Other features
Accessibility options
Marathon
2.8
Accessibility is mixed: customizable subtitles and color options help, but there is no dedicated accessibility hub and audio-heavy play lacks strong visual sound-direction support. Hard-of-hearing players may be especially underserved.
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Achievement list quality
MarathonNo score yet
EA Sports FC 27
1.0
The achievement list loses points for recycling prior requirements and retaining an achievement tied to buying the Premium Pass. That purchase-linked requirement is singled out as especially objectionable.
Anti-cheat implementation
MarathonNo score yet
EA Sports FC 27
2.0
EA Javelin may support online integrity, but one PC review highlights a significant compatibility cost: Linux-based devices cannot run the game. That tradeoff lowers its practical usefulness for those players.
Casting choices
MarathonNo score yet
EA Sports FC 27
4.0
Bringing back Adetomiwa Edun as Alex Hunter is welcomed by one reviewer who liked seeing the actor return. Performance quality is a separate issue, and several reviews criticize how some lines are delivered.
Class balance
Marathon
2.0
Shell balance needs tuning. Assassin can feel overpowered, while Recon can lag behind stronger defensive and offensive options.
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Collectibles
MarathonNo score yet
EA Sports FC 27
4.2
The FUT Gallery is one of Ultimate Team’s better-liked additions, with its sticker-book-style collecting and reward loop giving cards more purpose. Some reviewers find it too passive, fiddly, or another layer of administration.
Combat system
Marathon
4.5
Bungie-style gunplay is the clearest strength: weapons feel punchy, precise, and satisfying, and team fights can be exhilarating. The very short time-to-kill can also make some deaths feel abrupt or frustrating.
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Commentary quality
MarathonNo score yet
EA Sports FC 27
2.7
Commentary works as functional match presentation, but repeat players frequently call it stale and repetitive. Several reviews specifically want refreshed lines or a broader commentary overhaul.
Content completeness
MarathonNo score yet
EA Sports FC 27
2.1
The package is broad, but The Grounds is repeatedly described as a foundation rather than a finished destination. Reviewers often want more activities, interactivity, and reasons to return before treating it as a fully realized pillar.
Crafting system
Marathon
4.5
Build-crafting through mods and gear is flexible and satisfying, and the lack of extra crafting chores keeps the loop moving. The main tradeoff is that very short firefights can make some carefully built bonuses feel less important.
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Cutscene skippability
MarathonNo score yet
EA Sports FC 27
1.0
Unskippable or slow hub cutscenes are criticized as needless friction. They make entering activities and moving through The Grounds feel more cumbersome than a menu-driven alternative.
Dialogue quality
Marathon
4.5
Faction dialogue helps sell the mystery and corporate personalities, with interactions described as meaningful, unnerving, and worth following. It works best for players already interested in the setting.
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Emotional impact
Marathon
4.8
Successful extractions and close fights can produce unusually physical reactions—shaking hands, pounding hearts, relief, and triumph. The risk of losing gear gives victories and defeats more emotional weight than a routine shooter match.
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Endgame content
Marathon
4.1
Cryo Archive is the standout endgame attraction, combining tougher AI, puzzles, high-value gear, bosses, and heavy PvP pressure. Its weekend-only access is repeatedly questioned despite the activity itself earning strong praise.
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Enemy variety
Marathon
3.3
Enemy variety is serviceable rather than a standout. Some players find enough variety to keep encounters from going stale, while others specifically call the bot roster limited.
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Facial animations
MarathonNo score yet
EA Sports FC 27
2.4
Major stars often look convincing, but face quality is inconsistent across the roster. Several reviews call out dated or inaccurate player models that stand out beside the stronger visual presentation.
Faithfulness to franchise
Marathon
5.0
The reboot carries meaningful connections to Bungie’s older Marathon games through lore, aesthetics, locations, and endgame references. Fans of the original universe get more continuity than the genre shift initially suggests.
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Family friendliness
MarathonNo score yet
EA Sports FC 27
1.0
One review explicitly warns parents about the game’s extensive microtransaction hooks and spending risk. The football itself is broadly approachable, but the monetized ecosystem weakens family friendliness.
Haptic feedback integration
Marathon
5.0
DualSense haptics noticeably strengthen weapon feel on PS5. The implementation is singled out as stellar rather than merely present.
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Horror tension
Marathon
3.9
Tension is one of Marathon’s best tools: quiet looting can turn into a lethal encounter in seconds, and solo Rook runs can feel like survival horror. For some players that pressure becomes frustration rather than excitement.
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HUD clarity
Marathon
1.5
HUD readability has clear weaknesses, including very small text and objective markers that can be hard to spot. Those problems are especially costly when the game is already asking players to make quick decisions.
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Load times
MarathonNo score yet
EA Sports FC 27
3.5
One review reports notably quicker loading, while another finds online match loading slower and menus hitchy. Load-time impressions therefore depend on platform and context.
Loot system
Marathon
4.1
Loot creates the stakes that make extraction exciting, and modular gear can produce genuinely valuable finds. Losing a prized kit is thrilling when the system clicks and deeply frustrating when deaths or inventory friction feel unfair.
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Lore depth
Marathon
3.9
Lore is unusually deep for a competitive shooter, with factions, AIs, codex entries, and ties to the original games creating a dense mystery. Players willing to read and connect clues get much more from the world than those who ignore it.
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Mission variety
Marathon
2.5
Mission variety is a weak spot, especially early on. Repetitive fetch-style objectives can make the grind feel artificial even when later contracts become more interesting.
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Platforming precision
Marathon
2.0
Jumping and climbing can feel smooth when the geometry cooperates, but mantling is inconsistent enough to cause failures at bad moments. Ledge grabs are the clearest point of frustration.
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Recruitment system
MarathonNo score yet
EA Sports FC 27
4.8
Career Mode’s recruitment overhaul is one of the most consistently praised changes. Multi-stage negotiations, bidding competition, installments, player interest, and more realistic club behavior make transfers feel deeper and more believable.
Sandbox freedom
Marathon
4.5
Players can often choose how much danger to accept, from quietly looting and extracting to chasing tougher events or fights. That flexibility is a major part of the appeal for players who dislike being forced into constant combat.
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Skill tree depth
Marathon
3.1
The faction trees create useful goals, but their structure is not always clear. Some players like having upgrades to chase, while others find the paths too loosely organized to make build decisions feel exciting.
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Stealth mechanics
Marathon
3.9
Stealth is a real playstyle rather than a novelty, especially with Rook and Assassin abilities. Sneaking, invisibility, noise control, and alternate routes can let careful players avoid or set up fights.
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Weapon balance
Marathon
3.0
The arsenal is broadly viable, but not perfectly tuned. Sniper rifles in particular are described as slightly overtuned even while the overall weapon pool remains varied and useful.
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Writing quality
Marathon
4.5
Faction introductions and story moments benefit from sharp, personality-driven writing. The strongest dialogue and briefings make the corporations and AIs feel distinctive rather than like generic quest dispensers.
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Comfort and build
Boss design
Marathon
4.0
Cryo Archive gives boss encounters real endgame weight, with difficult fights and a final encounter that can feel worth the preparation. Bosses are most effective when combined with the map’s PvP and puzzle pressure.
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Mission design
Marathon
3.3
Contracts give each run a concrete purpose and feed faction progression, but several missions are vague, repetitive, or frustrating. The one-active-contract restriction is a frequent complaint because it can make failed runs feel wasted.
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Open-world design
MarathonNo score yet
EA Sports FC 27
3.0
The Grounds is the biggest divider. Some enjoy it as a pleasant social hub and quick route into small-sided games, while many find it shallow, bland, underdeveloped, or less efficient than menus.
Puzzle design
Marathon
4.3
Cryo Archive’s vaults and endgame spaces add meaningful puzzle-solving to the extraction formula. The puzzle-heavy design is praised for depth, though some random elements can undermine a clean solution.
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Quest design
Marathon
3.3
Questing gives the extraction loop direction and steady progression, yet the structure can be restrictive and grindy. Fetch-style objectives, poor signposting, and one-at-a-time progression are common pain points.
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Controls and connectivity
Collector appeal
MarathonNo score yet
EA Sports FC 27
4.2
The FUT Gallery has clear collector appeal, especially for players who enjoy sticker-book-style completion and preserving a record of owned cards. Enthusiasm is tempered by criticism that managing sets can become fiddly or passive.
Performance
Marketing accuracy
MarathonNo score yet
EA Sports FC 27
2.0
One reviewer argues that the promoted defensive-AI changes amount to weak AI dressed up in marketing language. The gap between promised improvement and perceived behavior creates skepticism.