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Accessibility options
Moonlighter 2: The Endless Vault
4.8
Difficulty choices are a clear strength, with easier settings making the shop-and-dungeon loop more approachable and hardcore modes available for players who want higher stakes.
Total War: WARHAMMER III – Lords of the End TimesNo score yet
Aiming precision
Moonlighter 2: The Endless Vault
4.0
Aiming the gun with the stick and firing with the trigger feels more natural than the alternative control setup.
Total War: WARHAMMER III – Lords of the End TimesNo score yet
Camera behavior
Moonlighter 2: The Endless Vault
5.0
The isometric viewpoint keeps fights readable even when enemies begin to crowd the screen.
Total War: WARHAMMER III – Lords of the End TimesNo score yet
Casting choices
Moonlighter 2: The Endless VaultNo score yet
Total War: WARHAMMER III – Lords of the End Times
2.5
Boris’s voice setup feels unnecessarily split between two performers. One performance lands well, but using separate voices across modes comes across as a missed opportunity.
Character development
Moonlighter 2: The Endless Vault
2.0
The story gives its cast some witty moments, but one player found it difficult to become attached to the characters.
Total War: WARHAMMER III – Lords of the End TimesNo score yet
Character diversity
Moonlighter 2: The Endless Vault
5.0
The interdimensional setting supports a broader mix of character designs, which is seen as a welcome expansion over the first game.
Total War: WARHAMMER III – Lords of the End TimesNo score yet
Checkpoint system
Moonlighter 2: The Endless Vault
2.0
One returning player specifically misses the first game's checkpoint-style dungeon mechanics after the sequel's structural overhaul.
Total War: WARHAMMER III – Lords of the End TimesNo score yet
Class balance
Moonlighter 2: The Endless VaultNo score yet
Total War: WARHAMMER III – Lords of the End Times
3.8
Power creep is present, but the new factions generally feel better balanced than feared. A few broader balance issues remain around individual campaigns and units.
Co-op experience
Moonlighter 2: The Endless VaultNo score yet
Total War: WARHAMMER III – Lords of the End Times
2.0
Co-op loses some narrative elements and parts of Thanquol’s Masterplans, so playing with friends does not currently deliver the full campaign experience.
Competitive balance
Moonlighter 2: The Endless VaultNo score yet
Total War: WARHAMMER III – Lords of the End Times
2.0
AI-controlled Nagash can become disproportionately dominant in his region, wiping out nearby factions early and narrowing who remains to fight later.
Content completeness
Moonlighter 2: The Endless VaultNo score yet
Total War: WARHAMMER III – Lords of the End Times
4.5
This is one of the fullest-feeling Warhammer III expansions, especially when paired with Update 9.0. A few missing characters and dated older factions keep it from feeling completely definitive.
Crafting system
Moonlighter 2: The Endless Vault
2.0
Crafting can feel underwhelming because many options are different versions rather than clearly better upgrades.
Total War: WARHAMMER III – Lords of the End TimesNo score yet
Dialogue quality
Moonlighter 2: The Endless Vault
4.5
Dialogue is often witty and occasionally singled out as genuinely great, adding charm even when the broader story remains light.
Total War: WARHAMMER III – Lords of the End TimesNo score yet
Emotional impact
Moonlighter 2: The Endless Vault
1.0
The ending is a major weak spot for one detailed critique, with the built-up drama and emotion falling away at the conclusion.
Total War: WARHAMMER III – Lords of the End TimesNo score yet
Enemy variety
Moonlighter 2: The Endless Vault
4.7
Enemy variety is a consistent combat strength, with distinct visual designs, behaviors, and world-specific opponents keeping encounters interesting.
Total War: WARHAMMER III – Lords of the End TimesNo score yet
Exploration quality
Moonlighter 2: The Endless Vault
2.0
The node-based dungeon structure sacrifices some of the free exploration returning players liked in the original. A few players want more room discovery and environmental puzzles.
Total War: WARHAMMER III – Lords of the End TimesNo score yet
Fast travel convenience
Moonlighter 2: The Endless Vault
5.0
Being able to warp back to Tresna at any point is a welcome convenience that lets players bank loot instead of being forced into a bad fight.
Total War: WARHAMMER III – Lords of the End TimesNo score yet
Handheld play suitability
Moonlighter 2: The Endless Vault
3.0
Switch 2 handheld play can be enjoyable and visually appealing, but town and crowded-fight slowdowns keep it from being consistently smooth.
Total War: WARHAMMER III – Lords of the End TimesNo score yet
Hint system
Moonlighter 2: The Endless VaultNo score yet
Total War: WARHAMMER III – Lords of the End Times
5.0
The expanded campaign flyby gives useful context about nearby factions and likely threats, making unfamiliar starts easier to read.
HUD clarity
Moonlighter 2: The Endless Vault
5.0
Large visual indicators, bright colors, and readable telegraphs make combat information easy to parse during action.
Total War: WARHAMMER III – Lords of the End TimesNo score yet
Loot system
Moonlighter 2: The Endless Vault
4.7
Relic quality, curses, status effects, and dedicated material storage turn loot into a strategic system rather than simple collection. This is one of the sequel's most praised upgrades.
Total War: WARHAMMER III – Lords of the End TimesNo score yet
Monetization fairness
Moonlighter 2: The Endless VaultNo score yet
Total War: WARHAMMER III – Lords of the End Times
2.5
The bundle structure and individual lord purchases are flexible, but the return of pre-orders drew criticism as an unnecessary step backward.
Movement feel
Moonlighter 2: The Endless Vault
4.5
Movement is generally lighter, tighter, and more responsive than before, though one player wishes the dodge came out a little faster.
Total War: WARHAMMER III – Lords of the End TimesNo score yet
Recruitment system
Moonlighter 2: The Endless VaultNo score yet
Total War: WARHAMMER III – Lords of the End Times
5.0
The Vampire Counts recruitment overhaul is a major improvement, making unit access and lord development feel more thematic and purposeful.
Sandbox freedom
Moonlighter 2: The Endless VaultNo score yet
Total War: WARHAMMER III – Lords of the End Times
5.0
Immortal Empires remains highly flexible, letting players rewrite the End Times, reverse famous outcomes, and pursue very different campaign stories.
Shopkeeping system
Moonlighter 2: The Endless Vault
4.1
Selling relics remains distinctive and often extremely satisfying, especially with perks, pricing feedback, and furniture bonuses. Some players find it less engaging or less deep than the expanded dungeon side.
Total War: WARHAMMER III – Lords of the End TimesNo score yet
Side character depth
Moonlighter 2: The Endless Vault
2.5
The villagers can be charming, but the supporting cast is uneven; one critique says many residents feel defined mainly by their transactions with Will.
Total War: WARHAMMER III – Lords of the End TimesNo score yet
Unit roster quality
Moonlighter 2: The Endless VaultNo score yet
Total War: WARHAMMER III – Lords of the End Times
4.9
The unit additions are overwhelmingly strong, with Stormfiends, Ulric troops, undead monsters, and Nurgle units filling useful battlefield niches. Some reskins and redundant units keep the roster from being uniformly excellent.
Visual effects quality
Moonlighter 2: The Endless VaultNo score yet
Total War: WARHAMMER III – Lords of the End Times
4.8
Devastation and corruption visibly transform the campaign map, and Nagash’s wastelands are especially striking. These effects make faction impact easy to see.
Writing quality
Moonlighter 2: The Endless Vault
4.0
Character interactions can be witty, charming, and well written, but the prose supports a deliberately light story rather than a deep narrative.
Total War: WARHAMMER III – Lords of the End TimesNo score yet
Comfort and build
Boss design
Moonlighter 2: The Endless Vault
3.7
Bosses can be mechanically richer and fun to fight, but some designs feel weaker than the original and a few invulnerability phases are annoying.
Total War: WARHAMMER III – Lords of the End TimesNo score yet
Level design
Moonlighter 2: The Endless Vault
4.0
Dungeon runs use a simple node-based structure that is easy to understand and satisfying for players who prefer focused roguelite runs.
Total War: WARHAMMER III – Lords of the End TimesNo score yet
Multiplayer design
Moonlighter 2: The Endless VaultNo score yet
Total War: WARHAMMER III – Lords of the End Times
3.0
The underlying multiplayer potential is appealing, especially around revised Books of Nagash, but several story systems do not integrate smoothly with multiplayer campaigns yet.
Open-world design
Moonlighter 2: The Endless VaultNo score yet
Total War: WARHAMMER III – Lords of the End Times
3.7
Immortal Empires remains an enormous, impressive sandbox, though its scale can dilute direction and Nagash’s starting position can distort the regional campaign too quickly.
Puzzle design
Moonlighter 2: The Endless Vault
4.6
Backpack management is a standout feature, turning every chest into a spatial puzzle about curses, quality, and value. It is deeply satisfying when mastered, though some players find later combinations too convoluted.
Total War: WARHAMMER III – Lords of the End TimesNo score yet
Controls and connectivity
Controls responsiveness
Moonlighter 2: The Endless Vault
4.9
Controls are consistently praised as tight, simple, and responsive, helping both movement and combat feel fair even during demanding fights.
Total War: WARHAMMER III – Lords of the End TimesNo score yet
Ownership and support
DLC value
Moonlighter 2: The Endless VaultNo score yet
Total War: WARHAMMER III – Lords of the End Times
4.6
The bundle offers unusually strong value for committed Warhammer III players, with multiple substantial campaigns and broad cross-faction benefits. Even individual lord packs can be worthwhile depending on faction preference.
Mod support
Moonlighter 2: The Endless VaultNo score yet
Total War: WARHAMMER III – Lords of the End Times
1.5
The scale of Update 9.0 breaks compatibility with major overhaul mods such as SFO until their developers rebuild against the new version.