Compare Arc Raiders vs Call of Duty: Modern Warfare 4

Arc Raiders

Arc Raiders

Overall score 4.1 / 5

Based on 30 scored reviews

vs
Call of Duty: Modern Warfare 4

Call of Duty: Modern Warfare 4

Overall score 3.9 / 5

Based on 64 scored reviews

How we score

Scorata scores summarize analyzed review evidence on a 1–5 scale; they are not laboratory measurements or a simple average of customer star ratings. Feature scores summarize the reviews covering that feature. The overall score averages feature scores within each review, then combines review averages. When both expert and customer evidence are available, those two groups receive equal weight. Products can have different review coverage, so small score gaps do not establish a winner.

Recommendations prioritize important features for the category, with a score of at least 3.5, a gap of at least 0.25 points and at least two supporting reviews per product. Features with widely varying scores or broad connectivity contexts are excluded from recommendations. These safeguards do not establish statistical significance.

Quick verdict

What each product is best for

The review evidence points to a tradeoff: boss design and AI behavior versus voice acting and writing quality. Choose according to which strengths matter more to you; the overall score alone does not settle that choice.

Choose Arc Raiders for boss design and AI behavior.

Choose Call of Duty: Modern Warfare 4 for voice acting and writing quality.

Why these recommendations?

Arc Raiders

Where It Has the Edge

  • boss design is 4.3 vs 2.0. Large Arc threats such as Leapers, Bastions, and the Queen were treated as intimidating cooperative challenges rather than...
  • AI behavior is 4.6 vs 2.5. Reviewers generally praised Arc enemies as unusually intelligent, dangerous, and unpredictable, though one review noted moments where enemies...
  • innovation is 4.5 vs 3.8. Reviewers felt Arc Raiders smartly refines extraction-shooter systems and, at its best, pushes the genre forward through social...

Call of Duty: Modern Warfare 4

Where It Has the Edge

  • voice acting is 4.6 vs 1.9. Strong performances help both the Korean squad and veteran characters feel convincing. Even favorable assessments often wish the...
  • writing quality is 4.4 vs 2.0. The new squad and shifting perspectives often make familiar military action feel more human. Thin villain development, legacy...
  • dialogue quality is 4.0 vs 2.0. Squad banter adds warmth, humor, and character, especially during quieter stretches. A few exaggerated lines sit less naturally...
Arc Raiders 4.1 overall score
Call of Duty: Modern Warfare 4 3.9 overall score

Compare features

Scores are out of 5. Missing scores mean missing review evidence, not a missing feature.

Scored on both products

Controls and connectivity

Voice acting
Arc Raiders
1.9

Voice acting was the most criticized element, with repeated complaints about AI-generated or flat NPC/vendor performances.

Call of Duty: Modern Warfare 4
4.6

Strong performances help both the Korean squad and veteran characters feel convincing. Even favorable assessments often wish the main antagonist had more time to use that talent.

Menu usability
Arc Raiders
2.8

Menus and stash handling were one of the most common frustrations, especially on console and between raids.

Call of Duty: Modern Warfare 4
3.7

Vertical multiplayer menus and a cleaner loadout presentation are welcome improvements. DMZ's deployment menus remain harder to understand at first.

Controls responsiveness
Arc Raiders
3.3

Controls were praised as responsive in one review, while a PS5-focused review reported serious button-input issues.

Call of Duty: Modern Warfare 4
3.3

The basic shooting and Switch port remain responsive for many players. Slow aiming and sprint-out actions, animation penalties, and input delay in demanding PC settings can compromise that feel.

Other features

Writing quality
Arc Raiders
2.0

Writing was criticized when reviews focused on the thin plot, quest storytelling, and AI-voiced dialogue.

Call of Duty: Modern Warfare 4
4.4

The new squad and shifting perspectives often make familiar military action feel more human. Thin villain development, legacy tangles, and occasional contrivances limit the script's consistency.

HUD clarity
Arc Raiders
4.5

The sparse interface was praised for grounding the player in the world rather than overexplaining the action.

Call of Duty: Modern Warfare 4
2.3

Low contrast can make interface elements hard to read against bright scenery. Some players also dislike the lack of an option to hide the HUD.

AI behavior
Arc Raiders
4.6

Reviewers generally praised Arc enemies as unusually intelligent, dangerous, and unpredictable, though one review noted moments where enemies lose track or navigate poorly.

Call of Duty: Modern Warfare 4
2.5

Enemy behavior divides opinion: some encounters feel more lifelike and threatening, while others expose slow awareness, player-focused targeting, and difficulty driven mostly by armor and numbers.

Dialogue quality
Arc Raiders
2.0

Dialogue and vendor lines were criticized as flat, forgettable, or artistically compromised by generated voice work.

Call of Duty: Modern Warfare 4
4.0

Squad banter adds warmth, humor, and character, especially during quieter stretches. A few exaggerated lines sit less naturally alongside the grounded military scenes.

Learning curve
Arc Raiders
4.0

One impressions review said the game remains easier to approach despite the genre’s high skill ceiling and many systems.

Call of Duty: Modern Warfare 4
2.3

DMZ's many objectives, resources, and unlock systems can initially overwhelm players, even when the basic controls feel familiar.

Immersion
Arc Raiders
5.0

One review singled out Arc Raiders as highly immersive because its lore, world, sound, and machine threat all reinforce the fiction.

Call of Duty: Modern Warfare 4
3.4

Busy battles, weather, and ambient enemies make the world feel convincing. Intrusive armor upkeep and implausible AI behavior can puncture that illusion.

Sandbox freedom
Arc Raiders
4.8

The game lets players choose between cooperation, betrayal, PvE, PvP, gadgets, and creative strategies in ways reviewers valued.

Call of Duty: Modern Warfare 4
3.5

DMZ and Stranded let players select objectives and approaches, creating satisfying self-directed runs. The linear campaign's strict boundaries and forced dialogue outcomes can feel especially restrictive by comparison.

Frame rate stability
Arc Raiders
5.0

Performance-focused comments were highly positive, citing rock-solid frame rates and smooth 60 FPS or better results.

Call of Duty: Modern Warfare 4
3.8

Many launch playthroughs report smooth, stable performance, including sensible lower targets on Switch 2. Beta stutter, intense scenes, and high-refresh console modes produce the clearest exceptions.

Onboarding experience
Arc Raiders
4.6

Many reviewers called Arc Raiders unusually approachable for an extraction shooter thanks to free loadouts, solo matchmaking, and forgiving progress.

Call of Duty: Modern Warfare 4
3.4

A concise recap and structured story missions help players get started. DMZ's brief tutorial does not explain enough of its mission categories and systems for everyone.

Art direction
Arc Raiders
4.3

Most reviewers liked the retro-futuristic, post-apocalyptic look, though one sharply negative review found the visuals bland and generic.

Call of Duty: Modern Warfare 4
3.1

Military environments can look convincing and carefully staged, but some players find the repeated daylight skies and muted palettes bland. A few distinctive maps stand out more clearly.

Stealth mechanics
Arc Raiders
4.5

Stealth was praised through shadows, foliage, detection behavior, and the ability to avoid PvP through careful play.

Call of Duty: Modern Warfare 4
3.4

Suppressed infiltration and tense outnumbered sections can be highly satisfying. Forced stealth sequences are less successful when tiny mistakes trigger abrupt retries.

Economy and resource balance
Arc Raiders
2.5

Inventory limits and stash pressure were the main resource-balance complaints, especially when quest items occupy space until full turn-ins.

Call of Duty: Modern Warfare 4
3.5

Scarcity and the removal of in-match shops make equipment decisions more meaningful. Expensive gun builds can still seem difficult to justify when a failed run wipes out the investment.

Social features
Arc Raiders
4.7

Proximity chat, emotes, and spontaneous cooperation were among the most praised parts of the game’s identity.

Call of Duty: Modern Warfare 4
3.8

Proximity chat and temporary alliances create useful social choices in DMZ. Multiplayer's disbanding lobbies are a setback for players who want to stay with a familiar group.

Crafting system
Arc Raiders
3.6

Crafting was seen as deep and useful, but several reviewers found the required inventory sorting, item tracking, and unclear components frustrating.

Call of Duty: Modern Warfare 4
4.5

Unlocking useful base stations and equipment gives scavenged resources a clear purpose. The evolving preparation loop makes crafting feel connected to the next deployment.

Tutorial quality
Arc Raiders
4.0

Early missions were described as solid introductions to the basics before later quest repetition set in.

Call of Duty: Modern Warfare 4
3.2

The short tutorial gets players into real missions quickly. Its limited explanation of deeper systems leaves others feeling underprepared for DMZ's complexity.

Innovation
Arc Raiders
4.5

Reviewers felt Arc Raiders smartly refines extraction-shooter systems and, at its best, pushes the genre forward through social design.

Call of Duty: Modern Warfare 4
3.8

Kill Block and the technical overhaul are the most praised advances, while DMZ concentrates much of the broader ambition. Several players still find the familiar class system and core multiplayer too conservative.

Polish
Arc Raiders
3.8

The game was mostly described as polished, though some reviews still pointed to refinement needs, bugs, and rough edges.

Call of Duty: Modern Warfare 4
4.5

The underlying mechanics and portable implementation often feel exceptionally solid, even when isolated glitches or early balance problems remain.

World interactivity
Arc Raiders
4.6

Noise, sound traps, visual cues, item use, and environmental interactions were praised for shaping play.

Call of Duty: Modern Warfare 4
3.9

Interactive props and destruction help firefights feel busy and reactive. The limited ability to break smaller obstacles leaves parts of DMZ feeling surprisingly static.

Competitive balance
Arc Raiders
3.0

One review flagged occasional solo-versus-organized-crew encounters as a fairness issue in an otherwise strong multiplayer structure.

Call of Duty: Modern Warfare 4
3.7

Launch balance often feels healthier and more accommodating than recent entries. Coordinated teams can still exploit strong map positions, and beta experiences are considerably less settled.

Aiming precision
Arc Raiders
4.5

One reviewer said weapons reliably hit where aimed, making the gunplay feel dependable despite early weak gear.

Call of Duty: Modern Warfare 4
3.9

Predictable shot behavior, controllable recoil, and reduced visual obstruction improve aiming for many players. Hipfire expectations, remaining recoil, aim-assist tuning, and the Switch campaign's low frame rate produce more qualified reactions.

Side character depth
Arc Raiders
4.0

One review praised traders for having enough personality and interaction to feel like more than simple vendors.

Call of Duty: Modern Warfare 4
3.4

The new squad's banter and relationships frequently give supporting characters real warmth. The Archer is repeatedly criticized for too little screen time and an underdeveloped role.

Difficulty balance
Arc Raiders
3.7

Reviewers generally liked the danger and high stakes, but several warned the punishing consequences and slow early climb can frustrate casual players.

Call of Duty: Modern Warfare 4
3.1

DMZ and the campaign reward caution, but the tuning is inconsistent across accounts. Abrupt AI escalation, friendly-fire failures, and uneven Realism encounters can make challenge feel arbitrary.

Narrative quality
Arc Raiders
3.5

The story premise drew interest, but one review wished the narrative were more present outside lore and cutscenes.

Call of Duty: Modern Warfare 4
4.1

The dual campaign largely restores confidence through memorable military action and a fresh Korean squad. Price's legacy plot, an underused antagonist, and rushed closure are the principal narrative reservations.

Loot system
Arc Raiders
3.9

Loot was often praised as rewarding and useful, yet inventory friction and one negative review’s trash-loop criticism pulled impressions down.

Call of Duty: Modern Warfare 4
3.3

Discovering useful materials and substantial optional rewards can be highly satisfying in DMZ. Temporary campaign weapons feel less meaningful when the next mission replaces them.

Enemy variety
Arc Raiders
4.1

Most reviews praised the range and threat of Arc machines, though one review found the enemy designs repetitive and unimaginative.

Call of Duty: Modern Warfare 4
3.5

DMZ's range of patrols and specialized threats adds life to encounters, while the campaign's more limited opponent selection draws criticism.

Fun factor
Arc Raiders
4.7

Positive reviewers described the game as a blast, a serotonin hit, or a phenomenal experience, even when acknowledging genre-specific caveats.

Call of Duty: Modern Warfare 4
4.2

The campaign's action and DMZ's emergent situations deliver substantial enjoyment. Multiplayer reactions range from enthusiastic repeat play to frustration with matchmaking, pacing, and lethality.

Microtransaction impact
Arc Raiders
2.0

One negative review criticized the cosmetics and freemium-style store as visually uninspired and out of place.

Call of Duty: Modern Warfare 4
2.5

Paid-edition equipment bonuses create discomfort because DMZ already requires a premium purchase, even when the immediate advantages are described as limited.

Exploration quality
Arc Raiders
4.8

Exploration was widely praised for rewarding curiosity, hidden routes, dense maps, and environmental discoveries.

Call of Duty: Modern Warfare 4
4.4

Optional caches, outposts, and discoveries can make Stranded and Hajin rewarding to explore. The strongest reactions come when discovery provides useful equipment or an unexpected mission.

Mission variety
Arc Raiders
4.0

One review liked that different drop conditions can create different quests or events on a map.

Call of Duty: Modern Warfare 4
4.4

Stealth, chases, large battles, and more open objectives keep the campaign varied. Dynamic operations add structure in DMZ, though repeated templates can eventually become noticeable.

Skill tree depth
Arc Raiders
3.3

The skill tree has meaningful branches and upgrades, but some reviewers found filler perks or stamina taxes dull.

Call of Duty: Modern Warfare 4
3.8

Trait trees offer meaningful specialization and useful survival benefits. Their opacity and limited operator individuality leave some uncertainty about long-term build direction.

Co-op experience
Arc Raiders
4.7

Co-op was repeatedly praised as a major strength, especially with friends or impromptu allies, though team play also makes raids more aggressive.

Call of Duty: Modern Warfare 4
4.3

DMZ shines when teammates can coordinate and revive one another, although the absence of a cooperative campaign disappoints players seeking that specific experience.

Graphics quality
Arc Raiders
4.6

Visuals were broadly praised as gorgeous, detailed, and technically strong, with only minor reservations in a few impressions.

Call of Duty: Modern Warfare 4
4.3

The campaign frequently earns exceptional praise for lifelike locations and lighting. Switch compromises, reconstruction artifacts, pop-in, and some ray-tracing results temper that enthusiasm.

Originality
Arc Raiders
2.5

Reviews diverged sharply, with one calling it smartly designed and another saying it had almost no originality.

Call of Duty: Modern Warfare 4
2.8

The campaign and multiplayer largely refine familiar Call of Duty ideas. That restraint can be welcome, but it offers little for players seeking a major reinvention.

Upgrade system
Arc Raiders
3.8

Upgrades and workbenches add depth, but unclear item requirements and workshop friction made the system less smooth.

Call of Duty: Modern Warfare 4
3.5

Apex modifications and useful base unlocks add meaningful new capabilities. Attachment penalties, stale class structure, and suggested builds that lag behind balance changes can make upgrades less appealing.

Pacing
Arc Raiders
3.4

Pacing was divisive, ranging from fast and tense to slow, sleepy, or bogged down by between-run chores.

Call of Duty: Modern Warfare 4
3.6

The interwoven campaign often moves with impressive momentum and variety. Stranded, repeated brawls, overlong chases, and relentless beta matches account for the most common pacing complaints.

Combat system
Arc Raiders
4.7

Combat drew broad praise for tense, punchy, tactical third-person firefights, with only a few reviews calling it cumbersome or mediocre.

Call of Duty: Modern Warfare 4
4.4

Refined, forceful shooting is one of the most consistent strengths across modes. Repetitive or imprecise melee encounters and occasional meta-driven firefights account for much of the dissent.

Atmosphere
Arc Raiders
4.3

The strongest reviews highlighted tense, eerie, and immersive environments, while one dissenting review found the ambience nearly absent.

Call of Duty: Modern Warfare 4
4.5

Stealth sections and the busy extraction zone create sustained tension, with patrols and ambient threats making even quiet movement feel risky.

Bug frequency
Arc Raiders
3.3

Bugs were usually described as rare or occasional, but reviewers still cited frustrating glitches, pop-in, and exploits because losses carry high stakes.

Call of Duty: Modern Warfare 4
3.1

Experiences range from clean playthroughs to visible pop-in, clipping, unreliable equipment, and broken interactions. Most faults are minor, but occasional problems force much larger interruptions.

Environmental detail
Arc Raiders
4.1

Reviewers praised the dense, vertical, weathered environments, but one negative review described them as barren.

Call of Duty: Modern Warfare 4
4.3

City spaces, lighting, weapon models, and small character details often impress. Lower settings and portable hardware reveal occasional unfinished trees and reduced fine detail.

Gameplay mechanics
Arc Raiders
3.5

Mechanics were generally praised for risk-reward strategy and meaningful tools, though one strongly negative review called the gameplay mediocre.

Call of Duty: Modern Warfare 4
3.7

Traversal links, squad switching, and selected armor or preparation changes can add useful depth. Repeated plating and spawn invulnerability are less welcome for some players.

Horror tension
Arc Raiders
4.3

Several reviewers compared raids to survival horror because of the fear, sound cues, darkness, and pressure around extraction.

Call of Duty: Modern Warfare 4
4.5

Outnumbered stealth sequences create effective horrorlike suspense, making vulnerable movement through dark areas unusually tense for a military campaign.

Monetization fairness
Arc Raiders
2.5

Cosmetics were flagged as pricey and less customizable than expected in one review.

Call of Duty: Modern Warfare 4
2.3

Premium-edition extras are questioned for both price and gameplay-related bonuses. The strongest complaints concern paying additional money for modest cosmetics or advantages inside an already-paid game.

Emotional impact
Arc Raiders
4.5

The best moments were described as memorable, dramatic, hilarious, tragic, or relief-filled, giving raids real emotional stakes.

Call of Duty: Modern Warfare 4
4.7

The young squad and fractured veteran relationships produce some of the campaign's strongest moments. Abrupt endings and limited development prevent every major loss or confrontation from landing equally well.

Visual effects quality
Arc Raiders
4.1

Weather, lighting, particle effects, smoke, and environmental effects were often praised, with pop-in as the main caveat.

Call of Duty: Modern Warfare 4
4.0

Lighting, particles, destruction, and interactive smoke provide impressive spectacle. Pixelated effects on Switch and exaggerated blood bursts are less convincing exceptions.

Weapon balance
Arc Raiders
3.4

Weapon balance was mixed: reviewers liked niche-based weapons and viable free kits, but later evidence flagged overpowered or weak weapons.

Call of Duty: Modern Warfare 4
3.3

Launch lethality is praised by some for allowing real counterplay, while others feel it favors high-damage weapons too heavily. Dominant beta builds and specific mode imbalances remain notable caveats.

Matchmaking quality
Arc Raiders
2.0

Later coverage criticized matchmaking as exploitable, especially around aggression-based or PvE-leaning lobbies.

Call of Duty: Modern Warfare 4
1.9

Strict-feeling lobbies, long queues, and the absence of open matchmaking are persistent complaints. Several assessments remain cautious about separating the algorithm's effects from launch populations and individual results.

Progression system
Arc Raiders
4.4

Progression was widely praised for maintaining forward momentum, though some skill-tree and grind complaints remained.

Call of Duty: Modern Warfare 4
4.3

Frequent unlocks, operator traits, optional prestige paths, and shared weapon progress make repeated play productive. DMZ's slower unlock pace and long-term grind are less appealing to some players.

Movement feel
Arc Raiders
4.1

Movement was usually praised as fun, grounded, or fluid, though one negative review found basic navigation ponderous.

Call of Duty: Modern Warfare 4
4.1

Smooth mantling and more grounded traversal often feel like a useful balance between old and new Call of Duty. Players disagree sharply over whether handling penalties make it sluggish or the remaining slides still make it too frantic.

Core gameplay loop
Arc Raiders
4.4

Most reviewers found the loot-extract-repeat loop addictive and memorable, but a major negative review found it tedious and unrewarding.

Call of Duty: Modern Warfare 4
4.4

DMZ's preparation, risk, rewards, and extraction create a compelling repeatable loop. Random material hunting and frustrating player ambushes can turn that appeal into chores or abrupt losses.

Animation quality
Arc Raiders
4.5

Robot animation and reactions were praised for selling machine behavior, with drones and larger Arcs reacting believably to terrain and damage.

Call of Duty: Modern Warfare 4
4.5

Traversal and captured character performances often look fluid and convincing. Slow reload and aiming animations can still hold back multiplayer responsiveness.

Community features
Arc Raiders
4.5

Emotes, proximity tools, and player behavior were praised for making encounters surprisingly cooperative and approachable.

Call of Duty: Modern Warfare 4
4.5

The collection of requested feature changes creates a welcome sense that the game is responding to its players.

Content variety
Arc Raiders
3.9

Map and content variety were often praised, but some reviewers wanted more events, weapons, upgrades, or late-game additions.

Call of Duty: Modern Warfare 4
3.9

Three major modes, varied battlefields, and plentiful objectives give the package broad appeal. Complaints focus on repetitive DMZ tasks, indistinct weapons, and a smaller core map pool than the prior game.

Grind level
Arc Raiders
3.5

The grind was considered manageable by some and slow by others, especially around leveling and repeated recycling or upgrading.

Call of Duty: Modern Warfare 4
3.5

Shared attachment unlocks and varied camo challenges reduce repetition in multiplayer. DMZ's repeated material collection remains a substantial turnoff for players who dislike long unlock routines.

Comfort and build

Boss design
Arc Raiders
4.3

Large Arc threats such as Leapers, Bastions, and the Queen were treated as intimidating cooperative challenges rather than simple targets.

Call of Duty: Modern Warfare 4
2.0

The final campaign fights are a recurring disappointment: brief, easy encounters struggle to provide the climax their story moments deserve.

Quest design
Arc Raiders
3.1

Quest design was mixed: some quests guide players well, while others were vague, uneven, or narratively unexciting.

Call of Duty: Modern Warfare 4
4.5

Structured multi-step objectives give DMZ's exploration more purpose than gathering materials alone. The newer story missions are judged more engaging than the original mode's tasks.

Puzzle design
Arc Raiders
3.5

The one puzzle-related event mention was positive but limited, describing it as a nice diversion that needs more support.

Call of Duty: Modern Warfare 4
4.5

Working out an unstated mission step can be especially gratifying, rewarding observation and experimentation instead of simply following markers.

Map and navigation design
Arc Raiders
4.1

Maps were praised for flow, markings, extraction pressure, and strategic navigation, with routes and timers reinforcing tension.

Call of Duty: Modern Warfare 4
3.2

Hajin can feel intuitive to navigate, while the vault guide and an early multiplayer session expose unclear destinations and confusing map information.

Level design
Arc Raiders
4.6

Maps received strong praise for flow, density, varied spaces, and strategic layouts across multiple reviews.

Call of Duty: Modern Warfare 4
3.7

The launch maps offer enjoyable routes, verticality, and several strong layouts, but agreement is far from universal. Cramped arenas, exploitable positions, and weak spawning reduce their appeal for some players.

Multiplayer design
Arc Raiders
4.5

Reviewers consistently emphasized that Arc Raiders’ PvPvE structure creates unpredictable, social, and often hopeful multiplayer moments.

Call of Duty: Modern Warfare 4
3.9

The multiplayer fundamentals are widely respected, especially shooting and several new objective modes. Matchmaking, large-scale Combat Outpost, repetitive systems, and inconsistent layouts make the overall reception more divided.

Mission design
Arc Raiders
4.0

One review praised quests and trials for giving specific match goals with worthwhile rewards.

Call of Duty: Modern Warfare 4
4.5

Carefully staged battles and varied objectives repeatedly make the campaign a highlight. A few generic open-section tasks and overly rigid fail states are the most common design objections.

Sound design
Arc Raiders
5.0

Sound design was the most consistently praised attribute, repeatedly described as excellent, informative, immersive, and tension-building.

Call of Duty: Modern Warfare 4
4.6

Forceful weapon reports, sharp impact feedback, and large battlefield soundscapes are consistently praised. Audio is a major contributor to the game's sense of weight and spectacle.

User interface design
Arc Raiders
2.5

Inventory UI was criticized for lacking search and customization even though basic grouping exists.

Call of Duty: Modern Warfare 4
2.3

Interface restrictions and awkward equipment toggles still frustrate some players, particularly around HUD control and night-vision use.

World-building
Arc Raiders
4.3

World-building was a broad strength, with reviewers praising Speranza, map storytelling, lore hooks, and the surface’s lived-in detail despite some dissent.

Call of Duty: Modern Warfare 4
4.5

Convincing Korean details, native-language dialogue, ambient patrols, and changing weather give the setting a stronger sense of place and life.

Ownership and support

Server reliability
Arc Raiders
3.8

Server impressions were mixed, ranging from good/no-lag reports to disconnects, queues, and early launch sign-in issues.

Call of Duty: Modern Warfare 4
4.5

The first beta weekend runs smoothly without server problems in the assessment that specifically evaluates launch connectivity.

Replay value
Arc Raiders
4.8

Replay value was a major strength, with reviewers repeatedly saying they could not stop playing or wanted one more run.

Call of Duty: Modern Warfare 4
4.1

DMZ's unpredictable outcomes, multiplayer unlocks, and campaign extras encourage repeat play. Limited story missions, repetitive objectives, or an unremarkable competitive suite can reduce that long-term appeal.

Platform-specific feature support
Arc Raiders
5.0

Controller and console support were praised as an unusually strong genre win.

Call of Duty: Modern Warfare 4
4.6

Switch 2's gyro, mouse controls, and granular input options are unusually complete. The broader release also maintains a strong technical and online feature set.

Live-service support
Arc Raiders
3.5

Support looked promising through roadmaps and updates, but reviewers worried future tuning could undermine the carefully balanced experience.

Call of Duty: Modern Warfare 4
3.7

Rapid beta fixes earn praise for responding to feedback. Large simultaneous tuning changes also leave some players uncertain about the intended direction and final balance.

Performance

Performance optimization
Arc Raiders
4.9

Performance was one of the strongest technical categories, with repeated praise for smooth play and solid optimization.

Call of Duty: Modern Warfare 4
4.2

Many launch builds run impressively, and the Switch port makes sensible tradeoffs. Heavy ray tracing and high-refresh beta console play produce much harsher reports of performance and image-quality compromise.

Soundtrack quality
Arc Raiders
4.9

Music and audio presentation drew strong praise for industrial sci-fi mood, synth atmosphere, and complementing gameplay.

Call of Duty: Modern Warfare 4
4.5

Energetic scoring and fitting Korean musical choices strengthen the setting and give major combat sequences extra drive.

Evidence available for one product

Battery and charging

Battery life
Arc RaidersNo score yet
Call of Duty: Modern Warfare 4
4.0

The optional menu power-saving setting is a sensible handheld convenience for players who pause or linger in menus. Its benefit applies to menu time rather than active play.

Other features

Accessibility options
Arc RaidersNo score yet
Call of Duty: Modern Warfare 4
4.9

The extensive accessibility suite receives strong praise, especially for reduced-mobility support and the useful autorun option. Multiple presets and granular controls make the game easier to adapt to individual needs.

Camera behavior
Arc Raiders
2.8

Reviewers split on the third-person camera: one saw it as reducing ambush frustration, while another saw corner-peeking as inherently unfair.

Call of Duty: Modern Warfare 4No score yet
Character development
Arc RaidersNo score yet
Call of Duty: Modern Warfare 4
3.9

The Korean squad frequently wins players over through convincing bonds and human vulnerability. Returning characters receive uneven treatment, and the Archer repeatedly draws complaints about limited development.

Character roster
Arc RaidersNo score yet
Call of Duty: Modern Warfare 4
2.5

The ensemble has appealing performers and familiar faces, but several important characters receive too little room to justify their presence.

Checkpoint system
Arc RaidersNo score yet
Call of Duty: Modern Warfare 4
4.3

Generous checkpoints and quick recovery make experimentation less costly in the open mission. Retrying generally has little loading friction on Switch 2.

Choice impact
Arc RaidersNo score yet
Call of Duty: Modern Warfare 4
2.7

Local dialogue and moral choices can add character and tension, but rarely change the story. Forced deaths for choosing the wrong response leave some players frustrated by the appearance of agency.

Class balance
Arc RaidersNo score yet
Call of Duty: Modern Warfare 4
3.5

Perk placement generally creates useful tradeoffs, although a dominant third-slot choice and restricted beta access to Ghost attract criticism.

Co-op communication
Arc RaidersNo score yet
Call of Duty: Modern Warfare 4
4.5

Collateral works especially well when a team communicates, turning its limited lives and spending decisions into coordinated tactical play.

Combat readability
Arc RaidersNo score yet
Call of Duty: Modern Warfare 4
2.5

Clearer weapon feedback can make engagements easier to read. Dark scenes, blinding lighting transitions, damaged optics, and indistinguishable team appearances sometimes undermine that clarity.

Companion AI
Arc RaidersNo score yet
Call of Duty: Modern Warfare 4
2.0

Friendly AI can behave implausibly, from chasing a recon drone to failing to engage enemies. Those lapses make scripted teamwork less convincing.

Content completeness
Arc RaidersNo score yet
Call of Duty: Modern Warfare 4
4.4

The Switch release and the rebuilt extraction mode are praised for feeling substantial rather than stripped back. DMZ's small initial story-mission selection remains a notable limit.

Crash stability
Arc Raiders
4.5

One later review reported no random disconnects or lag spikes, supporting generally strong stability impressions.

Call of Duty: Modern Warfare 4No score yet
Cutscene visual quality
Arc RaidersNo score yet
Call of Duty: Modern Warfare 4
4.1

Lavish cutscenes and strong in-engine presentation deliver impressive spectacle. Transitions between prerendered and real-time characters can still expose a noticeable quality gap.

Death mechanics
Arc RaidersNo score yet
Call of Duty: Modern Warfare 4
3.9

Operator recovery and persistent rewards soften failed extractions without removing the tension of risking gear. Some players still find the amount lost on death excessively punishing.

Driving mechanics
Arc RaidersNo score yet
Call of Duty: Modern Warfare 4
2.0

Sandbox vehicles are a weak point, with unsatisfying cornering and collisions that lack convincing physical weight.

Endgame content
Arc Raiders
3.0

Reviewers liked the reset and expedition idea in theory, but later coverage criticized the endgame as hollow or fragile.

Call of Duty: Modern Warfare 4No score yet
Facial animations
Arc RaidersNo score yet
Call of Duty: Modern Warfare 4
4.5

Captured character performances are a standout part of the cinematic presentation, with lifelike faces helping sell the squad's emotions.

Faithfulness to franchise
Arc RaidersNo score yet
Call of Duty: Modern Warfare 4
4.0

For many players this restores the series' cinematic and grounded strengths without relying solely on nostalgia. Others feel the revised multiplayer lethality abandons the Infinity Ward style they wanted.

Fast travel convenience
Arc RaidersNo score yet
Call of Duty: Modern Warfare 4
4.2

Fast travel is widely welcomed as a way to bypass unwanted scavenging and reach Stranded's main objectives. Skipping preparation can still leave less equipment for harder encounters.

Field-of-view options
Arc RaidersNo score yet
Call of Duty: Modern Warfare 4
4.5

The Switch field-of-view slider offers useful flexibility, with the tested wider setting having no major performance impact in the sampled location.

Game length
Arc RaidersNo score yet
Call of Duty: Modern Warfare 4
2.9

Campaign completion times vary with exploration and difficulty, and some welcome the longer run compared with recent entries. Others still find the story too brief or its resolution too compressed.

Generative AI concerns
Arc RaidersNo score yet
Call of Duty: Modern Warfare 4
2.0

One beta assessment objects strongly to Gunny as perceived AI assistance and worries about its implications for development. That concern reflects the author's interpretation of the feature.

Graphics settings
Arc RaidersNo score yet
Call of Duty: Modern Warfare 4
3.7

Useful presets, sharpening controls, and upscaling choices help balance image quality with performance. Forced anti-aliasing and a few flawed low-detail settings are recurring limitations within those options.

Handheld play suitability
Arc RaidersNo score yet
Call of Duty: Modern Warfare 4
4.5

The full portable experience is an important strength of the Switch release. Sensible cuts preserve the action, although image clarity and frame-rate ceilings remain visible compromises.

Hint system
Arc RaidersNo score yet
Call of Duty: Modern Warfare 4
4.5

Location clues point players toward discoveries without supplying an exact waypoint, preserving the satisfaction of working out where to go.

Humor
Arc RaidersNo score yet
Call of Duty: Modern Warfare 4
4.0

Valeria's teasing supplies a welcome comic edge to the tense partnership with Price.

Inventory management
Arc RaidersNo score yet
Call of Duty: Modern Warfare 4
4.5

Automatic collection and protected storage reduce some of extraction gaming's usual busywork. Useful rare items are easier to preserve and manage.

Load times
Arc RaidersNo score yet
Call of Duty: Modern Warfare 4
5.0

Very quick loading makes repeated campaign attempts on Switch 2 nearly frictionless.

Lore depth
Arc Raiders
3.5

The story and lore intrigued reviewers, but evidence also showed that much of it remains light or left to imagination.

Call of Duty: Modern Warfare 4No score yet
Narrative tone consistency
Arc RaidersNo score yet
Call of Duty: Modern Warfare 4
2.8

Grounded military ambition does not always align with the actual action or moral rules. Some encounters feel too bombastic or inconsistent, although others welcome the gritty direction.

Online stability
Arc Raiders
3.5

Online impressions were mixed: one reviewer reported zero bugs, while later coverage focused on cheating problems.

Call of Duty: Modern Warfare 4No score yet
Overall quality
Arc RaidersNo score yet
Call of Duty: Modern Warfare 4
4.2

The campaign and shooting attract broad praise, with DMZ often singled out as a substantial improvement. The full package is less convincing when matchmaking, pacing, or technical compromises clash with a player's priorities.

Physical release format
Arc RaidersNo score yet
Call of Duty: Modern Warfare 4
2.0

The code-in-a-box release disappoints players looking for a more satisfying physical Switch edition.

Seasonal content quality
Arc Raiders
3.5

Later coverage liked new content but said a major map update was not a true game changer.

Call of Duty: Modern Warfare 4No score yet
Seasonal weather
Arc RaidersNo score yet
Call of Duty: Modern Warfare 4
4.5

Localized rain and fog add atmosphere, visibility changes, and tactical opportunities in DMZ. The weather is repeatedly welcomed as more than decoration.

Solo play quality
Arc RaidersNo score yet
Call of Duty: Modern Warfare 4
4.3

The campaign is a strongly endorsed solo attraction. DMZ can also work alone, but its risks and lack of reliable revives often make solo deployments less forgiving than squad play.

Spawn placement
Arc RaidersNo score yet
Call of Duty: Modern Warfare 4
3.0

Beta spawning improves between weekends in one account, but another finds that fast movement still overwhelms placement logic and produces unsafe returns to action.

Storage footprint
Arc RaidersNo score yet
Call of Duty: Modern Warfare 4
3.0

The large overall download attracts criticism, although rendering and streaming improvements are also credited with reducing installation costs.

Survival mechanics
Arc RaidersNo score yet
Call of Duty: Modern Warfare 4
4.5

Self-recovery and persistent rewards soften the extraction genre's harshest survival penalties without removing the desire to escape with valuable gear.

Swimming mechanics
Arc RaidersNo score yet
Call of Duty: Modern Warfare 4
2.0

Transitions between wading and swimming can feel awkward in the open mission, interrupting otherwise deliberate movement.

Violence level
Arc RaidersNo score yet
Call of Duty: Modern Warfare 4
3.8

Some players find the brutal action purposeful and effective at giving events weight. Others wince at the graphic beatings, so approval of the presentation is far from universal.

Controls and connectivity

Character customization
Arc RaidersNo score yet
Call of Duty: Modern Warfare 4
4.0

Separate operators and appearances for different classes provide a welcome extra layer of loadout identity.

Protagonist appeal
Arc RaidersNo score yet
Call of Duty: Modern Warfare 4
4.5

Park is widely liked as a vulnerable, relatable conscript, while Price's darker role offers a contrasting emotional arc. Both benefit when the story gives their choices room to develop.

Weapon customization
Arc RaidersNo score yet
Call of Duty: Modern Warfare 4
4.2

Apex conversions and detailed Gunsmith options make specialized weapons enjoyable to build. Gunny helps reduce setup time, although attachment bloat and expensive DMZ configurations can undermine the appeal.

Ownership and support

Cross-play support
Arc RaidersNo score yet
Call of Duty: Modern Warfare 4
4.5

Switch squads can remain competitive against other platforms, and crossplay helps the port feel like part of the complete release.

Cross-save support
Arc RaidersNo score yet
Call of Duty: Modern Warfare 4
4.5

Shared progression is a welcome part of the full port, letting the same investment carry across versions for players who own them.

Save system reliability
Arc RaidersNo score yet
Call of Duty: Modern Warfare 4
1.5

A broken resumed campaign state can leave interaction unavailable and force an entire mission restart.

Value for money
Arc RaidersNo score yet
Call of Duty: Modern Warfare 4
3.4

The three-mode package is often considered good value, especially when DMZ and multiplayer will see regular use. The short campaign alone attracts repeated advice to wait for a discount.

Comfort and build

Enemy design
Arc RaidersNo score yet
Call of Duty: Modern Warfare 4
2.0

Basic armored soldiers often lack the distinctive behaviors that make rival extraction games' enemies interesting. Raising their stats does not consistently make them more enjoyable to fight.

Open-world design
Arc RaidersNo score yet
Call of Duty: Modern Warfare 4
3.8

Stranded is one of the most divisive parts of the campaign: some see a rewarding bespoke sandbox, while others find its scavenging and objectives an intrusive slowdown. Fast travel helps players control that commitment.

QTE design
Arc RaidersNo score yet
Call of Duty: Modern Warfare 4
2.3

Prompted brawls split opinion: some enjoy their cinematic impact, while others find the counters imprecise, repetitive, or little more than dressed-up quick-time events.

Random encounter design
Arc RaidersNo score yet
Call of Duty: Modern Warfare 4
5.0

Overlapping bosses, patrols, and rival squads can turn a planned deployment into an exhilarating improvised escape.

Performance

Marketing accuracy
Arc RaidersNo score yet
Call of Duty: Modern Warfare 4
2.0

The no-bloom claim can create expectations that the observed hipfire does not clearly match. Major beta changes also leave one early participant feeling that the promoted game no longer reflects the version being played.

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