Other features
Casting choices
Onimusha: Way of the Sword
4.5
The use of Toshiro Mifune’s likeness and the game’s performance casting are generally viewed as fitting and distinctive, even though a minority questioned the ethics or necessity of recreating a deceased actor.
Moonlighter 2: The Endless VaultNo score yet
Character diversity
Onimusha: Way of the SwordNo score yet
Moonlighter 2: The Endless Vault
5.0
The interdimensional setting supports a broader mix of character designs, which is seen as a welcome expansion over the first game.
Choice impact
Onimusha: Way of the SwordNo score yet
Moonlighter 2: The Endless Vault
5.0
Branching dungeon routes create meaningful tradeoffs, with temporary disadvantages and reward choices making path selection feel consequential.
Collectibles
Onimusha: Way of the Sword
3.8
Collectibles often reward exploration with mythology, story details, cosmetics, or progression, and the Lion Dogs and Oni Portals are particular favorites. Some completion-oriented tasks still feel repetitive or low-value.
Moonlighter 2: The Endless VaultNo score yet
Crafting system
Onimusha: Way of the SwordNo score yet
Moonlighter 2: The Endless Vault
2.0
Crafting can feel underwhelming because many options are different versions rather than clearly better upgrades.
Facial animations
Onimusha: Way of the Sword
4.9
Facial animation is repeatedly described as among the game’s best visual work, especially Musashi’s expressive mannerisms and subtle reactions during both cutscenes and gameplay.
Moonlighter 2: The Endless VaultNo score yet
Horror tension
Onimusha: Way of the Sword
4.5
The body horror, grotesque Genma, corrupted environments, and occasional Resident Evil-like sequences add genuine unease without overwhelming the action-adventure focus.
Moonlighter 2: The Endless VaultNo score yet
HUD clarity
Onimusha: Way of the SwordNo score yet
Moonlighter 2: The Endless Vault
5.0
Large visual indicators, bright colors, and readable telegraphs make combat information easy to parse during action.
Loot system
Onimusha: Way of the SwordNo score yet
Moonlighter 2: The Endless Vault
4.7
Relic quality, curses, status effects, and dedicated material storage turn loot into a strategic system rather than simple collection. This is one of the sequel's most praised upgrades.
Lore depth
Onimusha: Way of the Sword
4.5
Japanese myths, legends, readables, collectibles, and side stories give the world substantial optional lore without requiring prior knowledge of the series.
Moonlighter 2: The Endless VaultNo score yet
Platforming precision
Onimusha: Way of the Sword
4.5
Wall-running is a small but well-liked traversal addition that expands movement without turning the game into a platformer.
Moonlighter 2: The Endless VaultNo score yet
Shopkeeping system
Onimusha: Way of the SwordNo score yet
Moonlighter 2: The Endless Vault
4.1
Selling relics remains distinctive and often extremely satisfying, especially with perks, pricing feedback, and furniture bonuses. Some players find it less engaging or less deep than the expanded dungeon side.
Stealth mechanics
Onimusha: Way of the Sword
2.0
Stealth exists, but the reviewer who evaluated it found direct sword combat far more rewarding.
Moonlighter 2: The Endless VaultNo score yet
Tutorial quality
Onimusha: Way of the Sword
4.5
Story mode’s prompts and the practice systems make the timing-heavy mechanics easier to understand, with reviewers praising their usefulness for newcomers and mastery alike.
Moonlighter 2: The Endless VaultNo score yet
Visual effects quality
Onimusha: Way of the Sword
4.8
Sparks, slow-motion reactions, attack effects, and cinematic finishing flourishes make clashes look dramatic without obscuring the swordplay.
Moonlighter 2: The Endless VaultNo score yet
Controls and connectivity
Character customization
Onimusha: Way of the Sword
3.0
Cosmetic options exist, with additional looks unlocking through play and harder modes, but the selection initially feels limited.
Moonlighter 2: The Endless VaultNo score yet
Protagonist appeal
Onimusha: Way of the Sword
4.6
Musashi is one of the strongest points of agreement: reviewers repeatedly call him charismatic, funny, cool, expressive, and easy to root for, with only a small minority finding his arc less compelling.
Moonlighter 2: The Endless VaultNo score yet
Comfort and build
Open-world design
Onimusha: Way of the Sword
1.5
The central Kyoto hub is the most consistent structural complaint. Reviewers often see its fetch quests, repeated streets, and resource chores as padding between much stronger linear levels and boss encounters.
Moonlighter 2: The Endless VaultNo score yet
Town-building system
Onimusha: Way of the SwordNo score yet
Moonlighter 2: The Endless Vault
4.0
Spending time improving Tresna provides a satisfying, calmer counterweight to dungeon combat and helps the two halves of the game stay balanced.
Ownership and support
Platform-specific feature support
Onimusha: Way of the Sword
4.5
Console and Switch 2 versions are generally well supported with useful performance options and stable play; Switch 2-specific control features are seen as fun if somewhat gimmicky.
Moonlighter 2: The Endless VaultNo score yet