Other features
Accessibility options
Hollow Knight: Silksong
2.0
Accessibility is criticized as limited, with reviews noting the game is not trying to be accessible to everyone and lacks broader options.
Metroid Prime 4: BeyondNo score yet
Aiming precision
Hollow Knight: SilksongNo score yet
Metroid Prime 4: Beyond
4.5
Aiming earned praise when using Switch 2 mouse-style controls, though some reviewers found that setup awkward in normal couch play.
Animation quality
Hollow Knight: Silksong
5.0
Animation quality has limited but strong evidence, with reviewers noting gorgeous animation within the hand-drawn presentation.
Metroid Prime 4: BeyondNo score yet
Camera behavior
Hollow Knight: Silksong
2.3
Camera and hitbox-adjacent behavior draws criticism where bosses or damage windows appear from off-screen or feel overly generous.
Metroid Prime 4: BeyondNo score yet
Companion AI
Hollow Knight: SilksongNo score yet
Metroid Prime 4: Beyond
1.9
Companion behavior was a repeat complaint when allies caused game overs, needed reviving, or disrupted the usual solo Metroid flow.
Content variety
Hollow Knight: Silksong
4.6
Content variety is praised through multiple game-like challenge types, many systems, and plentiful options, while remaining tied to high difficulty.
Metroid Prime 4: BeyondNo score yet
Crafting system
Hollow Knight: Silksong
2.2
Crafting has negative evidence where shard requirements pull the player away from action into repetitive resource hunting.
Metroid Prime 4: BeyondNo score yet
Driving mechanics
Hollow Knight: SilksongNo score yet
Metroid Prime 4: Beyond
4.1
Vi-O-La itself often controlled well and could be fun, but its role was tied to the more divisive desert hub.
Economy and resource balance
Hollow Knight: Silksong
2.5
The rosary and shard economy is the most repeated systems complaint, often described as stingy, grindy, or slightly misbalanced.
Metroid Prime 4: BeyondNo score yet
Endgame content
Hollow Knight: Silksong
5.0
Endgame content receives strong support from optional endings, zones, bosses, and post-credits discoveries.
Metroid Prime 4: BeyondNo score yet
Facial animations
Hollow Knight: SilksongNo score yet
Metroid Prime 4: Beyond
4.5
Facial work earned praise in one review as an unexpectedly strong visual element for Nintendo.
Horror tension
Hollow Knight: Silksong
4.6
Horror tension receives limited positive support from the dream/nightmare tone described in one review.
Metroid Prime 4: BeyondNo score yet
HUD clarity
Hollow Knight: SilksongNo score yet
Metroid Prime 4: Beyond
2.5
One review found scan-log clarity weakened by indistinct highlighting, making completion tracking more of a hassle than it needed to be.
Learning curve
Hollow Knight: Silksong
3.3
The learning curve is steep, with reviewers noting hours of mastery and occasional git-gud walls, but also rewarding skill growth.
Metroid Prime 4: BeyondNo score yet
Load times
Hollow Knight: SilksongNo score yet
Metroid Prime 4: Beyond
4.5
Load screens were rarely a major complaint, and one review praised the minimal loading between areas.
Loot system
Hollow Knight: Silksong
2.0
Loot and rewards are a weaker point, with reviewers complaining about bosses or difficult paths that provide little or disappointing material payoff.
Metroid Prime 4: BeyondNo score yet
Movement feel
Hollow Knight: Silksong
4.9
Hornet’s movement is one of the clearest consensus wins, with reviewers praising her speed, agility, sprinting, and dance-like traversal.
Metroid Prime 4: BeyondNo score yet
Onboarding experience
Hollow Knight: Silksong
2.8
Onboarding is a weak spot for some, especially in the opening hours where resources, checkpoints, and tutorial clarity are less generous.
Metroid Prime 4: BeyondNo score yet
Originality
Hollow Knight: Silksong
4.7
Originality is praised where Silksong is seen as firmly on its own path rather than a simple copy.
Metroid Prime 4: BeyondNo score yet
Platforming precision
Hollow Knight: Silksong
3.4
Platforming precision is mixed: reviewers admire Hornet’s acrobatics, but several criticize the diagonal pogo or inconsistent bounce feel.
Metroid Prime 4: BeyondNo score yet
Vehicle roster
Hollow Knight: SilksongNo score yet
Metroid Prime 4: Beyond
4.0
Only Vi-O-La drew meaningful opinion, and the reviewer who scored it saw future potential for the bike.
Visual effects quality
Hollow Knight: SilksongNo score yet
Metroid Prime 4: Beyond
4.5
Visual effects and spectacular sights were praised as part of the game's high-end presentation.
World interactivity
Hollow Knight: Silksong
5.0
World interactivity has limited but strong support from one review that praises evolving locations, reactive hubs, and organic backtracking.
Metroid Prime 4: BeyondNo score yet
Comfort and build
Mission design
Hollow Knight: Silksong
4.5
Mission design earns positive evidence where missions give players reasons to revisit areas and make NPC discoveries feel more purposeful.
Metroid Prime 4: BeyondNo score yet
Open-world design
Hollow Knight: SilksongNo score yet
Metroid Prime 4: Beyond
2.2
Sol Valley was the most consistent criticism, described by many reviewers as empty, barren, padded, or less interesting than the dungeons.
Quest design
Hollow Knight: Silksong
3.1
Quest design is split: some reviewers like wishes and missions as structure, while others criticize boring or grindy fetch quests.
Metroid Prime 4: BeyondNo score yet
User interface design
Hollow Knight: Silksong
4.5
User interface design has limited positive evidence around attractive mission HUD illustrations and attention to detail.
Metroid Prime 4: BeyondNo score yet
Ownership and support
Replay value
Hollow Knight: Silksong
4.5
Replay value trends high for completionists and build experimenters, though one reviewer said they were glad to play it only once.
Metroid Prime 4: BeyondNo score yet
Save system reliability
Hollow Knight: SilksongNo score yet
Metroid Prime 4: Beyond
2.0
Save design and autosaving drew criticism when point-of-no-return or optional cleanup setbacks undermined late-game play.
Controls and connectivity
Voice acting
Hollow Knight: SilksongNo score yet
Metroid Prime 4: Beyond
3.5
Voice acting was mixed: some reviewers liked the performances, while others found the comedic or companion delivery uneven.