Compare Avowed vs Fatal Frame II: Crimson Butterfly Remake

Avowed

Avowed

Overall score 3.7 / 5

Based on 29 scored reviews

vs
Fatal Frame II: Crimson Butterfly Remake

Fatal Frame II: Crimson Butterfly Remake

Overall score 3.8 / 5

Based on 110 scored reviews

How we score

Scorata scores summarize analyzed review evidence on a 1–5 scale; they are not laboratory measurements or a simple average of customer star ratings. Feature scores summarize the reviews covering that feature. The overall score averages feature scores within each review, then combines review averages. When both expert and customer evidence are available, those two groups receive equal weight. Products can have different review coverage, so small score gaps do not establish a winner.

Recommendations prioritize important features for the category, with a score of at least 3.5, a gap of at least 0.25 points and at least two supporting reviews per product. Features with widely varying scores or broad connectivity contexts are excluded from recommendations. These safeguards do not establish statistical significance.

Quick verdict

What each product is best for

The review evidence points to a tradeoff: weapon balance and level design versus originality and voice acting. Choose according to which strengths matter more to you; the overall score alone does not settle that choice.

Choose Avowed for weapon balance and level design.

Choose Fatal Frame II: Crimson Butterfly Remake for originality and voice acting.

Why these recommendations?

Avowed

Where It Has the Edge

  • weapon balance is 4.1 vs 2.0. Weapon balance and variety were mostly praised for experimentation and flexible loadouts, but some reviewers felt magic outclassed...
  • level design is 4.8 vs 3.5. Level design was praised for verticality, density, handcrafted routes, and spaces that felt larger than their footprint.
  • polish is 3.7 vs 2.5. Polish improved over time but remained uneven, with reviewers citing jank, lack of gloss, or presentation limits alongside...

Fatal Frame II: Crimson Butterfly Remake

Where It Has the Edge

  • originality is 4.3 vs 2.9. Photography-based exorcism still gives Fatal Frame a distinctive identity that stands apart from gun-focused survival horror.
  • voice acting is 4.6 vs 4.1. The English dub receives unusually strong praise, with the leads selling fear and emotion well; the Japanese track...
  • soundtrack quality is 4.0 vs 3.5. The music supports both the story’s melancholy and its tension without overpowering the quieter environmental horror.
Avowed 3.7 overall score
Fatal Frame II: Crimson Butterfly Remake 3.8 overall score

Compare features

Scores are out of 5. Missing scores mean missing review evidence, not a missing feature.

Scored on both products

Other features

Bug frequency
Avowed
3.6

Bug reports varied widely: some reviewers found almost none, while others hit quest bugs, map-edge bugs, or issues that required reloads.

Fatal Frame II: Crimson Butterfly Remake
1.0

A customer reports the game feeling both clunky and buggy, pointing to rough technical edges.

Endgame content
Avowed
1.5

Endgame content was criticized because the original experience did not allow continued post-story play and lacked New Game Plus at launch.

Fatal Frame II: Crimson Butterfly Remake
4.0

New Game+ extends camera progression and gives completion-focused players more to pursue after the first ending.

Haptic feedback integration
Avowed
3.5

Haptic support was platform-dependent: one PS5 review praised DualSense vibration, while another noted missing haptic and trigger use.

Fatal Frame II: Crimson Butterfly Remake
1.0

Controller vibration is notably light for at least one player, leaving the remake with less tactile feedback than expected.

HUD clarity
Avowed
3.5

HUD clarity improved through options to reduce clutter, adjust opacity, and toggle display elements.

Fatal Frame II: Crimson Butterfly Remake
1.0

A persistent minimap and interface can feel intrusive for players who want an uncluttered, more immersive horror presentation.

Weapon balance
Avowed
4.1

Weapon balance and variety were mostly praised for experimentation and flexible loadouts, but some reviewers felt magic outclassed melee or guns.

Fatal Frame II: Crimson Butterfly Remake
2.0

Camera filters and upgrades can swing too far, with powerful setups trivializing ghosts after earlier fights feel overly resistant.

Movement feel
Avowed
4.6

Movement feel and parkour were strongly praised for making exploration fluid, vertical, and enjoyable.

Fatal Frame II: Crimson Butterfly Remake
2.6

Mio is easier to steer than in older versions, but slow, heavy, or stiff movement remains one of the most common frustrations during combat.

Stealth mechanics
Avowed
1.4

Stealth was criticized as underdeveloped or nearly useless, with little support for stealth-focused play.

Fatal Frame II: Crimson Butterfly Remake
3.4

Running and hiding can create excellent panic, but dark visual filters, unclear hiding spots, and trial-and-error failures make stealth inconsistent.

Tutorial quality
Avowed
4.9

The tutorial was praised for teaching systems naturally and creating meaningful choices early.

Fatal Frame II: Crimson Butterfly Remake
3.0

Tutorials explain many systems, but the timing and volume of instruction can be awkward, with some crucial guidance arriving only after failure.

Side character depth
Avowed
3.9

Side characters and companions were highly divisive: some found them memorable and heartfelt, while others thought they were shallow or uninspired.

Fatal Frame II: Crimson Butterfly Remake
2.0

Some added material gives supporting spirits more context, though not every side story feels substantial enough to deepen its character.

World interactivity
Avowed
1.9

World interactivity was one of the most common criticisms, with many reviewers finding NPCs, theft, objects, and systems too static.

Fatal Frame II: Crimson Butterfly Remake
3.5

Holding Mayu’s hand is a meaningful, health-restoring expression of the sisters’ bond, though the interaction can feel clumsy or underused.

AI behavior
Avowed
3.5

Enemy AI was considered serviceable but not especially smart; later impressions suggested fights remain engaging without feeling brain-dead.

Fatal Frame II: Crimson Butterfly Remake
2.0

Holding hands can sometimes confuse enemy behavior, causing ghosts to shuffle awkwardly around the sisters.

Handheld play suitability
Avowed
3.5

Steam Deck suitability was considered playable and verified, but the visual tradeoff was significant.

Fatal Frame II: Crimson Butterfly Remake
2.0

Handheld play keeps the same general experience, but reduced clarity and blur make the Switch 2 presentation less appealing on the small screen.

Originality
Avowed
2.9

Originality was limited; reviewers often described Avowed as familiar comfort-food fantasy rather than a bold genre evolution.

Fatal Frame II: Crimson Butterfly Remake
4.3

Photography-based exorcism still gives Fatal Frame a distinctive identity that stands apart from gun-focused survival horror.

Character development
Avowed
2.7

Character development split reviewers: some found companions distinct and engaging, while others thought characters were bland or hard to care about.

Fatal Frame II: Crimson Butterfly Remake
4.0

Mio and Mayu’s strained bond comes through strongly, with side stories and hand-holding mechanics adding texture to their relationship.

Innovation
Avowed
3.0

Innovation was usually described as limited; reviewers saw Avowed as confident and enjoyable rather than genre-changing.

Fatal Frame II: Crimson Butterfly Remake
4.3

The Camera Obscura remains an inventive horror concept, and the remake takes some smart chances with filters and combat without reinventing the series.

Exploration quality
Avowed
4.6

Exploration was one of the strongest consensus positives, with dense maps, secrets, vertical paths, and constant rewards keeping reviewers engaged.

Fatal Frame II: Crimson Butterfly Remake
3.3

Exploration rewards curiosity with lore, upgrades, and secrets, though backtracking, slow movement, and occasional over-signposting can sap momentum.

Combat system
Avowed
4.2

Combat was one of the most consistently praised elements, especially magic, responsiveness, and build variety, despite repetition and gear-gating complaints.

Fatal Frame II: Crimson Butterfly Remake
3.0

Camera-based combat remains distinctive, tense, and satisfying when it clicks, but aggravated wraiths, long health bars, and clunky movement frequently turn fights into frustration.

Facial animations
Avowed
2.8

Facial animations were criticized in later impressions as not matching next-generation expectations.

Fatal Frame II: Crimson Butterfly Remake
4.0

Character faces look much improved overall, but facial motion can still lack the fluidity and polish of the best modern remakes.

Polish
Avowed
3.7

Polish improved over time but remained uneven, with reviewers citing jank, lack of gloss, or presentation limits alongside strong craftsmanship.

Fatal Frame II: Crimson Butterfly Remake
2.5

The remake looks ambitious but retains noticeable jank, with clunky controls, awkward animations, and performance roughness keeping it from feeling fully refined.

Frame rate stability
Avowed
3.3

Frame-rate stability varied: some reviewers saw stable performance, while others reported hitches, drops, screen tearing, or stuttering.

Fatal Frame II: Crimson Butterfly Remake
2.2

Console performance is the clearest technical complaint, with a 30 FPS cap and reports of stutter or drops overshadowing otherwise strong presentation.

Writing quality
Avowed
3.9

Writing quality was widely praised for lore, companion dialogue, and sharp prose, but a minority found it wordy, pretentious, or mid.

Fatal Frame II: Crimson Butterfly Remake
5.0

The restrained exposition and improved translation let the mystery unfold naturally without burying the player in long explanations.

Progression system
Avowed
3.1

Progression systems were divisive: some liked flexible builds and added points, while others found midgame growth stagnant or too gear-dependent.

Fatal Frame II: Crimson Butterfly Remake
4.0

Camera progression gives exploration a satisfying sense of growth and makes later encounters more manageable.

Animation quality
Avowed
3.0

Animation feedback was mixed, with stiff NPCs and less impressive presentation keeping the game from feeling fully modern.

Fatal Frame II: Crimson Butterfly Remake
3.9

Character and ghost animation is generally expressive and improved, though some movement still looks stiff or less polished than modern peers.

Difficulty balance
Avowed
3.4

Difficulty balance was one of the most debated areas, with some finding it fair and flexible and others criticizing gear checks, sponginess, or uneven scaling.

Fatal Frame II: Crimson Butterfly Remake
2.5

Difficulty is uneven: early fights and aggravated wraiths can spike sharply, while later upgrades or patches can swing combat toward trivial.

Gameplay mechanics
Avowed
3.9

Gameplay mechanics were generally praised as streamlined and flexible, but a few reviewers felt RPG systems lacked depth or reactivity.

Fatal Frame II: Crimson Butterfly Remake
3.0

Modernized mechanics add depth and convenience, yet the extra systems sometimes feel overcomplicated or at odds with the series’ vulnerability-first horror.

Camera behavior
Avowed
4.2

Camera-related options were appreciated, especially the ability to adjust head bob and camera shake for comfort.

Fatal Frame II: Crimson Butterfly Remake
3.4

The over-the-shoulder view makes exploration easier to control, but some players feel losing fixed angles weakens surprise and dread.

Visual effects quality
Avowed
4.6

Visual effects, especially magic, were repeatedly praised for impact, color, and satisfying feedback.

Fatal Frame II: Crimson Butterfly Remake
3.7

Lighting, fog, shadows, and spectral effects strongly reinforce the horror, but aggressive film grain can muddy an otherwise impressive image.

Art direction
Avowed
4.6

Most reviewers praised the bold, colorful, alien fantasy art direction, though a few disliked the cartoony look or felt presentation was uneven.

Fatal Frame II: Crimson Butterfly Remake
3.8

The remake’s moody J-horror look is widely effective, but the heavy film-grain treatment is divisive and can obscure the cleaner visual upgrade.

Faithfulness to franchise
Avowed
4.7

Returning Eora fans often felt Avowed was faithful to the Pillars of Eternity world, while still accessible to newcomers.

Fatal Frame II: Crimson Butterfly Remake
3.9

The remake preserves the tragic story and Fatal Frame identity well, while modern camera and combat changes divide purists who preferred the older feel.

Atmosphere
Avowed
4.7

The Living Lands’ vivid tone, music, and dreamlike spaces were repeatedly praised for creating a distinctive atmosphere.

Fatal Frame II: Crimson Butterfly Remake
4.0

Minakami Village is the remake’s defining strength: oppressive darkness, fog, lighting, and eerie spaces keep the experience tense even between fights.

Companion AI
Avowed
3.1

Companion combat AI was mixed: some found companions self-sufficient or improved by patches, while others called them weak or unnecessary in fights.

Fatal Frame II: Crimson Butterfly Remake
2.5

Mayu can reinforce the sisters’ bond without making escort sections unbearable, yet she is often too passive or becomes a liability during fights.

Environmental detail
Avowed
4.6

Environmental detail was strongly praised through dense secrets, vistas, caves, and handcrafted spaces, even by some otherwise mixed reviewers.

Fatal Frame II: Crimson Butterfly Remake
4.0

Houses, streets, textures, and small lived-in touches make Minakami feel convincingly decayed and unsettling.

Accessibility options
Avowed
4.2

Reviewers noted useful accessibility and comfort controls such as camera, subtitle, difficulty, and arachnophobia-related options, though colorblind support was called out as missing.

Fatal Frame II: Crimson Butterfly Remake
3.6

Settings cover useful basics such as subtitles, control choices, lock-on, and vibration, but PC keyboard support and customization are uneven.

Enemy variety
Avowed
2.5

Enemy variety was a recurring concern; many reviewers felt the same bears, spiders, skeletons, and humanoids appeared too often.

Fatal Frame II: Crimson Butterfly Remake
3.0

Ghosts have memorable designs and behaviors, but repeated encounters can make the roster feel less varied over a full playthrough.

Lore depth
Avowed
4.7

Lore depth was consistently praised, especially the in-game books, history, politics, and reference systems that made Eora feel rich.

Fatal Frame II: Crimson Butterfly Remake
4.2

Journals, spirit traces, side stories, and new locations deepen the village’s ritual history and make its ghosts more tragic and memorable.

Aiming precision
Avowed
2.5

Aiming and first-person spell placement drew criticism when ground-targeted abilities were hard to place precisely.

Fatal Frame II: Crimson Butterfly Remake
2.0

Aiming can still feel awkward when the Camera Obscura gets hectic, even with the remake’s extra focus and targeting tools.

Learning curve
Avowed
4.0

Learning support was helped by reference and lore systems that made Eora’s terminology easier to understand.

Fatal Frame II: Crimson Butterfly Remake
3.5

The camera system needs some adjustment time, but combat becomes more natural once focus, timing, filters, and Fatal Frames click.

Fun factor
Avowed
4.2

Fun factor leaned positive overall, especially for combat and exploration, though some reviewers found the experience merely solid or underwhelming.

Fatal Frame II: Crimson Butterfly Remake
3.7

Most players still find the remake enjoyable and compelling, but prolonged combat and technical friction can turn tense encounters into chores.

Upgrade system
Avowed
2.9

Upgrade systems were sharply divisive, with some liking gear longevity and many others criticizing tiers, scarcity, or number-go-up design.

Fatal Frame II: Crimson Butterfly Remake
2.4

Camera and filter upgrades can be rewarding, yet balance is shaky: some boosts feel unclear or weak while others eventually trivialize enemies.

Grind level
Avowed
2.4

Grind level was a common complaint tied to gear upgrades, resource hunting, and spongy combat loops.

Fatal Frame II: Crimson Butterfly Remake
2.0

Repeated ghost fights and health regeneration can grind the pacing down, especially when ordinary enemies take too long to finish.

Dialogue quality
Avowed
3.7

Dialogue quality ranged from standout and well acted to overly wordy, forced, or limited in the options it offered.

Fatal Frame II: Crimson Butterfly Remake
4.0

The unusual line delivery fits the uncanny tone and helps the sisters’ conversations feel appropriately unsettling.

Emotional impact
Avowed
4.1

Emotional impact came mostly from moral choices, consequences, and companion moments, though some endings or fallout felt muted to critics.

Fatal Frame II: Crimson Butterfly Remake
3.8

The themes of sacrifice, guilt, loss, and the sisters’ bond give the horror a melancholy weight beyond its jump scares.

Pacing
Avowed
3.0

Pacing was mixed, with slow starts, downtime, filler quests, and late-game repetition weighing against an otherwise easy-to-follow story.

Fatal Frame II: Crimson Butterfly Remake
2.7

The story’s slow-burn rhythm often works beautifully, but backtracking, optional material, and overlong ghost battles can make stretches drag.

Onboarding experience
Avowed
3.8

Onboarding was praised when it taught by doing, though lore-heavy openings could feel steep for newcomers.

Fatal Frame II: Crimson Butterfly Remake
4.0

Lock-on, dodging, difficulty choices, and clearer navigation make this an approachable entry point, though some guidance arrives awkwardly or feels excessive.

Narrative quality
Avowed
4.1

Narrative quality was usually a strength thanks to mystery, choices, and world stakes, but some reviewers found the main plot predictable or underwhelming.

Fatal Frame II: Crimson Butterfly Remake
4.3

The tragic mystery of Mio, Mayu, and Minakami is consistently praised as a major strength, with new material generally expanding the story without disrupting it.

Graphics quality
Avowed
4.2

Graphics quality was divisive but often positive, with praise for stunning vistas and vivid visuals alongside criticism of poor or compromised visuals on some platforms.

Fatal Frame II: Crimson Butterfly Remake
4.2

Detailed environments, lighting, character models, and ghost designs make this the best-looking Fatal Frame for many, despite some film-grain and performance complaints.

Economy and resource balance
Avowed
2.6

Resource balance divided reviewers: some liked the meaningful economy, while others felt crafting materials and upgrade resources were too scarce.

Fatal Frame II: Crimson Butterfly Remake
2.6

Limited film and healing supplies create useful survival-horror pressure, but health-regenerating enemies can make resource loss feel unfair.

Immersion
Avowed
3.7

Immersion was helped by dense worldbuilding and atmosphere but hurt for some by static NPCs and limited world reactivity.

Fatal Frame II: Crimson Butterfly Remake
3.6

Sound, lighting, village detail, and the sisters’ vulnerability pull players into Minakami, while busy HUD elements and gamey upgrade systems can break the spell.

Content variety
Avowed
4.2

Reviewers liked the dense zones and amount of side content, although some felt the scope was restrained rather than sprawling.

Fatal Frame II: Crimson Butterfly Remake
4.2

New side stories, areas, collectibles, and endings give returning players meaningful extra material, even if a few additions feel secondary.

Core gameplay loop
Avowed
2.0

The core loop was divisive: strong combat and exploration were often undermined for some reviewers by gear-tier repetition and open-zone structure.

Fatal Frame II: Crimson Butterfly Remake
2.0

The photography-and-exploration loop can lose momentum when repeated ghost encounters interrupt the slow-burn horror too often.

Crash stability
Avowed
4.0

Crash stability varied by platform and version: some reviewers reported no crashes, while another had severe startup crashes before fixes.

Fatal Frame II: Crimson Butterfly Remake
4.0

One tested run reported no crashes, even while other performance limitations remained.

Ownership and support

Platform-specific feature support
Avowed
4.4

Platform-specific support was praised for PS5 performance modes, Sony-platform feel, and PC features such as DLSS.

Fatal Frame II: Crimson Butterfly Remake
2.0

3D audio can noticeably strengthen the horror, but missing gyro support, HDR/film-grain issues, and console limitations make platform features inconsistent.

Save system reliability
Avowed
3.0

Save reliability was a concern for at least one reviewer who needed more careful saving because of bugs.

Fatal Frame II: Crimson Butterfly Remake
5.0

Reliable autosaves pair well with generous checkpoints, making progress feel secure even when combat suddenly turns punishing.

Value for money
Avowed
3.1

Value for money was mixed: reviewers praised Game Pass or lower pricing but questioned the original premium price for the scope.

Fatal Frame II: Crimson Butterfly Remake
4.0

For horror fans, the expanded content and strong presentation generally justify the purchase, while performance-sensitive players may prefer a sale or patches.

Replay value
Avowed
3.7

Replay value improved with choices and post-launch New Game Plus, though some reviewers felt repeated runs changed too little.

Fatal Frame II: Crimson Butterfly Remake
4.0

Multiple endings, New Game+, higher difficulties, missed ghosts, and collectibles give strong reasons to revisit Minakami.

Comfort and build

Mission design
Avowed
2.2

Mission design drew criticism when quests felt repetitive, fetchy, or like back-and-forth errands, though some standout missions remained.

Fatal Frame II: Crimson Butterfly Remake
3.8

Optional side stories often add worthwhile character and lore context, though some feel redundant or less naturally integrated than the main path.

Level design
Avowed
4.8

Level design was praised for verticality, density, handcrafted routes, and spaces that felt larger than their footprint.

Fatal Frame II: Crimson Butterfly Remake
3.5

Minakami’s dense houses and winding paths build strong tension and familiarity, though some corridors and chase spaces can feel restrictive or confusing.

User interface design
Avowed
4.0

UI options such as text sizing and subtitles were appreciated as useful interface support.

Fatal Frame II: Crimson Butterfly Remake
3.0

The interface is serviceable, but persistent HUD elements and a few menu choices can feel visually intrusive in such an atmosphere-driven game.

Boss design
Avowed
1.8

Boss design was criticized as disappointing, with bosses feeling like tougher versions of regular enemies rather than unique encounters.

Fatal Frame II: Crimson Butterfly Remake
2.6

Major apparitions can be memorable and terrifying, but early mini-boss spikes and drawn-out encounters make boss quality inconsistent.

Puzzle design
Avowed
3.7

Puzzles were generally light but appreciated when they used environmental elements, timing, and exploration paths.

Fatal Frame II: Crimson Butterfly Remake
3.0

Puzzles provide welcome breaks from combat and generally fit classic survival horror, but some are simple while chase-related problem solving can become trial and error.

Sound design
Avowed
4.4

Sound design was praised for impactful effects, combat feedback, and strong weapon audio.

Fatal Frame II: Crimson Butterfly Remake
4.2

Creaks, distant cries, spatial audio, and oppressive silence are standout strengths that make the village feel hostile before anything appears.

Quest design
Avowed
3.7

Quest design ranged from excellent side stories and meaningful follow-ups to fetchy, inconsistent, or repetitive tasks.

Fatal Frame II: Crimson Butterfly Remake
3.8

Side stories can deepen the village and its spirits in rewarding ways, although a few players find the quest-like structure artificial or poorly integrated.

World-building
Avowed
4.5

World-building was one of Avowed’s clearest strengths, especially its politics, cultures, history, and Eora continuity.

Fatal Frame II: Crimson Butterfly Remake
4.5

Minakami’s architecture, rituals, journals, spirits, and side stories form a cohesive folk-horror setting that grows richer the more it is explored.

Map and navigation design
Avowed
3.0

Map and navigation design was mixed, with missing custom markers criticized before later updates added them.

Fatal Frame II: Crimson Butterfly Remake
3.0

Maps and signposting usually keep objectives readable, but guidance ranges from welcome clarity to hand-holding that some players find excessive.

Performance

Performance optimization
Avowed
3.4

Performance optimization varied sharply across versions, from stable and improved after patches to demanding, stuttery, or poorly optimized on some PCs.

Fatal Frame II: Crimson Butterfly Remake
2.0

Technical performance is a weak point, especially on consoles where stutter, frame drops, and limited performance options are repeatedly criticized.

Soundtrack quality
Avowed
3.5

Soundtrack reception was generally positive but often stopped short of calling the music unforgettable.

Fatal Frame II: Crimson Butterfly Remake
4.0

The music supports both the story’s melancholy and its tension without overpowering the quieter environmental horror.

Controls and connectivity

Controls responsiveness
Avowed
4.4

Controls and combat feel were commonly praised for responsiveness, impact, and keybind flexibility, with a few targeting frustrations.

Fatal Frame II: Crimson Butterfly Remake
3.1

Modern controls are easier to live with than the originals, but stiffness, awkward bindings, and slow combat inputs remain recurring complaints.

Menu usability
Avowed
3.6

Menu and ability-wheel usability was mixed; some quality-of-life systems helped, but radial wheels and limited hotkeys disrupted combat for others.

Fatal Frame II: Crimson Butterfly Remake
3.0

Menus are functional for most needs, yet customization is limited and at least one player considers the UI a major downgrade.

Voice acting
Avowed
4.1

Voice acting was mostly praised as strong or outstanding, though one reviewer found performances unable to save weaker writing.

Fatal Frame II: Crimson Butterfly Remake
4.6

The English dub receives unusually strong praise, with the leads selling fear and emotion well; the Japanese track remains an appealing alternative.

Evidence available for one product

Controls and connectivity

Age appropriateness
Avowed
4.0

One reviewer specifically framed Avowed as more appropriate for older teens and adults because of its complex themes and mature material.

Fatal Frame II: Crimson Butterfly RemakeNo score yet
Character customization
Avowed
4.3

Character creation was generally praised as solid or deep, with later updates adding more races and appearance options.

Fatal Frame II: Crimson Butterfly RemakeNo score yet
Protagonist appeal
AvowedNo score yet
Fatal Frame II: Crimson Butterfly Remake
3.0

Mio’s vulnerability and determination suit the story well, though her slow movement and dependence on Mayu-related systems can be frustrating in play.

Other features

Battle mode quality
AvowedNo score yet
Fatal Frame II: Crimson Butterfly Remake
2.0

Higher battle settings can balloon enemy health enough to make encounters feel excessive rather than meaningfully tougher.

Character roster
Avowed
3.3

The companion roster was often seen as small or limited, though some reviewers still liked the four supporting characters.

Fatal Frame II: Crimson Butterfly RemakeNo score yet
Checkpoint system
AvowedNo score yet
Fatal Frame II: Crimson Butterfly Remake
5.0

Generous checkpoints reduce the sting of deaths and keep difficult sections from forcing long replays.

Class balance
Avowed
4.4

Build and class flexibility was praised because Avowed lets players mix archetypes freely, though balance sometimes favored magic or specific styles.

Fatal Frame II: Crimson Butterfly RemakeNo score yet
Crafting system
Avowed
2.7

Crafting was mixed to negative, with several reviewers calling it threadbare, expensive, or too tied to gear-tier progression.

Fatal Frame II: Crimson Butterfly RemakeNo score yet
Fast travel convenience
Avowed
4.4

Fast travel was viewed as convenient and generous, making it easy to revisit areas without friction.

Fatal Frame II: Crimson Butterfly RemakeNo score yet
Horror tension
AvowedNo score yet
Fatal Frame II: Crimson Butterfly Remake
3.9

The remake remains intensely creepy and often terrifying, although greater player control and overlong fights can occasionally dilute the fear.

Load times
AvowedNo score yet
Fatal Frame II: Crimson Butterfly Remake
2.0

Loading can interrupt the experience in spots, adding another small layer of friction to an already deliberate pace.

Loot system
Avowed
3.0

Loot opinions were mixed: unique items and progression could be satisfying, but many chests and rewards felt predictable or unexciting.

Fatal Frame II: Crimson Butterfly RemakeNo score yet
Physical copy condition
AvowedNo score yet
Fatal Frame II: Crimson Butterfly Remake
3.9

Most physical copies arrived sealed or in excellent condition, but several customers received loose discs and a few reported damage.

Platforming precision
Avowed
4.3

Platforming precision was a pleasant surprise, with simple mantling and vertical puzzles adding a welcome exploration layer.

Fatal Frame II: Crimson Butterfly RemakeNo score yet
Remake/remaster quality
AvowedNo score yet
Fatal Frame II: Crimson Butterfly Remake
4.3

This is broadly seen as a strong, visually striking modernization that respects the original story, but combat balance, camera changes, and console performance keep it from being definitive for everyone.

Sandbox freedom
Avowed
2.3

Sandbox freedom was limited compared with full open-world RPGs, though some reviewers still appreciated freedom in story choices or builds.

Fatal Frame II: Crimson Butterfly RemakeNo score yet
Skill tree depth
Avowed
3.6

Skill trees were praised for flexibility but criticized by others as simple, shallow, or uneven across archetypes.

Fatal Frame II: Crimson Butterfly RemakeNo score yet

Ownership and support

DLC value
AvowedNo score yet
Fatal Frame II: Crimson Butterfly Remake
1.0

Several customers expected preorder bonuses and were disappointed when the promised extras were missing.

Live-service support
Avowed
4.4

Post-launch support was viewed positively, with free updates improving stability, customization, build options, and quality-of-life features.

Fatal Frame II: Crimson Butterfly RemakeNo score yet

Comfort and build

Open-world design
Avowed
3.5

Open-zone design split reviewers: many liked curated, dense hubs, while others found the world restrictive, lifeless, or not interactive enough.

Fatal Frame II: Crimson Butterfly RemakeNo score yet

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