Other features
AI behavior
CONTROL Resonant
1.0
Enemy behavior draws a sharp complaint for leaning on hectic pressure rather than convincing intelligence, making some fights feel artificially chaotic.
AnomalithNo score yet
Aiming precision
CONTROL ResonantNo score yet
Anomalith
3.9
Patient aiming, weak-point shots, and strong hit registration are rewarding. Aim assist can pull toward body targets and work against intended headshots.
Ammo system
CONTROL ResonantNo score yet
Anomalith
3.0
Scarce ammunition supports careful play in a favorable demo impression. A full-game account finds crafting makes bullets so plentiful later on that those decisions lose much of their importance.
Camera behavior
CONTROL Resonant
1.7
The camera and targeting can struggle when arenas get crowded or fights move vertically. Mis-targeted attacks and awkward framing around large or airborne enemies are recurring frustrations.
AnomalithNo score yet
Checkpoint system
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Anomalith
3.8
Frequent checkpoints make supply runs and retries convenient, and boss-phase restarts reduce frustration. That generosity also contributes to weak survival stakes for some players.
Collectibles
CONTROL Resonant
5.0
Documents, recordings, hidden reports, and other collectibles make exploration feel worthwhile by feeding the world's mysteries rather than functioning as empty checklist filler.
AnomalithNo score yet
Crafting system
CONTROL ResonantNo score yet
Anomalith
2.8
Crafting provides worthwhile rewards for gathered materials but can flood the game with ammunition. Unclear attachment compatibility also makes some crafting decisions frustrating.
Crash stability
CONTROL ResonantNo score yet
Anomalith
3.3
One full-game account reports outright freezes, while a favorable demo session had no major crashes. Stability impressions therefore differ by build and experience.
Cutscene visual quality
CONTROL ResonantNo score yet
Anomalith
4.0
The first-impressions session finds the cutscenes visually appealing.
Death mechanics
CONTROL ResonantNo score yet
Anomalith
3.8
Forgiving retries encourage persistence and reduce lost progress, especially during boss phases. The limited penalty also weakens the sense of danger for players seeking survival pressure.
Demo quality
CONTROL ResonantNo score yet
Anomalith
4.5
The complete opening chapter gives a generous, useful sense of pacing, combat, and atmosphere before purchase.
Endgame content
CONTROL Resonant
5.0
The postgame gives completion-minded players room to keep exploring, finish side stories, refine builds, and chase remaining discoveries after the main campaign.
AnomalithNo score yet
Facial animations
CONTROL Resonant
2.0
Facial work is one of the visual weak spots, with some expressions looking stiff or strange compared with the quality of the environments and effects.
AnomalithNo score yet
Faithfulness to franchise
CONTROL Resonant
4.2
Despite changing protagonist, setting, and combat style, the sequel usually retains Control's strange humor, paranormal logic, lore, and visual identity. A smaller group feels the open-world structure leaves too much of the original's magic behind.
AnomalithNo score yet
Graphics settings
CONTROL ResonantNo score yet
Anomalith
3.0
The demo can run more smoothly after adjusting display and frame settings, but its internal options still need refinement.
Haptic feedback integration
CONTROL Resonant
4.0
DualSense feedback is used effectively to reinforce powers and supernatural moments, adding tactile texture without being treated as a defining feature.
AnomalithNo score yet
Humor
CONTROL ResonantNo score yet
Anomalith
4.0
Reona's pragmatic responses to revelations provide welcome humor and help her avoid familiar melodramatic reactions.
Inventory management
CONTROL ResonantNo score yet
Anomalith
3.6
The suitcase inventory creates satisfying packing decisions for some players, helped by convenient portals. Others find repeated unloading annoying or the available space too forgiving to force meaningful sacrifices.
Load times
CONTROL ResonantNo score yet
Anomalith
2.5
Occasional freezes during area transitions interrupt the flow in a review build.
Narrative tone consistency
CONTROL ResonantNo score yet
Anomalith
2.5
Alarmed character reactions can clash with enemies that fall to a few shots, weakening the connection between story danger and actual combat.
Overall quality
CONTROL ResonantNo score yet
Anomalith
3.5
Anomalith earns a qualified recommendation as a stylish, characterful shooter with strong ideas. Overall reactions range from enthusiastic enjoyment to disappointment with its disconnected systems and limited polish.
Platforming precision
CONTROL Resonant
1.5
Precision platforming becomes frustrating when gravity changes, tight trajectories, or awkward geometry demand more exact movement than the traversal system comfortably provides.
AnomalithNo score yet
RPG system depth
CONTROL ResonantNo score yet
Anomalith
3.5
Simple random equipment progression can be satisfying, with enough options to explore builds. Dominant weapons reduce the need to engage deeply with the available systems.
Sandbox freedom
CONTROL ResonantNo score yet
Anomalith
4.0
Players can choose when to revisit areas and how much equipment to carry, allowing useful freedom within the mission structure.
Sexual content treatment
CONTROL ResonantNo score yet
Anomalith
1.5
The ability to reduce a seventeen-year-old protagonist's clothing to the bare minimum draws strong criticism as unnecessary sexualization.
Skill tree depth
CONTROL Resonant
3.4
The skill tree supports multiple builds and can be satisfying to optimize, yet several critics find its apparent depth overstated or its upgrades less transformative than the sprawling layout suggests.
AnomalithNo score yet
Spawn placement
CONTROL ResonantNo score yet
Anomalith
1.5
Late encounters can place enemies off-screen or combine threats in cramped spaces without fair warning, producing frustrating unavoidable damage.
Survival mechanics
CONTROL ResonantNo score yet
Anomalith
3.0
Limited space and low-health powers create promising survival decisions in the demo. Several full-game accounts find that abundant supplies and forgiving failure strip those systems of meaningful pressure.
Tutorial quality
CONTROL ResonantNo score yet
Anomalith
2.5
The early handgun tutorial is serviceable but leaves little impression.
Violence level
CONTROL ResonantNo score yet
Anomalith
4.0
One favorable demo impression values environmental unease over reliance on cheap gore. The praise concerns that restraint, rather than the amount of violence present.
Weapon variety
CONTROL ResonantNo score yet
Anomalith
4.0
Multiple firearm categories provide useful loadout variety and support the appeal of classic survival shooting.
World interactivity
CONTROL Resonant
5.0
Physics, destructible scenery, telekinesis, and gravity manipulation make the environment feel like part of the action rather than a static backdrop.
AnomalithNo score yet
Controls and connectivity
Character customization
CONTROL ResonantNo score yet
Anomalith
4.4
Extensive clothing choices and a separate cosmetic layer let players combine preferred looks with useful stats. Clipping on some outfits weakens the otherwise appealing customization.
Weapon customization
CONTROL ResonantNo score yet
Anomalith
3.6
Attachments and loadout choices offer worthwhile customization. Unclear compatibility and the ease of relying on a single powerful gun discourage deeper experimentation.
Comfort and build
Enemy design
CONTROL ResonantNo score yet
Anomalith
4.4
Anomalies stand out through unsettling designs and unusual rules, including enemies controlled by eye contact. Discovering those rules adds interest beyond ordinary shooting.
Open-world design
CONTROL Resonant
3.8
The zoned Manhattan is admired for feeling hand-crafted, vertical, and distinctly Remedy rather than like a generic checklist map. Still, some critics see bloat, repeated activities, or a loss of the first game's tighter spatial focus.
AnomalithNo score yet
Random encounter design
CONTROL ResonantNo score yet
Anomalith
2.8
Hidden doors and lockdowns can generate effective uncertainty. Predictable repeated ambushes and too much uneventful space limit that unpredictability.
Performance
Marketing accuracy
CONTROL ResonantNo score yet
Anomalith
2.0
The survival horror presentation can set misleading expectations for a game that often feels much closer to an arcade action shooter.
Ownership and support
Platform-specific feature support
CONTROL Resonant
4.0
PS5 Pro receives especially strong praise for ray-traced reflections, shadows, reconstruction quality, and a cleaner presentation, while Steam Deck support is notably less convincing.
AnomalithNo score yet
Save system reliability
CONTROL ResonantNo score yet
Anomalith
2.0
A first-impressions session unexpectedly overwrites another early save, raising a concrete concern about reliable progress management.