Compare Starfield vs Star Wars Outlaws

Starfield
Star Wars Outlaws

Quick verdict

What each product is best for

Choose Starfield for character development and family friendliness.

Choose Star Wars Outlaws for accessibility options and menu usability.

Comparison Takeaways

Starfield

Where It Has the Edge

  • character development is 4.3 vs 2.0. Companions and character arcs are a relative strength when reviewers spend time with them, though the broader cast...
  • family friendliness is 5.0 vs 3.0. The gifting comments are positive, but the reviews do not give a detailed family-suitability analysis.
  • polish is 4.4 vs 2.6. Polish is better than many expected for a Bethesda-scale RPG, though it does not eliminate bugs, crashes, or...
  • sandbox freedom is 4.7 vs 3.0. Sandbox freedom is one of Starfield’s main attractions for the right player, with reviewers praising the ability to...

Star Wars Outlaws

Where It Has the Edge

  • accessibility options is 4.6 vs 1.0. Accessibility is a standout, with broad menus, presets, and customization that make the game easier to tailor to...
  • menu usability is 5.0 vs 1.8. Directly selecting planets and systems from the travel menu is called out as a particularly convenient way to...
  • user interface design is 5.0 vs 2.3. The interface is at its best when it stays clean and avoids map clutter, helping the open world...
  • platform-specific feature support is 5.0 vs 2.5. The Switch 2 package adds motion controls, cross-saves, and touchscreen inventory management, making the port feel thoughtfully adapted...
Average score
Starfield
3.5
Star Wars Outlaws
3.5
accessibility options
Starfield
1.0

Accessibility is a serious weak spot in the most critical take, with one reviewer saying the limited options leave some players shut out rather than merely inconvenienced.

Star Wars Outlaws
4.6

Accessibility is a standout, with broad menus, presets, and customization that make the game easier to tailor to different needs.

menu usability
Starfield
1.8

Menus and inventory are repeated pain points, with reviewers calling the UI clunky, slow, or shockingly poor for a game with so much item management.

Star Wars Outlaws
5.0

Directly selecting planets and systems from the travel menu is called out as a particularly convenient way to move around the galaxy.

user interface design
Starfield
2.3

Interface design is a regular drawback, especially with maps, menus, and navigation that feel awkward for a game this large.

Star Wars Outlaws
5.0

The interface is at its best when it stays clean and avoids map clutter, helping the open world feel less like a wall of objectives.

art direction
Starfield
1.5

Art direction splits opinion, with NASA-punk praised for a distinctive look in some places and dismissed as bland or ineffective in others.

Star Wars Outlaws
4.0

The overall visual vision and Star Wars aesthetic earn strong praise even when technical execution, character models, or image quality fall short.

platform-specific feature support
Starfield
2.5

Platform-specific support is mixed: PS5 features and smoothness are praised, but the physical-disc/download and internet requirements frustrate some buyers.

Star Wars Outlaws
5.0

The Switch 2 package adds motion controls, cross-saves, and touchscreen inventory management, making the port feel thoughtfully adapted to the hardware.

world-building
Starfield
2.0

World-building is divisive: some admire the sci-fi scale, while others find the vision of humanity and space underwhelming.

Star Wars Outlaws
4.4

The criminal underworld, everyday cultures, and lived-in settlements make the galaxy feel broader than the usual Jedi-centered Star Wars stories.

companion AI
Starfield
1.8

Companions are divisive. Some reviewers enjoy their stories and usefulness, while others complain about chatty behavior, getting stuck, or interrupting the flow.

Star Wars Outlaws
4.1

Nix is repeatedly useful for distractions, switches, fetching gear, and combat support, making the companion mechanic one of the better integrated systems.

DLC value
Starfield
2.7

DLC and expansion value is mixed. Some reviews like the added content, while others call specific expansions dull or worth waiting on sale for patches.

Star Wars Outlaws
5.0

The Switch 2 Gold package earns strong value praise for bundling the major story DLC rather than charging separately for the core additions.

character development
Starfield
4.3

Companions and character arcs are a relative strength when reviewers spend time with them, though the broader cast is not universally loved.

Star Wars Outlaws
2.0

Kay’s arc splits opinion: some see convincing growth and earned relationships, while others find her development thin or nearly static.

family friendliness
Starfield
5.0

The gifting comments are positive, but the reviews do not give a detailed family-suitability analysis.

Star Wars Outlaws
3.0

Violence is largely stylized lasers and punches, but simulated gambling keeps it from being completely family-friendly.

gameplay mechanics
Starfield
1.5

General gameplay draws both praise and disappointment: it offers a huge Bethesda-style RPG framework, but some reviewers find the actual moment-to-moment play bland.

Star Wars Outlaws
3.4

The gameplay is a mixed toolkit rather than a single standout system: competent pieces add up to a fun adventure for some and a formulaic one for others.

load times
Starfield
2.2

Loading screens are one of the most consistent complaints. A few note short load times, but many say frequent transitions and menus make the universe feel chopped up.

Star Wars Outlaws
4.0

Console loading is described as decent, with the planet-to-space transitions doing a good job of hiding much of the waiting.

polish
Starfield
4.4

Polish is better than many expected for a Bethesda-scale RPG, though it does not eliminate bugs, crashes, or rough UI.

Star Wars Outlaws
2.6

Technical polish is the biggest presentation caveat: launch builds show bugs, lip-sync issues, pop-in, and rough systems, though patches improve the experience.

sandbox freedom
Starfield
4.7

Sandbox freedom is one of Starfield’s main attractions for the right player, with reviewers praising the ability to wander, build, survey, and pursue your own goals.

Star Wars Outlaws
3.0

Outlaws feels more flexible after updates, but launch restrictions around stealth, quest boundaries, and vehicle use often undercut the sandbox fantasy.

atmosphere
Starfield
2.5

Atmosphere is uneven. Some players miss the expected Bethesda charm, while others are pulled in by the large sci-fi setting.

Star Wars Outlaws
4.2

Cantinas, markets, Tatooine sunsets, and lived-in streets create one of the game’s most consistently praised strengths.

replay value
Starfield
4.5

Replay value is positive for players who like long RPGs, new game plus, and self-directed builds.

Star Wars Outlaws
3.0

Completionist tasks, faction experimentation, and plentiful side content give reasons to return, but repetitive contracts limit the appeal for some.

exploration quality
Starfield
2.4

Exploration is the biggest fault line. Some players love the scale and city discovery, while many criticize empty planets, fast-travel dependency, and repeated points of interest.

Star Wars Outlaws
3.8

Freeform wandering is a major draw, with organic rumors, side activities, secrets, and scenic detours making the planets more compelling than a checklist map.

bug frequency
Starfield
3.1

Bug frequency varies widely by version and platform, from almost no issues to repeated freezes, broken interactions, and crash-adjacent problems.

Star Wars Outlaws
1.7

Launch-era coverage reports intrusive glitches and rough technical edges, while later patched versions are noticeably cleaner.

economy and resource balance
Starfield
2.3

The economy and resource balance are recurring frustrations, especially around ship costs, resource pricing, inventory clutter, and limited trading fantasy.

Star Wars Outlaws
3.7

Faction discounts, credits, and rewards give choices practical stakes, though some payouts and reputation rewards feel too small to make decisions truly consequential.

fast travel convenience
Starfield
2.2

Fast travel is convenient but also one of the most repeated complaints, with many reviewers saying it fragments the space fantasy.

Star Wars Outlaws
3.5

Fast travel can be very convenient, but wanted-state restrictions frustrate when long-distance movement is needed most.

open-world design
Starfield
2.0

The open-world structure disappoints reviewers who expected seamless discovery, with empty terrain and repeated outposts undercutting the sense of a living galaxy.

Star Wars Outlaws
3.3

The planets favor dense, authored spaces over planet-sized sprawl, earning praise for atmosphere while still carrying familiar Ubisoft repetition and boundaries.

skill tree depth
Starfield
4.5

Skill trees earn praise for meaningful perks and challenge-based progression that gives builds structure.

Star Wars Outlaws
3.3

Replacing a standard skill tree with Experts and challenge-based unlocks makes progression feel more organic, though not every ability is equally useful.

AI behavior
Starfield
1.3

Enemy and security behavior drew sharp complaints, especially where foes seemed easy to exploit or failed to react convincingly.

Star Wars Outlaws
2.5

Enemy AI is a recurring weak point: guards can be oblivious, predictable, or inconsistent, though a few later impressions find them just smart enough to keep stealth engaging.

level design
Starfield
1.5

Level design criticism focuses on repeated arenas and spaces that do not support the scope of the world.

Star Wars Outlaws
2.7

Levels often provide multiple routes, verticality, and strong atmosphere, but some layouts can feel overly guided, maze-like, or restrictive.

difficulty balance
Starfield
4.0

Difficulty earns limited praise where late missions test combat skill without feeling unfair.

Star Wars Outlaws
2.9

Difficulty is highly adjustable, but many find combat or stealth too easy once the systems are understood; others appreciate the challenge when options are constrained.

soundtrack quality
Starfield
4.8

The soundtrack earns strong praise where discussed, with orchestral and sweeping music fitting the space setting well.

Star Wars Outlaws
3.8

The score is repeatedly praised for balancing familiar Star Wars sweep with its own themes, giving the underworld adventure a strong musical identity.

onboarding experience
Starfield
1.5

Onboarding is a weak spot because important systems can be under-explained, leaving players to figure out menus, building, and progression on their own.

Star Wars Outlaws
2.5

The opening can feel restrictive and slow to reveal the game’s strengths, with some players needing many hours before the adventure fully clicks.

sound design
Starfield
5.0

Sound design is a high point in the strongest audio-focused review, especially ship and ambient effects.

Star Wars Outlaws
4.0

Blasters, ships, ambience, and environmental effects sound unmistakably Star Wars and rank among the game’s most consistently praised elements.

progression system
Starfield
4.3

Progression is a relative strength, with skill trees, outposts, and build growth giving players multiple ways to shape their playstyle.

Star Wars Outlaws
3.3

The Experts-based progression is widely liked for tying new abilities to exploration and challenges instead of conventional XP grinding.

flying mechanics
Starfield
3.8

Ship flight and space combat can be fun, especially after updates, but several reviewers say travel still feels limited or merely good enough.

Star Wars Outlaws
2.9

Space travel looks and sounds exciting, but dogfighting splits opinion: some call it smooth and fun, while others find it dull, stiff, or underbaked.

writing quality
Starfield
2.3

Writing quality is one of the weaker areas for critical reviewers, especially in main-quest dialogue and characterizations.

Star Wars Outlaws
3.1

Writing quality is uneven: intimate character beats and underworld flavor work well, while some dialogue, arcs, and systemic reactions feel underdeveloped.

crash stability
Starfield
2.5

Stability is inconsistent. Some players report only rare crashes, while others describe freezing, repeated restarts, or crashes serious enough to interrupt progress.

Star Wars Outlaws
3.3

Several launch-period players encountered crashes, while later patched versions report far fewer problems or none at all.

value for money
Starfield
3.5

Value depends on taste and edition. Fans can get a strong price-to-playtime ratio, while skeptics may find the full-price or DLC value harder to justify.

Star Wars Outlaws
2.8

Value depends heavily on price and edition: bundled Switch 2 content is praised, while several players recommend waiting for a sale instead of paying full price.

core gameplay loop
Starfield
3.8

The core loop works best for players who enjoy Bethesda-style wandering, looting, and quest chaining, though it can take time to settle in.

Star Wars Outlaws
3.0

The loop can be absorbing when exploration flows into jobs, faction decisions, upgrades, and combat, but some critics find the repetition increasingly obvious.

puzzle design
Starfield
5.0

Puzzle design receives limited but strong praise through the lockpicking minigame.

Star Wars Outlaws
4.3

Lockpicking, hacking, and traversal puzzles range from satisfying to annoying, with the rhythm-based data spike especially polarizing.

crafting system
Starfield
3.8

Crafting, outposts, mods, and ship-building depth stand out, but the same systems can feel under-explained or tedious when resource handling gets in the way.

Star Wars Outlaws
4.5

Crafting is lightweight and easy to feed with found parts, and one take especially likes how looting, crafting, combat, and upgrades flow together.

performance optimization
Starfield
3.4

Performance varies by hardware and mode, from smooth PS5 impressions to inconsistent PS5 Pro behavior and demanding PC requirements.

Star Wars Outlaws
4.1

Performance varies by platform and release period; later patches and the Switch 2 port earn praise, while launch PC and console accounts cite stutters and roughness.

mission design
Starfield
3.5

Mission design is uneven: some missions and factions are memorable, while others feel short, repetitive, or underdeveloped.

Star Wars Outlaws
4.1

Mission design ranges from excellent multi-stage side adventures to linear, repetitive infiltrations; post-launch changes make many jobs more flexible.

content variety
Starfield
4.3

Content volume is a major selling point, with reviewers pointing to many quests, systems, updates, and activities that can keep players busy for a long time.

Star Wars Outlaws
3.8

Stealth, gunfights, Sabacc, side jobs, exploration, puzzles, and space travel keep the package varied even when individual systems are uneven.

frame rate stability
Starfield
3.5

Frame rate impressions depend on platform. PS5 and PS5 Pro comments range from smoother performance to fluctuating modes that still need work.

Star Wars Outlaws
4.0

Frame-rate reports improve across versions; Switch 2 largely holds its 30fps target, while some launch and PC accounts describe stutters or drops.

learning curve
Starfield
2.5

The learning curve is steep. Several reviewers say Starfield has many systems and does not explain enough up front.

Star Wars Outlaws
2.0

The game can take too long to click for some players, while others find its controls and overall structure approachable once the opening settles.

pacing
Starfield
2.8

Pacing is uneven. Reviewers describe slow openings, rushed-feeling story beats, and stronger stretches once the game finally clicks.

Star Wars Outlaws
3.2

Pacing is mixed: some praise a natural flow, while others find the start slow and the tension between urgent story beats and abundant side content awkward.

dialogue quality
Starfield
2.6

Dialogue is polarizing: one reviewer calls conversation trees best-in-class, while others find the writing flat, generic, or dated.

Star Wars Outlaws
3.0

Dialogue and banter get mixed marks: character chemistry can be charming, but some conversations and systemic reactions feel thin or static.

fun factor
Starfield
4.0

Overall fun is sharply split. Many players are hooked or having a blast, while others find the game boring, underwhelming, or only fun for a narrow sandbox audience.

Star Wars Outlaws
3.7

Most takes find genuine fun in the Star Wars fantasy despite the rough edges, while a smaller group strongly rejects the repetitive systems and clunky execution.

facial animations
Starfield
2.5

Facial animation and conversation presentation feel dated to several reviewers, even when voice work is praised.

Star Wars Outlaws
2.8

Faces and lip-sync are a recurring presentation blemish, with desync and uneven character models hurting otherwise strong cutscenes.

weapon balance
Starfield
3.5

Weapon balance is only lightly addressed, with one review saying the combat tools get the job done.

Star Wars Outlaws
3.8

Kay’s multipurpose blaster is useful, but launch restrictions around carrying dropped weapons frustrate; later updates make the arsenal noticeably more flexible.

originality
Starfield
4.0

Originality gets some credit for the space RPG ambition, though several reviews also call the formula familiar.

Star Wars Outlaws
3.8

The game borrows heavily from established open-world ideas, yet its grounded scoundrel perspective and Star Wars underworld setting help it carve out some identity.

combat system
Starfield
3.6

Combat is one of the better-liked systems overall, often described as Bethesda’s strongest gunplay yet, though a few reviewers still find it basic or merely serviceable.

Star Wars Outlaws
3.4

Blaster combat is usually fun and serviceable rather than deep; later updates improve flexibility, while repetition, cover limitations, and simple encounters remain common complaints.

quest design
Starfield
3.4

Side quests and faction quests are among the most praised parts, even when the main story disappoints.

Star Wars Outlaws
3.3

The best side quests organically expand from small leads into memorable adventures, though routine fetch and delivery work remains part of the mix.

graphics quality
Starfield
3.9

Visuals are usually a strength, with praise for gorgeous graphics and presentation, though some reviewers call the look dated or bland.

Star Wars Outlaws
3.8

Worlds, lighting, and vistas are often gorgeous, but character models, pop-in, blur, and occasional jank keep the visuals from being uniformly polished.

narrative quality
Starfield
3.1

The main story is one of the most mixed areas. Some reviewers find it surprisingly interesting or a useful guide, while others call it weak, flat, or forgettable.

Star Wars Outlaws
3.2

The heist premise and personal underworld angle are entertaining, but character arcs, pacing, and payoffs divide opinion sharply.

vehicle roster
Starfield
3.3

The REV-8/vehicle addition helps planet traversal, but user reports also connect surface driving with freezes.

Star Wars Outlaws
3.3

The single-speeder limitation disappoints players who expected a broader sandbox of drivable Star Wars vehicles.

voice acting
Starfield
4.6

Voice acting is often praised, sometimes even when the writing or facial presentation gets criticized.

Star Wars Outlaws
4.7

Voice acting is a major strength, with the cast repeatedly praised and Humberly González receiving especially strong notices as Kay.

faithfulness to franchise
Starfield
4.5

Fans of space RPGs and Mass Effect-style adventures may feel at home, but this is not framed as faithful to an existing Starfield franchise.

Star Wars Outlaws
4.5

The strongest consensus is authenticity: sights, sounds, locations, props, and underworld tone repeatedly make the galaxy feel unmistakably Star Wars.

environmental detail
Starfield
4.8

Environmental detail is often praised, especially city detail, planet presentation, and the sense of visual scale.

Star Wars Outlaws
4.8

Locations are packed with tiny Star Wars details, dense settlements, and carefully recreated spaces that reward slowing down and looking around.

age appropriateness
StarfieldNo score yet
Star Wars Outlaws
4.0

One parent-focused take considered the stylized violence mild enough for a 10-year-old, despite the game’s teen-oriented rating context.

aiming precision
StarfieldNo score yet
Star Wars Outlaws
3.4

Aiming ranges from responsive and manageable to noticeably inaccurate in some accounts, so precision is not consistently praised.

animation quality
StarfieldNo score yet
Star Wars Outlaws
3.3

Environmental animation can impress, but character movement, takedowns, and cutscenes are repeatedly described as stiff, canned, or rough.

camera behavior
StarfieldNo score yet
Star Wars Outlaws
4.0

Camera behavior is uneven, with complaints around traversal, depth-of-field, and vehicle visibility, though later updates improve some rough interactions.

casting choices
StarfieldNo score yet
Star Wars Outlaws
5.0

The cast is directly praised as fantastic and fitting for the Star Wars setting.

character customization
Starfield
4.5

Character creation earns praise for depth, with reviewers liking how far customization and background setup can go.

Star Wars OutlawsNo score yet
checkpoint system
StarfieldNo score yet
Star Wars Outlaws
2.2

Checkpointing was a major launch frustration, with erratic saves and lost progress; a later current-state take calls it frequent, fair, and reliable.

choice impact
StarfieldNo score yet
Star Wars Outlaws
3.6

The reputation system creates fun tactical tradeoffs, but many critics say big choices rarely reshape the central story enough.

controls responsiveness
StarfieldNo score yet
Star Wars Outlaws
2.6

General controls can feel responsive, but button-prompt failures, traversal quirks, and vehicle precision draw recurring criticism.

cross-save support
StarfieldNo score yet
Star Wars Outlaws
5.0

Cross-save is a clear positive on Switch 2, letting returning players transfer progress and making the portable version easier to adopt.

driving mechanics
StarfieldNo score yet
Star Wars Outlaws
2.8

The speeder is fun for crossing scenic worlds but frequently criticized as floaty, twitchy, or hard to control; later patches improve it somewhat.

emotional impact
StarfieldNo score yet
Star Wars Outlaws
3.5

The game can land strong emotional beats through nostalgia, Kay and Nix, and ND-5, even when the broader narrative is uneven.

enemy variety
StarfieldNo score yet
Star Wars Outlaws
3.0

Enemy variety is limited, leaning heavily on troopers and syndicate fighters; several critics wanted more creatures and distinctive threats.

game length
StarfieldNo score yet
Star Wars Outlaws
5.0

The campaign and side content generally feel substantial without becoming overwhelming, and one current-state take especially likes that the story can fit a weekend without forcing a rush.

grind level
StarfieldNo score yet
Star Wars Outlaws
2.3

The trimmed Ubisoft structure reduces checklist fatigue for many, though fetch work, busywork, and repeated contracts still surface.

handheld play suitability
StarfieldNo score yet
Star Wars Outlaws
5.0

Switch 2 handheld mode is singled out as the strongest way to play that port, smoothing over visual cutbacks while preserving the experience on the go.

haptic feedback integration
StarfieldNo score yet
Star Wars Outlaws
4.5

Haptics earn specific praise for making the speeder and adaptive triggers feel more tactile and physical.

immersion
StarfieldNo score yet
Star Wars Outlaws
4.2

Immersion is a signature strength, built by detailed locations, seamless travel, ambient activity, sound, and small interactions; bugs can puncture the illusion.

innovation
StarfieldNo score yet
Star Wars Outlaws
3.5

Outlaws rarely reinvents familiar open-world mechanics, but its scoundrel focus and reputation structure give the formula a few distinctive twists.

loot system
StarfieldNo score yet
Star Wars Outlaws
2.0

Collectible cosmetics can feel overused and low-value, weakening the sense that every pickup is worth chasing.

lore depth
StarfieldNo score yet
Star Wars Outlaws
4.0

Star Wars lore is woven through locations, comic references, familiar characters, factions, and historical details without always overwhelming newcomers.

map and navigation design
StarfieldNo score yet
Star Wars Outlaws
2.0

Navigation is cleaner than icon-heavy Ubisoft norms, but confusing markers, hidden entrances, and disorienting layouts occasionally make routes harder to read.

mission variety
StarfieldNo score yet
Star Wars Outlaws
3.0

Contracts and side missions can feel varied and surprisingly layered, although repeated faction jobs still blur together for some players.

mod support
Starfield
4.0

Mods and Creations are a meaningful plus for some reviewers because they can improve rough edges and deepen the experience.

Star Wars OutlawsNo score yet
monetization fairness
StarfieldNo score yet
Star Wars Outlaws
1.5

Full-price and premium-edition pricing draw sharp criticism, especially the $70 base game, $130 packages, and paid early access.

movement feel
StarfieldNo score yet
Star Wars Outlaws
2.9

On-foot movement is generally workable, but climbing and traversal can feel stiff or awkward; later patches smooth several interactions.

platforming precision
StarfieldNo score yet
Star Wars Outlaws
2.5

Platforming is functional but often stiff or imprecise, with grappling, ledge interactions, and prompt reliability drawing repeated complaints.

protagonist appeal
StarfieldNo score yet
Star Wars Outlaws
3.4

Kay Vess is divisive: many find her warm, engaging, and refreshing, while others see a thin arc or a generic smuggler persona.

QTE design
StarfieldNo score yet
Star Wars Outlaws
3.5

Food QTEs are cute and sometimes reinforce Kay and Nix’s bond, but several critics find the interaction mildly annoying or unnecessarily mandatory.

save system reliability
StarfieldNo score yet
Star Wars Outlaws
3.0

Save reliability is mixed by version: some launch accounts describe cloud-save, checkpoint, or resume problems, while later builds preserve progress much more reliably.

side character depth
StarfieldNo score yet
Star Wars Outlaws
4.0

Nix and ND-5 are frequent standouts, while other crew members and faction figures can feel underused or slow to develop.

stealth mechanics
StarfieldNo score yet
Star Wars Outlaws
3.0

Stealth is the most divisive mechanic: launch detection and instant-fail rules frustrate many, while stealth fans enjoy the Nix-assisted tools and later updates substantially improve flexibility.

tutorial quality
Starfield
2.3

Tutorial quality is a complaint when players want more help; several reviews say the game leaves too much unexplained.

Star Wars OutlawsNo score yet
upgrade system
StarfieldNo score yet
Star Wars Outlaws
3.7

Blaster, speeder, ship, and ability upgrades are useful and generally well integrated, especially through the Experts system.

visual effects quality
StarfieldNo score yet
Star Wars Outlaws
5.0

Lighting, ray tracing, blaster impacts, and atmospheric effects can look excellent, particularly on stronger ports, even when base image quality dips.

world interactivity
StarfieldNo score yet
Star Wars Outlaws
4.0

Eavesdropping, ambient chats, food stalls, Sabacc, and small contextual actions make hubs feel interactive, though some environmental objects still lack meaningful reactions.