Difficulty balance was mostly approachable, with stronger late-game or optional challenges, but several reviewers thought the main path and bosses were easy.
Pros: fun factor, world interactivity
Cons: frame rate stability, boss design
Difficulty balance was mostly approachable, with stronger late-game or optional challenges, but several reviewers thought the main path and bosses were easy.
Pros: fun factor, world interactivity
Cons: frame rate stability, boss design
Difficulty is seen as challenging and rewarding, but reviewers note the fast pace and fear stacking can create frustration.
Pros: combat system, progression system
Cons: originality
Difficulty balance was mixed, with tactical higher difficulties and tough bosses offset by comments that Normal or optimized play could be too easy.
Pros: combat system, character roster
Cons: level design, mission design
Difficulty drew mixed comments, from generous solo challenge to complaints that some penalties or modes felt unfair or too easy.
Pros: battle mode quality, content variety
Cons: learning curve, competitive balance
Difficulty balance was uneven: Rogue Mega fights and late battles could challenge, while standard trainers were often called trivial or easy.
Pros: combat system, exploration quality
Cons: graphics quality, voice acting
Difficulty was mixed: bosses and set pieces could be satisfyingly challenging, but spikes and hand-cramping moments frustrated some players.
Pros: boss design, graphics quality
Cons: open-world design, side character depth
Difficulty balance was criticized for lacking a sweet spot, with high settings feeling too harsh and lower settings too easy.
Pros: content variety, soundtrack quality
Cons: open-world design, exploration quality