Other features
Aiming precision
Street Fighter 6No score yet
Marathon
4.0
Aiming benefits from Bungie’s familiar precision and strong weapon feedback, making accurate shooting feel satisfying. Some ADS-focused build effects matter less when fights end almost instantly.
Bug frequency
Street Fighter 6No score yet
Marathon
5.0
Major bugs appear uncommon during play. Serious issues are rare, with only a minor one-off NPC problem standing out among otherwise clean technical reports.
Character development
Street Fighter 6
4.0
Character development showed up in master bonds and arcade/world interactions, but it was not the central narrative strength.
MarathonNo score yet
Co-op experience
Street Fighter 6No score yet
Marathon
4.3
Marathon is at its best with a coordinated group that communicates and combines shell abilities. Friends make risky gear choices and intense fights more manageable, while silent random squads can quickly unravel.
Crafting system
Street Fighter 6No score yet
Marathon
4.5
Build-crafting through mods and gear is flexible and satisfying, and the lack of extra crafting chores keeps the loop moving. The main tradeoff is that very short firefights can make some carefully built bonuses feel less important.
Crash stability
Street Fighter 6No score yet
Marathon
3.3
Crash behavior is mostly manageable but not flawless. A few mid-match crashes can occur, although rejoining softens the impact and some long sessions run without crashing at all.
Family friendliness
Street Fighter 6
4.0
Family or casual-group play was supported by Dynamic controls, party-style modes, and approachable local play.
MarathonNo score yet
Fast travel convenience
Street Fighter 6
2.5
Fast travel was useful only after unlocking points; before then, one reviewer felt they ran around aimlessly.
MarathonNo score yet
Handheld play suitability
Street Fighter 6
4.3
Handheld suitability was positive on Switch 2, though World Tour and visual compromises limited the result.
MarathonNo score yet
Haptic feedback integration
Street Fighter 6No score yet
Marathon
5.0
DualSense haptics noticeably strengthen weapon feel on PS5. The implementation is singled out as stellar rather than merely present.
Horror tension
Street Fighter 6No score yet
Marathon
3.9
Tension is one of Marathon’s best tools: quiet looting can turn into a lethal encounter in seconds, and solo Rook runs can feel like survival horror. For some players that pressure becomes frustration rather than excitement.
HUD clarity
Street Fighter 6No score yet
Marathon
1.5
HUD readability has clear weaknesses, including very small text and objective markers that can be hard to spot. Those problems are especially costly when the game is already asking players to make quick decisions.
Load times
Street Fighter 6
3.5
Load times ranged from extremely quick in stronger versions to sluggish on base PS4 hardware.
MarathonNo score yet
Loot system
Street Fighter 6No score yet
Marathon
4.1
Loot creates the stakes that make extraction exciting, and modular gear can produce genuinely valuable finds. Losing a prized kit is thrilling when the system clicks and deeply frustrating when deaths or inventory friction feel unfair.
Side character depth
Street Fighter 6
4.3
Side-character depth was a pleasant surprise, especially through master relationships and smaller personal interactions.
MarathonNo score yet
Stealth mechanics
Street Fighter 6No score yet
Marathon
3.9
Stealth is a real playstyle rather than a novelty, especially with Rook and Assassin abilities. Sneaking, invisibility, noise control, and alternate routes can let careful players avoid or set up fights.
Upgrade system
Street Fighter 6No score yet
Marathon
3.5
Weapon mods, faction upgrades, cores, and implants can meaningfully reshape a loadout and keep progression interesting. The depth is rewarding once understood, though the surrounding menus can make upgrades harder to parse than necessary.
Weapon balance
Street Fighter 6No score yet
Marathon
3.0
The arsenal is broadly viable, but not perfectly tuned. Sniper rifles in particular are described as slightly overtuned even while the overall weapon pool remains varied and useful.
Comfort and build
Boss design
Street Fighter 6No score yet
Marathon
4.0
Cryo Archive gives boss encounters real endgame weight, with difficult fights and a final encounter that can feel worth the preparation. Bosses are most effective when combined with the map’s PvP and puzzle pressure.
Map and navigation design
Street Fighter 6No score yet
Marathon
2.2
Objectives are not always well signposted, and several maps can become hard to navigate under pressure. The problem ranges from tiny markers to layouts that make players lose time simply finding the next interaction point.
Open-world design
Street Fighter 6
4.1
World Tour was broadly welcomed as an ambitious single-player RPG mode, though reviewers varied on its execution and polish.
MarathonNo score yet
Puzzle design
Street Fighter 6No score yet
Marathon
4.3
Cryo Archive’s vaults and endgame spaces add meaningful puzzle-solving to the extraction formula. The puzzle-heavy design is praised for depth, though some random elements can undermine a clean solution.
Controls and connectivity
Character customization
Street Fighter 6No score yet
Marathon
3.6
Shell skins and weapon cosmetics give players ways to personalize their look, but the reward quality is inconsistent. Recolors, repeated items, and paid cosmetics reduce the appeal of customization for some players.
Protagonist appeal
Street Fighter 6
2.0
The World Tour avatar/protagonist drew criticism when described as mute and overly errand-focused.
MarathonNo score yet
Ownership and support
DLC value
Street Fighter 6
5.0
DLC value was strongest for the Years 1-2 Fighters Edition, which bundled characters at a better value.
MarathonNo score yet