Average score
Kingdom Come: Deliverance II
4.3
AI behavior
Kingdom Come: Deliverance II
4.7
AI and NPC behavior were praised for believable reactions, routines, crime responses, and increased sophistication over the first game.
Romeo is a Dead Man
1.0
The direct AI critique is severe: enemies can stand idle or get stuck when elevation changes, undermining otherwise straightforward encounters.
handheld play suitability
Kingdom Come: Deliverance II
4.5
Handheld suitability was supported by one reviewer who described the game as scalable enough for handheld play.
Romeo is a Dead Man
1.3
Steam Deck impressions are poor. Reviewers report frame rates falling into the 20s or teens and describe the handheld experience as effectively unplayable or more frustrating than fun.
HUD clarity
Kingdom Come: Deliverance II
4.4
The adaptive HUD was praised for hiding unnecessary elements and improving immersion when information was not relevant.
Romeo is a Dead Man
1.8
Combat readability is a recurring problem. Dense blood, particles, cyan sparks, summons, and cramped arenas can turn the screen into visual noise that reviewers struggle to parse.
environmental detail
Kingdom Come: Deliverance II
4.8
Environmental detail was praised for dense, specific objects, puddles, tools, farms, residences, and believable spaces.
Romeo is a Dead Man
2.3
Environment quality trails the broader art direction. Critics describe several locations as bland, basic, or budget-constrained even when the surrounding presentation is imaginative.
map and navigation design
Kingdom Come: Deliverance II
4.6
Maps were praised for medieval flair and exquisite town art, supporting the game’s historical presentation.
Romeo is a Dead Man
2.1
Navigation is one of the clearest weaknesses, especially in Subspace. Maze-like rooms, weak vertical guidance, repeated TVs, and getting lost make progression more tiring than exploratory.
performance optimization
Kingdom Come: Deliverance II
4.6
Performance was generally praised across PC and console contexts, with reviewers noting strong optimization and technical improvements.
Romeo is a Dead Man
2.3
Performance is a persistent technical weakness. Reviews repeatedly report heavy slowdowns, poor PC scaling, troublesome settings, and especially bad Steam Deck results, though a few systems run smoothly.
horror tension
Kingdom Come: Deliverance II
2.7
A horror-leaning quest was criticized for being too short for its dread to fully develop.
Romeo is a Dead Man
4.8
The asylum chapter is the standout horror moment, with stalking, disturbing imagery, puzzles, and a helpless-player setup that several horror-focused reviewers find genuinely effective.
platform-specific feature support
Kingdom Come: Deliverance II
4.6
The PS5 Pro version was praised as a graphical treat, with platform-specific technical strengths noted.
Romeo is a Dead Man
2.5
The detailed technical review finds the PC upscaling controls confusing and ineffective in places, with DLSS quality settings not behaving as their labels suggest.
level design
Kingdom Come: Deliverance II
4.5
One reviewer praised the way locations were recontextualized into memorable set-pieces that rewarded planning and awareness.
Romeo is a Dead Man
2.4
Level design is a recurring weakness despite flashes of creativity. Reviewers praise certain chapter gimmicks and the asylum, but criticize bland corridors, reused spaces, overly linear layouts, and Subspace-heavy progression.
frame rate stability
Kingdom Come: Deliverance II
4.4
One reviewer reported a consistent frame rate and treated that as part of the game’s stronger technical state.
Romeo is a Dead Man
2.4
Frame-rate drops are one of the most repeated complaints, particularly in crowded fights, Subspace, and certain late areas. Some console configurations stay stable, but consistency varies sharply by platform and scene.
gameplay mechanics
Kingdom Come: Deliverance II
4.7
Reviewers repeatedly framed the systems-heavy design as a major strength, praising how mechanics connect to role-playing, dialogue, world simulation, and player expression.
Romeo is a Dead Man
2.7
The broader gameplay package is divisive: some reviewers find its layered systems satisfying once they click, while others call the underlying mechanics stiff, dated, or uneven.
polish
Kingdom Come: Deliverance II
4.7
Reviewers saw the sequel as much more polished than the first game, with rough edges reduced and systems better realized.
Romeo is a Dead Man
2.8
The game’s rough edges are impossible to ignore even for many fans. Jank, uneven controls, technical problems, and reused content coexist with unusually confident presentation and several highly polished individual systems.
writing quality
Kingdom Come: Deliverance II
4.7
Writing was described as excellent, engaging, humorous, and consistently strong across main and side content.
Romeo is a Dead Man
2.9
Writing ranges from layered and thoughtful to rambling and underdeveloped. The strongest reactions praise thematic depth and character moments, while critics object to tenuous plot connections, cryptic exposition, and uneven payoff.
crash stability
Kingdom Come: Deliverance II
4.6
Crash stability was praised by multiple reviewers who reported no crashes, no soft locks, or no hard crashes.
Romeo is a Dead Man
3.0
Crash reports are inconsistent: some reviewers encounter no major crashes, while others report multiple crashes or severe issues requiring restarts or reinstalls.
character development
Kingdom Come: Deliverance II
4.7
Henry and Hans received strong praise for their evolving relationship and character arcs, with Henry’s trauma and growth adding stakes.
Romeo is a Dead Man
3.1
Reviewers who connect with the cast praise the care given to relationships and recurring crew members. More critical sources argue that major characters remain thin or never become emotionally convincing.
user interface design
Kingdom Come: Deliverance II
4.5
UI feedback was positive when reviewers discussed improved, adaptable, or visually polished interface presentation.
Romeo is a Dead Man
2.9
The interface is visually distinctive but not universally easy to use. Its retro flourishes and strong personality win praise, while messy layouts and confusing technical settings can frustrate.
narrative quality
Kingdom Come: Deliverance II
4.7
Narrative quality was a major strength, with reviewers praising the historical saga, main quest, character arcs, and cinematic ambition.
Romeo is a Dead Man
3.2
The story is intentionally bizarre and deeply polarizing. Some reviewers find its fragmented mystery, themes, and emotional turns captivating; others see an incoherent, directionless plot that never earns its chaos.
protagonist appeal
Kingdom Come: Deliverance II
2.6
One reviewer strongly disliked Hans as a long-term companion presence, creating strain on their desire to continue.
Romeo is a Dead Man
4.0
Romeo is usually seen as a solid or compelling lead, with his earnestness and growth helping anchor the chaos. Even positive reviewers sometimes want more depth behind his fixation on Juliet.
onboarding experience
Kingdom Come: Deliverance II
3.7
Onboarding divided reviewers: returning and new-player recaps helped, but some found the opening overloaded or blunt.
Romeo is a Dead Man
2.3
Early hours can misrepresent how complex and unusual the game becomes. Reviewers repeatedly mention awkward introductions or systems—especially Bastards—being explained too late or too vaguely.
controls responsiveness
Kingdom Come: Deliverance II
4.6
Controls were described as noticeably smoother than the first game, especially in camera feel, aiming, and sword fighting responsiveness.
Romeo is a Dead Man
3.3
Responsiveness ranges from superbly snappy to frustratingly delayed. Weapon-switch locks, dodge timing, and animation commitments are the main complaints when the controls feel slow.
graphics quality
Kingdom Come: Deliverance II
4.6
Graphics were broadly praised for impressive landscapes, cutscenes, lighting, and major visual improvements over the first game.
Romeo is a Dead Man
3.5
Raw graphical fidelity is less consistent than the art direction. Some call it Grasshopper’s best-looking work, while others point to dated environments, uneven lighting, low-detail scenes, or technical softness.
aiming precision
Kingdom Come: Deliverance II
3.7
Ranged play was viewed as improved by some reviewers, especially archery, but another found ranged combat weightless and weak.
Romeo is a Dead Man
2.6
Ranged combat is useful for weak points, yet aiming frequently draws criticism for slow speed, awkward camera movement, manual-aim feel, and cumbersome reload behavior.
fun factor
Kingdom Come: Deliverance II
4.9
Several reviewers found the game highly entertaining, addictive, and rewarding once its demanding systems clicked.
Romeo is a Dead Man
3.8
Most reviewers find substantial fun in the combat spectacle, Bastards, bosses, and sheer unpredictability, but a sizable minority is worn down by repetition, rough controls, and navigation.
learning curve
Kingdom Come: Deliverance II
2.9
The learning curve was repeatedly described as steep, slow, and friction-heavy, rewarding patience but likely turning some players away.
Romeo is a Dead Man
3.9
Basic combat is easy to pick up, but weapon switching, aiming, Bastard use, and higher difficulties take longer to internalize. Some reviewers enjoy that mastery curve; others find the adaptation needlessly awkward.
bug frequency
Kingdom Come: Deliverance II
3.7
Bugs were present but usually minor; reviewers ranged from calling glitches common to saying issues rarely disrupted play.
Romeo is a Dead Man
2.7
Bug experiences vary from almost clean runs to serious progression and audio problems. Pathfinding glitches, broken settings, and late-game bugs keep the technical picture from feeling dependable.
core gameplay loop
Kingdom Come: Deliverance II
3.2
One reviewer found the loop rewarding but volatile, with strong highs offset by repeated frustration and setbacks.
Romeo is a Dead Man
2.2
The routine of clearing enemies, dipping into Subspace, and repeating objectives wears thin for several reviewers. Creative detours help, but the standard loop is often described as repetitive or tedious.
dialogue quality
Kingdom Come: Deliverance II
4.4
Dialogue was mostly praised for impact, humor, and organic choices, though one reviewer found some repeated dialogue drawn out.
Romeo is a Dead Man
3.4
Quirky banter, one-liners, and crew conversations are often charming, but the quantity of text and occasional nonsense can become tiring for reviewers less receptive to the style.
pacing
Kingdom Come: Deliverance II
3.7
Pacing opinions varied: some praised the sustained momentum, while others complained about indulgent cutscenes or late-game pacing issues.
Romeo is a Dead Man
2.8
High-energy combat and rapid tonal shifts keep the best stretches moving, but repeated Subspace trips, late-game gauntlets, and drawn-out navigation repeatedly interrupt that momentum.
stealth mechanics
Kingdom Come: Deliverance II
3.1
Stealth was useful and sometimes satisfying, yet reviewers also called it finicky, weak, or frustrating in specific forced sections.
Romeo is a Dead Man
2.1
The weaponless asylum sequence sharply divides opinion. Horror-focused reviewers call the stealth change-up fantastic, while others consider the forced sneaking one of the game’s weakest sections.
visual effects quality
Kingdom Come: Deliverance II
4.4
Visual set pieces and in-engine scenes were praised for creating striking emotional moments.
Romeo is a Dead Man
3.5
Blood, neon, particles, and special attacks create huge spectacle, but the same excess can obscure enemies and make combat visually overwhelming. Reviewers love the style more than its readability.
age appropriateness
Kingdom Come: Deliverance II
2.4
One reviewer warned that excessive profanity and potentially offensive material make the game unsuitable for some audiences.
Romeo is a Dead Man
1.5
The direct parental-suitability assessment advises against the game for concerned parents because of frequent blood fountains and coarse language.
voice acting
Kingdom Come: Deliverance II
4.6
Voice acting was broadly praised, especially the main cast, though some reviewers noted repeated or uneven minor NPC voices.
Romeo is a Dead Man
3.9
Voice work is generally well received, with several reviewers singling out Romeo’s performance and the cast’s delivery. A few sources find parts of the English voice work merely adequate or uneven.
value for money
Kingdom Come: Deliverance II
4.8
Value was praised because the game is both strong and very long, with some reviewers reporting enormous playtime.
Romeo is a Dead Man
4.1
Positive reviewers see strong value in the mid-priced runtime, side content, New Game Plus, and replayability. One more skeptical source recommends waiting for a steep discount, so value depends on tolerance for the roughness.
upgrade system
Kingdom Come: Deliverance II
4.6
The revised perk and upgrade system was praised for offering meaningful upside-focused choices rather than weak side-grades.
Romeo is a Dead Man
3.9
Upgrades usually feel consequential, especially reload speed, health, damage, and Bastard improvements. Resource limits and late grinding keep a few reviewers from enjoying the system as much.
combat system
Kingdom Come: Deliverance II
4.1
Combat drew broad attention for its realism, skill focus, and improvements, though several reviewers still found it harsh, clunky, or frustrating early on.
Romeo is a Dead Man
3.5
Combat lands very differently depending on the reviewer. Its aggressive melee/ranged rhythm, Bloody Summer attacks, and Bastard summons can feel exhilarating, but others find the foundation shallow, clunky, or overly repetitive.
fast travel convenience
Kingdom Come: Deliverance II
3.4
Fast travel opinions were mixed: one reviewer praised dynamic events, while another found it cumbersome and interruption-prone.
Romeo is a Dead Man
2.8
Fast travel through Space-Time Pharmacies is useful, but using those points can respawn defeated enemies, making backtracking and repeated traversal less convenient than expected.
tutorial quality
Kingdom Come: Deliverance II
2.9
Tutorial quality was mixed, with one reviewer calling it decent while others criticized dense text screens and poor explanations.
Romeo is a Dead Man
2.3
The opening tutorial is viewed as generic and insufficient for some of the game’s stranger systems. Important mechanics can feel underexplained even when the basic attack controls are easy to grasp.
camera behavior
Kingdom Come: Deliverance II
2.9
Camera behavior was a noted issue for one reviewer, especially through finicky first-person viewpoint problems.
Romeo is a Dead Man
2.3
The camera compounds crowded fights for several reviewers, with complaints about tight zoom, wall collisions, poor tracking, and aiming movements that disorient the view.
checkpoint system
Kingdom Come: Deliverance II
2.0
Checkpointing was criticized for causing lost progress when autosaves appeared only at limited quest points.
Romeo is a Dead Man
2.6
Checkpoints are functional but divisive. Some reviewers appreciate returning to an activated point with a retry buff, while others dislike old-school save-point rules and unforgiving placement.
grind level
Kingdom Come: Deliverance II
3.5
The game was not seen as a pure grind, but reviewers still emphasized the effort and repetition needed to gain traction.
Romeo is a Dead Man
2.9
Grinding is manageable when save points let players quickly respawn nearby enemies, but some reviewers still resent being pushed into farming for late upgrades or harder encounters.
exploration quality
Kingdom Come: Deliverance II
4.4
Exploration was praised for beautiful spaces, meaningful discoveries, and a strong adventuring feel, though harsh systems made some travel demanding.
Romeo is a Dead Man
3.9
Exploration often pays off with upgrades, collectibles, and hidden material, and some stages invite satisfying detours. Backtracking and Subspace navigation can undermine that sense of discovery.
crafting system
Kingdom Come: Deliverance II
3.8
Crafting split reviewers: blacksmithing and alchemy could be charming and rewarding, but several found parts clunky, slow, or repetitive.
Romeo is a Dead Man
4.3
Growing, fusing, and refining Bastards is a major highlight. Reviewers frequently treat the system as a game within the game because it supports experimentation, stronger summons, and personalized builds.
family friendliness
Kingdom Come: Deliverance II
2.0
Family friendliness was limited by repeated profanity, sexual content, and depictions of women that one reviewer found objectifying.
Romeo is a Dead Man
1.5
The same parental assessment rates the game poorly for family suitability due to its extreme violence and strong language, even if the gore can be exaggerated and comic.
innovation
Kingdom Come: Deliverance II
4.5
One reviewer praised the scale of improvement as something other studios rarely achieve.
Romeo is a Dead Man
5.0
The most celebrated innovations are small but memorable: the DeadGear Cannonball progression maze, Bastard system, mixed-media storytelling, and willingness to switch genres without warning.
emotional impact
Kingdom Come: Deliverance II
4.9
Reviewers described the story as memorable and emotionally powerful, including scenes that brought strong lasting reactions.
Romeo is a Dead Man
4.4
Beneath the gore and absurdity, several reviewers find genuine melancholy, loss, and tenderness. The best story beats and boss setups can hit surprisingly hard when the game’s emotional wavelength connects.
mission design
Kingdom Come: Deliverance II
3.5
Main mission design was mixed: reviewers praised varied scenarios, but one criticized a required sequence for lacking an alternate path.
Romeo is a Dead Man
3.1
The episodic structure produces some memorable setups, yet late-game missions and repeated routes can become exhausting. Several reviewers specifically dislike the gauntlets and reused material near the end.
mission variety
Kingdom Come: Deliverance II
4.9
Mission variety was strongly praised, especially for quests that went beyond simple errands or bandit-clearing objectives.
Romeo is a Dead Man
4.4
Chapters regularly introduce new eras, gimmicks, or genre shifts, which helps the campaign avoid feeling identical from start to finish even when the underlying objective structure repeats.
sound design
Kingdom Come: Deliverance II
4.5
Sound design was praised for supporting immersion and helping players identify attacks or stealth-relevant cues.
Romeo is a Dead Man
4.1
Most reviewers like the punchy, unsettling audio and how it supports the action and horror tone. One detailed PS5 assessment reports tinny sound and sibilant dialogue, creating a notable dissenting view.
loot system
Kingdom Come: Deliverance II
2.9
Loot was criticized for early encumbrance pressure and the difficulty of carrying everything a player might want.
Romeo is a Dead Man
3.3
Reward quality depends on the activity. Some optional content delivers worthwhile badges and materials, while generic combat dungeons are criticized for offering little worth chasing.
menu usability
Kingdom Come: Deliverance II
2.7
Menu usability was mixed to negative, with some praise for navigation but others calling the menu system dire or frustrating.
Romeo is a Dead Man
3.0
One reviewer explicitly wishes more upgrade and farming tasks were handled through straightforward menus, finding the repeated hands-on routines charming at first but increasingly cumbersome.
economy and resource balance
Kingdom Come: Deliverance II
2.8
The early economy was described as restrictive, especially when selling damaged or stolen goods with limited vendor money.
Romeo is a Dead Man
2.5
One reviewer specifically disliked how scarce upgrade materials can push players toward investing in only a small part of the weapon roster rather than experimenting freely.
lore depth
Kingdom Come: Deliverance II
4.8
The historical codex and contextual detail were praised for offering extensive background on people, events, and society.
Romeo is a Dead Man
4.5
The denser story material rewards close reading and replay for reviewers who enjoy interpretation. Layers of meaning, notes, and recurring themes leave some players wanting to revisit the game with a notebook.
animation quality
Kingdom Come: Deliverance II
4.8
Cutscene direction and mocap were praised for selling relationships and emotional scenes convincingly.
Romeo is a Dead Man
4.5
The limited direct assessments are positive, praising stellar character-scene animation and well-executed motion even when the broader presentation can be rough.
weapon balance
Kingdom Come: Deliverance II
3.4
Weapon balance was mixed: one reviewer liked weapon choice, while another found some ranged options hard to use effectively.
Romeo is a Dead Man
3.2
The eight-weapon arsenal invites experimentation, yet melee and guns do not always feel equally satisfying. Ranged weapons are strategically essential for weak points, but slow reloads and awkward switching often make melee more enjoyable.
character roster
Kingdom Come: Deliverance II
4.5
The cast was praised for memorable personalities, humor, and a strong sense of history.
Romeo is a Dead Man
4.7
The ensemble is widely liked for being bizarre, colorful, and memorable, with the ship’s crew providing some of the game’s warmest and funniest downtime.
immersion
Kingdom Come: Deliverance II
4.8
Immersion was one of the clearest strengths, with reviewers repeatedly describing the world, systems, and presentation as absorbing.
Romeo is a Dead Man
5.0
Reviewers who click with the game find its world-building and constant tonal shifts unusually absorbing, even when they stop actively trying to decode every plot detail.
progression system
Kingdom Come: Deliverance II
4.6
Progression was widely praised for turning early friction into rewarding growth through skills, perks, equipment, and player learning.
Romeo is a Dead Man
4.4
DeadGear Cannonball is one of the most consistently praised systems: turning stat growth into a Pac-Man-like route-planning minigame makes progression feel playful, deliberate, and memorable.
side character depth
Kingdom Come: Deliverance II
4.1
The sequel was credited with giving supporting women and other groups somewhat more agency than before.
Romeo is a Dead Man
4.3
The colorful Space-Time Police crew is a major source of charm. Reviewers often enjoy returning to the ship just to hear new conversations and spend time with its strange, likable personalities.
world interactivity
Kingdom Come: Deliverance II
4.8
Reviewers consistently praised the reactive crime, reputation, NPC, and quest systems that made the world feel alive and responsive.
Romeo is a Dead Man
5.0
The Last Night hub stands out for its tactile feel, with hands-on activities and character interactions giving the ship more personality than a simple menu-based base.
skill tree depth
Kingdom Come: Deliverance II
4.7
Reviewers liked the depth and usefulness of perks, weapon techniques, and skill trees, especially when they enabled meaningful playstyle specialization.
Romeo is a Dead Man
4.8
Reviewers who discuss the stat maze like how route choices turn character growth into a small puzzle rather than a conventional list of nodes. It offers meaningful planning without becoming opaque.
soundtrack quality
Kingdom Come: Deliverance II
4.9
The soundtrack was one of the most consistently praised elements, with several reviewers calling it orchestral, phenomenal, or legendary.
Romeo is a Dead Man
4.8
The soundtrack is one of the clearest consensus strengths. Reviewers repeatedly praise its rock, synth, vocal boss themes, and eclectic genre mix, with several wanting to keep listening after play ends.
content variety
Kingdom Come: Deliverance II
4.7
Reviewers praised the breadth of activities, quests, and post-launch additions, with many describing a large and varied set of things to do.
Romeo is a Dead Man
4.8
Variety is one of the game’s defining strengths. Third-person action, pixel-art hub exploration, horror, comics, minigames, dungeons, and other format shifts make the experience unusually unpredictable.
quest design
Kingdom Come: Deliverance II
4.6
Quest design was one of the strongest points, with reviewers praising memorable side stories, branching approaches, and strong writing, despite a few disappointing payoffs.
Romeo is a Dead Man
4.8
Optional missions and side dungeons can be compelling enough to pull players away from the main path, especially when they combine combat with useful upgrades and rewards.
atmosphere
Kingdom Come: Deliverance II
4.8
Atmosphere was praised alongside world-building, especially in cities, music, and historically grounded locations.
Romeo is a Dead Man
4.9
The game’s strongest locations can feel intensely distinct, from cozy pixel-art downtime aboard The Last Night to oppressive, grotesque horror spaces. Its tonal confidence is a major attraction.
movement feel
Kingdom Come: Deliverance II
2.5
One reviewer felt early traversal was unnecessarily taxing, especially before stronger equipment and better mobility options eased the burden.
Romeo is a Dead Man
2.4
Movement is one of the rougher mechanical areas, with complaints about sluggish transitions, animation lock-in, and awkward recovery after being hit. A few reviewers adapt, but the jank remains noticeable.
difficulty balance
Kingdom Come: Deliverance II
3.5
Difficulty was often called demanding and unforgiving; reviewers generally treated this as part of the appeal, though not always an easy one.
Romeo is a Dead Man
3.6
Higher difficulties often bring out the combat’s best qualities by forcing full use of weapons, Bastards, and boss patterns. Cheap attacks, uneven spikes, and a too-easy standard setting create some disagreement.
world-building
Kingdom Come: Deliverance II
4.9
World-building was repeatedly praised as immersive, historically grounded, and central to the game’s appeal.
Romeo is a Dead Man
4.9
The fractured space-time setting, bizarre institutions, crew, horror detours, and mixed-media presentation create an unusually immersive world for reviewers who embrace the game’s logic.
art direction
Kingdom Come: Deliverance II
4.5
The visual style of menus, maps, and medieval presentation received praise for matching the game’s historical tone.
Romeo is a Dead Man
4.6
Art direction earns near-universal enthusiasm. The game constantly shifts among 3D action, pixel art, comics, animation, retro interfaces, and other styles while retaining a distinct Grasshopper identity.
replay value
Kingdom Come: Deliverance II
4.7
Replay value looked strong thanks to hardcore mode, major content additions, and reviewers wanting to return for more playthroughs.
Romeo is a Dead Man
4.6
New Game Plus is widely welcomed, and several reviewers immediately started or planned another run. Carryover progression, higher difficulties, missed Bastards, and interpretive story details give repeat play real appeal.
originality
Kingdom Come: Deliverance II
4.7
Reviewers repeatedly emphasized how unusual and specific the game feels compared with modern RPGs.
Romeo is a Dead Man
4.8
Originality is the strongest consensus point. Even harsh critics acknowledge that the game is bold, strange, handmade-feeling, and unlike the safer action games surrounding it.
accessibility options
Kingdom Come: Deliverance IINo score yet
Romeo is a Dead Man
3.3
Accessibility impressions conflict. One reviewer says dedicated options are sparse despite aim assists and colorblind settings, while another finds the game broadly accessible and praises clear subtitles.
boss design
Kingdom Come: Deliverance IINo score yet
Romeo is a Dead Man
4.0
Bosses are among the most reliable highlights: grotesque designs, bespoke music, varied mechanics, and demanding patterns make many encounters memorable. A minority find some fights spongy, cheap, or mechanically basic.
character customization
Kingdom Come: Deliverance IINo score yet
Romeo is a Dead Man
4.3
Build flexibility comes from combining weapons, badges, consumables, and Bastard loadouts rather than cosmetic creation. Reviewers like how those choices support different combat approaches.
collector appeal
Kingdom Come: Deliverance IINo score yet
Romeo is a Dead Man
5.0
One reviewer strongly wishes for a physical copy specifically to keep and display on a shelf, showing clear collector appeal despite the lack of a broader consensus.
companion AI
Kingdom Come: Deliverance II
4.4
The dog companion Mutt was praised as useful and worthwhile, especially for tracking and early side-quest benefits.
Romeo is a Dead ManNo score yet
DLC value
Kingdom Come: Deliverance II
4.5
The post-launch expansions were credited with adding a large amount of extra content to the package.
Romeo is a Dead ManNo score yet
endgame content
Kingdom Come: Deliverance IINo score yet
Romeo is a Dead Man
4.8
New Game Plus is the main post-credits attraction and is enthusiastically received by the reviewers who discuss it, especially because progression carries over and higher difficulties deepen combat.
enemy variety
Kingdom Come: Deliverance IINo score yet
Romeo is a Dead Man
2.9
Enemy variety is mixed and trends weaker late in the game. Some reviewers enjoy distinct tactical threats and weak-point roles, while others feel the same small pool is recycled too often.
facial animations
Kingdom Come: Deliverance II
3.8
Facial animation feedback was mixed: one reviewer noted lifeless dialogue faces, while another praised key character animations.
Romeo is a Dead ManNo score yet
faithfulness to franchise
Kingdom Come: Deliverance II
4.7
Reviewers generally agreed the sequel stays true to the original while improving its systems, scope, and accessibility.
Romeo is a Dead ManNo score yet
flying mechanics
Kingdom Come: Deliverance IINo score yet
Romeo is a Dead Man
4.0
The limited ship travel works more like a stylish level-select and resource-gathering interlude than free flight. The one direct assessment found its restrictions acceptable.
haptic feedback integration
Kingdom Come: Deliverance II
4.7
DualSense haptics and adaptive triggers were praised for reflecting stamina, sword clashes, and sharpening interactions.
Romeo is a Dead ManNo score yet
live-service support
Kingdom Come: Deliverance II
4.3
Post-launch support was described positively through free updates, fixes, and eagerly awaited features.
Romeo is a Dead ManNo score yet
load times
Kingdom Come: Deliverance II
2.8
Load times were criticized by one reviewer as long enough to worsen stealth retries and experimentation.
Romeo is a Dead ManNo score yet
open-world design
Kingdom Come: Deliverance II
4.8
The open world drew strong praise for its scale, density, historically grounded cities, and lived-in regions across multiple maps.
Romeo is a Dead ManNo score yet
platforming precision
Kingdom Come: Deliverance IINo score yet
Romeo is a Dead Man
2.3
Ladders, ledges, and vertical spaces expose control roughness, with reviewers describing falls, pauses, and vulnerable transitions that make traversal more frustrating than precise.
puzzle design
Kingdom Come: Deliverance IINo score yet
Romeo is a Dead Man
2.4
Subspace puzzles are usually viewed as simple rather than clever, and their growing length can turn them into a chore. The asylum’s horror puzzles are a notable positive exception.
romance quality
Kingdom Come: Deliverance IINo score yet
Romeo is a Dead Man
3.8
The Romeo-and-Juliet relationship is a major point of disagreement. Some reviewers find its messy, unhealthy dynamic fascinating, while others think the central romance lacks enough substance to justify Romeo’s devotion.
sandbox freedom
Kingdom Come: Deliverance II
4.6
Reviewers admired the freedom to solve problems, exploit systems, and role-play, though the sandbox sometimes clashed with scripted story demands.
Romeo is a Dead ManNo score yet
save system reliability
Kingdom Come: Deliverance II
2.8
The save system was one of the most divisive topics, praised by one reviewer but criticized by many as stingy or punishing.
Romeo is a Dead ManNo score yet