Controls and connectivity
Age appropriateness
The Last of Us Part II Remastered
3.0
Age appropriateness was limited by the game’s mature themes, violence, and emotional weight, with one reviewer saying younger players may not appreciate it.
Dragon Quest I & II HD-2D RemakeNo score yet
Controls responsiveness
The Last of Us Part II Remastered
4.6
Controls were usually described as smooth, responsive, and solid, with PC mouse-and-keyboard support adding precision for some players.
Dragon Quest I & II HD-2D RemakeNo score yet
Other features
Aiming precision
The Last of Us Part II Remastered
4.5
Aiming precision received specific praise on PC, where mouse input gave reviewers strong control for headshots.
Dragon Quest I & II HD-2D RemakeNo score yet
Animation quality
The Last of Us Part II RemasteredNo score yet
Dragon Quest I & II HD-2D Remake
4.6
Animation quality was praised in both battle and enemy presentation, with reviewers noting smooth movement and lively spell or monster animations.
Atmosphere
The Last of Us Part II Remastered
5.0
Atmosphere was praised as masterful, especially for its oppressive tension and survival-horror mood.
Dragon Quest I & II HD-2D RemakeNo score yet
Bug frequency
The Last of Us Part II Remastered
3.3
Bug frequency was mixed: some PC reviewers reported minor UI or texture glitches, while others found the port clean.
Dragon Quest I & II HD-2D RemakeNo score yet
Core gameplay loop
The Last of Us Part II Remastered
5.0
The No Return loop was praised as a high-stakes, rewarding way to experience the game’s encounters repeatedly.
Dragon Quest I & II HD-2D RemakeNo score yet
Crafting system
The Last of Us Part II Remastered
4.5
Crafting was praised as part of the game’s excellent survival-combat foundation.
Dragon Quest I & II HD-2D RemakeNo score yet
Economy and resource balance
The Last of Us Part II Remastered
5.0
Resource balance was praised for keeping ammo and materials scarce enough to make survival tense.
Dragon Quest I & II HD-2D RemakeNo score yet
Enemy variety
The Last of Us Part II Remastered
3.5
Enemy variety was mixed: No Return adds faction variety and AI pressure, but one reviewer criticized the limited number of new enemies.
Dragon Quest I & II HD-2D RemakeNo score yet
Facial animations
The Last of Us Part II Remastered
5.0
Facial animation was praised as industry-leading and central to the emotional performances.
Dragon Quest I & II HD-2D RemakeNo score yet
Faithfulness to franchise
The Last of Us Part II RemasteredNo score yet
Dragon Quest I & II HD-2D Remake
4.0
One preview emphasized the games' JRPG legacy as a reason to experience them, supporting their faithfulness to Dragon Quest history.
Fast travel convenience
The Last of Us Part II RemasteredNo score yet
Dragon Quest I & II HD-2D Remake
2.7
Fast travel convenience was one of the few quality-of-life choices criticized for reducing tension and undermining dungeon-exit magic.
Grind level
The Last of Us Part II RemasteredNo score yet
Dragon Quest I & II HD-2D Remake
3.4
Grinding remained a concern for some reviewers, but others felt difficulty modes and balancing made the grind less draining than older versions.
Haptic feedback integration
The Last of Us Part II Remastered
4.7
Haptic feedback integration was strongly praised for bows, weapons, bandaging, traversal, and added immersion, though one reviewer found extended use tiring.
Dragon Quest I & II HD-2D RemakeNo score yet
Horror tension
The Last of Us Part II Remastered
4.8
Horror tension was praised for causing anxiety, dread, and memorable scare sequences.
Dragon Quest I & II HD-2D RemakeNo score yet
Immersion
The Last of Us Part II RemasteredNo score yet
Dragon Quest I & II HD-2D Remake
4.9
Reviewers praised the presentation, music, and environments for making the adventure feel rich, magical, and immersive.
Innovation
The Last of Us Part II Remastered
3.0
Innovation was limited in one review, which found No Return fun but not especially unique as a mode.
Dragon Quest I & II HD-2D RemakeNo score yet
Mission variety
The Last of Us Part II Remastered
4.3
Mission variety in No Return was praised for randomized objectives and encounter types, with some caveats about uneven encounters.
Dragon Quest I & II HD-2D RemakeNo score yet
Originality
The Last of Us Part II Remastered
3.5
Originality was mixed, with one review finding No Return strange and unusual but artistically awkward.
Dragon Quest I & II HD-2D RemakeNo score yet
Sandbox freedom
The Last of Us Part II Remastered
4.0
No Return’s sandbox-like setup was praised as a fun way to experiment outside the campaign’s narrative constraints.
Dragon Quest I & II HD-2D RemakeNo score yet
Side character depth
The Last of Us Part II RemasteredNo score yet
Dragon Quest I & II HD-2D Remake
4.5
Side characters were praised for compensating for silent protagonists and making the expanded story feel more emotionally alive.
Skill tree depth
The Last of Us Part II Remastered
3.5
Skill systems were split: one reviewer liked the upgrade satisfaction, while another felt No Return upgrades did not meaningfully change play enough.
Dragon Quest I & II HD-2D RemakeNo score yet
Stealth mechanics
The Last of Us Part II Remastered
4.7
Stealth mechanics were widely praised as tense, flexible, and improved, especially when No Return encouraged new approaches.
Dragon Quest I & II HD-2D RemakeNo score yet
World interactivity
The Last of Us Part II RemasteredNo score yet
Dragon Quest I & II HD-2D Remake
4.5
Mini Medals and hidden interactables were praised for encouraging players to inspect the world more carefully.
Comfort and build
Open-world design
The Last of Us Part II Remastered
4.0
The limited semi-open Seattle section stood out positively to one reviewer, who wished more of the game pursued that feeling.
Dragon Quest I & II HD-2D RemakeNo score yet
Puzzle design
The Last of Us Part II Remastered
2.0
Puzzle design was a weak point in one review, which complained that environmental puzzles were too few and underdeveloped.
Dragon Quest I & II HD-2D RemakeNo score yet
Sound design
The Last of Us Part II Remastered
4.8
Sound design was praised for 3D audio, directionality, anxiety, and stealth-tension cues.
Dragon Quest I & II HD-2D RemakeNo score yet
Ownership and support
Save system reliability
The Last of Us Part II RemasteredNo score yet
Dragon Quest I & II HD-2D Remake
5.0
Autosave and expanded save options were repeatedly praised for reducing frustration and supporting portable play.