Other features
Battle mode quality
Anno 117: Pax Romana
4.7
Naval battles earn especially strong praise, while land battles are simpler; together they add welcome strategic tension without overtaking city-building.
ValheimNo score yet
Character development
Anno 117: Pax Romana
4.0
The campaign gives its central cast enough personality and growth to make the political story more engaging than a typical city-builder tutorial.
ValheimNo score yet
Checkpoint system
Anno 117: Pax RomanaNo score yet
Valheim
3.0
Bed-based respawns can shorten corpse runs, but deaths in hostile biomes can still spiral into long recovery loops, especially solo.
Choice impact
Anno 117: Pax Romana
4.0
Cultural and political choices add flavor and replayability, though some decisions feel more cosmetic or unclear in their long-term consequences.
ValheimNo score yet
Crafting system
Anno 117: Pax RomanaNo score yet
Valheim
4.3
Crafting ties naturally into exploration and progression, though the requirement to carry materials directly can make the process less fluid than it could be.
Enemy variety
Anno 117: Pax RomanaNo score yet
Valheim
4.0
Enemy variety is strong overall and improves in the Deep North, though some late-game creatures feel recycled rather than genuinely new.
Facial animations
Anno 117: Pax Romana
2.2
Facial presentation is a notable blemish, with lip-sync and talking-head animation sometimes looking stiff, dubbed, or poorly timed.
ValheimNo score yet
Faithfulness to franchise
Anno 117: Pax Romana
4.5
The core Anno identity remains intact while the Roman setting and quality-of-life changes refresh the formula rather than replacing it.
ValheimNo score yet
Fast travel convenience
Anno 117: Pax RomanaNo score yet
Valheim
3.3
Portals can make distant support practical, but metal restrictions create one of Valheim's biggest travel pain points; some reviewers appreciate the forced journeys while others find them tedious.
Horror tension
Anno 117: Pax RomanaNo score yet
Valheim
5.0
Dark journeys and the Deep North can be genuinely chilling, using uncertainty and hostile environments to create tension without losing the game's cozy contrast.
Load times
Anno 117: Pax Romana
3.8
Loading can be impressively quick on some consoles, while other setups report longer transitions or pauses as cities and regions grow.
ValheimNo score yet
Loot system
Anno 117: Pax RomanaNo score yet
Valheim
4.5
Dungeon loot is part of a rewarding mix of unique layouts and challenges that makes repeated delves feel worthwhile.
Lore depth
Anno 117: Pax RomanaNo score yet
Valheim
4.8
The Norse premise now has more developed story context, and added lore helps connect the bosses, biomes, and endgame into a more coherent saga.
Matchmaking quality
Anno 117: Pax Romana
1.5
Online matchmaking is a clear limitation: players are restricted to people already on their friends list rather than being able to find public matches.
ValheimNo score yet
Movement feel
Anno 117: Pax RomanaNo score yet
Valheim
5.0
Deep North traversal avoids artificial snow slowdown, making movement through the endgame biome feel more natural.
Online stability
Anno 117: Pax Romana
3.0
Online reliability is inconsistent: cross-progression can work cleanly, but connection or access problems can also prevent multiplayer from working as intended.
ValheimNo score yet
Platforming precision
Anno 117: Pax RomanaNo score yet
Valheim
2.5
Rigid platforming can turn traversal mistakes into costly setbacks, especially when a failed move leads to lost progress.
Sailing mechanics
Anno 117: Pax RomanaNo score yet
Valheim
4.3
Sailing is a memorable part of exploration: steering can feel clunky, but mastering ships, long voyages, and social downtime at sea is widely enjoyed.
Side character depth
Anno 117: Pax Romana
4.0
Supporting characters help round out the campaign and give political decisions more personality than a purely mechanical tutorial would.
ValheimNo score yet
Skill tree depth
Anno 117: Pax Romana
5.0
Research is extremely deep, with broad economic, civic, and military branches that force meaningful specialization instead of letting one save unlock everything.
ValheimNo score yet
Survival mechanics
Anno 117: Pax RomanaNo score yet
Valheim
5.0
Food, stamina, shelter, preparation, environmental hazards, and biome escalation form a cohesive survival system that multiple reviewers treat as a genre high point.
Weapon balance
Anno 117: Pax RomanaNo score yet
Valheim
2.6
Weapon variety is broad, but bows and pierce damage can feel disadvantaged, while zero-stamina parries may swing too far in the opposite direction.
Ownership and support
Battle pass value
Anno 117: Pax Romana
2.0
The Hall of Fame progression layer drew skepticism when framed as a battle-pass-style system, especially around non-cosmetic unlocks.
ValheimNo score yet
Cross-save support
Anno 117: Pax Romana
3.3
Cross-save exists, but cloud-save behavior and one-file limitations caused frustration for at least one multi-device player.
ValheimNo score yet
DLC value
Anno 117: Pax Romana
2.3
Post-launch DLC is a weak point so far: Prophecies of Ash drew mixed-to-negative reactions, and the current lineup was described as unremarkable.
ValheimNo score yet
Live-service support
Anno 117: Pax RomanaNo score yet
Valheim
3.5
The long Early Access run ultimately delivered substantial updates and a real finish line, but at least one reviewer felt the release cadence was far too slow.
Server reliability
Anno 117: Pax Romana
1.5
Losing Ubisoft server access could temporarily remove baseline gameplay content, making connection reliability a meaningful concern.
ValheimNo score yet
Comfort and build
Boss design
Anno 117: Pax RomanaNo score yet
Valheim
4.6
Bosses usually work as memorable biome finales with distinct mechanics and satisfying preparation, but the final fight itself disappointed at least one longtime player.
Level design
Anno 117: Pax RomanaNo score yet
Valheim
4.5
Randomized dungeons and distinct biomes are major strengths, but the Mistlands' fog and awkward terrain are a notable low point.
Open-world design
Anno 117: Pax RomanaNo score yet
Valheim
5.0
The huge procedural world feels cohesive rather than disposable, with enough scale and personality for players to form a real attachment to their own map.
Puzzle design
Anno 117: Pax Romana
4.3
Layout and logistics repeatedly turn into satisfying spatial puzzles, as players juggle building effects, production chains, and efficient neighborhood design.
ValheimNo score yet
Controls and connectivity
Protagonist appeal
Anno 117: Pax Romana
4.0
Marcia in particular gives the campaign a more personal hook, with her struggle for authority making the governor role easier to invest in.
ValheimNo score yet
Voice acting
Anno 117: Pax Romana
4.7
Voice work is frequently praised for giving the campaign personality, although repetition and editing issues occasionally weaken delivery.
ValheimNo score yet