Compare The First Berserker: Khazan vs SPRAWL zero

The First Berserker: Khazan

The First Berserker: Khazan

Overall score 4.0 / 5

Based on 25 scored reviews

vs
SPRAWL zero

SPRAWL zero

Overall score 4.0 / 5

Based on 33 scored reviews

How we score

Scorata scores summarize analyzed review evidence on a 1–5 scale; they are not laboratory measurements or a simple average of customer star ratings. Feature scores summarize the reviews covering that feature. The overall score averages feature scores within each review, then combines review averages. When both expert and customer evidence are available, those two groups receive equal weight. Products can have different review coverage, so small score gaps do not establish a winner.

Recommendations prioritize important features for the category, with a score of at least 3.5, a gap of at least 0.25 points and at least two supporting reviews per product. Features with widely varying scores or broad connectivity contexts are excluded from recommendations. These safeguards do not establish statistical significance.

Quick verdict

What each product is best for

The review evidence points to a tradeoff: polish and bug frequency versus onboarding experience and originality. Choose according to which strengths matter more to you; the overall score alone does not settle that choice.

Choose The First Berserker: Khazan for polish and bug frequency.

Choose SPRAWL zero for onboarding experience and originality.

Why these recommendations?

The First Berserker: Khazan

Where It Has the Edge

  • polish is 4.7 vs 3.7. Polish is praised overall, though a few bugs and design caveats remain.
  • bug frequency is 4.0 vs 3.2. Bug frequency is mostly low, though some reviewers mention minor bugs or a specific visual attack issue.
  • content variety is 3.8 vs 3.0. Content variety is mixed, with praise for mission objectives and factions but complaints about limited weapon variety.

SPRAWL zero

Where It Has the Edge

  • onboarding experience is 5.0 vs 2.3. No knowledge of the original SPRAWL is required, and the mechanics are easy to pick up despite their...
  • originality is 4.8 vs 2.6. The game wears its Halo, F.E.A.R., Half-Life 2, and Y2K influences openly, yet the disposable-weapon combat and cohesive...
  • replay value is 4.4 vs 3.0. New Game+, remixed enemies, relic modifiers, secrets, and higher difficulties give the short campaign strong replay potential for...
The First Berserker: Khazan 4.0 overall score
SPRAWL zero 4.0 overall score

Compare features

Scores are out of 5. Missing scores mean missing review evidence, not a missing feature.

Scored on both products

Other features

Load times
The First Berserker: Khazan
5.0

Load times receive explicit praise for being very fast.

SPRAWL zero
1.0

Switch 2 death reloads can take roughly 25 seconds to more than a minute, which is far too long for a fast shooter built around repeated attempts.

Learning curve
The First Berserker: Khazan
2.0

The learning curve is steep, with early difficulty spikes strong enough to make one reviewer consider stopping.

SPRAWL zero
5.0

The systems move quickly but remain easy to understand, making the game approachable without sacrificing room for mastery.

Onboarding experience
The First Berserker: Khazan
2.3

Onboarding is uneven: tutorials can work, but some reviewers say the intro and early ramp fail to showcase or teach the best systems well.

SPRAWL zero
5.0

No knowledge of the original SPRAWL is required, and the mechanics are easy to pick up despite their unusual weapon rules.

Frame rate stability
The First Berserker: Khazan
4.5

Frame rate stability is positive overall, with only rare drops or exceptions reported.

SPRAWL zero
2.0

Frame-rate stability is the biggest technical concern on handheld hardware. Steam Deck and Switch 2 can suffer heavy drops in busy combat, while other platforms fare better.

Handheld play suitability
The First Berserker: Khazan
5.0

Handheld suitability is praised where Steam Deck play is discussed.

SPRAWL zero
2.5

Handheld results are mixed to poor: Steam Deck struggles to hold 60 FPS, and Switch 2 can drop sharply in busy scenes. VRR helps in some portable situations, but performance remains the main caveat.

Lore depth
The First Berserker: Khazan
2.0

Lore depth is limited in one review’s view, with little to learn beyond mechanical hub functions.

SPRAWL zero
4.5

The setting has more background depth than the main story initially suggests, with codex entries and environmental details filling in the city's factions and history.

Side character depth
The First Berserker: Khazan
2.0

Side characters are a recurring weakness, often described as generic, shallow, or not meaningfully integrated.

SPRAWL zero
4.5

Silas and supporting characters such as Laeta make a stronger impression than Five, giving the otherwise lightweight story more personality.

Originality
The First Berserker: Khazan
2.6

Originality is mixed to weak: reviewers often call the game derivative, while still noting that it executes borrowed ideas well.

SPRAWL zero
4.8

The game wears its Halo, F.E.A.R., Half-Life 2, and Y2K influences openly, yet the disposable-weapon combat and cohesive presentation give it a clear identity of its own.

AI behavior
The First Berserker: Khazan
2.0

AI behavior is criticized where it appears, with one review calling it braindead.

SPRAWL zero
4.0

Enemies often flank, reposition, throw grenades, and pressure the player instead of standing still. Pathfinding and wall-stuck bugs can undermine that intelligence, especially in a few later encounters.

Endgame content
The First Berserker: Khazan
3.5

Endgame content gets mild praise for adding New Game+ weapon options, though one reviewer wished those ideas appeared earlier.

SPRAWL zero
5.0

New Game+ is a standout post-campaign feature, remixing enemy placement while letting players bring upgraded abilities back through earlier levels.

Camera behavior
The First Berserker: Khazan
3.8

Camera behavior is split between one review calling it solid and another saying it leaves a lot to be desired.

SPRAWL zero
2.5

Holding large throwable objects can block the player's view and make it harder to see targets or obstructions during combat.

Animation quality
The First Berserker: Khazan
5.0

Animation quality is praised for enemy animation and combat motion.

SPRAWL zero
4.0

Animation is mostly solid, with only a few minor hitches noted around launch.

Polish
The First Berserker: Khazan
4.7

Polish is praised overall, though a few bugs and design caveats remain.

SPRAWL zero
3.7

The overall package is strong but not uniformly polished. Later-balance issues and occasional bugs contrast with a presentation that otherwise feels carefully assembled.

Mission variety
The First Berserker: Khazan
3.0

Mission variety is mixed to weak: some remixed side content adds freshness, but boss reuse and recycled side missions are repeated complaints.

SPRAWL zero
3.9

The campaign does mix in poison-gas runs, powered-down sequences, defense sections, and other twists, though not every experiment lands.

Loot system
The First Berserker: Khazan
3.6

Loot opinions are mixed: some call it manageable or streamlined, while others find the volume of gear chore-like or excessive.

SPRAWL zero
4.5

Color-coded weapon rarity makes stronger drops easy to identify without slowing down the action.

Bug frequency
The First Berserker: Khazan
4.0

Bug frequency is mostly low, though some reviewers mention minor bugs or a specific visual attack issue.

SPRAWL zero
3.2

Technical bugs range from nearly absent on some systems to enemies getting stuck in geometry or triggers failing. The most disruptive cases can force a checkpoint reload.

Pacing
The First Berserker: Khazan
3.8

Pacing splits opinion, with one review praising its momentum and another calling the campaign laborious and rehashed.

SPRAWL zero
3.0

Pacing is mixed: the best stretches flow beautifully, but long walking sections, repeated objectives, backtracking, and bullet-spongy encounters can stall the momentum.

Accessibility options
The First Berserker: Khazan
4.3

Accessibility is supported by easy mode, summons, and other options, though not every reviewer personally tested them.

SPRAWL zero
5.0

Aim-assist and objective-marker toggles, plus broad difficulty settings, let players tailor how much guidance and challenge they want.

Atmosphere
The First Berserker: Khazan
4.0

Atmosphere is mixed: one review praises dense historical mood, while another finds the atmosphere less inspired.

SPRAWL zero
4.8

Industrial cityscapes, propaganda, fog, electronic music, and religious imagery create a strong early-2000s cyberpunk mood that quickly pulls players in.

Content variety
The First Berserker: Khazan
3.8

Content variety is mixed, with praise for mission objectives and factions but complaints about limited weapon variety.

SPRAWL zero
3.0

The campaign introduces hazards, new enemies, and occasional structural changes, but the basic loop can still feel repetitive over a full run.

Environmental detail
The First Berserker: Khazan
3.5

Environmental detail is mixed: several environments look good, but some reviewers find areas washed out or drab.

SPRAWL zero
2.9

The brutalist city has a distinctive identity, but many areas reuse similar concrete corridors, browns, greys, and industrial spaces. Visual repetition can make midgame locations blur together.

Exploration quality
The First Berserker: Khazan
3.2

Exploration is mixed: several reviewers like hidden rewards and shortcuts, but others find exploration limited, stifled, or nearly absent.

SPRAWL zero
3.8

Secrets and hidden areas can be satisfying to hunt, but some exploration rewards amount to weapon caches or collectibles that do not always feel equally exciting.

Emotional impact
The First Berserker: Khazan
4.0

One review highlights a touching optional quest with emotional weight.

SPRAWL zero
4.5

The presentation can trigger a strong hit of nostalgia for players who grew up with early-2000s console shooters.

Grind level
The First Berserker: Khazan
3.0

Grind level is mildly criticized because skill-point acquisition can be time-consuming.

SPRAWL zero
2.5

Repetition can creep in during the longer stretches, making the campaign feel grindy when combat variables stop changing enough.

Writing quality
The First Berserker: Khazan
2.8

Writing quality ranges from edgy entertainment to predictable revenge-story criticism.

SPRAWL zero
2.5

The story's ideas are interesting, but faction explanations can slip into exposition-heavy writing that is hard to absorb during a fast shooter.

Progression system
The First Berserker: Khazan
4.7

Progression is broadly praised, especially boss-attempt rewards, free skill respecs, and multiple growth systems that keep failures productive.

SPRAWL zero
5.0

Progression stays refreshingly simple, with linear ability upgrades instead of sprawling skill trees or multiple currencies.

Innovation
The First Berserker: Khazan
4.5

Innovation is praised in one review for meaningful twists on familiar mechanics.

SPRAWL zero
4.3

SPRAWL zero does not reinvent shooters wholesale, but the disposable-weapon economy and Gravity Gloves give its retro framework a distinctive modern hook.

Combat system
The First Berserker: Khazan
4.7

Combat is the product’s clearest strength: reviewers repeatedly call it fast, satisfying, deep, and among the genre’s best, with only a few reservations about stamina or consistency.

SPRAWL zero
4.9

Combat is the clear centerpiece: disposable guns, Gravity Gloves, Bullet Time, shields, and Rushdown combine into frantic improvisational fights. At its best, the system feels fast, expressive, and exceptionally satisfying.

Weapon balance
The First Berserker: Khazan
4.3

Weapon balance is mostly positive because weapons feel distinct, though some reviews want more variety or deeper differences within weapon classes.

SPRAWL zero
4.5

The huge arsenal is a major strength, with distinct tiers and behaviors encouraging constant adaptation. Some weak drops, shield interactions, and disposable limits can occasionally make a preferred weapon feel short-lived.

Core gameplay loop
The First Berserker: Khazan
5.0

The core loop earns praise for making hard-earned combat wins feel cathartic and motivating.

SPRAWL zero
4.8

The shoot-empty-throw-grab rhythm is the game's defining strength. Constant weapon swaps and physics interactions create a fast loop that many find addictive once it clicks.

Graphics quality
The First Berserker: Khazan
4.9

Graphics and visuals are viewed positively, with reviewers praising cel-shading, presentation, and attractive visual identity.

SPRAWL zero
4.8

The deliberately retro rendering is widely praised for looking sharp, attractive, and authentic to the era it emulates. Resolution and image quality vary by platform.

Art direction
The First Berserker: Khazan
4.6

Art direction is broadly praised for its cel-shaded, anime-inflected, gothic style, though originality concerns remain elsewhere.

SPRAWL zero
4.7

The low-poly, brown-and-neon Y2K cyberpunk look is one of the game's most consistently praised qualities. A few players find the deliberately drab palette monotonous, but the style itself is unusually cohesive.

Enemy variety
The First Berserker: Khazan
4.0

Enemy variety is usually praised as sizable and fresh, though a few reviews still complain about samey enemies.

SPRAWL zero
4.1

Enemy variety is generally strong, with snipers, shielded heavies, drones, melee threats, and other specialists forcing different responses. A few sections still feel repetitive when familiar foes dominate.

Narrative quality
The First Berserker: Khazan
3.1

Narrative quality is mixed: reviewers like the coherent revenge setup and some entertaining moments, but many call the story thin, generic, predictable, or underwhelming.

SPRAWL zero
3.0

The story is serviceable rather than central. It provides enough context and a few twists, but several takes find it confusing, emotionally thin, or too dependent on mid-combat exposition.

Fun factor
The First Berserker: Khazan
4.8

Fun factor is very strong overall, with many reviewers saying the game is joyful, addictive, satisfying, or peak despite difficulty.

SPRAWL zero
4.7

The overwhelming strength is simple enjoyment: fast fights, absurd weapons, physics tricks, and a strong soundtrack make the game easy to enjoy even when level or technical issues surface.

Difficulty balance
The First Berserker: Khazan
3.3

Difficulty is the most contentious attribute: many reviewers find the challenge fair and rewarding, while others report brutal spikes, stamina strain, or unbalanced bosses.

SPRAWL zero
3.3

Challenge is highly inconsistent across perspectives: some enjoy the tougher fights and adjustable settings, while others dislike late spikes, shielded enemies, and bullet-spongy foes that interrupt combat flow.

Character development
The First Berserker: Khazan
2.0

Character development is criticized as lacking.

SPRAWL zero
2.0

Five's attempted character arc has interesting ideas but often lacks enough clarity or emotional investment to land.

Checkpoint system
The First Berserker: Khazan
5.0

Checkpoint placement is praised, especially checkpoints before bosses that reduce runback frustration.

SPRAWL zero
5.0

Frequent green-gate checkpoints are generous and keep deaths from becoming overly punishing.

Immersion
The First Berserker: Khazan
4.5

Immersion is positive in one review that finds the experience engaging and brutal.

SPRAWL zero
4.5

The combination of fast movement, distinctive weapon audio, and era-fitting music can be highly immersive, especially with headphones.

Visual effects quality
The First Berserker: Khazan
4.5

Visual effects are praised for making climactic moments more dramatic.

SPRAWL zero
4.5

Volumetric lighting, reflections, and other deliberately era-styled effects add flair without losing the early-2000s visual identity.

Comfort and build

Boss design
The First Berserker: Khazan
4.8

Boss design is the strongest point of consensus, with many reviewers calling bosses excellent, memorable, fair, intuitive, and satisfying despite some reuse or harshness.

SPRAWL zero
2.6

Bosses are uneven: some encounters are enjoyable or appropriately challenging, but the final fight is repeatedly called frustrating, repetitive, or poorly matched to the game's best combat.

User interface design
The First Berserker: Khazan
4.5

User interface design earns praise for an encyclopedia that explains abilities and systems.

SPRAWL zero
2.5

A small loading-screen communication issue can make it unclear when the game is ready for input.

Map and navigation design
The First Berserker: Khazan
4.0

Map and navigation design is praised for clear mission information and segmentation.

SPRAWL zero
2.8

Navigation is a recurring weakness because similar-looking spaces and backtracking can make routes hard to read. The optional waypoint ping helps substantially but does not solve every layout.

World-building
The First Berserker: Khazan
4.3

World-building gets positive notice for shaping factions, locations, and the Dungeon & Fighter setting.

SPRAWL zero
4.8

The dystopian city, factions, propaganda, architecture, and hidden lore create a richer setting than the lightweight main plot alone suggests.

Sound design
The First Berserker: Khazan
4.9

Sound design is praised for impact, weapon clashes, parry sounds, and matching the game’s brutal tone.

SPRAWL zero
4.5

Weapons hit with exceptional weight and punch, and the overall mix sells the violence well. Overprocessed voice lines are the notable audio drawback.

Mission design
The First Berserker: Khazan
2.0

Mission design is a weak spot in the harsher reviews, with complaints that missions can feel like formalities or use puzzling reset structures.

SPRAWL zero
2.1

Objective structure is one of the weaker areas, with repeated backtracking, holdout tasks, and one especially long poison-gas mission drawing criticism.

Level design
The First Berserker: Khazan
3.6

Level design is highly divisive: some reviews praise memorable layouts and shortcuts, while others call the levels basic, boring, recycled, or even terrible.

SPRAWL zero
3.5

Level design is sharply divisive. Some stages are praised for secrets, varied arenas, and nonlinear objectives, while others feel overlong, repetitive, confusing, or padded by backtracking.

Performance

Performance optimization
The First Berserker: Khazan
5.0

Performance optimization is strongly praised, with multiple reviewers reporting pristine or highly optimized performance.

SPRAWL zero
2.9

Performance varies dramatically by platform. Some PC runs are smooth, while Steam Deck and Switch 2 can suffer substantial drops, indicating uneven optimization.

Soundtrack quality
The First Berserker: Khazan
4.1

The soundtrack is generally liked, especially for elevating boss fights and tension.

SPRAWL zero
4.9

The electronic, trance, techno, and breakcore-inspired score is one of the most universally praised parts of the game, driving fights with energy while easing back between encounters.

Controls and connectivity

Protagonist appeal
The First Berserker: Khazan
3.5

Protagonist appeal is polarized, with one review calling Khazan ideal for the game and another finding him flat.

SPRAWL zero
2.0

Five is the weak link in the cast for some players, with limited characterization making his arc harder to care about.

Controls responsiveness
The First Berserker: Khazan
5.0

Controls are described as smooth, tight, responsive, and precise, helping the demanding fights feel skill-based.

SPRAWL zero
4.2

Shooting and movement usually feel modern, tight, and responsive despite the retro presentation. Switch 2 input latency is the main exception.

Voice acting
The First Berserker: Khazan
4.7

Voice acting is consistently praised, especially the English performances and lead voice work.

SPRAWL zero
5.0

Silas's performance is singled out as convincingly malevolent and effective.

Menu usability
The First Berserker: Khazan
3.0

Menu usability is mixed: one loot process is streamlined, but other reviewers find respec and gear menus annoying or time-consuming.

SPRAWL zero
3.0

Relic and modifier functions are useful but can be easy to overlook in the main menu.

Ownership and support

Replay value
The First Berserker: Khazan
3.0

Replay value is moderate: New Game+ and weapon experimentation help, but limited build variety and repeated playthrough fatigue are recurring concerns.

SPRAWL zero
4.4

New Game+, remixed enemies, relic modifiers, secrets, and higher difficulties give the short campaign strong replay potential for players who enjoy mastering the combat.

Value for money
The First Berserker: Khazan
5.0

Value is strongly positive in reviews that mention price or buy guidance, especially for action/Soulslike fans.

SPRAWL zero
4.0

The core game is widely considered worth the asking price thanks to replay systems and strong combat, but poor Switch 2 launch performance can erase that value until patched.

Evidence available for one product

Other features

Aiming precision
The First Berserker: KhazanNo score yet
SPRAWL zero
4.3

Gunplay is generally accurate and responsive, though one take found aiming down sights adds little compared with the intended hip-fire style.

Collectibles
The First Berserker: KhazanNo score yet
SPRAWL zero
3.8

Codex entries and relics give explorers extra goals, with relics feeding modifiers and challenges. The lack of a clear per-level tracker makes completion hunting less convenient.

Companion AI
The First Berserker: Khazan
3.0

Summon and companion systems are split: one review loves the system, while others criticize unreliable ally AI.

SPRAWL zeroNo score yet
Crafting system
The First Berserker: Khazan
4.3

Crafting is positively described as easy to understand and relatively self-explanatory.

SPRAWL zeroNo score yet
Crash stability
The First Berserker: Khazan
4.0

Crash stability is mostly acceptable but not perfect, with one reviewer reporting a couple of crashes.

SPRAWL zeroNo score yet
Dialogue quality
The First Berserker: KhazanNo score yet
SPRAWL zero
2.5

Story dialogue can be difficult to follow because much of it arrives during active firefights.

Economy and resource balance
The First Berserker: KhazanNo score yet
SPRAWL zero
4.5

Health and adrenaline systems reward smart ability use, giving Bullet Time, shields, and other powers a meaningful role in resource management.

Fast travel convenience
The First Berserker: Khazan
3.5

Fast travel convenience is mixed, with praise for resuming from checkpoints but criticism that players cannot freely warp inside levels.

SPRAWL zeroNo score yet
Game length
The First Berserker: KhazanNo score yet
SPRAWL zero
4.3

The compact campaign generally lands well, with estimates ranging from roughly five to ten hours. Some appreciate the lack of bloat, while others would happily take a little more.

Gameplay mechanics
The First Berserker: KhazanNo score yet
SPRAWL zero
4.8

The one-gun system, Gravity Gloves, powers, environmental throws, and aggressive movement combine into a mechanically strong throwback that still feels fresh.

HUD clarity
The First Berserker: KhazanNo score yet
SPRAWL zero
4.5

Color-coded weapon tiers and readable pickup information make it easy to understand what is on the ground during frantic fights.

Movement feel
The First Berserker: KhazanNo score yet
SPRAWL zero
4.5

Movement is generally fluid, purposeful, and well matched to the more grounded combat. Some miss the predecessor's freer parkour, but others prefer the tighter focus.

Sandbox freedom
The First Berserker: KhazanNo score yet
SPRAWL zero
3.0

Some open objective areas create a welcome sandbox feel, but the broader campaign often provides less mission freedom than its pitch suggests.

Skill tree depth
The First Berserker: Khazan
4.1

Skill trees are usually praised for depth and experimentation, though some reviewers say build variety remains narrower than expected.

SPRAWL zeroNo score yet
Tutorial quality
The First Berserker: Khazan
4.5

Tutorials receive positive notice for being clear and non-intrusive.

SPRAWL zeroNo score yet
Upgrade system
The First Berserker: KhazanNo score yet
SPRAWL zero
4.4

Abilities upgrade at a steady pace and usually add meaningful power without burying the player in menus. A few powers or later upgrades feel less useful than others.

Violence level
The First Berserker: KhazanNo score yet
SPRAWL zero
5.0

The exaggerated gore, dismemberment, flaming enemies, and bloody impacts are treated as part of the fun rather than a drawback, fitting the game's over-the-top shooter tone.

World interactivity
The First Berserker: KhazanNo score yet
SPRAWL zero
5.0

Gravity Gloves make the environment an active weapon: barrels, grenades, health pods, debris, doors, and even enemies can be manipulated. This physical interactivity is one of the game's strongest defining traits.

Ownership and support

Live-service support
The First Berserker: Khazan
2.0

Live-service support looks uncertain in post-release coverage, with reports of a likely final patch and a murky future.

SPRAWL zeroNo score yet
Platform-specific feature support
The First Berserker: KhazanNo score yet
SPRAWL zero
3.8

Xbox Play Anywhere adds meaningful flexibility, while VRR and other display features do not fully solve the Switch 2 technical problems.

Save system reliability
The First Berserker: Khazan
5.0

Save reliability is praised because frequent saving prevents meaningful progress loss after crashes.

SPRAWL zeroNo score yet

Performance

Marketing accuracy
The First Berserker: KhazanNo score yet
SPRAWL zero
2.0

One claim about approaching missions in different ways does not fully match the experience, which can remain much more linear than advertised.

Comfort and build

Puzzle design
The First Berserker: KhazanNo score yet
SPRAWL zero
2.8

Light Gravity Glove puzzles can be enjoyable, but repeated power-cell tasks are also criticized as padding.

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