Average score
Kingdom Come: Deliverance II
4.3
checkpoint system
Saros
4.6
Saros’ checkpoint-like structure and biome restart options were praised for reducing repetition and respecting time.
Kingdom Come: Deliverance II
2.0
Checkpointing was criticized for causing lost progress when autosaves appeared only at limited quest points.
movement feel
Saros
4.7
Movement feel was praised as smooth, nimble, precise, and joyful across several reviews.
Kingdom Come: Deliverance II
2.5
One reviewer felt early traversal was unnecessarily taxing, especially before stronger equipment and better mobility options eased the burden.
map and navigation design
Saros
2.4
Navigation drew criticism from one reviewer who found objective direction poor despite liking the map.
Kingdom Come: Deliverance II
4.6
Maps were praised for medieval flair and exquisite town art, supporting the game’s historical presentation.
horror tension
Saros
4.7
Horror tension was supported through praise for dread, anxiety, cosmic horror, and the unsettling eclipse-driven world.
Kingdom Come: Deliverance II
2.7
A horror-leaning quest was criticized for being too short for its dread to fully develop.
load times
Saros
4.8
Load times had limited but strong evidence, with Digital Foundry praising nearly instant transitions.
Kingdom Come: Deliverance II
2.8
Load times were criticized by one reviewer as long enough to worsen stealth retries and experimentation.
animation quality
Saros
2.8
Animation comments were mostly negative, focused on stiff dialogue animation and odd or weak face animation outside stronger cinematic moments.
Kingdom Come: Deliverance II
4.8
Cutscene direction and mocap were praised for selling relationships and emotional scenes convincingly.
emotional impact
Saros
3.0
Emotional impact was mixed, with some reviewers admiring ideas but others saying the narrative and characters did not fully move them.
Kingdom Come: Deliverance II
4.9
Reviewers described the story as memorable and emotionally powerful, including scenes that brought strong lasting reactions.
save system reliability
Saros
4.5
Save/run continuation quality was praised via suspend, leave-and-return, and day-one roguelite quality-of-life comments.
Kingdom Come: Deliverance II
2.8
The save system was one of the most divisive topics, praised by one reviewer but criticized by many as stingy or punishing.
side character depth
Saros
2.5
Side character depth was a common weakness, with reviewers describing the supporting cast as shallow, disposable, or stock.
Kingdom Come: Deliverance II
4.1
The sequel was credited with giving supporting women and other groups somewhat more agency than before.
dialogue quality
Saros
2.7
Dialogue quality was mixed to weak, with several reviewers noting stilted conversations, unnatural backlog delivery, or long quiet stretches.
Kingdom Come: Deliverance II
4.4
Dialogue was mostly praised for impact, humor, and organic choices, though one reviewer found some repeated dialogue drawn out.
protagonist appeal
Saros
4.0
Protagonist appeal was mixed: several reviewers found Arjun compelling or well-acted, while one found him unpleasant by design.
Kingdom Come: Deliverance II
2.6
One reviewer strongly disliked Hans as a long-term companion presence, creating strain on their desire to continue.
camera behavior
Saros
4.3
Camera controls were specifically praised as quick enough for combat without becoming disorienting.
Kingdom Come: Deliverance II
2.9
Camera behavior was a noted issue for one reviewer, especially through finicky first-person viewpoint problems.
tutorial quality
Saros
4.3
Tutorial quality had limited but positive evidence, with reviewers noting trial-and-error teaching and encounter design that prepares players for bosses.
Kingdom Come: Deliverance II
2.9
Tutorial quality was mixed, with one reviewer calling it decent while others criticized dense text screens and poor explanations.
fast travel convenience
Saros
4.7
Fast travel and biome teleporting were widely praised as major quality-of-life improvements that reduce tedium.
Kingdom Come: Deliverance II
3.4
Fast travel opinions were mixed: one reviewer praised dynamic events, while another found it cumbersome and interruption-prone.
core gameplay loop
Saros
4.5
The core loop was usually seen as compelling and satisfying, though Polygon felt progression systems weakened the roguelike loop.
Kingdom Come: Deliverance II
3.2
One reviewer found the loop rewarding but volatile, with strong highs offset by repeated frustration and setbacks.
user interface design
Saros
3.3
User interface design had limited mixed evidence, with one reviewer finding it good enough but imperfect.
Kingdom Come: Deliverance II
4.5
UI feedback was positive when reviewers discussed improved, adaptable, or visually polished interface presentation.
mission design
Saros
4.6
Optional challenge-space design was praised as brutal but rewarding.
Kingdom Come: Deliverance II
3.5
Main mission design was mixed: reviewers praised varied scenarios, but one criticized a required sequence for lacking an alternate path.
writing quality
Saros
3.7
Writing quality was mixed, with praise for logs and media-literate storytelling but criticism of hollow or unclear themes.
Kingdom Come: Deliverance II
4.7
Writing was described as excellent, engaging, humorous, and consistently strong across main and side content.
originality
Saros
3.8
Originality was mixed, with praise for bold changes and criticism that Saros repeats Returnal-like beats with minimal variation.
Kingdom Come: Deliverance II
4.7
Reviewers repeatedly emphasized how unusual and specific the game feels compared with modern RPGs.
learning curve
Saros
3.8
The learning curve was approachable for some but still initially demanding, with trial-and-error teaching and a tough early adjustment.
Kingdom Come: Deliverance II
2.9
The learning curve was repeatedly described as steep, slow, and friction-heavy, rewarding patience but likely turning some players away.
facial animations
Saros
2.9
Facial animations were a repeated weakness, especially outside cutscenes where faces could not match the vocal performances.
Kingdom Come: Deliverance II
3.8
Facial animation feedback was mixed: one reviewer noted lifeless dialogue faces, while another praised key character animations.
narrative quality
Saros
3.9
Narrative quality was the most mixed major attribute, ranging from gripping and coherent to underdeveloped, opaque, or overambitious.
Kingdom Come: Deliverance II
4.7
Narrative quality was a major strength, with reviewers praising the historical saga, main quest, character arcs, and cinematic ambition.
skill tree depth
Saros
3.8
Skill-tree depth was mixed, from exhaustive and satisfying to more of a limited trunk than a deep build system.
Kingdom Come: Deliverance II
4.7
Reviewers liked the depth and usefulness of perks, weapon techniques, and skill trees, especially when they enabled meaningful playstyle specialization.
character roster
Saros
3.6
The cast received mixed reactions, with some reviews praising performances while others wanted more depth beyond Arjun.
Kingdom Come: Deliverance II
4.5
The cast was praised for memorable personalities, humor, and a strong sense of history.
weapon balance
Saros
4.1
Weapon balance was mostly positive for variety and viability, though some weapons or no-autohit variants frustrated reviewers.
Kingdom Come: Deliverance II
3.4
Weapon balance was mixed: one reviewer liked weapon choice, while another found some ranged options hard to use effectively.
world interactivity
Saros
4.2
World interactivity had limited evidence, mostly around movement-reactive effects and environmental destruction.
Kingdom Come: Deliverance II
4.8
Reviewers consistently praised the reactive crime, reputation, NPC, and quest systems that made the world feel alive and responsive.
grind level
Saros
2.9
Grind and repetition drew mixed-to-negative comments, especially around repeated boss attempts and artifact droughts.
Kingdom Come: Deliverance II
3.5
The game was not seen as a pure grind, but reviewers still emphasized the effort and repetition needed to gain traction.
difficulty balance
Saros
4.1
Difficulty balance split reviewers: many called it tough but fair and customizable, while some felt ganks, repetition, or modifiers could undermine balance.
Kingdom Come: Deliverance II
3.5
Difficulty was often called demanding and unforgiving; reviewers generally treated this as part of the appeal, though not always an easy one.
combat system
Saros
4.7
Combat was the strongest consensus point, described as thrilling, precise, tactile, and among Housemarque’s best work.
Kingdom Come: Deliverance II
4.1
Combat drew broad attention for its realism, skill focus, and improvements, though several reviewers still found it harsh, clunky, or frustrating early on.
visual effects quality
Saros
4.9
Visual effects were a major highlight, especially the particle-heavy combat fireworks and colorful VFX.
Kingdom Come: Deliverance II
4.4
Visual set pieces and in-engine scenes were praised for creating striking emotional moments.
lore depth
Saros
4.4
Lore depth was praised where reviewers enjoyed logs, mysteries, and hidden material that encouraged deeper digging.
Kingdom Come: Deliverance II
4.8
The historical codex and contextual detail were praised for offering extensive background on people, events, and society.
aiming precision
Saros
4.0
Aiming was generally considered forgiving and readable thanks to auto-aim and tracking, though some no-auto-aim weapons were harder to master.
Kingdom Come: Deliverance II
3.7
Ranged play was viewed as improved by some reviewers, especially archery, but another found ranged combat weightless and weak.
economy and resource balance
Saros
3.1
Resource balance drew limited but mixed evidence, with one review noting balance concerns and another criticizing excess currency gains.
Kingdom Come: Deliverance II
2.8
The early economy was described as restrictive, especially when selling damaged or stolen goods with limited vendor money.
art direction
Saros
4.8
Art direction was a clear strength, with reviewers highlighting Carcosa’s strong, alien visual identity and memorable environmental design.
Kingdom Come: Deliverance II
4.5
The visual style of menus, maps, and medieval presentation received praise for matching the game’s historical tone.
world-building
Saros
4.6
World-building was praised through Carcosa’s mysteries, logs, lore, and thematic environmental storytelling.
Kingdom Come: Deliverance II
4.9
World-building was repeatedly praised as immersive, historically grounded, and central to the game’s appeal.
soundtrack quality
Saros
4.6
The soundtrack was praised for oppressive, unnerving, and complex music that supports Carcosa’s tone.
Kingdom Come: Deliverance II
4.9
The soundtrack was one of the most consistently praised elements, with several reviewers calling it orchestral, phenomenal, or legendary.
innovation
Saros
4.7
Innovation centered on the shield, bullet-as-resource design, haptic implementation, and a more flexible challenge structure.
Kingdom Come: Deliverance II
4.5
One reviewer praised the scale of improvement as something other studios rarely achieve.
progression system
Saros
4.3
Progression was usually praised for meaningful permanent upgrades, though one reviewer felt it overemphasized numbers over skill.
Kingdom Come: Deliverance II
4.6
Progression was widely praised for turning early friction into rewarding growth through skills, perks, equipment, and player learning.
gameplay mechanics
Saros
4.5
Gameplay mechanics, especially the shield, parry, eclipse, and modifier systems, were praised, though one review felt the systems could overprotect players.
Kingdom Come: Deliverance II
4.7
Reviewers repeatedly framed the systems-heavy design as a major strength, praising how mechanics connect to role-playing, dialogue, world simulation, and player expression.
content variety
Saros
4.5
Several reviews found the game rich in sections, weapons, collectibles, and sights, though the content variety was usually discussed through exploration and spectacle.
Kingdom Come: Deliverance II
4.7
Reviewers praised the breadth of activities, quests, and post-launch additions, with many describing a large and varied set of things to do.
sound design
Saros
4.7
Sound design and 3D audio were praised for intensity, dread, positional clarity, and haunting effects.
Kingdom Come: Deliverance II
4.5
Sound design was praised for supporting immersion and helping players identify attacks or stealth-relevant cues.
level design
Saros
4.7
Level design was strongly praised for handcrafted chunks, biome structure, combat spaces, and a balance between freshness and mastery.
Kingdom Come: Deliverance II
4.5
One reviewer praised the way locations were recontextualized into memorable set-pieces that rewarded planning and awareness.
value for money
Saros
5.0
Value for money had limited but explicit support from one reviewer who said they would pay full price.
Kingdom Come: Deliverance II
4.8
Value was praised because the game is both strong and very long, with some reviewers reporting enormous playtime.
pacing
Saros
3.6
Pacing drew mixed responses, from tighter run pacing to complaints that story, repetition, or traversal could drag.
Kingdom Come: Deliverance II
3.7
Pacing opinions varied: some praised the sustained momentum, while others complained about indulgent cutscenes or late-game pacing issues.
onboarding experience
Saros
3.5
Onboarding was mixed: some reviewers said mechanics ramped up well, while one felt the many systems were poorly communicated.
Kingdom Come: Deliverance II
3.7
Onboarding divided reviewers: returning and new-player recaps helped, but some found the opening overloaded or blunt.
frame rate stability
Saros
4.6
Frame rate was generally strong, with most reviewers reporting near-locked or rock-solid 60fps and only occasional dips.
Kingdom Come: Deliverance II
4.4
One reviewer reported a consistent frame rate and treated that as part of the game’s stronger technical state.
loot system
Saros
3.1
Loot drew mixed feedback: some liked risky artifacts and weapon discovery, while others disliked artifact droughts or limited replacement control.
Kingdom Come: Deliverance II
2.9
Loot was criticized for early encumbrance pressure and the difficulty of carrying everything a player might want.
faithfulness to franchise
Saros
4.6
Reviewers generally felt Saros honors Housemarque and Returnal’s lineage while refining or expanding the studio’s formula.
Kingdom Come: Deliverance II
4.7
Reviewers generally agreed the sequel stays true to the original while improving its systems, scope, and accessibility.
immersion
Saros
4.7
Immersion was praised through tactile feedback, 3D audio, and audiovisual design that pulled reviewers into Carcosa.
Kingdom Come: Deliverance II
4.8
Immersion was one of the clearest strengths, with reviewers repeatedly describing the world, systems, and presentation as absorbing.
exploration quality
Saros
4.6
Exploration was praised for hidden paths, secrets, and optional areas that reward revisiting biomes.
Kingdom Come: Deliverance II
4.4
Exploration was praised for beautiful spaces, meaningful discoveries, and a strong adventuring feel, though harsh systems made some travel demanding.
atmosphere
Saros
4.7
Reviewers repeatedly praised the unnerving, dread-soaked atmosphere, even when they disagreed about the story itself.
Kingdom Come: Deliverance II
4.8
Atmosphere was praised alongside world-building, especially in cities, music, and historically grounded locations.
menu usability
Saros
2.8
Menu usability had limited negative evidence, focused on hidden information and unclear equipment-screen navigation.
Kingdom Come: Deliverance II
2.7
Menu usability was mixed to negative, with some praise for navigation but others calling the menu system dire or frustrating.
environmental detail
Saros
4.7
Environmental detail was a frequent highlight, with reviewers praising Carcosa’s biomes, architecture, and alien spaces.
Kingdom Come: Deliverance II
4.8
Environmental detail was praised for dense, specific objects, puddles, tools, farms, residences, and believable spaces.
voice acting
Saros
4.7
Voice acting was widely praised, especially Rahul Kohli’s performance, with the broader cast also receiving positive notes.
Kingdom Come: Deliverance II
4.6
Voice acting was broadly praised, especially the main cast, though some reviewers noted repeated or uneven minor NPC voices.
polish
Saros
4.7
Polish was praised frequently, with reviewers calling Saros smooth, refined, and consistently excellent.
Kingdom Come: Deliverance II
4.7
Reviewers saw the sequel as much more polished than the first game, with rough edges reduced and systems better realized.
platform-specific feature support
Saros
4.7
Platform-specific support was praised through PS5 showcase features, Pro upscaling, DualSense use, and 3D audio.
Kingdom Come: Deliverance II
4.6
The PS5 Pro version was praised as a graphical treat, with platform-specific technical strengths noted.
character development
Saros
4.8
Arjun’s arc drew praise where reviewers felt his development became darker, more complex, and captivating.
Kingdom Come: Deliverance II
4.7
Henry and Hans received strong praise for their evolving relationship and character arcs, with Henry’s trauma and growth adding stakes.
replay value
Saros
4.7
Replay value was strong, with reviewers saying they wanted to dive back in or keep running even after credits.
Kingdom Come: Deliverance II
4.7
Replay value looked strong thanks to hardcore mode, major content additions, and reviewers wanting to return for more playthroughs.
performance optimization
Saros
4.6
Performance optimization was praised overall, especially on PS5/PS5 Pro, with only minor dips or loading-related hitches noted.
Kingdom Come: Deliverance II
4.6
Performance was generally praised across PC and console contexts, with reviewers noting strong optimization and technical improvements.
controls responsiveness
Saros
4.6
Controls were heavily praised for responsiveness, tactile feel, and precise movement/shooting, with only rare complaints about input conflicts.
Kingdom Come: Deliverance II
4.6
Controls were described as noticeably smoother than the first game, especially in camera feel, aiming, and sword fighting responsiveness.
upgrade system
Saros
4.6
The upgrade system was praised for making attempts feel worthwhile and improving approachability.
Kingdom Come: Deliverance II
4.6
The revised perk and upgrade system was praised for offering meaningful upside-focused choices rather than weak side-grades.
graphics quality
Saros
4.7
Graphics quality was praised across reviews for visual flair, PS5 showcase value, and striking Unreal Engine 5 presentation.
Kingdom Come: Deliverance II
4.6
Graphics were broadly praised for impressive landscapes, cutscenes, lighting, and major visual improvements over the first game.
fun factor
Saros
4.9
Fun factor was very high, with reviewers repeatedly describing the act of playing, replaying, and mastering Saros as joyful or addictive.
Kingdom Come: Deliverance II
4.9
Several reviewers found the game highly entertaining, addictive, and rewarding once its demanding systems clicked.
haptic feedback integration
Saros
4.7
DualSense haptics and adaptive triggers were a standout, repeatedly praised as tactile, innovative, and deeply integrated.
Kingdom Come: Deliverance II
4.7
DualSense haptics and adaptive triggers were praised for reflecting stamina, sword clashes, and sharpening interactions.
handheld play suitability
Saros
4.5
Handheld or remote play suitability had limited evidence, but one reviewer said it looked and played beautifully on PlayStation Portal.
Kingdom Come: Deliverance II
4.5
Handheld suitability was supported by one reviewer who described the game as scalable enough for handheld play.
HUD clarity
Saros
4.4
HUD/readability comments were positive but limited, emphasizing that the intense spectacle remained coherent and not visually confusing.
Kingdom Come: Deliverance II
4.4
The adaptive HUD was praised for hiding unnecessary elements and improving immersion when information was not relevant.
accessibility options
Saros
4.6
Reviewers praised Saros for broad accessibility and difficulty-tuning options, including modifiers, visual recoloring, remapping, and ways to soften or intensify challenge.
Kingdom Come: Deliverance IINo score yet
age appropriateness
SarosNo score yet
Kingdom Come: Deliverance II
2.4
One reviewer warned that excessive profanity and potentially offensive material make the game unsuitable for some audiences.
AI behavior
SarosNo score yet
Kingdom Come: Deliverance II
4.7
AI and NPC behavior were praised for believable reactions, routines, crime responses, and increased sophistication over the first game.
boss design
Saros
4.4
Bosses were widely admired for spectacle, challenge, and memorability, though a few reviewers found some fights long or uneven.
Kingdom Come: Deliverance IINo score yet
bug frequency
SarosNo score yet
Kingdom Come: Deliverance II
3.7
Bugs were present but usually minor; reviewers ranged from calling glitches common to saying issues rarely disrupted play.
companion AI
SarosNo score yet
Kingdom Come: Deliverance II
4.4
The dog companion Mutt was praised as useful and worthwhile, especially for tracking and early side-quest benefits.
crafting system
SarosNo score yet
Kingdom Come: Deliverance II
3.8
Crafting split reviewers: blacksmithing and alchemy could be charming and rewarding, but several found parts clunky, slow, or repetitive.
crash stability
SarosNo score yet
Kingdom Come: Deliverance II
4.6
Crash stability was praised by multiple reviewers who reported no crashes, no soft locks, or no hard crashes.
DLC value
SarosNo score yet
Kingdom Come: Deliverance II
4.5
The post-launch expansions were credited with adding a large amount of extra content to the package.
endgame content
Saros
2.8
Endgame content was a limited concern, with one reviewer specifically wishing for a dedicated post-game activity.
Kingdom Come: Deliverance IINo score yet
enemy variety
Saros
4.6
Enemy variety was praised for diverse, escalating, and biome-changing threats that keep combat fresh.
Kingdom Come: Deliverance IINo score yet
family friendliness
SarosNo score yet
Kingdom Come: Deliverance II
2.0
Family friendliness was limited by repeated profanity, sexual content, and depictions of women that one reviewer found objectifying.
live-service support
SarosNo score yet
Kingdom Come: Deliverance II
4.3
Post-launch support was described positively through free updates, fixes, and eagerly awaited features.
mission variety
SarosNo score yet
Kingdom Come: Deliverance II
4.9
Mission variety was strongly praised, especially for quests that went beyond simple errands or bandit-clearing objectives.
open-world design
SarosNo score yet
Kingdom Come: Deliverance II
4.8
The open world drew strong praise for its scale, density, historically grounded cities, and lived-in regions across multiple maps.
platforming precision
Saros
4.5
Platforming precision had limited but positive evidence around precise jumping, dodging, and reduced geometry snagging.
Kingdom Come: Deliverance IINo score yet
quest design
SarosNo score yet
Kingdom Come: Deliverance II
4.6
Quest design was one of the strongest points, with reviewers praising memorable side stories, branching approaches, and strong writing, despite a few disappointing payoffs.
sandbox freedom
SarosNo score yet
Kingdom Come: Deliverance II
4.6
Reviewers admired the freedom to solve problems, exploit systems, and role-play, though the sandbox sometimes clashed with scripted story demands.
stealth mechanics
SarosNo score yet
Kingdom Come: Deliverance II
3.1
Stealth was useful and sometimes satisfying, yet reviewers also called it finicky, weak, or frustrating in specific forced sections.