Other features
Bug frequency
Hollow Knight: SilksongNo score yet
Shinobi: Art of Vengeance
2.0
Bug frequency is a concern in one review that reports a severe save-wipe issue, even though other technical impressions were cleaner.
Crafting system
Hollow Knight: Silksong
2.2
Crafting has negative evidence where shard requirements pull the player away from action into repetitive resource hunting.
Shinobi: Art of VengeanceNo score yet
Crash stability
Hollow Knight: SilksongNo score yet
Shinobi: Art of Vengeance
5.0
Crash stability is strong in the PS5 review that reports no crashes, soft-locks, or freezes over a long playthrough.
Economy and resource balance
Hollow Knight: Silksong
2.5
The rosary and shard economy is the most repeated systems complaint, often described as stingy, grindy, or slightly misbalanced.
Shinobi: Art of VengeanceNo score yet
Flying mechanics
Hollow Knight: SilksongNo score yet
Shinobi: Art of Vengeance
3.0
Flying mechanics are mildly criticized in the glider’s case, with the reviewer saying it slows down otherwise snappy traversal.
Grind level
Hollow Knight: Silksong
2.2
Grind level is criticized where resource depletion and boss attempts can push players toward needless grinding.
Shinobi: Art of VengeanceNo score yet
Handheld play suitability
Hollow Knight: Silksong
4.8
Handheld suitability has positive evidence from Steam Deck performance and battery life comments.
Shinobi: Art of VengeanceNo score yet
Horror tension
Hollow Knight: Silksong
4.6
Horror tension receives limited positive support from the dream/nightmare tone described in one review.
Shinobi: Art of VengeanceNo score yet
HUD clarity
Hollow Knight: SilksongNo score yet
Shinobi: Art of Vengeance
3.0
HUD clarity receives a mixed score because flashy combat effects can make the player lose track of the action.
Load times
Hollow Knight: SilksongNo score yet
Shinobi: Art of Vengeance
4.5
Load times receive a positive note from one Switch reviewer who says they did not take too long.
Loot system
Hollow Knight: Silksong
2.0
Loot and rewards are a weaker point, with reviewers complaining about bosses or difficult paths that provide little or disappointing material payoff.
Shinobi: Art of VengeanceNo score yet
Mission variety
Hollow Knight: SilksongNo score yet
Shinobi: Art of Vengeance
4.5
Mission variety is supported by praise for fresh objectives and distinct environments across the stages.
Visual effects quality
Hollow Knight: SilksongNo score yet
Shinobi: Art of Vengeance
4.8
Visual effects are praised for stylish Ninjutsu, cinematic flourishes, audiovisual impact, and bold combat feedback.
World interactivity
Hollow Knight: Silksong
5.0
World interactivity has limited but strong support from one review that praises evolving locations, reactive hubs, and organic backtracking.
Shinobi: Art of VengeanceNo score yet
Controls and connectivity
Menu usability
Hollow Knight: SilksongNo score yet
Shinobi: Art of Vengeance
5.0
Menu usability is praised through the clean, easy-to-navigate interface that removes friction around fast travel and play.
Voice acting
Hollow Knight: SilksongNo score yet
Shinobi: Art of Vengeance
4.0
Voice acting receives mixed-to-positive reactions: some reviews praise the performances, while others call the English voices merely fine or jarring.
Ownership and support
Platform-specific feature support
Hollow Knight: Silksong
4.6
Platform-specific support has positive evidence from ultrawide support that improves immersion.
Shinobi: Art of VengeanceNo score yet
Save system reliability
Hollow Knight: SilksongNo score yet
Shinobi: Art of Vengeance
3.3
Save reliability is split: one review praises frequent saves, while another reports the serious problem of a save being wiped twice.
Comfort and build
Quest design
Hollow Knight: Silksong
3.1
Quest design is split: some reviewers like wishes and missions as structure, while others criticize boring or grindy fetch quests.
Shinobi: Art of VengeanceNo score yet