Average score
Dragon Quest I & II HD-2D Remake
4.4
level design
Saros
4.7
Level design was strongly praised for handcrafted chunks, biome structure, combat spaces, and a balance between freshness and mastery.
Dragon Quest I & II HD-2D Remake
2.5
Dungeon design drew criticism from one reviewer for feeling visually varied but structurally uninspired and light on distinctive traits.
replay value
Saros
4.7
Replay value was strong, with reviewers saying they wanted to dive back in or keep running even after credits.
Dragon Quest I & II HD-2D Remake
2.5
Reviewer evidence supports replay value across the listed reviews.
side character depth
Saros
2.5
Side character depth was a common weakness, with reviewers describing the supporting cast as shallow, disposable, or stock.
Dragon Quest I & II HD-2D Remake
4.5
Side characters were praised for compensating for silent protagonists and making the expanded story feel more emotionally alive.
fast travel convenience
Saros
4.7
Fast travel and biome teleporting were widely praised as major quality-of-life improvements that reduce tedium.
Dragon Quest I & II HD-2D Remake
2.7
Fast travel convenience was one of the few quality-of-life choices criticized for reducing tension and undermining dungeon-exit magic.
platform-specific feature support
Saros
4.7
Platform-specific support was praised through PS5 showcase features, Pro upscaling, DualSense use, and 3D audio.
Dragon Quest I & II HD-2D Remake
2.8
Platform-specific support drew criticism from one reviewer because the Switch version lacked a paid upgrade path to Switch 2.
animation quality
Saros
2.8
Animation comments were mostly negative, focused on stiff dialogue animation and odd or weak face animation outside stronger cinematic moments.
Dragon Quest I & II HD-2D Remake
4.6
Animation quality was praised in both battle and enemy presentation, with reviewers noting smooth movement and lively spell or monster animations.
emotional impact
Saros
3.0
Emotional impact was mixed, with some reviewers admiring ideas but others saying the narrative and characters did not fully move them.
Dragon Quest I & II HD-2D Remake
4.8
Multiple reviewers described unusually strong emotional payoffs, including poignant scenes and endings that made them stop, reflect, or cry.
map and navigation design
Saros
2.4
Navigation drew criticism from one reviewer who found objective direction poor despite liking the map.
Dragon Quest I & II HD-2D Remake
4.2
Navigation tools were praised for streamlining play, though objective markers could make some classic item hunts feel too rudimentary.
user interface design
Saros
3.3
User interface design had limited mixed evidence, with one reviewer finding it good enough but imperfect.
Dragon Quest I & II HD-2D Remake
4.7
Interface changes, shortcut assignments, and UI overhaul were praised for making these old games easier to play.
character roster
Saros
3.6
The cast received mixed reactions, with some reviews praising performances while others wanted more depth beyond Arjun.
Dragon Quest I & II HD-2D Remake
4.7
The added Princess of Cannock and more useful party members were repeatedly praised as natural, valuable additions to Dragon Quest II.
writing quality
Saros
3.7
Writing quality was mixed, with praise for logs and media-literate storytelling but criticism of hollow or unclear themes.
Dragon Quest I & II HD-2D Remake
4.6
Writing and localization were praised for adding character, humor, and series-appropriate flavor to the remakes.
value for money
Saros
5.0
Value for money had limited but explicit support from one reviewer who said they would pay full price.
Dragon Quest I & II HD-2D Remake
4.2
Value was generally positive because two expanded remakes come in one package, though one reviewer wished the price were lower.
narrative quality
Saros
3.9
Narrative quality was the most mixed major attribute, ranging from gripping and coherent to underdeveloped, opaque, or overambitious.
Dragon Quest I & II HD-2D Remake
4.6
The expanded narrative was repeatedly praised for making the Erdrick trilogy feel richer, more cohesive, and less like a bare-bones relic.
difficulty balance
Saros
4.1
Difficulty balance split reviewers: many called it tough but fair and customizable, while some felt ganks, repetition, or modifiers could undermine balance.
Dragon Quest I & II HD-2D Remake
3.4
Difficulty split reviewers: many liked the tougher, more meaningful challenge, but several criticized RNG spikes, grinding walls, or frustrating solo encounters.
protagonist appeal
Saros
4.0
Protagonist appeal was mixed: several reviewers found Arjun compelling or well-acted, while one found him unpleasant by design.
Dragon Quest I & II HD-2D Remake
3.4
Protagonist appeal was mixed: the lone hero concept intrigued some reviewers, but silent protagonists felt bland to others beside voiced side characters.
faithfulness to franchise
Saros
4.6
Reviewers generally felt Saros honors Housemarque and Returnal’s lineage while refining or expanding the studio’s formula.
Dragon Quest I & II HD-2D Remake
4.0
One preview emphasized the games' JRPG legacy as a reason to experience them, supporting their faithfulness to Dragon Quest history.
handheld play suitability
Saros
4.5
Handheld or remote play suitability had limited evidence, but one reviewer said it looked and played beautifully on PlayStation Portal.
Dragon Quest I & II HD-2D Remake
5.0
Steam Deck play was praised as an ideal way to experience the remakes, helped by performance and save support.
save system reliability
Saros
4.5
Save/run continuation quality was praised via suspend, leave-and-return, and day-one roguelite quality-of-life comments.
Dragon Quest I & II HD-2D Remake
5.0
Autosave and expanded save options were repeatedly praised for reducing frustration and supporting portable play.
grind level
Saros
2.9
Grind and repetition drew mixed-to-negative comments, especially around repeated boss attempts and artifact droughts.
Dragon Quest I & II HD-2D Remake
3.4
Grinding remained a concern for some reviewers, but others felt difficulty modes and balancing made the grind less draining than older versions.
combat system
Saros
4.7
Combat was the strongest consensus point, described as thrilling, precise, tactile, and among Housemarque’s best work.
Dragon Quest I & II HD-2D Remake
4.3
Combat was widely seen as engaging and more strategic, though several reviewers noted Dragon Quest I's solo fights could become frustrating or unfair.
frame rate stability
Saros
4.6
Frame rate was generally strong, with most reviewers reporting near-locked or rock-solid 60fps and only occasional dips.
Dragon Quest I & II HD-2D Remake
5.0
Frame rate impressions were very positive on Switch 2 and handheld play, with reviewers citing stable 60 FPS or no drops.
performance optimization
Saros
4.6
Performance optimization was praised overall, especially on PS5/PS5 Pro, with only minor dips or loading-related hitches noted.
Dragon Quest I & II HD-2D Remake
5.0
Performance optimization received praise from reviewers who reported smooth play and no major performance issues.
gameplay mechanics
Saros
4.5
Gameplay mechanics, especially the shield, parry, eclipse, and modifier systems, were praised, though one review felt the systems could overprotect players.
Dragon Quest I & II HD-2D Remake
4.8
Reviewers praised Sigils, Scrolls, and other new mechanics for adding meaningful choices while keeping the classic JRPG foundation intact.
graphics quality
Saros
4.7
Graphics quality was praised across reviews for visual flair, PS5 showcase value, and striking Unreal Engine 5 presentation.
Dragon Quest I & II HD-2D Remake
5.0
Graphics received near-universal praise, with reviewers repeatedly calling the HD-2D presentation brilliant, gorgeous, stunning, or full of life.
content variety
Saros
4.5
Several reviews found the game rich in sections, weapons, collectibles, and sights, though the content variety was usually discussed through exploration and spectacle.
Dragon Quest I & II HD-2D Remake
4.8
Reviewers appreciated the expanded worlds, new mechanics, and added content, especially in Dragon Quest II.
environmental detail
Saros
4.7
Environmental detail was a frequent highlight, with reviewers praising Carcosa’s biomes, architecture, and alien spaces.
Dragon Quest I & II HD-2D Remake
5.0
Environmental detail stood out through lighting, interiors, water, clouds, towns, and dungeons that made the world feel richer.
world interactivity
Saros
4.2
World interactivity had limited evidence, mostly around movement-reactive effects and environmental destruction.
Dragon Quest I & II HD-2D Remake
4.5
Mini Medals and hidden interactables were praised for encouraging players to inspect the world more carefully.
immersion
Saros
4.7
Immersion was praised through tactile feedback, 3D audio, and audiovisual design that pulled reviewers into Carcosa.
Dragon Quest I & II HD-2D Remake
4.9
Reviewers praised the presentation, music, and environments for making the adventure feel rich, magical, and immersive.
polish
Saros
4.7
Polish was praised frequently, with reviewers calling Saros smooth, refined, and consistently excellent.
Dragon Quest I & II HD-2D Remake
4.5
Polish was praised where reviewers found the remake approachable, refined, and modernized.
fun factor
Saros
4.9
Fun factor was very high, with reviewers repeatedly describing the act of playing, replaying, and mastering Saros as joyful or addictive.
Dragon Quest I & II HD-2D Remake
4.7
Fun factor was very high overall, with several reviewers saying the remakes were hard to stop playing or simply a great time.
exploration quality
Saros
4.6
Exploration was praised for hidden paths, secrets, and optional areas that reward revisiting biomes.
Dragon Quest I & II HD-2D Remake
4.4
Exploration was generally praised for rewarding secrets, treasure, and open-ended discovery, though one underwater segment was called slow and awkward.
load times
Saros
4.8
Load times had limited but strong evidence, with Digital Foundry praising nearly instant transitions.
Dragon Quest I & II HD-2D Remake
5.0
Load times were praised in preview coverage as quick, matching the strong Switch 2 performance profile.
art direction
Saros
4.8
Art direction was a clear strength, with reviewers highlighting Carcosa’s strong, alien visual identity and memorable environmental design.
Dragon Quest I & II HD-2D Remake
4.9
The HD-2D art direction was strongly praised for respecting old JRPG roots while making the worlds feel striking and modern.
visual effects quality
Saros
4.9
Visual effects were a major highlight, especially the particle-heavy combat fireworks and colorful VFX.
Dragon Quest I & II HD-2D Remake
5.0
Visual effects were praised for making attacks and spells feel spectacular while preserving the nostalgic tone.
pacing
Saros
3.6
Pacing drew mixed responses, from tighter run pacing to complaints that story, repetition, or traversal could drag.
Dragon Quest I & II HD-2D Remake
3.7
Pacing was one of the more mixed areas: some found the flow excellent, while others felt added content created bloat or uneven late-game stretches.
progression system
Saros
4.3
Progression was usually praised for meaningful permanent upgrades, though one reviewer felt it overemphasized numbers over skill.
Dragon Quest I & II HD-2D Remake
4.3
Scrolls and character growth were praised for adding light customization and clearer progression without becoming overly complicated.
world-building
Saros
4.6
World-building was praised through Carcosa’s mysteries, logs, lore, and thematic environmental storytelling.
Dragon Quest I & II HD-2D Remake
4.7
World-building was strengthened by expanded towns, lore links, and details that made Alefgard and the trilogy feel more alive.
accessibility options
Saros
4.6
Reviewers praised Saros for broad accessibility and difficulty-tuning options, including modifiers, visual recoloring, remapping, and ways to soften or intensify challenge.
Dragon Quest I & II HD-2D Remake
4.6
Reviewers valued the difficulty options, markers, and other quality-of-life settings for making the old games easier to approach without fully erasing their classic feel.
soundtrack quality
Saros
4.6
The soundtrack was praised for oppressive, unnerving, and complex music that supports Carcosa’s tone.
Dragon Quest I & II HD-2D Remake
4.6
The orchestral soundtrack was widely praised, though one reviewer found repeated tracks tiring over long play sessions.
boss design
Saros
4.4
Bosses were widely admired for spectacle, challenge, and memorability, though a few reviewers found some fights long or uneven.
Dragon Quest I & II HD-2D Remake
4.5
Bosses earned strong praise when they forced strategy and felt rewarding, though a few reviewers disliked specific frustrating fights.
voice acting
Saros
4.7
Voice acting was widely praised, especially Rahul Kohli’s performance, with the broader cast also receiving positive notes.
Dragon Quest I & II HD-2D Remake
4.7
Voice acting was usually praised for adding emotion and personality, with one reviewer finding the quality uneven but improved.
character development
Saros
4.8
Arjun’s arc drew praise where reviewers felt his development became darker, more complex, and captivating.
Dragon Quest I & II HD-2D Remake
4.8
Reviewers especially praised Dragon Quest II's party members for gaining stronger arcs, personalities, and interpersonal chemistry.
AI behavior
SarosNo score yet
Dragon Quest I & II HD-2D Remake
2.0
One reviewer criticized the automated battle behavior, saying the AI made poor choices rather than feeling genuinely wise.
aiming precision
Saros
4.0
Aiming was generally considered forgiving and readable thanks to auto-aim and tracking, though some no-auto-aim weapons were harder to master.
Dragon Quest I & II HD-2D RemakeNo score yet
atmosphere
Saros
4.7
Reviewers repeatedly praised the unnerving, dread-soaked atmosphere, even when they disagreed about the story itself.
Dragon Quest I & II HD-2D RemakeNo score yet
camera behavior
Saros
4.3
Camera controls were specifically praised as quick enough for combat without becoming disorienting.
Dragon Quest I & II HD-2D RemakeNo score yet
checkpoint system
Saros
4.6
Saros’ checkpoint-like structure and biome restart options were praised for reducing repetition and respecting time.
Dragon Quest I & II HD-2D RemakeNo score yet
controls responsiveness
Saros
4.6
Controls were heavily praised for responsiveness, tactile feel, and precise movement/shooting, with only rare complaints about input conflicts.
Dragon Quest I & II HD-2D RemakeNo score yet
core gameplay loop
Saros
4.5
The core loop was usually seen as compelling and satisfying, though Polygon felt progression systems weakened the roguelike loop.
Dragon Quest I & II HD-2D RemakeNo score yet
dialogue quality
Saros
2.7
Dialogue quality was mixed to weak, with several reviewers noting stilted conversations, unnatural backlog delivery, or long quiet stretches.
Dragon Quest I & II HD-2D RemakeNo score yet
economy and resource balance
Saros
3.1
Resource balance drew limited but mixed evidence, with one review noting balance concerns and another criticizing excess currency gains.
Dragon Quest I & II HD-2D RemakeNo score yet
endgame content
Saros
2.8
Endgame content was a limited concern, with one reviewer specifically wishing for a dedicated post-game activity.
Dragon Quest I & II HD-2D RemakeNo score yet
enemy variety
Saros
4.6
Enemy variety was praised for diverse, escalating, and biome-changing threats that keep combat fresh.
Dragon Quest I & II HD-2D RemakeNo score yet
facial animations
Saros
2.9
Facial animations were a repeated weakness, especially outside cutscenes where faces could not match the vocal performances.
Dragon Quest I & II HD-2D RemakeNo score yet
family friendliness
SarosNo score yet
Dragon Quest I & II HD-2D Remake
4.5
One reviewer highlighted sharing the remakes with children as a positive next-generation experience, supporting family appeal.
haptic feedback integration
Saros
4.7
DualSense haptics and adaptive triggers were a standout, repeatedly praised as tactile, innovative, and deeply integrated.
Dragon Quest I & II HD-2D RemakeNo score yet
horror tension
Saros
4.7
Horror tension was supported through praise for dread, anxiety, cosmic horror, and the unsettling eclipse-driven world.
Dragon Quest I & II HD-2D RemakeNo score yet
HUD clarity
Saros
4.4
HUD/readability comments were positive but limited, emphasizing that the intense spectacle remained coherent and not visually confusing.
Dragon Quest I & II HD-2D RemakeNo score yet
innovation
Saros
4.7
Innovation centered on the shield, bullet-as-resource design, haptic implementation, and a more flexible challenge structure.
Dragon Quest I & II HD-2D RemakeNo score yet
learning curve
Saros
3.8
The learning curve was approachable for some but still initially demanding, with trial-and-error teaching and a tough early adjustment.
Dragon Quest I & II HD-2D RemakeNo score yet
loot system
Saros
3.1
Loot drew mixed feedback: some liked risky artifacts and weapon discovery, while others disliked artifact droughts or limited replacement control.
Dragon Quest I & II HD-2D RemakeNo score yet
lore depth
Saros
4.4
Lore depth was praised where reviewers enjoyed logs, mysteries, and hidden material that encouraged deeper digging.
Dragon Quest I & II HD-2D RemakeNo score yet
menu usability
Saros
2.8
Menu usability had limited negative evidence, focused on hidden information and unclear equipment-screen navigation.
Dragon Quest I & II HD-2D RemakeNo score yet
mission design
Saros
4.6
Optional challenge-space design was praised as brutal but rewarding.
Dragon Quest I & II HD-2D RemakeNo score yet
movement feel
Saros
4.7
Movement feel was praised as smooth, nimble, precise, and joyful across several reviews.
Dragon Quest I & II HD-2D RemakeNo score yet
onboarding experience
Saros
3.5
Onboarding was mixed: some reviewers said mechanics ramped up well, while one felt the many systems were poorly communicated.
Dragon Quest I & II HD-2D RemakeNo score yet
originality
Saros
3.8
Originality was mixed, with praise for bold changes and criticism that Saros repeats Returnal-like beats with minimal variation.
Dragon Quest I & II HD-2D RemakeNo score yet
platforming precision
Saros
4.5
Platforming precision had limited but positive evidence around precise jumping, dodging, and reduced geometry snagging.
Dragon Quest I & II HD-2D RemakeNo score yet
remake/remaster quality
SarosNo score yet
Dragon Quest I & II HD-2D Remake
4.8
Remake quality was the clearest strength: reviewers repeatedly called these definitive, transformative, or thoughtful updates to foundational JRPGs.
skill tree depth
Saros
3.8
Skill-tree depth was mixed, from exhaustive and satisfying to more of a limited trunk than a deep build system.
Dragon Quest I & II HD-2D RemakeNo score yet
sound design
Saros
4.7
Sound design and 3D audio were praised for intensity, dread, positional clarity, and haunting effects.
Dragon Quest I & II HD-2D RemakeNo score yet
tutorial quality
Saros
4.3
Tutorial quality had limited but positive evidence, with reviewers noting trial-and-error teaching and encounter design that prepares players for bosses.
Dragon Quest I & II HD-2D RemakeNo score yet
upgrade system
Saros
4.6
The upgrade system was praised for making attempts feel worthwhile and improving approachability.
Dragon Quest I & II HD-2D RemakeNo score yet
weapon balance
Saros
4.1
Weapon balance was mostly positive for variety and viability, though some weapons or no-autohit variants frustrated reviewers.
Dragon Quest I & II HD-2D RemakeNo score yet