Average score
Shinobi: Art of Vengeance
4.4
The Rogue Prince of Persia
4.0
visual effects quality
Shinobi: Art of Vengeance
4.8
Visual effects are praised for stylish Ninjutsu, cinematic flourishes, audiovisual impact, and bold combat feedback.
The Rogue Prince of Persia
2.0
Visual effects had one negative note where an effect obscured enemies and hurt readability.
innovation
Shinobi: Art of Vengeance
4.8
Innovation is praised where reviewers say the game evolves Shinobi meaningfully instead of merely repeating the past.
The Rogue Prince of Persia
2.2
Innovation was low in one review that criticized the game for not matching or exceeding stronger roguelikes.
user interface design
Shinobi: Art of Vengeance
5.0
User interface design receives praise for being clean and easy to navigate.
The Rogue Prince of Persia
2.9
User interface design was mixed, with map/UI glitches and requests for clearer map information.
frame rate stability
Shinobi: Art of Vengeance
2.9
Frame rate stability is mixed, especially on Switch, where reviewers note dips or painful frame-rate issues despite otherwise strong presentation.
The Rogue Prince of Persia
4.9
Frame rate stability was strongly praised across several Switch 2 and technical impressions.
HUD clarity
Shinobi: Art of Vengeance
3.0
HUD clarity receives a mixed score because flashy combat effects can make the player lose track of the action.
The Rogue Prince of Persia
5.0
HUD clarity was strongly praised in one review that singled out visual clarity as excellent.
voice acting
Shinobi: Art of Vengeance
4.0
Voice acting receives mixed-to-positive reactions: some reviews praise the performances, while others call the English voices merely fine or jarring.
The Rogue Prince of Persia
2.2
Voice acting was a limitation in early-access impressions and story critiques, with unvoiced dialogue making characters feel flatter.
world-building
Shinobi: Art of Vengeance
2.5
World-building is weak in the evidence that explicitly says not to expect captivating world building from the campy action story.
The Rogue Prince of Persia
4.3
World-building earned positive support where optional world and character context enhanced the story.
originality
Shinobi: Art of Vengeance
4.5
Originality is praised where reviewers call the revival fresh for the series rather than a simple nostalgic retread.
The Rogue Prince of Persia
2.8
Originality was mixed-to-low; reviewers liked the execution but often said it followed genre formulas or lacked novelty.
endgame content
Shinobi: Art of Vengeance
4.1
Endgame content is generally seen as useful for replay through Arcade Mode, Boss Rush, superbosses, and ranking challenges, though one reviewer sees arcade mode as padding.
The Rogue Prince of Persia
2.6
Endgame content was weak in early-access and later critiques that wanted more content or more staying power.
load times
Shinobi: Art of Vengeance
4.5
Load times receive a positive note from one Switch reviewer who says they did not take too long.
The Rogue Prince of Persia
3.0
Load times were mixed, with some reviewers reporting solid loads and others calling them slow or momentum-breaking.
character development
Shinobi: Art of Vengeance
3.3
Character development is limited overall, with one reviewer liking a supporting character but another calling broader character depth minimal.
The Rogue Prince of Persia
2.0
Character development was scored negatively where characters were described as broad, predictable archetypes.
save system reliability
Shinobi: Art of Vengeance
3.3
Save reliability is split: one review praises frequent saves, while another reports the serious problem of a save being wiped twice.
The Rogue Prince of Persia
4.4
Save reliability was positive where local saves and permanent blueprint saving were noted as dependable.
menu usability
Shinobi: Art of Vengeance
5.0
Menu usability is praised through the clean, easy-to-navigate interface that removes friction around fast travel and play.
The Rogue Prince of Persia
4.0
Menu usability received limited positive support from update coverage mentioning UI and menu tweaks.
pacing
Shinobi: Art of Vengeance
3.6
Pacing is mixed: several reviewers like the length and steady tool rollout, while others say long stages, revisit loops, or samey rhythm weaken momentum.
The Rogue Prince of Persia
4.5
Pacing was considered well balanced, with short, pick-up-and-play runs that still leave room to learn.
enemy variety
Shinobi: Art of Vengeance
4.7
Enemy variety is a strength, with reviewers praising the range of ninjas, soldiers, monsters, bosses, and specialized foes that shape encounters.
The Rogue Prince of Persia
3.9
Enemy variety was often praised for distinct types and readable design, but some reviews found repeated enemies visually or mechanically familiar.
environmental detail
Shinobi: Art of Vengeance
5.0
Environmental detail stands out in reviews that praise painterly backgrounds, large-scale set pieces, and richly detailed level backdrops.
The Rogue Prince of Persia
4.2
Environmental detail was praised for readable, distinct, colorful locations and expressive spaces.
combat system
Shinobi: Art of Vengeance
4.9
Combat is the most consistently praised attribute, with reviewers calling it fluid, deep, expressive, satisfying, and central to the game’s appeal.
The Rogue Prince of Persia
4.1
Combat drew broad praise for smooth, acrobatic, environment-aware action, but several reviewers found it basic, floaty, or less deep than movement.
value for money
Shinobi: Art of Vengeance
4.6
Value for money is positive overall, especially for combat-focused or completionist players, though one review frames value as more moderate for players skipping side content.
The Rogue Prince of Persia
3.8
Value for money was mixed-positive: final-release Switch coverage found the price fair, while early access was harder to recommend.
difficulty balance
Shinobi: Art of Vengeance
4.1
Difficulty is generally viewed as fair and satisfying, but opinions split on spikes, projectile-heavy sections, undertuned enemies, and some hard optional challenges.
The Rogue Prince of Persia
3.4
Difficulty was split: approachable and fair for many, but sometimes too easy, undertuned, or constrained by limited options.
content variety
Shinobi: Art of Vengeance
4.5
Content variety is strong across stage themes, optional challenges, enemy encounters, bonus levels, and replay modes, though some side segments are less loved.
The Rogue Prince of Persia
3.8
Content variety ranged from strong biome/update praise to concerns about barebones early access, lean side areas, or limited endgame.
art direction
Shinobi: Art of Vengeance
5.0
The hand-drawn art direction receives near-universal praise for its style, cohesion, painterly look, and strong franchise fit.
The Rogue Prince of Persia
4.3
Art direction was broadly praised for cel-shaded, colorful, comic-like, or distinctive Persian-inspired presentation, with one outlier calling it flat.
polish
Shinobi: Art of Vengeance
4.8
Polish is praised where reviewers highlight the game as well put together and visually refined.
The Rogue Prince of Persia
4.1
Polish was generally high in final-release reviews, though early-access coverage still called the package unfinished or in progress.
map and navigation design
Shinobi: Art of Vengeance
3.8
Map and navigation design is mixed: reviewers like map clarity and fast travel, but some cite confusing secret tracking or unclear pits.
The Rogue Prince of Persia
4.4
Map and navigation design was a consistent strength, especially the Mind Map, world map, and objective tracking.
progression system
Shinobi: Art of Vengeance
4.6
Progression is praised for steadily adding moves, abilities, upgrades, and customization that keep combat and traversal evolving.
The Rogue Prince of Persia
4.0
Progression was generally rewarding and steady, though some reviews criticized shallow or limited long-term upgrade depth.
protagonist appeal
Shinobi: Art of Vengeance
4.5
Protagonist appeal is positive where Joe Musashi is described as a compelling, badass ninja fantasy rather than a talkative character.
The Rogue Prince of Persia
3.9
The Prince himself had modest appeal, with reviewers noting charm and emotional vulnerability despite broader story limits.
controls responsiveness
Shinobi: Art of Vengeance
4.7
Controls are usually described as smooth, tight, intuitive, and responsive, with a few caveats around moments where scripted control loss or platforming inputs feel awkward.
The Rogue Prince of Persia
4.1
Controls were mostly described as responsive and intuitive, though a few reviews noted input delay or combat-control rough edges.
graphics quality
Shinobi: Art of Vengeance
5.0
Graphics quality is a major strength, with reviewers repeatedly calling the game gorgeous, beautiful, and visually impressive.
The Rogue Prince of Persia
4.5
Graphics were usually praised as crisp, gorgeous, or sublime, especially after visual updates and on Switch 2.
upgrade system
Shinobi: Art of Vengeance
4.5
The upgrade system is praised for meaningful amulets, combat additions, and flexible build choices that alter playstyle.
The Rogue Prince of Persia
4.0
The upgrade and medallion systems often added build variety, but some reviewers felt individual upgrades were basic or underwhelming.
platforming precision
Shinobi: Art of Vengeance
4.0
Platforming is often praised as tight, precise, and rewarding, though several reviewers flag optional challenge rooms or late-game traversal as frustrating or inconsistent.
The Rogue Prince of Persia
4.5
Platforming was praised for precision, flow, and expressive parkour, with only occasional complaints about awkward interactions or puzzle repetition.
mission design
Shinobi: Art of Vengeance
4.5
Mission design is praised through comments about well-crafted stages that mix platforming, combat, puzzles, and optional routes.
The Rogue Prince of Persia
4.0
Mission design earned positive mention where objectives and clues gave players more agency during runs.
dialogue quality
Shinobi: Art of Vengeance
2.5
Dialogue quality is uneven: one review criticizes a dull character, and another finds paused dialogue barks jarring despite fun narrative moments.
The Rogue Prince of Persia
2.1
Dialogue quality was weak overall because reviewers repeatedly cited repetition, unvoiced exchanges, and low charm.
fun factor
Shinobi: Art of Vengeance
4.8
Fun factor is high, with many reviewers calling the combat, challenge rooms, and overall ninja fantasy enjoyable or easy to recommend.
The Rogue Prince of Persia
4.4
Fun factor was high overall, with many reviewers calling the game addictive, satisfying, or a blast despite caveats.
checkpoint system
Shinobi: Art of Vengeance
5.0
The checkpoint system is praised as a quality-of-life improvement because it reduces frustration around difficult optional challenges.
The Rogue Prince of Persia
4.6
The checkpoint system was praised for autosaving and Wells of Dreams respecting player time.
mission variety
Shinobi: Art of Vengeance
4.5
Mission variety is supported by praise for fresh objectives and distinct environments across the stages.
The Rogue Prince of Persia
4.1
Mission variety was supported by secondary missions and NPC objectives that pushed different play styles and routes.
puzzle design
Shinobi: Art of Vengeance
4.0
Puzzle design receives a mild positive note for being logical and not slowing the action down.
The Rogue Prince of Persia
3.6
Puzzle elements were viewed as useful for variety, but one reviewer felt repeated setups lost impact.
gameplay mechanics
Shinobi: Art of Vengeance
4.4
Gameplay mechanics are praised for depth and power fantasy, though one reviewer argues an execution mechanic lacks meaningful challenge pressure.
The Rogue Prince of Persia
4.0
General gameplay mechanics were usually seen as confident and fast-paced, though one review called the overall execution merely solid.
replay value
Shinobi: Art of Vengeance
4.1
Replay value is strong for completionists thanks to collectibles, secrets, stage revisits, Arcade Mode, Boss Rush, ranks, and unlockables, though not every reviewer loves revisiting.
The Rogue Prince of Persia
3.8
Replay value was good when the loop grabbed reviewers, but repetition and shorter content reduced long-term pull for some.
accessibility options
Shinobi: Art of Vengeance
4.2
Accessibility options are praised for adjustable difficulty, assist settings, and sliders that make the challenge more approachable without fully flattening it.
The Rogue Prince of Persia
4.6
Accessibility was positively noted where reviewers mentioned useful or extensive options.
learning curve
Shinobi: Art of Vengeance
4.5
The learning curve is favorable because reviewers describe the combat as simple to engage with while still rewarding mastery.
The Rogue Prince of Persia
4.2
The learning curve was considered manageable and rewarding, with mastery rather than frustration emphasized.
boss design
Shinobi: Art of Vengeance
4.4
Boss design earns many positive notes for memorable, exciting encounters, though a few reviewers find some bosses too easy, clunky, or mechanically weaker than regular fights.
The Rogue Prince of Persia
4.1
Bosses were usually seen as fair, memorable, and movement-driven, though some wanted more bosses or found certain fights too easy or health-heavy.
narrative quality
Shinobi: Art of Vengeance
3.3
Narrative quality is the most mixed creative element: some call it one of the franchise’s better stories, while many describe it as simple, thin, or tonally inconsistent.
The Rogue Prince of Persia
3.0
Narrative quality was the clearest weak spot: some liked the setup and Mind Map integration, but many found the story thin, light, or underdeveloped.
sound design
Shinobi: Art of Vengeance
3.5
Sound design is mixed: impact feedback and combat audio are praised, but one reviewer strongly disliked the harsh radio or speaker filter.
The Rogue Prince of Persia
3.8
Sound design was mostly positive when it supported flow and communicated danger, though one review found audio understated.
animation quality
Shinobi: Art of Vengeance
4.9
Animation quality is a standout, especially Joe’s motion, hand-drawn character work, and the way combat and traversal read in motion.
The Rogue Prince of Persia
4.7
Animation quality was a strong visual highlight, repeatedly described as smooth, buttery, and momentum-selling.
level design
Shinobi: Art of Vengeance
4.1
Level design is usually praised for scale, variety, secrets, and challenge structure, but some reviewers criticize flow, pacing, or underused combat spaces.
The Rogue Prince of Persia
3.9
Level design was often praised for branching paths, biomes, and movement support, though procedural layouts sometimes became familiar or disrupted flow.
core gameplay loop
Shinobi: Art of Vengeance
4.7
The core loop is widely liked as fast, stylish 2D action with strong combat and traversal, with a few reviewers calling it great despite structural complaints.
The Rogue Prince of Persia
4.5
The core loop was widely praised as addictive, slick, and rewarding, with a few caveats around repetition or shorter staying power.
lore depth
Shinobi: Art of Vengeance
4.0
Lore depth gets mild praise where the reviewer appreciates Shinobi’s blend of cultural mythological elements.
The Rogue Prince of Persia
3.8
Lore depth received limited positive support from one review tying lore discoveries to Mind Map expansion.
tutorial quality
Shinobi: Art of Vengeance
4.5
Tutorial quality is positive where one reviewer says the early tutorials made combat options easy to understand and apply.
The Rogue Prince of Persia
4.7
Tutorial quality was praised for functioning as a clear training ground before the game opens up.
onboarding experience
Shinobi: Art of Vengeance
4.5
Onboarding is praised for easing the player into each move rather than overwhelming them with the full combat kit at once.
The Rogue Prince of Persia
4.4
Onboarding was viewed positively in update coverage and Switch 2 impressions, especially for preparing players without confusion.
fast travel convenience
Shinobi: Art of Vengeance
4.8
Fast travel is repeatedly praised for making revisits, secret hunting, and post-completion cleanup smoother rather than tedious.
The Rogue Prince of Persia
4.7
Fast travel was highly praised for making backtracking painless, instant, or strategically useful.
soundtrack quality
Shinobi: Art of Vengeance
4.4
The soundtrack is mostly praised as energetic, fitting, and memorable, though one review finds it weaker than the visuals and Genesis-era expectations.
The Rogue Prince of Persia
4.5
The soundtrack was one of the strongest points, repeatedly praised as energetic, dynamic, Persian-inflected, and memorable.
emotional impact
Shinobi: Art of Vengeance
2.5
Emotional impact is limited in the review evidence, with one reviewer wishing for a stronger moment of emotional weight.
The Rogue Prince of Persia
2.4
Emotional impact was limited where the lack of consequences reduced urgency and danger.
atmosphere
Shinobi: Art of Vengeance
4.5
Atmosphere is supported by presentation touches such as camera framing and mood-setting scenes that help the 2D spaces feel more dramatic.
The Rogue Prince of Persia
4.4
Atmosphere was praised for strong tone-setting and a magical, dangerous Persian world.
faithfulness to franchise
Shinobi: Art of Vengeance
4.7
Reviewers broadly describe the revival as faithful to Shinobi’s legacy while modernizing it with new structure, combat depth, and visual presentation.
The Rogue Prince of Persia
4.6
Faithfulness to the franchise was strong, with reviewers saying the parkour-first design respected Prince of Persia identity.
writing quality
Shinobi: Art of Vengeance
2.8
Writing quality is mixed-to-weak, with reviewers describing the script as fine, tropey, or not especially nuanced.
The Rogue Prince of Persia
2.9
Writing quality was mixed-to-weak, with praise for some concise story touches but frequent criticism of thin or underwritten material.
side character depth
Shinobi: Art of Vengeance
2.5
Side character depth is weak in the evidence focused on Ankou, whom one reviewer calls dull despite liking the broader visual design.
The Rogue Prince of Persia
2.4
Side character depth was mixed-to-negative: one review liked distinct personalities, but several called the cast shallow or generic.
movement feel
Shinobi: Art of Vengeance
4.8
Movement feel is heavily praised as fast, fluid, snappy, and fun, though one Switch review notes combat can feel slower than traversal.
The Rogue Prince of Persia
4.7
Movement was the strongest consensus highlight, repeatedly praised for fluid wall-running, parkour flow, and satisfying momentum.
performance optimization
Shinobi: Art of Vengeance
3.8
Performance optimization varies by platform and context, with PS5 impressions strong but Switch-oriented reviews noting optimization and frame-pacing caveats.
The Rogue Prince of Persia
3.7
Performance optimization was mixed by platform, with stable Switch 2 reports offset by occasional lag or calls for tuning.
exploration quality
Shinobi: Art of Vengeance
4.1
Exploration is divisive: many enjoy secrets, replayable routes, and rewards, while others find backtracking or Metroidvania-lite detours less compelling.
The Rogue Prince of Persia
4.1
Exploration was usually rewarding thanks to hidden paths, nonlinearity, and satisfying traversal, though one review found it merely okay.
bug frequency
Shinobi: Art of Vengeance
2.0
Bug frequency is a concern in one review that reports a severe save-wipe issue, even though other technical impressions were cleaner.
The Rogue Prince of Persia
2.0
Bug frequency hurt early-access impressions, especially around forge/unlock glitches.
crash stability
Shinobi: Art of Vengeance
5.0
Crash stability is strong in the PS5 review that reports no crashes, soft-locks, or freezes over a long playthrough.
The Rogue Prince of Persia
5.0
Crash stability had one strong positive technical report noting a sound package with no crash concerns.
camera behavior
Shinobi: Art of Vengeance
5.0
Camera behavior is praised in one review for intelligently changing framing to support mood, traversal, and visual depth.
The Rogue Prince of PersiaNo score yet
character customization
Shinobi: Art of VengeanceNo score yet
The Rogue Prince of Persia
4.6
Character customization was praised where reviewers highlighted numerous skins, costumes, and distinct outfit changes.
community features
Shinobi: Art of VengeanceNo score yet
The Rogue Prince of Persia
4.5
Community features earned positive support where community-created skins were framed as a good player-involvement idea.
economy and resource balance
Shinobi: Art of VengeanceNo score yet
The Rogue Prince of Persia
3.4
Resource balance was mixed, with one review praising plentiful unlock resources and another saying spending options run out too quickly.
flying mechanics
Shinobi: Art of Vengeance
3.0
Flying mechanics are mildly criticized in the glider’s case, with the reviewer saying it slows down otherwise snappy traversal.
The Rogue Prince of PersiaNo score yet
grind level
Shinobi: Art of VengeanceNo score yet
The Rogue Prince of Persia
4.4
Grind level was praised as learning-focused and consistently rewarding rather than grindy.
handheld play suitability
Shinobi: Art of VengeanceNo score yet
The Rogue Prince of Persia
4.6
Handheld suitability was praised on ROG Ally and Switch 2 thanks to crisp visuals and run-based structure.
immersion
Shinobi: Art of Vengeance
4.0
Immersion is supported by strong presentation and visual depth, though one reviewer says the game remained enjoyable without strongly resonating.
The Rogue Prince of PersiaNo score yet
loot system
Shinobi: Art of VengeanceNo score yet
The Rogue Prince of Persia
3.8
Loot and build variety were praised when weapons, tools, and medallions clicked, though several reviewers found synergies inconsistent or padded.
online stability
Shinobi: Art of VengeanceNo score yet
The Rogue Prince of Persia
2.2
Online stability had one negative Switch 2 note about unnecessary connection prompts.
platform-specific feature support
Shinobi: Art of VengeanceNo score yet
The Rogue Prince of Persia
4.5
Platform-specific feature support was positive in Switch 2 coverage citing 4K output and stable docked/handheld performance.
quest design
Shinobi: Art of VengeanceNo score yet
The Rogue Prince of Persia
4.7
Quest design received strong praise for weaving roguelite runs, optional quests, plot pieces, and characters together.
skill tree depth
Shinobi: Art of VengeanceNo score yet
The Rogue Prince of Persia
3.5
Skill trees were mixed: some appreciated meaningful progression and freedom, while others found the upgrades incremental or unexciting.
weapon balance
Shinobi: Art of VengeanceNo score yet
The Rogue Prince of Persia
4.2
Weapon balance and variety were generally positive, with distinct weapons and playstyles, though some early-access reviewers wanted more excitement.
world interactivity
Shinobi: Art of VengeanceNo score yet
The Rogue Prince of Persia
4.4
World interactivity was praised when environmental hazards, parkour spaces, and combat arenas actively shaped encounters.