Other features
Character roster
Hollow Knight: SilksongNo score yet
Hyrule Warriors: Age of Imprisonment
4.0
Review evidence supports a scored assessment for this attribute.
Checkpoint system
Hollow Knight: Silksong
2.2
Checkpointing is a common concern, with long runbacks, sparse benches, paid benches, and poor placement repeatedly criticized.
Hyrule Warriors: Age of ImprisonmentNo score yet
Co-op experience
Hollow Knight: SilksongNo score yet
Hyrule Warriors: Age of Imprisonment
4.4
Co-op was viewed positively overall, with split-screen and two-player play considered smooth or valid despite 30 fps and pauses.
Companion AI
Hollow Knight: SilksongNo score yet
Hyrule Warriors: Age of Imprisonment
2.2
Companion behavior received a low score where one reviewer said ordered allies were not useful at actually completing objectives.
Couch co-op quality
Hollow Knight: SilksongNo score yet
Hyrule Warriors: Age of Imprisonment
4.0
Couch co-op quality was positive where reviewers described split-screen play as valid, fun, or seamless despite frame-rate tradeoffs.
Flying mechanics
Hollow Knight: SilksongNo score yet
Hyrule Warriors: Age of Imprisonment
3.8
Flying mechanics were mixed but generally useful as variety, with reviewers praising them as a break while noting limited depth or underuse.
Horror tension
Hollow Knight: Silksong
4.6
Horror tension receives limited positive support from the dream/nightmare tone described in one review.
Hyrule Warriors: Age of ImprisonmentNo score yet
HUD clarity
Hollow Knight: SilksongNo score yet
Hyrule Warriors: Age of Imprisonment
4.7
HUD clarity was praised through clear prompts and on-screen guidance, though broader tutorial flow could feel dense.
Load times
Hollow Knight: SilksongNo score yet
Hyrule Warriors: Age of Imprisonment
4.4
Load times were positively noted as quick or reasonable in the performance-focused reviews.
Mission variety
Hollow Knight: SilksongNo score yet
Hyrule Warriors: Age of Imprisonment
3.0
Mission variety was mixed, with some reviewers finding each level distinct and others calling variety limited.
Platforming precision
Hollow Knight: Silksong
3.4
Platforming precision is mixed: reviewers admire Hornet’s acrobatics, but several criticize the diagonal pogo or inconsistent bounce feel.
Hyrule Warriors: Age of ImprisonmentNo score yet
Split-screen quality
Hollow Knight: SilksongNo score yet
Hyrule Warriors: Age of Imprisonment
4.3
Split-screen quality was generally positive, with smooth or playable 30 fps and only mild visual compromises.
Visual effects quality
Hollow Knight: SilksongNo score yet
Hyrule Warriors: Age of Imprisonment
4.6
Visual effects quality was mostly strong, with praise for spectacular attacks and dense effects, though a technical review noted visual variance.
Controls and connectivity
Menu usability
Hollow Knight: SilksongNo score yet
Hyrule Warriors: Age of Imprisonment
3.0
Menu usability was criticized in direct evidence for a long single-row menu.
Voice acting
Hollow Knight: SilksongNo score yet
Hyrule Warriors: Age of Imprisonment
4.9
Voice acting was consistently praised except for one broader dialogue/voice caveat, with several reviewers calling performances strong or fantastic.
Comfort and build
Multiplayer design
Hollow Knight: SilksongNo score yet
Hyrule Warriors: Age of Imprisonment
5.0
Multiplayer design was positive where local split-screen support was tested, though related evidence also notes 30 fps compromises.
Open-world design
Hollow Knight: SilksongNo score yet
Hyrule Warriors: Age of Imprisonment
2.8
Open-world design scored low where the game’s static map was contrasted with mainline Zelda’s open world.
Puzzle design
Hollow Knight: Silksong
4.5
Puzzle design receives limited but positive evidence, with one review saying Silksong makes puzzle-solving and hidden-path discovery feel effortless.
Hyrule Warriors: Age of ImprisonmentNo score yet
Ownership and support
Save system reliability
Hollow Knight: SilksongNo score yet
Hyrule Warriors: Age of Imprisonment
2.0
Save system reliability was only directly judged once, with a negative comment about not being able to save during missions.