Average score
Hollow Knight: Silksong
4.3
Metroid Prime 4: Beyond
3.6
protagonist appeal
Hollow Knight: Silksong
4.9
Hornet is consistently praised as an excellent, charismatic, well-rounded protagonist with stronger presence than the silent Knight.
Metroid Prime 4: Beyond
2.0
Samus's silence hurt protagonist appeal for some reviewers when cutscenes and direct questions made her seem oddly passive.
writing quality
Hollow Knight: Silksong
5.0
Writing quality receives strong praise where reviewers call it top-notch and tied to Hornet’s conversations and character insight.
Metroid Prime 4: Beyond
2.1
Writing was among the weaker elements, criticized for clichés, awkward jokes, and underdeveloped storytelling.
value for money
Hollow Knight: Silksong
4.9
Value for money is exceptional across reviews, especially because of the low price, large content volume, and long completion potential.
Metroid Prime 4: Beyond
2.7
Value was mixed, with some reviewers satisfied and others warning about price, length, or waiting for a sale.
upgrade system
Hollow Knight: Silksong
4.3
Crests, tools, and upgrades are widely seen as flexible and creative, though a few reviews found early limitations or resource-linked tool use frustrating.
Metroid Prime 4: Beyond
2.0
Upgrades were fun and familiar for some, but others felt certain powers were underused or too lock-and-key.
fast travel convenience
Hollow Knight: Silksong
4.2
Fast travel is praised in one review for reducing backtracking tedium through well-marked routes.
Metroid Prime 4: Beyond
2.0
The lack of fast travel frustrated one reviewer who otherwise accepted revisiting environments as part of Metroid.
dialogue quality
Hollow Knight: Silksong
4.3
Dialogue is mixed-to-positive: one review calls it shockingly good, while another says it can feel dry at times.
Metroid Prime 4: Beyond
2.2
Dialogue was a common weak spot, with several reviewers calling the chatter irritating, clichéd, or out of place for Metroid.
enemy variety
Hollow Knight: Silksong
4.1
Enemy variety is strong in scope, but evidence is mixed because flying enemies, monster rooms, and certain mobs can feel annoying.
Metroid Prime 4: Beyond
2.0
Enemy variety was criticized where repeated bugs, bots, or lightly modified foes made combat feel less dynamic.
side character depth
Hollow Knight: Silksong
4.7
Side character depth receives positive evidence from a review praising Pharloom’s supporting characters as charming and motivated.
Metroid Prime 4: Beyond
2.7
Side characters were divisive: some reviewers warmed to them, while others found them annoying, tropey, or poorly matched to Metroid.
narrative quality
Hollow Knight: Silksong
4.7
Narrative quality is praised as more focused and engaging than the original, helped by Hornet’s voice and guided exploration.
Metroid Prime 4: Beyond
2.9
Narrative reception was mixed-to-negative: Lamorn lore intrigued some reviewers, but the ending, Sylux, and character use often disappointed.
platform-specific feature support
Hollow Knight: Silksong
4.6
Platform-specific support has positive evidence from ultrawide support that improves immersion.
Metroid Prime 4: Beyond
3.1
Switch 2 options, HDR, and mouse controls were notable, but mouse comfort and Switch 1 compromises made this mixed.
innovation
Hollow Knight: Silksong
4.3
Innovation is positive but measured: reviewers praise new directions and system changes, while one calls it evolutionary rather than revolutionary.
Metroid Prime 4: Beyond
2.8
Innovation was viewed as conservative: some refinements worked, but many reviewers felt the game did not push the genre forward.
polish
Hollow Knight: Silksong
4.8
Polish is praised through meticulous design and presentation, though only one scored review directly supports the attribute.
Metroid Prime 4: Beyond
3.5
Polish was mostly solid, but one review noted rough spots and visible Switch 1 roots.
combat system
Hollow Knight: Silksong
4.7
Combat is a major strength, described as fast, precise, tense, dance-like, and rewarding, though some reviews tie its highs to demanding difficulty.
Metroid Prime 4: Beyond
3.5
Combat was generally seen as satisfying and polished, but some reviewers criticized repeated waves, limited enemy interplay, or mixed encounter pacing.
fun factor
Hollow Knight: Silksong
4.6
Fun factor is high overall, with reviewers repeatedly saying they had great fun, wanted to return, or found the game compelling despite pain.
Metroid Prime 4: Beyond
3.6
Overall enjoyment ranged from enthusiastic recommendations to sharp disappointment, with most positive reactions tied to classic Prime sections.
immersion
Hollow Knight: Silksong
5.0
Immersion is strongly supported by one review’s comment about Pharloom lingering after play.
Metroid Prime 4: Beyond
4.0
Immersion was strong when the game leaned into alien solitude, but hints, companions, and roadblocks could break that feeling.
character development
Hollow Knight: Silksong
4.7
Character development is praised for Hornet softening through Pharloom and for character arcs that counterbalance the harsh world.
Metroid Prime 4: Beyond
3.8
The Federation cast landed unevenly: some reviewers grew attached, while others felt characterization stayed broad or underdeveloped.
core gameplay loop
Hollow Knight: Silksong
5.0
The core loop is praised as pure Metroidvania satisfaction: tough encounters, discovery, and rewarding progression through new areas.
Metroid Prime 4: Beyond
4.2
The core Prime loop still worked for supportive reviewers, but some felt it was familiar rather than transformative.
gameplay mechanics
Hollow Knight: Silksong
4.3
Review evidence frames the broader mechanics as more complex than the original, especially through Hornet’s expanded combat and movement options.
Metroid Prime 4: Beyond
3.5
Moment-to-moment mechanics were often praised, but psychic powers, open-zone structure, and companion sections made the package uneven.
handheld play suitability
Hollow Knight: Silksong
4.8
Handheld suitability has positive evidence from Steam Deck performance and battery life comments.
Metroid Prime 4: Beyond
4.0
Handheld and docked play were generally viable, though Switch 1 presentation was less crisp and some preferred a full controller setup.
faithfulness to franchise
Hollow Knight: Silksong
4.7
Faithfulness to franchise is strongly supported by reviews saying it captures, continues, and improves on Hollow Knight while standing apart.
Metroid Prime 4: Beyond
4.0
Reviewers split on franchise faithfulness: many felt the fundamentals remained Prime, while others felt the hub, companions, or linearity diluted Metroid.
pacing
Hollow Knight: Silksong
3.2
Pacing has a notable concern around long checkpoint placement that interrupts practice and repetition in challenging sequences.
Metroid Prime 4: Beyond
2.5
Pacing suffered whenever desert traversal, crystal collection, or upgrade trips slowed the stronger dungeon rhythm.
emotional impact
Hollow Knight: Silksong
4.7
Emotional impact is strong, ranging from adrenaline and triumph to reviewers saying they shed tears or were moved by events.
Metroid Prime 4: Beyond
4.0
One review found the companion relationships strengthened the closing moments, though emotional delivery was not a universal focus.
exploration quality
Hollow Knight: Silksong
4.5
Exploration is a standout, with most reviewers praising dense secrets, rewarding routes, and curiosity-driven discovery, though a few disliked sparse rewards or risk pressure.
Metroid Prime 4: Beyond
3.8
Exploration was strongest in the dungeon-like zones and weakest when the desert hub or heavy guidance interrupted discovery.
level design
Hollow Knight: Silksong
4.9
Level design is strongly praised for seamless area flow, purposeful rooms, thoughtful platform placement, and dense Metroidvania structure.
Metroid Prime 4: Beyond
4.3
The main facilities drew praise for set-piece design and atmosphere, while linearity and the connective hub lowered scores for some critics.
puzzle design
Hollow Knight: Silksong
4.5
Puzzle design receives limited but positive evidence, with one review saying Silksong makes puzzle-solving and hidden-path discovery feel effortless.
Metroid Prime 4: Beyond
3.9
Puzzles were generally satisfying and boss-like, though psychic mechanics were sometimes called familiar or clunky.
difficulty balance
Hollow Knight: Silksong
3.8
Difficulty is the most divisive attribute: many reviewers call it rewarding and intentional, while others find it cruel, too punishing, or unfairly frictional.
Metroid Prime 4: Beyond
3.3
Difficulty was mixed: bosses and set pieces could be satisfyingly challenging, but spikes and hand-cramping moments frustrated some players.
progression system
Hollow Knight: Silksong
4.2
Progression is generally praised for fresh upgrades and satisfying forward motion, but one review criticizes opaque true-ending requirements.
Metroid Prime 4: Beyond
4.7
Progression was praised when upgrades opened new routes and improved movement, though some disliked overly linear or lock-and-key usage.
atmosphere
Hollow Knight: Silksong
5.0
Atmosphere is a major strength, described as surreal, haunting, dreadful, beautiful, and full of wonder and horror.
Metroid Prime 4: Beyond
4.6
Atmosphere drew broad praise, especially in the Prime-style facilities where reviewers felt loneliness, dread, and alien mood were strongest.
lore depth
Hollow Knight: Silksong
4.9
Lore depth is praised for hidden mysteries, optional heritage threads, and deeper history that rewards curiosity.
Metroid Prime 4: Beyond
4.5
Lore through scanning and Lamorn history was a clear positive for reviewers who valued environmental storytelling.
soundtrack quality
Hollow Knight: Silksong
5.0
The soundtrack is one of the clearest strengths, repeatedly described as magnificent, excellent, world-class, and emotionally fitting.
Metroid Prime 4: Beyond
4.6
The soundtrack was a strong positive, often described as excellent, memorable, atmospheric, or among the best parts of the game.
controls responsiveness
Hollow Knight: Silksong
4.9
Control feel is strongly praised, with one review emphasizing complete control of Hornet and another calling the Switch 2 Pro Controller perfect.
Metroid Prime 4: Beyond
4.5
Controls were a major positive overall, with tight movement, responsive shooting, strong gyro support, and multiple schemes; mouse ergonomics were more divisive.
graphics quality
Hollow Knight: Silksong
5.0
Graphics quality is praised for a stunning hand-drawn world and a visual style that feels playful, dark, and richly realized.
Metroid Prime 4: Beyond
4.7
Graphics were one of the strongest consensus positives, frequently described as gorgeous, stunning, or among Nintendo's best-looking work.
art direction
Hollow Knight: Silksong
5.0
Art direction receives near-universal praise for hand-drawn beauty, color variety, style, and a distinctive visual identity.
Metroid Prime 4: Beyond
4.7
Art direction was one of the clearest strengths, with reviewers repeatedly calling the environments, lighting, and visual identity gorgeous or striking.
checkpoint system
Hollow Knight: Silksong
2.2
Checkpointing is a common concern, with long runbacks, sparse benches, paid benches, and poor placement repeatedly criticized.
Metroid Prime 4: Beyond
2.0
Checkpointing drew criticism when boss retries or long optional stretches sent players farther back than expected.
environmental detail
Hollow Knight: Silksong
5.0
Environmental detail is repeatedly praised, from dense small touches to rooms and backgrounds that make Pharloom feel lived-in.
Metroid Prime 4: Beyond
4.8
Environmental detail was praised for making Viewros feel rich, alien, and visually meaningful.
boss design
Hollow Knight: Silksong
4.5
Boss design is broadly praised as memorable, choreographed, varied, and exciting, though some reviews dislike spongey health pools, rewards, or runbacks.
Metroid Prime 4: Beyond
4.4
Bosses were widely praised as memorable, cinematic, puzzle-like, and challenging, though a few reviews found them too weak-point-driven or uneven.
tutorial quality
Hollow Knight: Silksong
2.8
Tutorial quality is criticized through comparison with Hollow Knight’s clearer early tutorial structure and more generous opening support.
Metroid Prime 4: Beyond
2.7
Guidance split reviewers; some appreciated direction, but many disliked hand-holding, repeated hints, or tutorialization.
map and navigation design
Hollow Knight: Silksong
4.1
Map and navigation design is mixed: several reviews praise map structure and direction, but others dislike incomplete map support and 100% cleanup.
Metroid Prime 4: Beyond
4.0
Navigation was approachable and sometimes praised, but aggressive guidance and logbook tracking issues split opinion.
sound design
Hollow Knight: Silksong
5.0
Sound design earns strong support from praise for surface-specific details and top-notch audio touches.
Metroid Prime 4: Beyond
4.9
Sound design was praised for supporting atmosphere, alien spaces, and the Prime identity.
grind level
Hollow Knight: Silksong
2.2
Grind level is criticized where resource depletion and boss attempts can push players toward needless grinding.
Metroid Prime 4: Beyond
2.1
The green-crystal requirement was one of the most repeated pain points, often described as filler, tedious, or poorly paced.
frame rate stability
Hollow Knight: Silksong
5.0
Frame rate stability has limited but positive evidence from a Switch 2 review calling 120fps performance perfect.
Metroid Prime 4: Beyond
4.9
Frame rate was consistently praised across Switch 2 coverage, including smooth 60fps and 120fps options.
world-building
Hollow Knight: Silksong
4.9
World-building is one of the strongest areas, with reviewers praising Pharloom as immaculate, complex, sad, and worth exploring.
Metroid Prime 4: Beyond
5.0
World-building was a strength in reviews that praised scanning, Lamorn history, and the way environments explained Viewros.
performance optimization
Hollow Knight: Silksong
4.8
Performance is praised on lower-end hardware, Switch platforms, and 120fps contexts, with only minor visual caveats.
Metroid Prime 4: Beyond
4.8
Technical performance was a standout strength, with reviewers praising stable modes, HDR, and smooth operation on Switch 2.
accessibility options
Hollow Knight: Silksong
2.0
Accessibility is criticized as limited, with reviews noting the game is not trying to be accessible to everyone and lacks broader options.
Metroid Prime 4: BeyondNo score yet
aiming precision
Hollow Knight: SilksongNo score yet
Metroid Prime 4: Beyond
4.5
Aiming earned praise when using Switch 2 mouse-style controls, though some reviewers found that setup awkward in normal couch play.
animation quality
Hollow Knight: Silksong
5.0
Animation quality has limited but strong evidence, with reviewers noting gorgeous animation within the hand-drawn presentation.
Metroid Prime 4: BeyondNo score yet
camera behavior
Hollow Knight: Silksong
2.3
Camera and hitbox-adjacent behavior draws criticism where bosses or damage windows appear from off-screen or feel overly generous.
Metroid Prime 4: BeyondNo score yet
companion AI
Hollow Knight: SilksongNo score yet
Metroid Prime 4: Beyond
1.9
Companion behavior was a repeat complaint when allies caused game overs, needed reviving, or disrupted the usual solo Metroid flow.
content variety
Hollow Knight: Silksong
4.6
Content variety is praised through multiple game-like challenge types, many systems, and plentiful options, while remaining tied to high difficulty.
Metroid Prime 4: BeyondNo score yet
crafting system
Hollow Knight: Silksong
2.2
Crafting has negative evidence where shard requirements pull the player away from action into repetitive resource hunting.
Metroid Prime 4: BeyondNo score yet
driving mechanics
Hollow Knight: SilksongNo score yet
Metroid Prime 4: Beyond
4.1
Vi-O-La itself often controlled well and could be fun, but its role was tied to the more divisive desert hub.
economy and resource balance
Hollow Knight: Silksong
2.5
The rosary and shard economy is the most repeated systems complaint, often described as stingy, grindy, or slightly misbalanced.
Metroid Prime 4: BeyondNo score yet
endgame content
Hollow Knight: Silksong
5.0
Endgame content receives strong support from optional endings, zones, bosses, and post-credits discoveries.
Metroid Prime 4: BeyondNo score yet
facial animations
Hollow Knight: SilksongNo score yet
Metroid Prime 4: Beyond
4.5
Facial work earned praise in one review as an unexpectedly strong visual element for Nintendo.
horror tension
Hollow Knight: Silksong
4.6
Horror tension receives limited positive support from the dream/nightmare tone described in one review.
Metroid Prime 4: BeyondNo score yet
HUD clarity
Hollow Knight: SilksongNo score yet
Metroid Prime 4: Beyond
2.5
One review found scan-log clarity weakened by indistinct highlighting, making completion tracking more of a hassle than it needed to be.
learning curve
Hollow Knight: Silksong
3.3
The learning curve is steep, with reviewers noting hours of mastery and occasional git-gud walls, but also rewarding skill growth.
Metroid Prime 4: BeyondNo score yet
load times
Hollow Knight: SilksongNo score yet
Metroid Prime 4: Beyond
4.5
Load screens were rarely a major complaint, and one review praised the minimal loading between areas.
loot system
Hollow Knight: Silksong
2.0
Loot and rewards are a weaker point, with reviewers complaining about bosses or difficult paths that provide little or disappointing material payoff.
Metroid Prime 4: BeyondNo score yet
mission design
Hollow Knight: Silksong
4.5
Mission design earns positive evidence where missions give players reasons to revisit areas and make NPC discoveries feel more purposeful.
Metroid Prime 4: BeyondNo score yet
movement feel
Hollow Knight: Silksong
4.9
Hornet’s movement is one of the clearest consensus wins, with reviewers praising her speed, agility, sprinting, and dance-like traversal.
Metroid Prime 4: BeyondNo score yet
onboarding experience
Hollow Knight: Silksong
2.8
Onboarding is a weak spot for some, especially in the opening hours where resources, checkpoints, and tutorial clarity are less generous.
Metroid Prime 4: BeyondNo score yet
open-world design
Hollow Knight: SilksongNo score yet
Metroid Prime 4: Beyond
2.2
Sol Valley was the most consistent criticism, described by many reviewers as empty, barren, padded, or less interesting than the dungeons.
originality
Hollow Knight: Silksong
4.7
Originality is praised where Silksong is seen as firmly on its own path rather than a simple copy.
Metroid Prime 4: BeyondNo score yet
platforming precision
Hollow Knight: Silksong
3.4
Platforming precision is mixed: reviewers admire Hornet’s acrobatics, but several criticize the diagonal pogo or inconsistent bounce feel.
Metroid Prime 4: BeyondNo score yet
quest design
Hollow Knight: Silksong
3.1
Quest design is split: some reviewers like wishes and missions as structure, while others criticize boring or grindy fetch quests.
Metroid Prime 4: BeyondNo score yet
replay value
Hollow Knight: Silksong
4.5
Replay value trends high for completionists and build experimenters, though one reviewer said they were glad to play it only once.
Metroid Prime 4: BeyondNo score yet
save system reliability
Hollow Knight: SilksongNo score yet
Metroid Prime 4: Beyond
2.0
Save design and autosaving drew criticism when point-of-no-return or optional cleanup setbacks undermined late-game play.
user interface design
Hollow Knight: Silksong
4.5
User interface design has limited positive evidence around attractive mission HUD illustrations and attention to detail.
Metroid Prime 4: BeyondNo score yet
vehicle roster
Hollow Knight: SilksongNo score yet
Metroid Prime 4: Beyond
4.0
Only Vi-O-La drew meaningful opinion, and the reviewer who scored it saw future potential for the bike.
visual effects quality
Hollow Knight: SilksongNo score yet
Metroid Prime 4: Beyond
4.5
Visual effects and spectacular sights were praised as part of the game's high-end presentation.
voice acting
Hollow Knight: SilksongNo score yet
Metroid Prime 4: Beyond
3.5
Voice acting was mixed: some reviewers liked the performances, while others found the comedic or companion delivery uneven.
world interactivity
Hollow Knight: Silksong
5.0
World interactivity has limited but strong support from one review that praises evolving locations, reactive hubs, and organic backtracking.
Metroid Prime 4: BeyondNo score yet