Other features
Animation quality
Ghost of Yōtei
4.0
Combat animation is often praised for brutality and style, but several reviewers note repetition or less-polished NPC/casual dialogue animation.
The Last of Us Part II RemasteredNo score yet
Camera behavior
Ghost of Yōtei
3.3
Camera feedback is mixed: one reviewer says it is improved, while others cite visibility problems or off-screen/camera-management friction.
The Last of Us Part II RemasteredNo score yet
Checkpoint system
Ghost of Yōtei
4.0
Checkpoint evidence is limited but positive for convenience, with one reviewer noting instant respawns and mid-fight boss checkpoints that reduce punishment.
The Last of Us Part II RemasteredNo score yet
Companion AI
Ghost of Yōtei
4.0
The wolf companion is generally appreciated as a useful and flavorful aid, but some reviewers expected it to be more impactful or frequent.
The Last of Us Part II RemasteredNo score yet
Crash stability
Ghost of Yōtei
3.0
Crash evidence is limited to one reviewer reporting two late-game crashes, while most other technical impressions lean stable.
The Last of Us Part II RemasteredNo score yet
Dialogue quality
Ghost of Yōtei
2.8
Dialogue and delivery are mixed: some conversations carry emotion well, but several reviewers call line delivery stilted or conversations dated.
The Last of Us Part II RemasteredNo score yet
Endgame content
Ghost of Yōtei
3.3
Endgame evidence is mixed: there are post-story tasks and challenge reasons to return, but one review notes no new game plus and another says late content can feel samey.
The Last of Us Part II RemasteredNo score yet
Faithfulness to franchise
Ghost of Yōtei
4.7
Yōtei is viewed as a worthy successor that preserves Ghost of Tsushima’s best ideas while refining them around Atsu.
The Last of Us Part II RemasteredNo score yet
Fast travel convenience
Ghost of Yōtei
5.0
Fast travel is strongly praised as instantaneous or highly respectful of the player’s time.
The Last of Us Part II RemasteredNo score yet
Grind level
Ghost of Yōtei
2.8
Grind sentiment is mixed-to-negative where repeated side activities, collectibles, or checklist tasks create fatigue over time.
The Last of Us Part II RemasteredNo score yet
Handheld play suitability
Ghost of YōteiNo score yet
The Last of Us Part II Remastered
4.5
Handheld suitability was praised in one PC review because the Steam Deck version ran well enough to deserve verification.
Horror tension
Ghost of YōteiNo score yet
The Last of Us Part II Remastered
4.8
Horror tension was praised for causing anxiety, dread, and memorable scare sequences.
HUD clarity
Ghost of Yōtei
4.8
HUD and marker restraint are praised for keeping the view clear and helping exploration feel less like a checklist.
The Last of Us Part II RemasteredNo score yet
Immersion
Ghost of Yōtei
3.8
Immersion is a major strength through world navigation, sound, and minimal HUD, though occasional technical or duel design issues can break it.
The Last of Us Part II RemasteredNo score yet
Learning curve
Ghost of Yōtei
4.0
Learning curve evidence is positive but modest, emphasizing learn-by-doing design that mirrors Atsu’s practice and attention rather than heavy explanation.
The Last of Us Part II RemasteredNo score yet
Loot system
Ghost of Yōtei
4.5
Loot evidence is positive where quests and conflicts reward Atsu with valuable loot, information, and clues that feed exploration.
The Last of Us Part II RemasteredNo score yet
Lore depth
Ghost of Yōtei
4.5
Lore depth receives positive but limited support through mythic tales and storytelling sequences that expand the world’s legends.
The Last of Us Part II RemasteredNo score yet
Movement feel
Ghost of Yōtei
5.0
Movement is praised for fluidity, especially in combat flow and traversal compared with the predecessor.
The Last of Us Part II RemasteredNo score yet
Onboarding experience
Ghost of Yōtei
4.0
Onboarding is initially intimidating for some, but reviewers say the discovery and indicator systems become enjoyable once learned.
The Last of Us Part II RemasteredNo score yet
Platforming precision
Ghost of Yōtei
3.7
Platforming and climbing are mixed: one review says climbing is improved, while others call it awkward or overly gamified.
The Last of Us Part II RemasteredNo score yet
Remake/remaster quality
Ghost of YōteiNo score yet
The Last of Us Part II Remastered
4.5
Remaster quality was generally praised as a definitive or worthwhile edition, though the visual upgrade was often called modest and content-focused.
Side character depth
Ghost of Yōtei
3.7
Side character depth is mixed, with praise for strong companions and villains but criticism that many allies or supporting figures lack involvement.
The Last of Us Part II RemasteredNo score yet
Tutorial quality
Ghost of Yōtei
4.0
Tutorial/onboarding evidence is modestly positive, praising learn-by-doing design and seamless early teaching.
The Last of Us Part II RemasteredNo score yet
Upgrade system
Ghost of Yōtei
4.5
Upgrades are praised for being tied to exploration, weapons, armor, charms, and mastery activities rather than pure XP grinding.
The Last of Us Part II RemasteredNo score yet
Weapon balance
Ghost of Yōtei
4.1
Weapon balance is praised for distinct tools and effective counters, but mixed overall because several reviewers find weapons too situational or favorite weapons underpowered outside matchups.
The Last of Us Part II RemasteredNo score yet
Controls and connectivity
Menu usability
Ghost of Yōtei
2.5
Menu usability has a specific criticism around a hard-to-see reticule and low-contrast text.
The Last of Us Part II RemasteredNo score yet
Comfort and build
Mission design
Ghost of Yōtei
4.3
Mission design is generally positive for diverse objectives and strong campaign structure, though some side mission design is criticized elsewhere.
The Last of Us Part II RemasteredNo score yet
Quest design
Ghost of Yōtei
4.5
Quest design is a major strength in many reviews thanks to memorable tales, bounties, organic side stories, and worthwhile rewards, though Eurogamer sharply dislikes the formulaic sidequests.
The Last of Us Part II RemasteredNo score yet