Other features
Accessibility options
Split Fiction
3.7
Accessibility support was praised for options like damage reduction and checkpoint skipping, though one review encountered a failed QuickTime accessibility workaround.
Lego VoyagersNo score yet
Animation quality
Split Fiction
4.5
Animation quality was praised in the technical review, especially for effective character animation.
Lego VoyagersNo score yet
Atmosphere
Split FictionNo score yet
Lego Voyagers
4.6
Atmosphere was consistently praised as cozy, relaxing, childlike, serene, and warmly inviting.
Character development
Split Fiction
4.5
Character development earned praise from reviewers who felt Mio and Zoe’s relationship and emotional growth paid off.
Lego VoyagersNo score yet
Combat system
Split Fiction
4.0
Combat was described positively when the game shifts into shooter and action-platforming sequences.
Lego VoyagersNo score yet
Dialogue quality
Split Fiction
2.8
Dialogue drew mixed responses, ranging from thoughtful and believable to painfully uninspired or full of cliches.
Lego VoyagersNo score yet
Driving mechanics
Split FictionNo score yet
Lego Voyagers
4.3
Vehicle sequences were often singled out as cooperative highlights, especially when each player controlled part of a boat or vehicle.
Facial animations
Split Fiction
4.5
Facial animation/lip sync received specific praise from one reviewer.
Lego VoyagersNo score yet
Faithfulness to franchise
Split FictionNo score yet
Lego Voyagers
4.7
Faithfulness to LEGO was strong, with reviewers admiring authentic brick-built worlds and real LEGO construction logic.
Flying mechanics
Split Fiction
2.8
Flying was more divisive, with reviewers citing some early flying sections and dragon flight as weaker or imprecise.
Lego VoyagersNo score yet
Immersion
Split FictionNo score yet
Lego Voyagers
4.7
Immersion came from getting lost in the atmosphere, puzzle flow, lighting, and shared world moments.
Innovation
Split Fiction
4.8
Innovation was strongly praised through creative levels, final sequences, and inventive co-op design.
Lego VoyagersNo score yet
Matchmaking quality
Split Fiction
3.0
Matchmaking quality was limited because finding a partner could still be a challenge.
Lego VoyagersNo score yet
Online stability
Split Fiction
4.3
Online stability was generally positive, with rare lag or strong latency reports.
Lego VoyagersNo score yet
Progression system
Split Fiction
3.0
Progression was intentionally minimal, with no score tracking or skill leveling, which some players may find limiting.
Lego VoyagersNo score yet
Side character depth
Split Fiction
2.3
Side character depth was weak, especially around the one-dimensional CEO/villain.
Lego VoyagersNo score yet
Split-screen quality
Split Fiction
4.2
Split-screen quality was useful for coordination, though small handheld details could still be harder to read.
Lego VoyagersNo score yet
Tutorial quality
Split FictionNo score yet
Lego Voyagers
4.2
Tutorialization was praised for trusting players and avoiding heavy spoon-feeding while still keeping puzzles understandable.
Visual effects quality
Split FictionNo score yet
Lego Voyagers
2.3
Visual effects were a notable downside in some reviews, especially bright glare, screen shake, and washed-out lighting that affected playability.
Comfort and build
Boss design
Split Fiction
4.2
Boss design was often praised for imagination and spectacle, with some caveats around daunting or repeated patterns.
Lego VoyagersNo score yet
Map and navigation design
Split FictionNo score yet
Lego Voyagers
2.8
Navigation was mixed because some reviewers liked organic discovery, while others found objectives or next steps unclear.
Mission design
Split FictionNo score yet
Lego Voyagers
2.5
One reviewer criticized the broader mission structure for lacking clear direction and goals.
Multiplayer design
Split Fiction
4.5
Multiplayer design was praised for fitting the exclusively co-op approach and supporting differing skill levels.
Lego VoyagersNo score yet
Quest design
Split Fiction
4.5
Side-story quests were considered worthwhile and rewarding to find.
Lego VoyagersNo score yet
Sound design
Split FictionNo score yet
Lego Voyagers
4.5
Sound design was praised for cute brick vocalizations, satisfying LEGO noises, and music/sound cues that convey character.
User interface design
Split FictionNo score yet
Lego Voyagers
2.2
Interface clarity was criticized where the game's visual language made interactable options or progress less obvious.
Ownership and support
Cross-play support
Split Fiction
4.5
Cross-play support was praised as player-friendly and helpful for Friend’s Pass co-op.
Lego VoyagersNo score yet
Cross-save support
Split Fiction
4.5
Cross-save/progression support was praised where non-host progression carried over.
Lego VoyagersNo score yet
Platform-specific feature support
Split Fiction
4.5
Platform-specific support stood out on Switch 2 through kickstand/tabletop play and Game Share functionality.
Lego VoyagersNo score yet
Save system reliability
Split FictionNo score yet
Lego Voyagers
4.8
Autosave was praised as frequent and almost constant, supporting the short pick-up-and-play structure.
Controls and connectivity
Menu usability
Split FictionNo score yet
Lego Voyagers
1.8
Menu usability had a clear complaint from one reviewer who found the selected main-menu option hard to distinguish.
Voice acting
Split Fiction
3.4
Voice acting was mixed, with some praise for performances but criticism that delivery did not elevate weaker writing.
Lego VoyagersNo score yet