Other features
Accessibility options
End of AbyssNo score yet
Terrible Lizards
4.5
Robust camera-shake and field-of-view adjustments are a useful comfort aid. Generous mantling and midair correction also help players with less platforming experience.
Aiming precision
End of Abyss
2.7
Aiming is one of the most divisive mechanics. Some found it manageable or skill-based after practice, while others struggled with touchy sticks, movement spread, a fussy laser, or shots that felt less predictable than they should.
Terrible LizardsNo score yet
Content completeness
End of Abyss
2.0
The game is packed with ideas, but at least one source felt several systems were not fully implemented or developed as far as they could have been.
Terrible LizardsNo score yet
Crafting system
End of Abyss
2.0
Crafting special ammunition can become tedious when a failed encounter consumes supplies and forces the player to make them again.
Terrible LizardsNo score yet
Crash stability
End of Abyss
2.3
Crash reports are inconsistent: some playthroughs were crash-free, while others suffered multiple hard crashes that interrupted progress.
Terrible LizardsNo score yet
Cutscene skippability
End of AbyssNo score yet
Terrible Lizards
4.5
Story material is easy to skip. Players interested primarily in platforming can keep moving without sitting through the narrative scenes.
Cutscene visual quality
End of AbyssNo score yet
Terrible Lizards
4.5
The museum's projected live-action film earns specific praise for being well shot. Its presentation helps sell the knowingly corny attraction.
Death mechanics
End of AbyssNo score yet
Terrible Lizards
3.8
Several accounts appreciate low-cost failure and quick retries. Inconsistent fall detection and an inability to reset cleanly after bad collisions are the major exceptions.
Economy and resource balance
End of Abyss
2.0
Resource balance is uneven: early scarcity can encourage careful choices, but Fragments and crafting materials often become so plentiful that ammo tension and loot excitement fade. Other sources dislike being forced to farm when supplies do run dry.
Terrible LizardsNo score yet
Endgame content
End of Abyss
4.0
Optional sectors, alternate-ending collectibles, and extra narrative material give curious players meaningful content to pursue beyond the straightforward ending.
Terrible LizardsNo score yet
Enemy variety
End of Abyss
4.6
Enemy variety is broadly praised, with creatures and machines using distinct looks, attack patterns, and environmental themes. A few sources note derivative designs or behavior that becomes less threatening after repeated encounters.
Terrible LizardsNo score yet
Fast travel convenience
End of Abyss
1.3
The transit system helps connect sectors, but several sources still find backtracking too slow and wish travel between important safe areas were more convenient.
Terrible LizardsNo score yet
Field-of-view options
End of AbyssNo score yet
Terrible Lizards
5.0
Field-of-view adjustment is specifically praised as robust. Together with shake reduction, it offers useful ways to tailor the first-person camera.
Grind level
End of Abyss
1.0
Resource recovery can become an unwelcome grind when failed boss attempts force players to revisit cleared areas for more crafting materials.
Terrible LizardsNo score yet
Handheld play suitability
End of Abyss
5.0
Handheld impressions are excellent, with strong reported performance on both MSI Claw 8 AI+ and Xbox Ally X hardware.
Terrible LizardsNo score yet
Haptic feedback integration
End of Abyss
4.0
DualSense haptics and adaptive-trigger support are appreciated as worthwhile immersion extras, even if they do not fundamentally change play.
Terrible LizardsNo score yet
HUD clarity
End of Abyss
5.0
The minimal HUD earns praise for staying clean and keeping attention on the art rather than cluttering the screen.
Terrible LizardsNo score yet
Humor
End of AbyssNo score yet
Terrible Lizards
4.6
Deliberately cheesy films, retro presentation, and B-movie camp are recurring sources of enjoyment. The humor often makes the strange premise more endearing.
Live-action cinematics
End of AbyssNo score yet
Terrible Lizards
4.6
The live-action films are often highlights, delivering period FMV charm and deliberately campy storytelling. Museum introductions and video diaries are especially well received.
Load times
End of Abyss
2.0
Frequent loading screens between areas are called out for interrupting an otherwise immersive world.
Terrible LizardsNo score yet
Loot system
End of Abyss
2.0
Fragments become too common in several playthroughs, making glowing pickups and fragment-heavy rooms feel less rewarding than meaningful upgrades or supplies.
Terrible LizardsNo score yet
Mission variety
End of Abyss
2.0
Objective structure can become repetitive, especially when progression leans on successive activation tasks instead of more varied goals.
Terrible LizardsNo score yet
Narrative tone consistency
End of AbyssNo score yet
Terrible Lizards
3.7
The mix of serious danger and B-movie silliness works very well for several reviewers. Others find the balance uneven, particularly when Jordan's relaxed quips clash with the frightening situation.
Overall quality
End of AbyssNo score yet
Terrible Lizards
4.1
Most verdicts favor this unusual horror-platforming adventure for its museum setting and exciting movement. Technical reliability and control precision produce the strongest reservations, while the favorable demo verdicts remain provisional.
Platforming precision
End of AbyssNo score yet
Terrible Lizards
3.2
Precision is one of the most divisive aspects: several players praise intuitive traversal, while others miss ledges after apparently correct jumps. Sliding, landing momentum, and wall-running can all expose inconsistencies.
Side character depth
End of AbyssNo score yet
Terrible Lizards
2.5
Stella has moments of personal connection to the museum's history. However, one assessment finds that she mostly supplies codes and exposition rather than developing into a rounded supporting character.
Stamina management
End of AbyssNo score yet
Terrible Lizards
4.0
A demo player welcomes the apparent lack of a stamina limit. Unrestricted running supports confident movement without another meter to manage in that session.
Survival mechanics
End of Abyss
2.7
The survival layer works best when secondary ammo is scarce and safe-room choices create pressure. Infinite pistol ammo, abundant materials, repeated respawns, or forced farming can undercut that tension.
Terrible LizardsNo score yet
Tutorial quality
End of AbyssNo score yet
Terrible Lizards
4.5
New traversal mechanics come with useful time to learn and practice. That preparation helps players handle the later escape sequences with confidence.
Upgrade system
End of Abyss
3.8
Weapon and suit upgrades can make exploration feel valuable and materially change survival odds, but some sources find suit customization shallow and the upgraded pistol too dominant.
Terrible LizardsNo score yet
VR implementation
End of AbyssNo score yet
Terrible Lizards
4.5
One PC reviewer plays entirely in VR and finds that it works with little trouble and improves immersion. This is a positive individual experience rather than a broad compatibility assessment.
Weapon balance
End of Abyss
1.9
The infinite-ammo pistol is often too efficient, discouraging use of limited-ammo alternatives and weakening survival pressure. Several sources also find ammo economics or upgrade incentives skewed toward sticking with the starter weapon.
Terrible LizardsNo score yet
Comfort and build
Enemy design
End of AbyssNo score yet
Terrible Lizards
4.7
The mutated dinosaurs are a major visual strength, with body-horror details and surprising reveals. Their frightening appearance often impresses even when other aspects of the game receive criticism.
Puzzle design
End of AbyssNo score yet
Terrible Lizards
3.0
Puzzles mostly provide simple progression tasks between parkour sequences. Some enjoy the modest thinking required, while others tire of repeated structures or find the larger puzzle spaces unclear.
User interface design
End of Abyss
3.5
The minimal HUD is praised for cleanliness, but the map interface can malfunction or fail to load, creating a sharp contrast between presentation and usability.
Terrible LizardsNo score yet
Ownership and support
Platform-specific feature support
End of Abyss
4.5
PS5-specific DualSense support is a welcome touch, with haptics and adaptive triggers adding texture to scanning and other actions.
Terrible LizardsNo score yet
Value for money
End of Abyss
5.0
Value impressions are strongly positive where discussed: the $29.99 price is considered excellent for the amount and quality of the experience.
Terrible LizardsNo score yet