Other features
Character development
Doom: The Dark AgesNo score yet
Shinobi: Art of Vengeance
3.3
Character development is limited overall, with one reviewer liking a supporting character but another calling broader character depth minimal.
Checkpoint system
Doom: The Dark AgesNo score yet
Shinobi: Art of Vengeance
5.0
The checkpoint system is praised as a quality-of-life improvement because it reduces frustration around difficult optional challenges.
Dialogue quality
Doom: The Dark AgesNo score yet
Shinobi: Art of Vengeance
2.5
Dialogue quality is uneven: one review criticizes a dull character, and another finds paused dialogue barks jarring despite fun narrative moments.
Driving mechanics
Doom: The Dark Ages
2.9
Mech/vehicle-style sections were mixed to negative overall: some enjoyed the spectacle and scale, but many found them shallow, repetitive or underpowered.
Shinobi: Art of VengeanceNo score yet
Economy and resource balance
Doom: The Dark Ages
3.3
Resource balance was split between praise for easier ammo sustain and criticism that ammo pressure became irrelevant.
Shinobi: Art of VengeanceNo score yet
Emotional impact
Doom: The Dark AgesNo score yet
Shinobi: Art of Vengeance
2.5
Emotional impact is limited in the review evidence, with one reviewer wishing for a stronger moment of emotional weight.
Endgame content
Doom: The Dark AgesNo score yet
Shinobi: Art of Vengeance
4.1
Endgame content is generally seen as useful for replay through Arcade Mode, Boss Rush, superbosses, and ranking challenges, though one reviewer sees arcade mode as padding.
Facial animations
Doom: The Dark Ages
4.0
Facial animations received a positive single assessment as solid.
Shinobi: Art of VengeanceNo score yet
Fast travel convenience
Doom: The Dark AgesNo score yet
Shinobi: Art of Vengeance
4.8
Fast travel is repeatedly praised for making revisits, secret hunting, and post-completion cleanup smoother rather than tedious.
Haptic feedback integration
Doom: The Dark Ages
3.0
Haptic feedback integration had a mixed single assessment, with DualSense features noted but controller-speaker output called obnoxious.
Shinobi: Art of VengeanceNo score yet
HUD clarity
Doom: The Dark AgesNo score yet
Shinobi: Art of Vengeance
3.0
HUD clarity receives a mixed score because flashy combat effects can make the player lose track of the action.
Load times
Doom: The Dark AgesNo score yet
Shinobi: Art of Vengeance
4.5
Load times receive a positive note from one Switch reviewer who says they did not take too long.
Originality
Doom: The Dark AgesNo score yet
Shinobi: Art of Vengeance
4.5
Originality is praised where reviewers call the revival fresh for the series rather than a simple nostalgic retread.
Progression system
Doom: The Dark AgesNo score yet
Shinobi: Art of Vengeance
4.6
Progression is praised for steadily adding moves, abilities, upgrades, and customization that keep combat and traversal evolving.
Sandbox freedom
Doom: The Dark Ages
4.0
Sandbox freedom was praised for giving players meaningful freedom in larger maps and objective order.
Shinobi: Art of VengeanceNo score yet
Visual effects quality
Doom: The Dark AgesNo score yet
Shinobi: Art of Vengeance
4.8
Visual effects are praised for stylish Ninjutsu, cinematic flourishes, audiovisual impact, and bold combat feedback.
Weapon balance
Doom: The Dark Ages
4.2
Weapon balance was broadly praised for useful, varied weapons, though some reviewers felt guns were simplified or overshadowed by the shield.
Shinobi: Art of VengeanceNo score yet
Comfort and build
Open-world design
Doom: The Dark Ages
4.5
Semi-open design was praised for broader spaces, optional content and player choice in objectives.
Shinobi: Art of VengeanceNo score yet
User interface design
Doom: The Dark AgesNo score yet
Shinobi: Art of Vengeance
5.0
User interface design receives praise for being clean and easy to navigate.
World-building
Doom: The Dark AgesNo score yet
Shinobi: Art of Vengeance
2.5
World-building is weak in the evidence that explicitly says not to expect captivating world building from the campy action story.
Ownership and support
Save system reliability
Doom: The Dark AgesNo score yet
Shinobi: Art of Vengeance
3.3
Save reliability is split: one review praises frequent saves, while another reports the serious problem of a save being wiped twice.
Controls and connectivity
Voice acting
Doom: The Dark AgesNo score yet
Shinobi: Art of Vengeance
4.0
Voice acting receives mixed-to-positive reactions: some reviews praise the performances, while others call the English voices merely fine or jarring.