Other features
Aiming precision
The First Berserker: KhazanNo score yet
SPRAWL zero
4.3
Gunplay is generally accurate and responsive, though one take found aiming down sights adds little compared with the intended hip-fire style.
Collectibles
The First Berserker: KhazanNo score yet
SPRAWL zero
3.8
Codex entries and relics give explorers extra goals, with relics feeding modifiers and challenges. The lack of a clear per-level tracker makes completion hunting less convenient.
Companion AI
The First Berserker: Khazan
3.0
Summon and companion systems are split: one review loves the system, while others criticize unreliable ally AI.
SPRAWL zeroNo score yet
Crafting system
The First Berserker: Khazan
4.3
Crafting is positively described as easy to understand and relatively self-explanatory.
SPRAWL zeroNo score yet
Crash stability
The First Berserker: Khazan
4.0
Crash stability is mostly acceptable but not perfect, with one reviewer reporting a couple of crashes.
SPRAWL zeroNo score yet
Dialogue quality
The First Berserker: KhazanNo score yet
SPRAWL zero
2.5
Story dialogue can be difficult to follow because much of it arrives during active firefights.
Economy and resource balance
The First Berserker: KhazanNo score yet
SPRAWL zero
4.5
Health and adrenaline systems reward smart ability use, giving Bullet Time, shields, and other powers a meaningful role in resource management.
Fast travel convenience
The First Berserker: Khazan
3.5
Fast travel convenience is mixed, with praise for resuming from checkpoints but criticism that players cannot freely warp inside levels.
SPRAWL zeroNo score yet
Game length
The First Berserker: KhazanNo score yet
SPRAWL zero
4.3
The compact campaign generally lands well, with estimates ranging from roughly five to ten hours. Some appreciate the lack of bloat, while others would happily take a little more.
Gameplay mechanics
The First Berserker: KhazanNo score yet
SPRAWL zero
4.8
The one-gun system, Gravity Gloves, powers, environmental throws, and aggressive movement combine into a mechanically strong throwback that still feels fresh.
HUD clarity
The First Berserker: KhazanNo score yet
SPRAWL zero
4.5
Color-coded weapon tiers and readable pickup information make it easy to understand what is on the ground during frantic fights.
Movement feel
The First Berserker: KhazanNo score yet
SPRAWL zero
4.5
Movement is generally fluid, purposeful, and well matched to the more grounded combat. Some miss the predecessor's freer parkour, but others prefer the tighter focus.
Sandbox freedom
The First Berserker: KhazanNo score yet
SPRAWL zero
3.0
Some open objective areas create a welcome sandbox feel, but the broader campaign often provides less mission freedom than its pitch suggests.
Skill tree depth
The First Berserker: Khazan
4.1
Skill trees are usually praised for depth and experimentation, though some reviewers say build variety remains narrower than expected.
SPRAWL zeroNo score yet
Tutorial quality
The First Berserker: Khazan
4.5
Tutorials receive positive notice for being clear and non-intrusive.
SPRAWL zeroNo score yet
Upgrade system
The First Berserker: KhazanNo score yet
SPRAWL zero
4.4
Abilities upgrade at a steady pace and usually add meaningful power without burying the player in menus. A few powers or later upgrades feel less useful than others.
Violence level
The First Berserker: KhazanNo score yet
SPRAWL zero
5.0
The exaggerated gore, dismemberment, flaming enemies, and bloody impacts are treated as part of the fun rather than a drawback, fitting the game's over-the-top shooter tone.
World interactivity
The First Berserker: KhazanNo score yet
SPRAWL zero
5.0
Gravity Gloves make the environment an active weapon: barrels, grenades, health pods, debris, doors, and even enemies can be manipulated. This physical interactivity is one of the game's strongest defining traits.
Ownership and support
Live-service support
The First Berserker: Khazan
2.0
Live-service support looks uncertain in post-release coverage, with reports of a likely final patch and a murky future.
SPRAWL zeroNo score yet
Platform-specific feature support
The First Berserker: KhazanNo score yet
SPRAWL zero
3.8
Xbox Play Anywhere adds meaningful flexibility, while VRR and other display features do not fully solve the Switch 2 technical problems.
Save system reliability
The First Berserker: Khazan
5.0
Save reliability is praised because frequent saving prevents meaningful progress loss after crashes.
SPRAWL zeroNo score yet
Performance
Marketing accuracy
The First Berserker: KhazanNo score yet
SPRAWL zero
2.0
One claim about approaching missions in different ways does not fully match the experience, which can remain much more linear than advertised.
Comfort and build
Puzzle design
The First Berserker: KhazanNo score yet
SPRAWL zero
2.8
Light Gravity Glove puzzles can be enjoyable, but repeated power-cell tasks are also criticized as padding.