Average score
Kingdom Come: Deliverance II
4.3
AI behavior
Kingdom Come: Deliverance II
4.7
AI and NPC behavior were praised for believable reactions, routines, crime responses, and increased sophistication over the first game.
Pokémon Legends: Z-A
1.0
AI behavior drew harsh criticism in one review for pathfinding and battle behavior problems.
value for money
Kingdom Come: Deliverance II
4.8
Value was praised because the game is both strong and very long, with some reviewers reporting enormous playtime.
Pokémon Legends: Z-A
1.5
Value for money was mixed to negative, especially in reviews objecting to the price, DLC, or premium positioning.
world interactivity
Kingdom Come: Deliverance II
4.8
Reviewers consistently praised the reactive crime, reputation, NPC, and quest systems that made the world feel alive and responsive.
Pokémon Legends: Z-A
1.9
World interactivity was often criticized because much of Lumiose cannot be entered or meaningfully interacted with beyond traversal and menus.
voice acting
Kingdom Come: Deliverance II
4.6
Voice acting was broadly praised, especially the main cast, though some reviewers noted repeated or uneven minor NPC voices.
Pokémon Legends: Z-A
1.7
Voice acting was one of the clearest negatives, with reviewers repeatedly saying silent dramatic scenes hurt presentation and immersion.
checkpoint system
Kingdom Come: Deliverance II
2.0
Checkpointing was criticized for causing lost progress when autosaves appeared only at limited quest points.
Pokémon Legends: Z-A
4.8
The checkpoint system was praised for letting players retain damage dealt in Rogue Mega fights without penalty.
environmental detail
Kingdom Come: Deliverance II
4.8
Environmental detail was praised for dense, specific objects, puddles, tools, farms, residences, and believable spaces.
Pokémon Legends: Z-A
2.1
Environmental detail was a common concern because Lumiose often appeared flat, repetitive, bland, or under-detailed.
DLC value
Kingdom Come: Deliverance II
4.5
The post-launch expansions were credited with adding a large amount of extra content to the package.
Pokémon Legends: Z-A
1.8
DLC value was mostly criticized, from pre-order frustration to a later DLC review calling much of Mega Dimension empty calories.
mission variety
Kingdom Come: Deliverance II
4.9
Mission variety was strongly praised, especially for quests that went beyond simple errands or bandit-clearing objectives.
Pokémon Legends: Z-A
2.2
Mission variety suffered for some reviewers due to a lack of environmental variety and repeated structures.
HUD clarity
Kingdom Come: Deliverance II
4.4
The adaptive HUD was praised for hiding unnecessary elements and improving immersion when information was not relevant.
Pokémon Legends: Z-A
1.9
HUD clarity was criticized because battle information and feedback could move too fast or be hard to read.
family friendliness
Kingdom Come: Deliverance II
2.0
Family friendliness was limited by repeated profanity, sexual content, and depictions of women that one reviewer found objectifying.
Pokémon Legends: Z-A
4.5
Family friendliness evidence was positive where the game was described as accessible to players of all ages without talking down to them.
user interface design
Kingdom Come: Deliverance II
4.5
UI feedback was positive when reviewers discussed improved, adaptable, or visually polished interface presentation.
Pokémon Legends: Z-A
2.0
User interface design drew criticism where feedback during combat was hard to parse.
open-world design
Kingdom Come: Deliverance II
4.8
The open world drew strong praise for its scale, density, historically grounded cities, and lived-in regions across multiple maps.
Pokémon Legends: Z-A
2.4
Open-world design was mixed to negative, with some appreciating a dense city focus while others disliked the single-location limits.
map and navigation design
Kingdom Come: Deliverance II
4.6
Maps were praised for medieval flair and exquisite town art, supporting the game’s historical presentation.
Pokémon Legends: Z-A
2.4
Map and navigation design drew criticism when map zoom or Pokédex location guidance made places and Pokémon harder to find.
graphics quality
Kingdom Come: Deliverance II
4.6
Graphics were broadly praised for impressive landscapes, cutscenes, lighting, and major visual improvements over the first game.
Pokémon Legends: Z-A
2.8
Graphics quality was heavily mixed: several reviewers criticized flat, dated visuals, while others called the Switch 2 presentation solid or improved.
load times
Kingdom Come: Deliverance II
2.8
Load times were criticized by one reviewer as long enough to worsen stealth retries and experimentation.
Pokémon Legends: Z-A
4.7
Load times were praised as fast or snappy in the reviews that mentioned them.
movement feel
Kingdom Come: Deliverance II
2.5
One reviewer felt early traversal was unnecessarily taxing, especially before stronger equipment and better mobility options eased the burden.
Pokémon Legends: Z-A
4.3
Movement and traversal earned praise when tied to verticality, dodging, and rooftops, but weaker reactions appeared when platforming replaced broader travel options.
controls responsiveness
Kingdom Come: Deliverance II
4.6
Controls were described as noticeably smoother than the first game, especially in camera feel, aiming, and sword fighting responsiveness.
Pokémon Legends: Z-A
2.8
Control feedback was mixed, with praise for active movement but complaints about lock-on, obstacles, hand strain, and positioning bugs.
sandbox freedom
Kingdom Come: Deliverance II
4.6
Reviewers admired the freedom to solve problems, exploit systems, and role-play, though the sandbox sometimes clashed with scripted story demands.
Pokémon Legends: Z-A
3.0
Sandbox freedom felt limited to some reviewers because the single-city structure restricted the broader roaming fantasy.
art direction
Kingdom Come: Deliverance II
4.5
The visual style of menus, maps, and medieval presentation received praise for matching the game’s historical tone.
Pokémon Legends: Z-A
2.9
Art direction was mixed, with praise for character designs and criticism for uneven or weak Mega designs.
animation quality
Kingdom Come: Deliverance II
4.8
Cutscene direction and mocap were praised for selling relationships and emotional scenes convincingly.
Pokémon Legends: Z-A
3.2
Animation quality ranged from major criticism of lifeless NPCs to praise for improved or well-animated cutscenes.
writing quality
Kingdom Come: Deliverance II
4.7
Writing was described as excellent, engaging, humorous, and consistently strong across main and side content.
Pokémon Legends: Z-A
3.2
Writing quality split reviewers: some found the writing stronger than usual, while one negative review called the script poor.
polish
Kingdom Come: Deliverance II
4.7
Reviewers saw the sequel as much more polished than the first game, with rough edges reduced and systems better realized.
Pokémon Legends: Z-A
3.2
Polish was mixed: some reviewers saw a tighter, improved Pokémon game, while others called combat or presentation unpolished.
content variety
Kingdom Come: Deliverance II
4.7
Reviewers praised the breadth of activities, quests, and post-launch additions, with many describing a large and varied set of things to do.
Pokémon Legends: Z-A
3.2
Content variety was mixed: reviewers cited many quests and systems, but also samey city spaces, repeated battles, and limited activity variety.
age appropriateness
Kingdom Come: Deliverance II
2.4
One reviewer warned that excessive profanity and potentially offensive material make the game unsuitable for some audiences.
Pokémon Legends: Z-A
3.9
Age appropriateness was positive overall but tempered by one review warning that some harder fights might challenge younger players.
fast travel convenience
Kingdom Come: Deliverance II
3.4
Fast travel opinions were mixed: one reviewer praised dynamic events, while another found it cumbersome and interruption-prone.
Pokémon Legends: Z-A
4.8
Fast travel convenience was praised because ample fast-travel points made mission-focused play easier.
grind level
Kingdom Come: Deliverance II
3.5
The game was not seen as a pure grind, but reviewers still emphasized the effort and repetition needed to gain traction.
Pokémon Legends: Z-A
2.1
Grind level was a recurring concern, with some reviewers finding battles, maps, or wild-Pokémon work repetitive despite occasional strategic payoff.
companion AI
Kingdom Come: Deliverance II
4.4
The dog companion Mutt was praised as useful and worthwhile, especially for tracking and early side-quest benefits.
Pokémon Legends: Z-A
3.0
Companion AI was mixed: one reviewer loved Pokémon following along, while another criticized ally behavior in battle.
progression system
Kingdom Come: Deliverance II
4.6
Progression was widely praised for turning early friction into rewarding growth through skills, perks, equipment, and player learning.
Pokémon Legends: Z-A
3.2
Progression through the Z-A Royale was enjoyable for some, but rank skipping and façade-like structure disappointed several reviewers.
quest design
Kingdom Come: Deliverance II
4.6
Quest design was one of the strongest points, with reviewers praising memorable side stories, branching approaches, and strong writing, despite a few disappointing payoffs.
Pokémon Legends: Z-A
3.4
Quest design was mixed: many reviewers liked silly or worthwhile side quests, while others found battle and fetch quests basic or uneven.
character development
Kingdom Come: Deliverance II
4.7
Henry and Hans received strong praise for their evolving relationship and character arcs, with Henry’s trauma and growth adding stakes.
Pokémon Legends: Z-A
3.6
Character development was praised by some for expressive, colorful, and more developed characters, but others found the cast flat.
dialogue quality
Kingdom Come: Deliverance II
4.4
Dialogue was mostly praised for impact, humor, and organic choices, though one reviewer found some repeated dialogue drawn out.
Pokémon Legends: Z-A
3.3
Dialogue quality ranged from funny and lively NPC chatter to generic or false-choice complaints.
atmosphere
Kingdom Come: Deliverance II
4.8
Atmosphere was praised alongside world-building, especially in cities, music, and historically grounded locations.
Pokémon Legends: Z-A
3.7
Atmosphere split reviewers between Lumiose charm and magic versus a lifeless or empty-feeling city.
aiming precision
Kingdom Come: Deliverance II
3.7
Ranged play was viewed as improved by some reviewers, especially archery, but another found ranged combat weightless and weak.
Pokémon Legends: Z-A
2.7
Aiming and targeting drew complaints when lock-on, line of sight, or capture selection made hits and throws harder to control.
character roster
Kingdom Come: Deliverance II
4.5
The cast was praised for memorable personalities, humor, and a strong sense of history.
Pokémon Legends: Z-A
3.5
The roster was mixed: reviewers liked favorites and Mega options but noted a thin Pokédex or restricted team choices.
soundtrack quality
Kingdom Come: Deliverance II
4.9
The soundtrack was one of the most consistently praised elements, with several reviewers calling it orchestral, phenomenal, or legendary.
Pokémon Legends: Z-A
3.9
Soundtrack quality was mixed to positive: some praised strong music, while others noted limited variety or frantic tracks.
onboarding experience
Kingdom Come: Deliverance II
3.7
Onboarding divided reviewers: returning and new-player recaps helped, but some found the opening overloaded or blunt.
Pokémon Legends: Z-A
2.8
Onboarding drew repeated criticism for slow or restrictive openings, though a few found the tutorial quicker or integrated well enough.
camera behavior
Kingdom Come: Deliverance II
2.9
Camera behavior was a noted issue for one reviewer, especially through finicky first-person viewpoint problems.
Pokémon Legends: Z-A
2.0
Camera behavior received negative evidence from a review that said the camera struggled during busy combat.
narrative quality
Kingdom Come: Deliverance II
4.7
Narrative quality was a major strength, with reviewers praising the historical saga, main quest, character arcs, and cinematic ambition.
Pokémon Legends: Z-A
3.9
Narrative quality was broadly praised for mature themes and civic ideas, though some reviewers called it flat, underexplored, or not groundbreaking.
exploration quality
Kingdom Come: Deliverance II
4.4
Exploration was praised for beautiful spaces, meaningful discoveries, and a strong adventuring feel, though harsh systems made some travel demanding.
Pokémon Legends: Z-A
3.6
Exploration was one of the most split attributes, praised for rooftop discoveries and rare Pokémon, but criticized for samey, restricted spaces.
mission design
Kingdom Come: Deliverance II
3.5
Main mission design was mixed: reviewers praised varied scenarios, but one criticized a required sequence for lacking an alternate path.
Pokémon Legends: Z-A
4.2
Mission design evidence praised the range of stakes and activities, especially when missions kept the adventure moving.
core gameplay loop
Kingdom Come: Deliverance II
3.2
One reviewer found the loop rewarding but volatile, with strong highs offset by repeated frustration and setbacks.
Pokémon Legends: Z-A
3.9
The core loop was often described as fun, breezy, and addictive, but some reviewers found catching pressure or repetition less satisfying.
lore depth
Kingdom Come: Deliverance II
4.8
The historical codex and contextual detail were praised for offering extensive background on people, events, and society.
Pokémon Legends: Z-A
4.2
Lore depth was praised when reviews connected Z-A to X/Y, Sinnoh-style mythology, or franchise history.
upgrade system
Kingdom Come: Deliverance II
4.6
The revised perk and upgrade system was praised for offering meaningful upside-focused choices rather than weak side-grades.
Pokémon Legends: Z-A
4.0
Upgrade and Mega-related systems were praised when Mega Evolution felt improved, but some reviewers reduced it to a stat boost button.
fun factor
Kingdom Come: Deliverance II
4.9
Several reviewers found the game highly entertaining, addictive, and rewarding once its demanding systems clicked.
Pokémon Legends: Z-A
4.3
Fun factor was broadly positive across many reviews, even when they attached caveats about repetition, visuals, or value.
side character depth
Kingdom Come: Deliverance II
4.1
The sequel was credited with giving supporting women and other groups somewhat more agency than before.
Pokémon Legends: Z-A
4.7
Side character depth was generally positive in the scored reviews, with Team MZ and supporting characters described as likable or among the series' best.
originality
Kingdom Come: Deliverance II
4.7
Reviewers repeatedly emphasized how unusual and specific the game feels compared with modern RPGs.
Pokémon Legends: Z-A
4.2
Originality was supported by praise for the game's strong proof-of-concept feel and fresh Legends identity.
stealth mechanics
Kingdom Come: Deliverance II
3.1
Stealth was useful and sometimes satisfying, yet reviewers also called it finicky, weak, or frustrating in specific forced sections.
Pokémon Legends: Z-A
2.6
Stealth was divisive: some liked ambushes and surprise attacks, while others found the system unreliable, shallow, or lazy.
world-building
Kingdom Come: Deliverance II
4.9
World-building was repeatedly praised as immersive, historically grounded, and central to the game’s appeal.
Pokémon Legends: Z-A
4.4
World-building was a strength for many reviewers, especially around Lumiose's civic tensions, coexistence themes, and wider Pokémon-world implications.
facial animations
Kingdom Come: Deliverance II
3.8
Facial animation feedback was mixed: one reviewer noted lifeless dialogue faces, while another praised key character animations.
Pokémon Legends: Z-A
4.2
Facial animations received positive evidence when characters were described as more expressive than before.
visual effects quality
Kingdom Come: Deliverance II
4.4
Visual set pieces and in-engine scenes were praised for creating striking emotional moments.
Pokémon Legends: Z-A
4.0
Visual effects quality had limited positive evidence, focused on HDR vibrancy and color pop.
faithfulness to franchise
Kingdom Come: Deliverance II
4.7
Reviewers generally agreed the sequel stays true to the original while improving its systems, scope, and accessibility.
Pokémon Legends: Z-A
4.4
Faithfulness to franchise stayed positive because reviewers still saw Z-A as recognizably Pokémon and appealing to long-time fans.
crash stability
Kingdom Come: Deliverance II
4.6
Crash stability was praised by multiple reviewers who reported no crashes, no soft locks, or no hard crashes.
Pokémon Legends: Z-A
5.0
Crash stability was praised by one reviewer who recalled no crashes across a long playthrough.
sound design
Kingdom Come: Deliverance II
4.5
Sound design was praised for supporting immersion and helping players identify attacks or stealth-relevant cues.
Pokémon Legends: Z-A
4.8
Sound design earned strong praise for Pokémon-specific footsteps, cries, and small audio details.
learning curve
Kingdom Come: Deliverance II
2.9
The learning curve was repeatedly described as steep, slow, and friction-heavy, rewarding patience but likely turning some players away.
Pokémon Legends: Z-A
3.2
The learning curve was noticeable because movement, battle positioning, and strategy took time to internalize.
replay value
Kingdom Come: Deliverance II
4.7
Replay value looked strong thanks to hardcore mode, major content additions, and reviewers wanting to return for more playthroughs.
Pokémon Legends: Z-A
4.4
Replay value was supported by continued play, completionist goals, and dozens of possible hours, especially for fans of the loop.
level design
Kingdom Come: Deliverance II
4.5
One reviewer praised the way locations were recontextualized into memorable set-pieces that rewarded planning and awareness.
Pokémon Legends: Z-A
4.3
Level design was praised when interiors, rooftops, and compact city layouts felt purposeful, even as repeated streets limited variety.
performance optimization
Kingdom Come: Deliverance II
4.6
Performance was generally praised across PC and console contexts, with reviewers noting strong optimization and technical improvements.
Pokémon Legends: Z-A
4.4
Performance optimization was usually praised, especially on Switch 2, though a few reviews treated merely stable performance as modest.
immersion
Kingdom Come: Deliverance II
4.8
Immersion was one of the clearest strengths, with reviewers repeatedly describing the world, systems, and presentation as absorbing.
Pokémon Legends: Z-A
4.7
Immersion was praised when battles felt like the anime or boss fights engaged the player, but voice and UI issues could undercut it elsewhere.
handheld play suitability
Kingdom Come: Deliverance II
4.5
Handheld suitability was supported by one reviewer who described the game as scalable enough for handheld play.
Pokémon Legends: Z-A
4.7
Handheld play suitability was positive in the reviews that tested handheld play, especially on Switch 2.
combat system
Kingdom Come: Deliverance II
4.1
Combat drew broad attention for its realism, skill focus, and improvements, though several reviewers still found it harsh, clunky, or frustrating early on.
Pokémon Legends: Z-A
4.3
Real-time combat was the dominant positive, widely praised as fresh and exciting, though a few reviewers called it clunky, spammy, or poorly refined.
gameplay mechanics
Kingdom Come: Deliverance II
4.7
Reviewers repeatedly framed the systems-heavy design as a major strength, praising how mechanics connect to role-playing, dialogue, world simulation, and player expression.
Pokémon Legends: Z-A
4.8
Reviewers praised the broader mechanics for making Pokémon management and move choices feel fresh, though some noted jank around execution.
frame rate stability
Kingdom Come: Deliverance II
4.4
One reviewer reported a consistent frame rate and treated that as part of the game’s stronger technical state.
Pokémon Legends: Z-A
4.5
Frame rate stability was consistently positive in Switch 2 evidence, with repeated praise for smooth 60 fps or stable performance.
innovation
Kingdom Come: Deliverance II
4.5
One reviewer praised the scale of improvement as something other studios rarely achieve.
Pokémon Legends: Z-A
4.4
Innovation was widely praised for taking risks, evolving the formula, and experimenting with real-time combat and city structure.
tutorial quality
Kingdom Come: Deliverance II
2.9
Tutorial quality was mixed, with one reviewer calling it decent while others criticized dense text screens and poor explanations.
Pokémon Legends: Z-A
3.0
Tutorial quality was acknowledged as necessary for the new systems, though one reviewer wished it could be skipped.
pacing
Kingdom Come: Deliverance II
3.7
Pacing opinions varied: some praised the sustained momentum, while others complained about indulgent cutscenes or late-game pacing issues.
Pokémon Legends: Z-A
3.6
Pacing ranged from tight and breezy to repetitive or slow, depending on whether reviewers focused on the start, Royale loop, or full campaign.
difficulty balance
Kingdom Come: Deliverance II
3.5
Difficulty was often called demanding and unforgiving; reviewers generally treated this as part of the appeal, though not always an easy one.
Pokémon Legends: Z-A
3.4
Difficulty balance was uneven: Rogue Mega fights and late battles could challenge, while standard trainers were often called trivial or easy.
emotional impact
Kingdom Come: Deliverance II
4.9
Reviewers described the story as memorable and emotionally powerful, including scenes that brought strong lasting reactions.
Pokémon Legends: Z-A
4.8
Emotional impact was supported by one strong reaction to Lumiose citizens uniting around their city.
bug frequency
Kingdom Come: Deliverance II
3.7
Bugs were present but usually minor; reviewers ranged from calling glitches common to saying issues rarely disrupted play.
Pokémon Legends: Z-A
3.8
Bug frequency evidence was mostly positive for stability, though reviewers acknowledged some glitches or attack/collision issues.
battle mode quality
Kingdom Come: Deliverance IINo score yet
Pokémon Legends: Z-A
4.1
Battle mode quality was positive in multiplayer and Royale evidence, especially when matches or nightly Battle Zones stayed engaging.
boss design
Kingdom Come: Deliverance IINo score yet
Pokémon Legends: Z-A
4.4
Boss design was strongly praised through Rogue Mega battles, which reviewers called fun, intense, paced well, or a strong direction.
character customization
Kingdom Come: Deliverance IINo score yet
Pokémon Legends: Z-A
4.5
Reviewers repeatedly praised trainer fashion and character customization as stylish, broad, and fun to use.
competitive balance
Kingdom Come: Deliverance IINo score yet
Pokémon Legends: Z-A
3.5
Competitive balance had limited evidence, with one reviewer seeing potential if tweaks were made.
crafting system
Kingdom Come: Deliverance II
3.8
Crafting split reviewers: blacksmithing and alchemy could be charming and rewarding, but several found parts clunky, slow, or repetitive.
Pokémon Legends: Z-ANo score yet
economy and resource balance
Kingdom Come: Deliverance II
2.8
The early economy was described as restrictive, especially when selling damaged or stolen goods with limited vendor money.
Pokémon Legends: Z-ANo score yet
endgame content
Kingdom Come: Deliverance IINo score yet
Pokémon Legends: Z-A
4.2
Endgame content was treated positively when reviewers cited post-game zones, quests, or a substantial base-game activity list.
enemy variety
Kingdom Come: Deliverance IINo score yet
Pokémon Legends: Z-A
4.0
Enemy variety received positive evidence when opponents felt less one-note than traditional type-specialist teams.
haptic feedback integration
Kingdom Come: Deliverance II
4.7
DualSense haptics and adaptive triggers were praised for reflecting stamina, sword clashes, and sharpening interactions.
Pokémon Legends: Z-ANo score yet
horror tension
Kingdom Come: Deliverance II
2.7
A horror-leaning quest was criticized for being too short for its dread to fully develop.
Pokémon Legends: Z-ANo score yet
live-service support
Kingdom Come: Deliverance II
4.3
Post-launch support was described positively through free updates, fixes, and eagerly awaited features.
Pokémon Legends: Z-ANo score yet
loot system
Kingdom Come: Deliverance II
2.9
Loot was criticized for early encumbrance pressure and the difficulty of carrying everything a player might want.
Pokémon Legends: Z-ANo score yet
menu usability
Kingdom Come: Deliverance II
2.7
Menu usability was mixed to negative, with some praise for navigation but others calling the menu system dire or frustrating.
Pokémon Legends: Z-ANo score yet
monetization fairness
Kingdom Come: Deliverance IINo score yet
Pokémon Legends: Z-A
1.0
Monetization fairness drew strong criticism from a negative review calling the package exploitative.
multiplayer design
Kingdom Come: Deliverance IINo score yet
Pokémon Legends: Z-A
4.0
Multiplayer design received positive evidence after a patch made battle rewards more directly useful.
online stability
Kingdom Come: Deliverance IINo score yet
Pokémon Legends: Z-A
3.5
Online stability and online play evidence was limited but generally positive or practical, though trading requirements were a caveat.
platform-specific feature support
Kingdom Come: Deliverance II
4.6
The PS5 Pro version was praised as a graphical treat, with platform-specific technical strengths noted.
Pokémon Legends: Z-ANo score yet
platforming precision
Kingdom Come: Deliverance IINo score yet
Pokémon Legends: Z-A
2.1
Platforming was generally treated as a weak spot: half-baked, awkward, or annoying, despite some rooftop puzzle utility.
protagonist appeal
Kingdom Come: Deliverance II
2.6
One reviewer strongly disliked Hans as a long-term companion presence, creating strain on their desire to continue.
Pokémon Legends: Z-ANo score yet
puzzle design
Kingdom Come: Deliverance IINo score yet
Pokémon Legends: Z-A
4.0
Puzzle evidence centered on rooftop route-finding, which one reviewer found meaningfully puzzle-like within Lumiose traversal.
save system reliability
Kingdom Come: Deliverance II
2.8
The save system was one of the most divisive topics, praised by one reviewer but criticized by many as stingy or punishing.
Pokémon Legends: Z-ANo score yet
skill tree depth
Kingdom Come: Deliverance II
4.7
Reviewers liked the depth and usefulness of perks, weapon techniques, and skill trees, especially when they enabled meaningful playstyle specialization.
Pokémon Legends: Z-ANo score yet
weapon balance
Kingdom Come: Deliverance II
3.4
Weapon balance was mixed: one reviewer liked weapon choice, while another found some ranged options hard to use effectively.
Pokémon Legends: Z-ANo score yet