satisfying despite some reuse or harshness.
Kingdom Come: Deliverance IINo score yet
Open-world design
The First Berserker: KhazanNo score yet
Kingdom Come: Deliverance II
4.8
The open world drew strong praise for its scale, density, historically grounded cities, and lived-in regions across multiple maps.
Quest design
The First Berserker: KhazanNo score yet
Kingdom Come: Deliverance II
4.6
Quest design was one of the strongest points, with reviewers praising memorable side stories, branching approaches, and strong writing, despite a few disappointing payoffs.
Ownership and support
DLC value
The First Berserker: KhazanNo score yet
Kingdom Come: Deliverance II
4.5
The post-launch expansions were credited with adding a large amount of extra content to the package.
Platform-specific feature support
The First Berserker: KhazanNo score yet
Kingdom Come: Deliverance II
4.6
The PS5 Pro version was praised as a graphical treat, with platform-specific technical strengths noted.