Other features
AI behavior
Clair Obscur: Expedition 33No score yet
Onimusha: Way of the Sword
2.0
Regular Genma can be overly passive and easy to dispatch without using the full defensive toolkit, making ordinary encounters feel weaker than the bosses.
Casting choices
Clair Obscur: Expedition 33No score yet
Onimusha: Way of the Sword
4.5
The use of Toshiro Mifune’s likeness and the game’s performance casting are generally viewed as fitting and distinctive, even though a minority questioned the ethics or necessity of recreating a deceased actor.
Collectibles
Clair Obscur: Expedition 33No score yet
Onimusha: Way of the Sword
3.8
Collectibles often reward exploration with mythology, story details, cosmetics, or progression, and the Lion Dogs and Oni Portals are particular favorites. Some completion-oriented tasks still feel repetitive or low-value.
Faithfulness to franchise
Clair Obscur: Expedition 33No score yet
Onimusha: Way of the Sword
4.6
The revival modernizes movement, camera, scale, and combat without losing the Oni Gauntlet, soul absorption, Issen timing, horror flavor, or eccentric Onimusha identity. Longtime fans largely see it as a successful return.
Fast travel convenience
Clair Obscur: Expedition 33No score yet
Onimusha: Way of the Sword
4.8
Spirit Mirrors make revisiting areas straightforward, although travel is tied to those points rather than available from anywhere. One reviewer specifically liked that restraint.
Game length
Clair Obscur: Expedition 33No score yet
Onimusha: Way of the Sword
2.4
Opinions on length are mixed, but the strongest criticism says a superb shorter action game has been stretched into a 25–30 hour experience. A smaller group felt the adventure did not overstay its welcome.
Horror tension
Clair Obscur: Expedition 33No score yet
Onimusha: Way of the Sword
4.5
The body horror, grotesque Genma, corrupted environments, and occasional Resident Evil-like sequences add genuine unease without overwhelming the action-adventure focus.
HUD clarity
Clair Obscur: Expedition 33
3.0
HUD clarity was a minor issue for one reviewer who struggled with small menu text on a TV.
Onimusha: Way of the SwordNo score yet
Load times
Clair Obscur: Expedition 33No score yet
Onimusha: Way of the Sword
4.5
Transitions between cutscenes and gameplay are described as seamless, and retries after defeat are quick enough to keep difficult fights moving.
Loot system
Clair Obscur: Expedition 33
4.0
The loot system was viewed as simple but supportive of weapons, elements, and customization.
Onimusha: Way of the SwordNo score yet
Microtransaction impact
Clair Obscur: Expedition 33
5.0
Microtransaction impact was positive because a reviewer explicitly valued the lack of microtransactions.
Onimusha: Way of the SwordNo score yet
Mission variety
Clair Obscur: Expedition 33No score yet
Onimusha: Way of the Sword
2.0
Fetch quests, repeated demon-clearing jobs, and reused overworld activities create a clear sense of repetition between the stronger set-piece missions.
Monetization fairness
Clair Obscur: Expedition 33
5.0
Monetization was praised through the absence of microtransactions and a lower launch price.
Onimusha: Way of the SwordNo score yet
Stealth mechanics
Clair Obscur: Expedition 33No score yet
Onimusha: Way of the Sword
2.0
Stealth exists, but the reviewer who evaluated it found direct sword combat far more rewarding.
Weapon balance
Clair Obscur: Expedition 33No score yet
Onimusha: Way of the Sword
4.5
Oni Armaments fill distinct roles such as healing, stamina damage, and crowd control, and at least one reviewer found each option useful rather than redundant.
World interactivity
Clair Obscur: Expedition 33No score yet
Onimusha: Way of the Sword
3.7
Combat benefits from environmental tools such as carts, planks, flames, and destructibles, but one reviewer disliked how many seemingly fragile objects cannot be touched.
Controls and connectivity
Character customization
Clair Obscur: Expedition 33No score yet
Onimusha: Way of the Sword
3.0
Cosmetic options exist, with additional looks unlocking through play and harder modes, but the selection initially feels limited.
Comfort and build
Mission design
Clair Obscur: Expedition 33No score yet
Onimusha: Way of the Sword
2.0
The bespoke story missions work well, but generic Encounter-style objectives and busywork are repeatedly called filler.
Open-world design
Clair Obscur: Expedition 33No score yet
Onimusha: Way of the Sword
1.5
The central Kyoto hub is the most consistent structural complaint. Reviewers often see its fetch quests, repeated streets, and resource chores as padding between much stronger linear levels and boss encounters.
Puzzle design
Clair Obscur: Expedition 33No score yet
Onimusha: Way of the Sword
4.5
Puzzles are a light part of the experience, but the secrets and environmental challenges that do appear can be enjoyable diversions from combat.
Ownership and support
Platform-specific feature support
Clair Obscur: Expedition 33No score yet
Onimusha: Way of the Sword
4.5
Console and Switch 2 versions are generally well supported with useful performance options and stable play; Switch 2-specific control features are seen as fun if somewhat gimmicky.