Other features
Accessibility options
It Takes TwoNo score yet
The Jackbox Party Pack 12
4.5
Content controls, timer adjustments and other access settings help more players join in. Phone-based participation and audience options also keep the entry barrier low.
Animation quality
It Takes Two
5.0
Cartoon-like motion and lively expressions bring the dolls and cinematic moments to life. The exaggerated style suits the inventive setting.
The Jackbox Party Pack 12No score yet
Character development
It Takes Two
5.0
Several players appreciate how the bickering parents gradually learn to support each other. Others find the overall romance unconvincing despite the visible changes in their behavior.
The Jackbox Party Pack 12No score yet
Character roster
It Takes Two
4.0
The small cast is memorable for its lively supporting toys and central pair, although the protagonists can wear on players over time.
The Jackbox Party Pack 12No score yet
Checkpoint system
It Takes Two
5.0
Instant or rapid respawns and generous checkpoints keep failure from destroying momentum. Even tougher boss fights usually preserve enough progress to encourage experimentation.
The Jackbox Party Pack 12No score yet
Co-op communication
It Takes Two
4.6
Progress requires talking, timing actions together, and understanding what the other character can do. That creates memorable teamwork but can also expose frustration when partners move at different speeds.
The Jackbox Party Pack 12No score yet
Co-op role balance
It Takes Two
3.8
Most chapters give both characters meaningful complementary jobs, but not every section feels equally entertaining. Some notice one role acting first or getting the more exciting mechanic.
The Jackbox Party Pack 12No score yet
Core gameplay loop
It Takes Two
5.0
A polished platforming foundation keeps the experience engaging through the constant rotation of gadgets and cooperative obstacles.
The Jackbox Party Pack 12No score yet
Couch co-op quality
It Takes Two
4.8
Playing side by side makes coordinating jumps, reacting to surprises, and laughing together especially rewarding. Less patient pairs may find waiting for one another stressful.
The Jackbox Party Pack 12No score yet
Crash stability
It Takes TwoNo score yet
The Jackbox Party Pack 12
2.0
Reported early PC freezes can prevent Hyperface from finishing. The warning is platform-specific and does not establish that every copy or console version is affected.
Cutscene skippability
It Takes Two
3.0
Cutscenes can be skipped if both players agree to hold a button, but their length still frustrates some viewers.
The Jackbox Party Pack 12No score yet
Cutscene visual quality
It Takes Two
2.0
Switch cutscenes lose much of the sharper console presentation, with visibly rough textures and distracting loading or resolution issues.
The Jackbox Party Pack 12No score yet
Device compatibility
It Takes TwoNo score yet
The Jackbox Party Pack 12
1.5
Hyperface produced hardware-acceleration warnings across the tested phones, and one older device could not display its images. Device capability can become a practical barrier to participation.
Dialogue quality
It Takes Two
2.3
Relationship banter can feel honest and funny, but repeated arguments, awkward jokes, and mild profanity sometimes undercut the otherwise charming tone.
The Jackbox Party Pack 12No score yet
Emotional impact
It Takes Two
4.3
Marriage conflict, a distressed child, and moments of reconciliation can be genuinely moving. A few find the finale overly sweet, but others praise how gameplay reinforces the feelings.
The Jackbox Party Pack 12No score yet
Environmental detail
It Takes Two
5.0
Exquisitely arranged household objects, tiny settlements, garden spaces, and tactile doll materials make each setting memorable. Close inspection often reveals playful surprises.
The Jackbox Party Pack 12No score yet
Exploration quality
It Takes Two
5.0
Venturing off the direct path reveals interactive toys, hidden challenges, and small environmental jokes. Wandering around is rewarding even in this linear adventure.
The Jackbox Party Pack 12No score yet
Faithfulness to franchise
It Takes TwoNo score yet
The Jackbox Party Pack 12
4.5
Idol Factions recaptures the classic combination of trivia knowledge, quick reactions and opponent sabotage. It gives the collection a welcome link to the appeal of You Don’t Know Jack.
Frame rate stability
It Takes Two
4.8
Performance is generally fluid across the versions discussed, including the Switch’s handheld presentation. Minor dips or occasional visual compromises appear in especially busy scenes.
The Jackbox Party Pack 12No score yet
Graphics quality
It Takes Two
4.1
On the original console and PC versions, colorful environments and attractive materials impress. The Switch preserves the art style but noticeably lowers resolution and texture quality.
The Jackbox Party Pack 12No score yet
Handheld play suitability
It Takes Two
4.0
Handheld Switch performance stays smooth and comparable to docked play, although arranging two suitable sets of controls is less convenient.
The Jackbox Party Pack 12No score yet
HUD clarity
It Takes Two
5.0
Contextual button prompts and visual highlights make it easy to identify which objects respond to a character’s tools.
The Jackbox Party Pack 12No score yet
Hyperface photo editing
It Takes TwoNo score yet
The Jackbox Party Pack 12
3.9
Warping familiar faces produces some of the pack’s biggest laughs without requiring drawing skills. Small editing areas, awkward phone tools and limited precision make it much less successful for some groups.
Immersion
It Takes Two
5.0
Interacting with outsized everyday objects and having the players’ cooperation mirror the characters’ struggles makes the adventure unusually absorbing.
The Jackbox Party Pack 12No score yet
MegaPals word matching
It Takes TwoNo score yet
The Jackbox Party Pack 12
4.2
Discovering that another person made the same strange association is a recurring highlight. Later rounds depend on player answers becoming usable prompts, so private references and awkward phrases can flatten the fun.
Minigame quality
It Takes Two
4.8
Hidden competitive diversions, from chess and whack-a-mole to racing and rhythm challenges, add welcome breaks from the campaign. They are fun to find, replay, and use for friendly rematches.
The Jackbox Party Pack 12No score yet
Movement feel
It Takes Two
5.0
Running, double-jumping, air-dashing, swinging, and sliding feel fluid and enjoyable. The movement remains a reliable foundation even as each chapter changes the surrounding rules.
The Jackbox Party Pack 12No score yet
Narrative quality
It Takes Two
3.5
A troubled couple learning to cooperate moves some players deeply, while others find the reconciliation contrived, overly simplistic, or awkwardly dark. Story reactions are much more divided than gameplay reactions.
The Jackbox Party Pack 12No score yet
Narrative tone consistency
It Takes Two
1.0
The shift between a child’s anguish, marital counseling comedy, and sudden cruelty feels jarring to some, making the story harder to embrace.
The Jackbox Party Pack 12No score yet
Online stability
It Takes Two
3.5
Online cooperation is generally playable, though occasional rubberbanding, desynchronization, or drops crop up in Switch accounts.
The Jackbox Party Pack 12No score yet
Photo import options
It Takes TwoNo score yet
The Jackbox Party Pack 12
2.0
Hyperface’s stock portraits and selfies do not satisfy everyone’s creative wishes. The inability to upload existing phone photos is a specific disappointment.
Platforming precision
It Takes Two
4.4
The jumping and air-dash toolkit is normally responsive and forgiving, offering reliable control over tricky gaps. A few players struggled with depth judgments, timing, or keeping pace with a stronger partner.
The Jackbox Party Pack 12No score yet
Sandbox freedom
It Takes TwoNo score yet
The Jackbox Party Pack 12
3.8
Hyperface leaves room for subtle edits or grotesque transformations. The card game’s more open plush round also earns praise for letting players respond more freely.
Side character depth
It Takes Two
2.5
The colorful side cast supplies memorable comic relief, but Dr. Hakim divides opinion sharply. His antics are either a highlight or the biggest irritation in the entire story.
The Jackbox Party Pack 12No score yet
Social features
It Takes TwoNo score yet
The Jackbox Party Pack 12
4.5
Phones become tools for shared laughter, unexpected connections and conversations after the game. MegaPals is especially effective at revealing shared references and surprising mental connections.
Solo play quality
It Takes Two
1.0
There is no solo campaign: every progression puzzle and set piece requires a second human player.
The Jackbox Party Pack 12No score yet
Split-screen quality
It Takes Two
5.0
A clear view of both players helps coordination during shared and separated tasks. The implementation remains functional and fluid even on less powerful hardware.
The Jackbox Party Pack 12No score yet
Tutorial quality
It Takes Two
5.0
New players can pick up more demanding traversal skills naturally as the game introduces abilities and opportunities to practice them.
The Jackbox Party Pack 12No score yet
Violence level
It Takes Two
2.0
Most action is fantastical, but the deliberately distressing destruction of a pleading toy elephant struck some as more disturbing than the lighthearted art suggests.
The Jackbox Party Pack 12No score yet
World interactivity
It Takes Two
5.0
Optional toys, instruments, dominoes, and small surprises reward curiosity beyond mandatory objectives. Exploring the environments is enjoyable largely because so many objects react.
The Jackbox Party Pack 12No score yet
Controls and connectivity
Age appropriateness
It Takes Two
3.0
The teen-oriented material is more mature than its bright art might imply, with strained family relationships and occasional coarse or unsettling moments.
The Jackbox Party Pack 12No score yet
Protagonist appeal
It Takes Two
2.4
Cody and May can feel believable and sympathetic as their relationship evolves, but their frequent squabbling and selfish actions seriously alienate some players.
The Jackbox Party Pack 12No score yet
Comfort and build
Boss design
It Takes Two
4.9
Inventive encounters regularly test each player’s new abilities together, sometimes in unexpected genres. Most find these fights fun and rewarding, often among the more demanding moments.
The Jackbox Party Pack 12No score yet
Controller ergonomics
It Takes Two
3.0
The Switch’s Joy-Cons function, but one player found them less comfortable or optimal for the busy two-stick control scheme.
The Jackbox Party Pack 12No score yet
Debate and Switch design
It Takes TwoNo score yet
The Jackbox Party Pack 12
2.7
Changing a word mid-debate and watching live audience reactions can spark inspired nonsense. It is also the most frequently criticized inclusion, with reluctant speakers and quieter groups often finding it flat.
Idol Factions trivia design
It Takes TwoNo score yet
The Jackbox Party Pack 12
4.1
Real-time routing, bombs and teamwork turn trivia into an energetic coordination game. Several call it a favorite, although others dislike its slow opening, confusing start or hectic two-player workload.
Level design
It Takes Two
5.0
Inventive versions of a shed, garden, bedroom, snow globe, and more deliver constantly changing traversal and cooperative puzzles. Players praise both the spectacle and how carefully each area uses its own gadgets.
The Jackbox Party Pack 12No score yet
Puzzle design
It Takes Two
4.8
Partner-specific abilities turn switches, platforms, and environmental objects into clever joint challenges. Most puzzles feel satisfying, although some are simple and a few unclear optional tasks can frustrate.
The Jackbox Party Pack 12No score yet
Sound design
It Takes Two
5.0
Lively environmental effects, spatial changes, gadget sounds, and distinct ambient details create a rich soundscape. Reviewers particularly appreciate how audio matches the changing action.
The Jackbox Party Pack 12No score yet
User interface design
It Takes TwoNo score yet
The Jackbox Party Pack 12
2.3
Hyperface’s small creative workspace and initially cumbersome tools can get in the way of the joke. Simple distortions are easier to manage than carefully sculpted images.
We Forgot a Card design
It Takes TwoNo score yet
The Jackbox Party Pack 12
3.9
An easy warm-up that gives players a concrete setup for writing absurd messages. Its familiar format can feel routine, while the talking-plush finale often supplies the freshest laughs.
World-building
It Takes Two
5.0
An everyday house becomes a lively miniature universe of talking objects, hostile critters, and themed areas. The imaginative scale gives familiar spaces an unusual charm.
The Jackbox Party Pack 12No score yet
Performance
Performance optimization
It Takes Two
5.0
The game maintains convincing fluidity while rendering two viewpoints and frequent set pieces. Switch visuals are simplified to preserve enjoyable performance.
The Jackbox Party Pack 12No score yet
Ownership and support
Platform-specific feature support
It Takes Two
4.0
Switch adds couch, local wireless, and online options, making play flexible despite its weaker visual presentation.
The Jackbox Party Pack 12No score yet