Compare Nioh 3 vs Marathon

Nioh 3
Marathon

Quick verdict

What each product is best for

Choose Nioh 3 for class balance and onboarding experience.

Choose Marathon for online stability and bug frequency.

Comparison Takeaways

Nioh 3

Where It Has the Edge

  • class balance is 4.2 vs 2.0. Class balance was mostly positive, with Samurai and Ninja both seen as viable despite some flexibility concerns.
  • onboarding experience is 4.1 vs 2.2. Onboarding was usually praised for pacing new systems well and helping players get up to speed despite mechanical...
  • map and navigation design is 4.0 vs 2.2. Map and navigation design was mostly positive, especially collectible reveal systems, though one review disliked checklist-style map completion.
  • content variety is 3.6 vs 2.0. Content variety was mixed: several reviews praised packed activities and systems, while others felt repetition or density set...

Marathon

Where It Has the Edge

  • online stability is 5.0 vs 2.8. Connections are generally stable, with few disconnect-style problems surfacing during long sessions. Online reliability is much less troublesome...
  • bug frequency is 5.0 vs 2.8. Major bugs appear uncommon during play. Serious issues are rare, with only a minor one-off NPC problem standing...
  • voice acting is 5.0 vs 2.8. Voice work is a presentation strength, especially in faction scenes and debriefs. The cast and performances add personality...
  • character roster is 4.2 vs 2.0. The six main Runner shells plus Rook support noticeably different playstyles through movement, stealth, healing, defense, and utility....
Average score
Nioh 3
4.0
Marathon
3.8
online stability
Nioh 3
2.8

Online stability was mixed-negative, with co-op praised but disconnections and network instability noted.

Marathon
5.0

Connections are generally stable, with few disconnect-style problems surfacing during long sessions. Online reliability is much less troublesome than the game’s UI or balance.

bug frequency
Nioh 3
2.8

Bug frequency was a concern in several reviews, including disappearing health bars, glitches, and enemies behaving incorrectly.

Marathon
5.0

Major bugs appear uncommon during play. Serious issues are rare, with only a minor one-off NPC problem standing out among otherwise clean technical reports.

class balance
Nioh 3
4.2

Class balance was mostly positive, with Samurai and Ninja both seen as viable despite some flexibility concerns.

Marathon
2.0

Shell balance needs tuning. Assassin can feel overpowered, while Recon can lag behind stronger defensive and offensive options.

voice acting
Nioh 3
2.8

Voice acting was mixed, with Japanese voiceover praised but English voice acting criticized as poor or distracting.

Marathon
5.0

Voice work is a presentation strength, especially in faction scenes and debriefs. The cast and performances add personality to material that could otherwise feel like dry lore delivery.

character roster
Nioh 3
2.0

Character roster was criticized in one review as thin compared with previous entries.

Marathon
4.2

The six main Runner shells plus Rook support noticeably different playstyles through movement, stealth, healing, defense, and utility. Their identities are useful and varied even when some archetypes feel familiar.

onboarding experience
Nioh 3
4.1

Onboarding was usually praised for pacing new systems well and helping players get up to speed despite mechanical density.

Marathon
2.2

Onboarding is one of the biggest barriers. Dense menus, limited guidance, unclear objectives, and unfamiliar extraction systems can make the first several hours feel much harder than the later game.

map and navigation design
Nioh 3
4.0

Map and navigation design was mostly positive, especially collectible reveal systems, though one review disliked checklist-style map completion.

Marathon
2.2

Objectives are not always well signposted, and several maps can become hard to navigate under pressure. The problem ranges from tiny markers to layouts that make players lose time simply finding the next interaction point.

economy and resource balance
Nioh 3
2.5

Resource balance drew criticism around elixir management, especially early on when healing items felt unnecessarily stressful.

Marathon
4.3

Materials and faction economies give players useful goals beyond simple kills, while barter rewards make salvage feel valuable. The better implementations keep resources circulating without completely removing the consequences of losing gear.

frame rate stability
Nioh 3
3.3

Frame rate stability varied sharply by reviewer and platform, from stable or flawless to serious regional problems and forced FPS caps.

Marathon
4.9

Frame rates are consistently described as stable, including solid 60fps console performance and smooth higher-end PC results. Dropped-frame complaints are rare in the scored material.

content variety
Nioh 3
3.6

Content variety was mixed: several reviews praised packed activities and systems, while others felt repetition or density set in.

Marathon
2.0

The available maps have distinct personalities, but the overall amount of launch content is a recurring concern. More maps and modes would help the strong individual spaces feel less limited over time.

immersion
Nioh 3
3.0

Immersion was mixed: one review said empty restored areas harmed it, while another said technical hiccups did not break it.

Marathon
4.5

The game can become deeply immersive once its lore, sound cues, world design, and tense extraction rhythm click together. Its unusual presentation helps players inhabit the role of a Runner rather than simply chase kills.

loot system
Nioh 3
2.7

Loot was one of the most repeated pain points, with reviewers describing abundance, inventory pressure, and menu-heavy cleanup despite some useful tools.

Marathon
4.1

Loot creates the stakes that make extraction exciting, and modular gear can produce genuinely valuable finds. Losing a prized kit is thrilling when the system clicks and deeply frustrating when deaths or inventory friction feel unfair.

menu usability
Nioh 3
2.9

Menu usability was a repeated drawback, with reviewers citing convoluted systems, cluttered menus, and too much menu busy work despite mitigation tools.

Marathon
1.5

Menu navigation is often slower and more confusing than the shooting itself. The layout can become familiar with time, but familiarity does not fully solve the clutter and extra steps.

stealth mechanics
Nioh 3
2.5

Stealth received a mixed note because one reviewer found stealth attacks could alert enemies too easily.

Marathon
3.9

Stealth is a real playstyle rather than a novelty, especially with Rook and Assassin abilities. Sneaking, invisibility, noise control, and alternate routes can let careful players avoid or set up fights.

value for money
Nioh 3
4.8

Value for money was rated highly due to 100-hour completion, content richness, and strong day-one value claims.

Marathon
3.5

The $39.99 entry price is considered reasonable by some players given the production quality, though the premium pass and live-service model complicate the value proposition. It is easier to justify for committed extraction-shooter fans than casual players.

world-building
Nioh 3
3.4

World-building was mixed, with time-period variety praised but identity, lore depth, and restored-world immersion criticized in several reviews.

Marathon
4.7

Corporate factions, environmental storytelling, and sci-fi lore give Tau Ceti IV a strong sense of place. The world-building is often praised as unusually rich for a multiplayer extraction game.

tutorial quality
Nioh 3
1.8

Tutorial quality was criticized for poorly introduced systems and badly timed mechanics during difficult early moments.

Marathon
3.1

The tutorial covers the basic extraction loop, but it often leaves deeper systems to text prompts and trial-and-error. Its basic introduction works, yet the lack of guidance quickly becomes frustrating.

weapon balance
Nioh 3
4.3

Weapon balance/depth was positive overall, though style-locked weapons were also described as controversial.

Marathon
3.0

The arsenal is broadly viable, but not perfectly tuned. Sniper rifles in particular are described as slightly overtuned even while the overall weapon pool remains varied and useful.

narrative quality
Nioh 3
2.8

Narrative quality was the clearest creative weakness, often described as hard to follow, dry, rough, or merely functional, with a few positive exceptions.

Marathon
4.0

The underlying story and mystery are compelling, but Marathon tells them indirectly through factions, lore entries, briefings, and environmental clues. That approach fascinates lore-minded players and leaves others wishing for a more direct campaign-style narrative.

progression system
Nioh 3
4.7

Progression was praised for free respecs, build freedom, rewarding upgrades, and flexible experimentation across styles and weapons.

Marathon
3.6

Faction progression is one of the strongest long-term hooks, with reputation, upgrades, materials, and rewards giving failed runs some forward momentum. Seasonal resets and slow early progress are the main reservations.

difficulty balance
Nioh 3
3.9

Difficulty was generally seen as challenging but more approachable and flexible, though one review strongly criticized the lack of lower difficulty options.

Marathon
2.8

Marathon is intentionally demanding, with lethal PvP, dangerous AI, and a steep skill curve. Hardcore players often admire that commitment, while casual and new players repeatedly find the difficulty intimidating or punishing.

skill tree depth
Nioh 3
4.2

Skill trees were praised for depth and hidden unlocks, though some reviewers felt the system could be overwhelming at first.

Marathon
3.1

The faction trees create useful goals, but their structure is not always clear. Some players like having upgrades to chase, while others find the paths too loosely organized to make build decisions feel exciting.

learning curve
Nioh 3
3.4

The learning curve was widely described as approachable but still steep, dense, or overwhelming depending on player familiarity.

Marathon
2.3

The learning curve is steep and sometimes brutal, but many players say the game becomes far more rewarding once its systems click. That delayed payoff is a strength for committed players and a major obstacle for casual ones.

mission design
Nioh 3
4.3

Mission and Crucible design were viewed positively, with reviewers noting more open paths, pressure-test encounters, and dungeon-like challenge.

Marathon
3.3

Contracts give each run a concrete purpose and feed faction progression, but several missions are vague, repetitive, or frustrating. The one-active-contract restriction is a frequent complaint because it can make failed runs feel wasted.

pacing
Nioh 3
5.0

Pacing received excellent marks where reviewers described the setting and exploration rhythm as unrelentingly addictive.

Marathon
4.1

The pace swings between careful, slow movement and explosive, very short firefights. That contrast can create terrific tension, but it also makes the game feel abrupt or uneven for players expecting a faster run-and-gun shooter.

controls responsiveness
Nioh 3
4.5

Style switching was described as smooth and responsive, with reviewers noting that swapping between Samurai and Ninja quickly became satisfying in battle.

Marathon
3.6

Shooting and movement controls are often described as crisp and responsive, but inventory swapping and a few control choices can feel cumbersome. Some players needed tweaking before the controls felt right.

emotional impact
Nioh 3
4.0

Emotional impact received limited but positive evidence from one review citing some emotional weight in the leadership theme.

Marathon
4.8

Successful extractions and close fights can produce unusually physical reactions—shaking hands, pounding hearts, relief, and triumph. The risk of losing gear gives victories and defeats more emotional weight than a routine shooter match.

endgame content
Nioh 3
4.9

Endgame content was strongly praised through NG+, deep loot payoff, and multiplayer/endgame longevity.

Marathon
4.1

Cryo Archive is the standout endgame attraction, combining tougher AI, puzzles, high-value gear, bosses, and heavy PvP pressure. Its weekend-only access is repeatedly questioned despite the activity itself earning strong praise.

character customization
Nioh 3
4.4

Character customization was mostly praised as deep and flexible, though one review found it weaker than Nioh 2.

Marathon
3.6

Shell skins and weapon cosmetics give players ways to personalize their look, but the reward quality is inconsistent. Recolors, repeated items, and paid cosmetics reduce the appeal of customization for some players.

AI behavior
Nioh 3
2.5

AI behavior was criticized in one review for enemies failing to react believably to nearby actions.

Marathon
3.3

Enemy AI is dangerous, aggressive, and often smart enough to flank, pressure, or expose players to rival squads. Balance has shifted through patches, and some players still find the bots either too punishing or less threatening than they should be.

core gameplay loop
Nioh 3
4.9

The core loop was described as addictive and hard to put down, with repeated praise for combat-driven progression and long-term engagement.

Marathon
4.2

The drop-loot-extract loop produces tense, memorable runs and a strong one-more-match pull. Repetition can creep in when contracts stall or the available content starts feeling familiar.

quest design
Nioh 3
4.0

Side quests were viewed favorably in the cited review because Myths were spaced out rather than overwhelming the map.

Marathon
3.3

Questing gives the extraction loop direction and steady progression, yet the structure can be restrictive and grindy. Fetch-style objectives, poor signposting, and one-at-a-time progression are common pain points.

crash stability
Nioh 3
2.7

Crash stability was mixed-negative, with multiple reviewers reporting crashes or fatal errors even when saves survived.

Marathon
3.3

Crash behavior is mostly manageable but not flawless. A few mid-match crashes can occur, although rejoining softens the impact and some long sessions run without crashing at all.

performance optimization
Nioh 3
3.3

Performance optimization was mixed, with some smooth experiences but repeated PC issues, frame dips, and calls for optimization.

Marathon
3.9

Performance is generally strong across consoles and a range of PCs, including older hardware. Most reports describe smooth play with few major technical problems, though isolated issues remain.

movement feel
Nioh 3
4.5

Movement earned praise for mobility and flow, especially through Ninja style and the broader feel of moment-to-moment action.

Marathon
3.9

Movement is generally fluid and expressive, with sprinting, sliding, grapples, jumps, and shell abilities creating tactical routes. Heat limits, fall damage, and occasional mantling friction can make it feel less free-flowing than it first appears.

enemy variety
Nioh 3
3.9

Enemy variety was divisive, ranging from praise for a huge monster lineup to criticism of recycled or repetitive foes.

Marathon
3.3

Enemy variety is serviceable rather than a standout. Some players find enough variety to keep encounters from going stale, while others specifically call the bot roster limited.

writing quality
Nioh 3
3.9

Writing quality was mixed-positive, with praise for spectacle and some story impact despite broader narrative caveats.

Marathon
4.5

Faction introductions and story moments benefit from sharp, personality-driven writing. The strongest dialogue and briefings make the corporations and AIs feel distinctive rather than like generic quest dispensers.

faithfulness to franchise
Nioh 3
4.4

Faithfulness to franchise was praised where reviewers felt the game preserved Nioh’s identity while evolving its formula.

Marathon
5.0

The reboot carries meaningful connections to Bungie’s older Marathon games through lore, aesthetics, locations, and endgame references. Fans of the original universe get more continuity than the genre shift initially suggests.

replay value
Nioh 3
4.9

Replay value was rated very highly, with reviewers pointing to postgame hostility resets, NG+, long playtimes, and ongoing engagement.

Marathon
4.4

The best runs create a powerful one-more-match pull, with several players staying hooked for dozens or even hundreds of hours. Long-term replayability depends on whether fresh content can keep repetition from overtaking the core loop.

soundtrack quality
Nioh 3
3.8

Soundtrack quality ranged from forgettable to gorgeous and well-placed, making the overall evidence mixed-positive.

Marathon
4.3

The soundtrack ranges from understated and atmospheric to haunting and memorable. Music reinforces the uneasy sci-fi mood without overpowering the important positional audio.

platforming precision
Nioh 3
2.5

Platforming was criticized in one review for inconsistency and for making terrain feel more dangerous than intended.

Marathon
2.0

Jumping and climbing can feel smooth when the geometry cooperates, but mantling is inconsistent enough to cause failures at bad moments. Ledge grabs are the clearest point of frustration.

visual effects quality
Nioh 3
5.0

Visual effects quality was strongly praised in one review for the Crucible’s striking visual design.

Marathon
4.5

Shield breaks and explosive hits provide satisfying visual feedback during combat. Those effects help gunfights feel punchy without needing elaborate spectacle.

innovation
Nioh 3
4.2

Innovation received positive evidence for blending outside influences into a cohesive whole.

Marathon
3.7

Progression ideas, Cryo Archive, and the interaction between PvP and extraction systems show real cleverness. Still, the broader extraction-shooter direction can feel more trend-following than groundbreaking.

graphics quality
Nioh 3
3.7

Graphics were mixed: some called the game good-looking or visually impressive, while others found graphics dated or uneven.

Marathon
4.2

Graphics are widely praised for sharp detail, bold color, and strong presentation across platforms. The visual identity is a major draw even for players who are unsure about the extraction-shooter format.

combat system
Nioh 3
4.9

Combat was the most strongly praised attribute, repeatedly called deep, smooth, flexible, and among the best in the soulslike/action RPG space.

Marathon
4.5

Bungie-style gunplay is the clearest strength: weapons feel punchy, precise, and satisfying, and team fights can be exhilarating. The very short time-to-kill can also make some deaths feel abrupt or frustrating.

fun factor
Nioh 3
4.8

Fun factor was very high across reviews, with repeated language around fun, addictive play, and strong enjoyment.

Marathon
4.5

The game is highly enjoyable once it clicks, with gunplay and extraction highs repeatedly pulling players back. It is not instantly fun for everyone, and some players never get past the early friction.

boss design
Nioh 3
4.3

Boss design was broadly praised for memorable, fair, and demanding encounters, though a few reviewers found some bosses generic or less memorable.

Marathon
4.0

Cryo Archive gives boss encounters real endgame weight, with difficult fights and a final encounter that can feel worth the preparation. Bosses are most effective when combined with the map’s PvP and puzzle pressure.

exploration quality
Nioh 3
4.5

Exploration was consistently praised as rewarding, meaningful, and strongly tied to progression, though a few reviewers noted checklist fatigue.

Marathon
4.2

Exploration is rewarding when maps reveal vents, tunnels, locked rooms, hidden loot, and secrets. Some early areas become familiar too quickly, reducing the sense of discovery over time.

gameplay mechanics
Nioh 3
4.2

Reviewers largely praised the Samurai/Ninja systems and style switching for adding flexibility and depth, though a few found specific mechanics underpowered or limiting.

Marathon
3.9

The underlying systems are layered and often rewarding, especially once builds, faction goals, and extraction risks start working together. Some mechanics can clash with the very short time-to-kill.

art direction
Nioh 3
4.2

Art direction was mostly positive, especially for aesthetic and yokai style, despite one review saying it lacked FromSoftware-like beauty.

Marathon
4.4

The loud retro-futurist art direction is one of the game’s defining traits. It is often gorgeous, vibrant, and refreshingly distinctive, though the color and visual density can be overwhelming.

atmosphere
Nioh 3
4.5

Atmosphere was praised for distinctive hubs, strong Sengoku flavor, and memorable area identity.

Marathon
4.3

Tau Ceti IV has a distinctive uneasy atmosphere, mixing bright retro-futurism with abandoned spaces, corporate menace, and creeping dread. The contrast makes the world memorable even before combat starts.

accessibility options
Nioh 3
3.0

Accessibility evidence was mixed: one review criticized the lack of lower difficulty options, while another noted subtitle and caption-related options.

Marathon
2.8

Accessibility is mixed: customizable subtitles and color options help, but there is no dedicated accessibility hub and audio-heavy play lacks strong visual sound-direction support. Hard-of-hearing players may be especially underserved.

environmental detail
Nioh 3
4.5

Environmental detail was praised where reviewers found the large landscapes impressive.

Marathon
4.8

Maps reward close attention with environmental details that support both atmosphere and storytelling. The strongest spaces feel deliberately built rather than like generic combat arenas.

level design
Nioh 3
4.6

Level design was broadly praised for open-field layouts, strong world structure, and mission-like areas integrated into larger spaces.

Marathon
4.4

Map design improves noticeably as the game opens up, with Outpost and Cryo Archive earning especially strong praise for verticality, secrets, and combat flow. The earliest maps are more divisive and can feel flat or repetitive.

animation quality
Nioh 3
4.5

Animation quality received positive evidence from one review that noted improved animations supporting better combat feel.

Marathon
4.3

Small animation details, including reload and movement touches, reinforce the snappy feel of play. The wider presentation also gives shells and weapons distinct animation work.

multiplayer design
Nioh 3
4.0

Multiplayer design received limited positive evidence for remaining a strong suit.

Marathon
3.9

Multiplayer is aggressively PvP-focused, with trios, solo play, and emerging duo options producing very different experiences. Squad play can be excellent, while solo and mismatched team sizes expose some of the game’s harshest tradeoffs.

polish
Nioh 3
4.5

Polish was praised by reviews that called Nioh 3 polished, refined, and fleshed out.

Marathon
4.6

The core shooter feels highly polished, from weapon handling to map presentation and audiovisual feedback. UI and onboarding roughness keep that polish from feeling equally strong outside matches.

co-op experience
Nioh 3
4.2

Co-op was generally praised as smooth, strong, and helpful, with only some stability caveats.

Marathon
4.3

Marathon is at its best with a coordinated group that communicates and combines shell abilities. Friends make risky gear choices and intense fights more manageable, while silent random squads can quickly unravel.

sound design
Nioh 3
4.8

Sound design was strongly praised, especially combat effects, ambient audio, and overall audio presentation.

Marathon
4.7

Sound design is a major strength, with footsteps, weapons, abilities, environmental hazards, and distant fights providing both atmosphere and tactical information. Good headphones materially improve situational awareness.

aiming precision
Nioh 3No score yet
Marathon
4.0

Aiming benefits from Bungie’s familiar precision and strong weapon feedback, making accurate shooting feel satisfying. Some ADS-focused build effects matter less when fights end almost instantly.

battle pass value
Nioh 3No score yet
Marathon
2.4

The first battle or rewards pass is a weak point, with recolors, duplicate items, and underwhelming cosmetics drawing criticism. Its non-expiring, low-pressure structure is one of the few positives.

camera behavior
Nioh 3
2.5

Camera behavior received a negative technical note because stuttery camera movement was part of a broader PC issue list.

MarathonNo score yet
checkpoint system
Nioh 3
4.5

Checkpoints were praised as well placed and supported by abundant shortcuts.

MarathonNo score yet
community features
Nioh 3No score yet
Marathon
3.8

Proximity chat and lightweight communication can create memorable truces or help clear up intentions, but the wider culture remains heavily shoot-on-sight. Social cooperation is possible rather than encouraged.

companion AI
Nioh 3
2.5

Companion AI received a negative note where summonable allies were said to be ignored by bosses.

MarathonNo score yet
competitive balance
Nioh 3No score yet
Marathon
2.1

Competitive balance is most satisfying when teams and gear are evenly matched. Skill gaps, gear gaps, and uneven squad sizes can create lopsided fights that feel decided before tactics have a chance to matter.

crafting system
Nioh 3No score yet
Marathon
4.5

Build-crafting through mods and gear is flexible and satisfying, and the lack of extra crafting chores keeps the loop moving. The main tradeoff is that very short firefights can make some carefully built bonuses feel less important.

dialogue quality
Nioh 3No score yet
Marathon
4.5

Faction dialogue helps sell the mystery and corporate personalities, with interactions described as meaningful, unnerving, and worth following. It works best for players already interested in the setting.

grind level
Nioh 3No score yet
Marathon
2.7

The grind is substantial and central to Marathon’s identity. Some players enjoy faction progression and long-term goals, while others find repetitive quests and time demands exhausting.

haptic feedback integration
Nioh 3No score yet
Marathon
5.0

DualSense haptics noticeably strengthen weapon feel on PS5. The implementation is singled out as stellar rather than merely present.

horror tension
Nioh 3No score yet
Marathon
3.9

Tension is one of Marathon’s best tools: quiet looting can turn into a lethal encounter in seconds, and solo Rook runs can feel like survival horror. For some players that pressure becomes frustration rather than excitement.

HUD clarity
Nioh 3No score yet
Marathon
1.5

HUD readability has clear weaknesses, including very small text and objective markers that can be hard to spot. Those problems are especially costly when the game is already asking players to make quick decisions.

live-service support
Nioh 3No score yet
Marathon
4.3

Early support looks responsive, with balance patches, fixes, and community feedback moving quickly. Long-term confidence still depends on Bungie maintaining that pace and expanding the game enough to sustain its audience.

load times
Nioh 3
5.0

Load times were praised as very quick in both supporting reviews.

MarathonNo score yet
lore depth
Nioh 3No score yet
Marathon
3.9

Lore is unusually deep for a competitive shooter, with factions, AIs, codex entries, and ties to the original games creating a dense mystery. Players willing to read and connect clues get much more from the world than those who ignore it.

matchmaking quality
Nioh 3No score yet
Marathon
2.3

Matchmaking quality depends heavily on who fills the squad. Coordinated friends are preferred, while random teammates can make runs miserable even when the technical act of matchmaking works reliably.

microtransaction impact
Nioh 3No score yet
Marathon
3.5

Paid extras are mostly cosmetic and do not appear to create a serious pay-to-win problem. The bigger concern is the quality and pricing of the store and rewards pass rather than direct gameplay power.

mission variety
Nioh 3No score yet
Marathon
2.5

Mission variety is a weak spot, especially early on. Repetitive fetch-style objectives can make the grind feel artificial even when later contracts become more interesting.

monetization fairness
Nioh 3No score yet
Marathon
3.5

Monetization earns mixed-to-negative reactions: expensive cosmetics and a weak rewards track draw criticism, but the lack of meaningful pay-to-win advantages is a clear positive. The base game is not gated by paid maps or abilities.

open-world design
Nioh 3
4.4

The open-field/open-world shift was mostly praised as a strong evolution, with a minority finding it unnecessary or gimmicky.

MarathonNo score yet
originality
Nioh 3No score yet
Marathon
4.3

Marathon feels most original in its audiovisual identity, corporate sci-fi setting, and the way it reshapes extraction-shooter conventions. Some class and genre elements are familiar enough to keep it from feeling wholly new.

platform-specific feature support
Nioh 3No score yet
Marathon
4.5

PS5-specific features are used well, especially the strong DualSense haptics and PS5 Pro image treatment. These additions reinforce the already strong presentation rather than changing the core game.

puzzle design
Nioh 3No score yet
Marathon
4.3

Cryo Archive’s vaults and endgame spaces add meaningful puzzle-solving to the extraction formula. The puzzle-heavy design is praised for depth, though some random elements can undermine a clean solution.

sandbox freedom
Nioh 3No score yet
Marathon
4.5

Players can often choose how much danger to accept, from quietly looting and extracting to chasing tougher events or fights. That flexibility is a major part of the appeal for players who dislike being forced into constant combat.

seasonal content quality
Nioh 3No score yet
Marathon
4.5

Season 1’s early content is described as a fun addition, with extra rewards and activities fitting naturally into normal play. The longer-term seasonal cadence still has more to prove.

server reliability
Nioh 3No score yet
Marathon
4.0

Servers held up well during play, with no major reliability problems standing out. The bigger uncertainty is long-term population and support rather than immediate server stability.

social features
Nioh 3No score yet
Marathon
3.9

Friends, proximity chat, and coordinated squads can produce some of the game’s best moments. Solo-focused players also point out that finding a dependable group is harder than it should be.

upgrade system
Nioh 3No score yet
Marathon
3.5

Weapon mods, faction upgrades, cores, and implants can meaningfully reshape a loadout and keep progression interesting. The depth is rewarding once understood, though the surrounding menus can make upgrades harder to parse than necessary.

user interface design
Nioh 3No score yet
Marathon
1.8

The interface is the most consistent criticism. Menus, inventory icons, loot management, and information density are stylish but frequently described as cluttered, confusing, or unnecessarily hard to use.

world interactivity
Nioh 3No score yet
Marathon
5.0

The strongest spaces are more than scenery: windows, doors, vertical routes, and interactive areas can change how a fight or infiltration plays out. Environmental choices have real tactical value.