Battery and charging
Battery life
Final Fantasy VII RebirthNo score yet
Final Fantasy Resonance
4.8
Handheld battery endurance is viewed positively. Steam Deck testing particularly favors a 45fps cap to extend runtime while improving visual settings.
Other features
Accessibility options
Final Fantasy VII RebirthNo score yet
Final Fantasy Resonance
4.0
Adjustable difficulty and battle speed provide welcome control over challenge and pacing.
Camera behavior
Final Fantasy VII RebirthNo score yet
Final Fantasy Resonance
2.0
The fixed town camera can hide routes and treasure behind scenery, making navigation more awkward than it should be.
Checkpoint system
Final Fantasy VII Rebirth
4.2
The checkpoint system is praised for reducing repetition during tricky chocobo-taming sections.
Final Fantasy ResonanceNo score yet
Choice impact
Final Fantasy VII RebirthNo score yet
Final Fantasy Resonance
2.8
Dialogue-linked stat choices please one player, while others find shrine quizzes and unclear consequences mechanically inconsequential.
Class balance
Final Fantasy VII RebirthNo score yet
Final Fantasy Resonance
2.8
Breaker and Commando options are abundant, while Medic and support roles feel comparatively limited. Some Visions are clearly more useful than others.
Collectibles
Final Fantasy VII RebirthNo score yet
Final Fantasy Resonance
3.5
Tablets provide useful rewards, but their quantity and obvious placement can make collecting less satisfying than discovering hidden areas.
Combat readability
Final Fantasy VII RebirthNo score yet
Final Fantasy Resonance
3.8
Visible turn order and organized commands help with planning. Rapid numbers and effects can make late battles difficult to assess.
Companion AI
Final Fantasy VII Rebirth
4.4
One review specifically says AI-controlled party behavior and aerial-combat complaints from Remake were addressed through Synergy systems.
Final Fantasy ResonanceNo score yet
Content completeness
Final Fantasy VII RebirthNo score yet
Final Fantasy Resonance
4.6
The adventure resolves its main conflict and generally feels self-contained despite adapting only an early portion of Brave Exvius.
Crafting system
Final Fantasy VII Rebirth
2.8
Crafting receives limited support and one reviewer found little need to engage with it.
Final Fantasy ResonanceNo score yet
Cutscene skippability
Final Fantasy VII RebirthNo score yet
Final Fantasy Resonance
3.0
Attack clips can be skipped individually, but some players want a global disable option or more complete skipping during repeated battles.
Cutscene visual quality
Final Fantasy VII RebirthNo score yet
Final Fantasy Resonance
4.7
Dynamic angles, expressive sprites, and elaborate action scenes make the HD-2D cinematics a standout. Legacy CGI transitions can look awkward beside them.
Demo progress transfer
Final Fantasy VII RebirthNo score yet
Final Fantasy Resonance
4.0
Carrying demo progress into the full game is a welcome convenience for a player already invested in the opening.
Economy and resource balance
Final Fantasy VII RebirthNo score yet
Final Fantasy Resonance
2.8
MP consumption and limited support coverage can strain longer encounters. Late access to purchasable Magicite also weakens some exploration incentives.
Facial animations
Final Fantasy VII Rebirth
5.0
Expressive faces are credited with amplifying the cast's emotional drama.
Final Fantasy ResonanceNo score yet
Flying mechanics
Final Fantasy VII RebirthNo score yet
Final Fantasy Resonance
3.5
The airship makes distant areas easier to reach and opens optional exploration. It can also shrink the perceived world and bypass useful leveling battles.
Frame rate stability
Final Fantasy VII RebirthNo score yet
Final Fantasy Resonance
4.4
PC, Steam Deck, and Switch 2 often deliver smooth play. Some Switch 2 overworld areas dip noticeably, and the original Switch is described as less consistent.
Game length
Final Fantasy VII RebirthNo score yet
Final Fantasy Resonance
4.3
The main adventure feels focused and substantial rather than endlessly bloated. Optional completion can more than double the commitment.
Gameplay mechanics
Final Fantasy VII RebirthNo score yet
Final Fantasy Resonance
4.4
Traditional commands gain depth from stagger timing, transferable skills, and party combinations. One critic finds the many abilities more bloated than useful.
Graphics settings
Final Fantasy VII RebirthNo score yet
Final Fantasy Resonance
5.0
Steam Deck testing favors Ultra settings at 45fps, retaining smooth presentation while substantially lowering battery drain.
Hint system
Final Fantasy VII RebirthNo score yet
Final Fantasy Resonance
2.5
The hidden-item detector can feel random and aimless rather than providing a satisfying route to discoveries.
HUD clarity
Final Fantasy VII RebirthNo score yet
Final Fantasy Resonance
3.8
The timeline, damage indicators, and encounter radar provide useful planning information. Some battle cards and late-game number displays are harder to read.
Humor
Final Fantasy VII RebirthNo score yet
Final Fantasy Resonance
4.4
Party chats, clashing personalities, and companion antics deliver welcome comedy and warmth alongside the main adventure.
Immersion
Final Fantasy VII RebirthNo score yet
Final Fantasy Resonance
4.3
Detailed worlds and absorbing discoveries draw players in. Abrupt CGI transitions can momentarily break that sense of place.
Inventory management
Final Fantasy VII RebirthNo score yet
Final Fantasy Resonance
1.5
Unsortable lists and many accumulated items make preparing equipment and abilities unnecessarily cumbersome.
Load times
Final Fantasy VII Rebirth
4.9
Load times and fast-travel speed are praised as quick and convenient.
Final Fantasy ResonanceNo score yet
Loot system
Final Fantasy VII RebirthNo score yet
Final Fantasy Resonance
4.4
Useful quest rewards, Magicite, equipment, and performance bonuses give battles and exploration clear progression incentives.
Microtransaction impact
Final Fantasy VII RebirthNo score yet
Final Fantasy Resonance
4.5
Removing paid random character pulls lets players pursue Visions and explore without the original gacha barriers.
Mission variety
Final Fantasy VII Rebirth
3.1
Mission variety is mixed because Chadley-style objectives and world intel can repeat across regions despite the game offering many different activities overall.
Final Fantasy ResonanceNo score yet
Monetization fairness
Final Fantasy VII RebirthNo score yet
Final Fantasy Resonance
4.5
The conversion to a premium adventure removes predatory character-pull systems and energy restrictions, improving access to the game.
Movement feel
Final Fantasy VII Rebirth
2.9
Movement is mixed: broad traversal supports adventure, but dodging, climbing, chocobo handling, and uneven-ground movement drew complaints for feeling awkward or stiff.
Final Fantasy ResonanceNo score yet
Narrative tone consistency
Final Fantasy VII RebirthNo score yet
Final Fantasy Resonance
3.6
Some players praise the balance of comic relief and serious drama, while others find muted reactions and missing urgency at odds with major events. The confident cartoon-like style works better for some than others.
Overall quality
Final Fantasy VII RebirthNo score yet
Final Fantasy Resonance
4.4
Most assessments welcome the polished return to classic Final Fantasy, especially its combat and presentation. A smaller group finds weak storytelling or tedious fights harder to overlook.
Recruitment system
Final Fantasy VII RebirthNo score yet
Final Fantasy Resonance
3.6
Discovering legacy Visions at shrines can be nostalgic and rewarding. Obvious quizzes, weak consequences, and effortless acquisition leave some players wanting more meaningful interaction.
RPG system depth
Final Fantasy VII RebirthNo score yet
Final Fantasy Resonance
4.7
Permanent mastery bonuses, transferable skills, and elemental roles provide substantial tactical depth. The many options sometimes outstrip the variety of useful roles.
Side character depth
Final Fantasy VII RebirthNo score yet
Final Fantasy Resonance
4.2
Companion quests and villain backstories can enrich the ensemble substantially. Some critics feel characters lose relevance after their introductory chapter.
Solo play quality
Final Fantasy VII RebirthNo score yet
Final Fantasy Resonance
4.5
The reworked adventure feels like a full single-player RPG, with an engaging journey beyond its mobile origins.
Stealth mechanics
Final Fantasy VII Rebirth
2.5
The small stealth segments were singled out as a weak link, especially because the engine was not seen as well-suited to stealth maneuvers.
Final Fantasy ResonanceNo score yet
Tutorial quality
Final Fantasy VII RebirthNo score yet
Final Fantasy Resonance
5.0
The game gradually teaches its systems while preserving depth, making it an inviting entry point for newcomers.
World interactivity
Final Fantasy VII Rebirth
4.0
World interactions such as animals leading to objectives and fast-travel points were seen as pleasant touches that make Gaia feel reactive, though repetition remains a caveat.
Final Fantasy ResonanceNo score yet
Controls and connectivity
Character customization
Final Fantasy VII RebirthNo score yet
Final Fantasy Resonance
4.7
Visions can reinforce natural roles or add entirely different abilities. Mastered skills enable extensive combinations that keep party building engaging.
Protagonist appeal
Final Fantasy VII RebirthNo score yet
Final Fantasy Resonance
3.6
Rain's optimism and bond with Lasswell win over some players. Others find him bland, bratty, or less interesting than the supporting cast.
Comfort and build
Enemy design
Final Fantasy VII RebirthNo score yet
Final Fantasy Resonance
3.9
Detailed classic monsters and striking bosses are visual highlights. Routine encounters sometimes rely on excessive durability instead of interesting behavior.
Mission design
Final Fantasy VII Rebirth
2.4
Some mandatory or heavily gamified tasks were criticized for interrupting flow and failing to give players breathing room.
Final Fantasy ResonanceNo score yet
Puzzle design
Final Fantasy VII RebirthNo score yet
Final Fantasy Resonance
2.8
Simple puzzles and occasional gimmicks keep some dungeons moving comfortably, but players seeking intricate layouts may find them underdeveloped.
Random encounter design
Final Fantasy VII RebirthNo score yet
Final Fantasy Resonance
3.2
The radar provides welcome warning before fights, and mastery rewards can make repetition enjoyable. Frequent or lengthy encounters still frustrate players trying to travel.
User interface design
Final Fantasy VII RebirthNo score yet
Final Fantasy Resonance
2.5
Clear function is undermined for some players by generic fonts, plain menus, and unattractive battle information cards.
Ownership and support
Localization support
Final Fantasy VII RebirthNo score yet
Final Fantasy Resonance
2.8
English-mode players encounter Japanese-only legacy attack lines. One critic also attributes some flat dialogue to insufficiently nuanced translation.
Platform-specific feature support
Final Fantasy VII Rebirth
4.2
PS5-specific features receive light but positive mention through DualSense motion controls and haptics.
Final Fantasy ResonanceNo score yet
Save system reliability
Final Fantasy VII RebirthNo score yet
Final Fantasy Resonance
4.5
World-map saving and convenient checkpoints support flexible progress and reduce the pressure to finish long dungeon stretches in one sitting.