Average score
Clair Obscur: Expedition 33
4.5
The First Berserker: Khazan
4.0
lore depth
Clair Obscur: Expedition 33
4.9
Lore depth was praised through expedition journals, wider history, and an intriguing world.
The First Berserker: Khazan
2.0
Lore depth is limited in one review’s view, with little to learn beyond mechanical hub functions.
character development
Clair Obscur: Expedition 33
4.7
Character development was praised for interesting party members, growth, humanity, and introspective motivations.
The First Berserker: Khazan
2.0
Character development is criticized as lacking.
onboarding experience
Clair Obscur: Expedition 33
4.9
The opening was widely praised for establishing stakes quickly and delivering unusually strong early context.
The First Berserker: Khazan
2.3
Onboarding is uneven: tutorials can work, but some reviewers say the intro and early ramp fail to showcase or teach the best systems well.
side character depth
Clair Obscur: Expedition 33
4.5
A side character was praised for hiding darker motivation beneath an upbeat personality.
The First Berserker: Khazan
2.0
Side characters are a recurring weakness, often described as generic, shallow, or not meaningfully integrated.
originality
Clair Obscur: Expedition 33
4.8
Originality was a major strength; reviewers repeatedly called it fresh, unique, and unlike anything else.
The First Berserker: Khazan
2.6
Originality is mixed to weak: reviewers often call the game derivative, while still noting that it executes borrowed ideas well.
writing quality
Clair Obscur: Expedition 33
4.9
Writing was praised for maturity, comedy, thematic intelligence, and character nuance, with one review noting melodrama and messiness.
The First Berserker: Khazan
2.8
Writing quality ranges from edgy entertainment to predictable revenge-story criticism.
learning curve
Clair Obscur: Expedition 33
3.8
The game was considered easy enough to start yet challenging to master, though one review found some systems overwhelming at first.
The First Berserker: Khazan
2.0
The learning curve is steep, with early difficulty spikes strong enough to make one reviewer consider stopping.
narrative quality
Clair Obscur: Expedition 33
4.9
Narrative quality was the strongest consensus point, with reviews repeatedly calling the story unique, compelling, mature, and emotionally resonant.
The First Berserker: Khazan
3.1
Narrative quality is mixed: reviewers like the coherent revenge setup and some entertaining moments, but many call the story thin, generic, predictable, or underwhelming.
user interface design
Clair Obscur: Expedition 33
2.8
The user interface drew criticism for clutter and painful Picto/menu navigation despite stylish presentation.
The First Berserker: Khazan
4.5
User interface design earns praise for an encyclopedia that explains abilities and systems.
controls responsiveness
Clair Obscur: Expedition 33
3.5
Countering and timing were praised when they worked, but one review found the input window unexpectedly tight.
The First Berserker: Khazan
5.0
Controls are described as smooth, tight, responsive, and precise, helping the demanding fights feel skill-based.
environmental detail
Clair Obscur: Expedition 33
4.9
Environmental detail was a major strength, with reviewers praising richly detailed regions, color palettes, distinct locations, and memorable areas.
The First Berserker: Khazan
3.5
Environmental detail is mixed: several environments look good, but some reviewers find areas washed out or drab.
grind level
Clair Obscur: Expedition 33
4.4
The game was praised for reducing grind through shared Picto learning and focused inventory systems, though one review still noted some padding.
The First Berserker: Khazan
3.0
Grind level is mildly criticized because skill-point acquisition can be time-consuming.
endgame content
Clair Obscur: Expedition 33
4.8
Endgame content was praised as expansive and build-focused, opening into a fresh layer after the main story.
The First Berserker: Khazan
3.5
Endgame content gets mild praise for adding New Game+ weapon options, though one reviewer wished those ideas appeared earlier.
protagonist appeal
Clair Obscur: Expedition 33
4.8
Gustave was singled out as a likable protagonist.
The First Berserker: Khazan
3.5
Protagonist appeal is polarized, with one review calling Khazan ideal for the game and another finding him flat.
map and navigation design
Clair Obscur: Expedition 33
2.7
Navigation was the clearest recurring complaint, with reviewers repeatedly wanting more maps, minimaps, or clearer tracking.
The First Berserker: Khazan
4.0
Map and navigation design is praised for clear mission information and segmentation.
replay value
Clair Obscur: Expedition 33
4.3
Replay value was supported by optional content and New Game Plus, though one reviewer doubted many players would replay.
The First Berserker: Khazan
3.0
Replay value is moderate: New Game+ and weapon experimentation help, but limited build variety and repeated playthrough fatigue are recurring concerns.
accessibility options
Clair Obscur: Expedition 33
3.0
Accessibility was mixed because attack QTE assists exist, but the lack of a defend option hurt accessibility.
The First Berserker: Khazan
4.3
Accessibility is supported by easy mode, summons, and other options, though not every reviewer personally tested them.
handheld play suitability
Clair Obscur: Expedition 33
3.8
Handheld suitability was mixed but workable in one review, which reported Steam Deck performance around 30 to 40 FPS on low settings.
The First Berserker: Khazan
5.0
Handheld suitability is praised where Steam Deck play is discussed.
animation quality
Clair Obscur: Expedition 33
3.9
Animation quality was split between beautiful motion and noted cutscene animation issues.
The First Berserker: Khazan
5.0
Animation quality is praised for enemy animation and combat motion.
performance optimization
Clair Obscur: Expedition 33
4.1
Performance was mostly positive on tested PC hardware, but stutters and Unreal Engine issues were noted.
The First Berserker: Khazan
5.0
Performance optimization is strongly praised, with multiple reviewers reporting pristine or highly optimized performance.
emotional impact
Clair Obscur: Expedition 33
4.9
Reviews repeatedly emphasized the story’s strong emotional effect, from grief and melancholy to catharsis and tears.
The First Berserker: Khazan
4.0
One review highlights a touching optional quest with emotional weight.
soundtrack quality
Clair Obscur: Expedition 33
4.9
The soundtrack received overwhelming praise, often framed as one of the game’s defining strengths.
The First Berserker: Khazan
4.1
The soundtrack is generally liked, especially for elevating boss fights and tension.
atmosphere
Clair Obscur: Expedition 33
4.8
Atmosphere was praised for melancholy tone, dreamlike environments, and emotional connection to the world.
The First Berserker: Khazan
4.0
Atmosphere is mixed: one review praises dense historical mood, while another finds the atmosphere less inspired.
pacing
Clair Obscur: Expedition 33
4.5
Most reviewers praised the focused pacing and lack of filler, while one found some areas padded.
The First Berserker: Khazan
3.8
Pacing splits opinion, with one review praising its momentum and another calling the campaign laborious and rehashed.
exploration quality
Clair Obscur: Expedition 33
3.9
Exploration was generally rewarding through secrets, journals, bosses, and side areas, but several reviewers noted linearity, uneven depth, or trivial overworld movement.
The First Berserker: Khazan
3.2
Exploration is mixed: several reviewers like hidden rewards and shortcuts, but others find exploration limited, stifled, or nearly absent.
camera behavior
Clair Obscur: Expedition 33
4.5
Camera behavior was praised in combat for dynamic movements that enhanced counterattacks.
The First Berserker: Khazan
3.8
Camera behavior is split between one review calling it solid and another saying it leaves a lot to be desired.
world-building
Clair Obscur: Expedition 33
4.9
World-building was praised as distinct, rich, and central to the game’s identity.
The First Berserker: Khazan
4.3
World-building gets positive notice for shaping factions, locations, and the Dungeon & Fighter setting.
content variety
Clair Obscur: Expedition 33
4.4
Reviewers praised collectibles, optional areas, bosses, secrets, and side content, with only minigames drawing a weaker reaction.
The First Berserker: Khazan
3.8
Content variety is mixed, with praise for mission objectives and factions but complaints about limited weapon variety.
checkpoint system
Clair Obscur: Expedition 33
4.4
The checkpoint system reduced frustration by preventing major progress loss after death.
The First Berserker: Khazan
5.0
Checkpoint placement is praised, especially checkpoints before bosses that reduce runback frustration.
bug frequency
Clair Obscur: Expedition 33
3.4
Bug reports ranged from occasional jank and a bugged quest to a reviewer reporting almost no bugs.
The First Berserker: Khazan
4.0
Bug frequency is mostly low, though some reviewers mention minor bugs or a specific visual attack issue.
sound design
Clair Obscur: Expedition 33
4.3
Sound design was praised in combat and timing feedback, though one review criticized mundane traversal sounds.
The First Berserker: Khazan
4.9
Sound design is praised for impact, weapon clashes, parry sounds, and matching the game’s brutal tone.
frame rate stability
Clair Obscur: Expedition 33
4.0
Frame rate reports were mixed: one review noted Quality-mode drops, while another reported steady high performance.
The First Berserker: Khazan
4.5
Frame rate stability is positive overall, with only rare drops or exceptions reported.
skill tree depth
Clair Obscur: Expedition 33
4.7
Skill trees and character building were praised as concise but deep, enabling strong identities without overwhelming every reviewer.
The First Berserker: Khazan
4.1
Skill trees are usually praised for depth and experimentation, though some reviewers say build variety remains narrower than expected.
enemy variety
Clair Obscur: Expedition 33
4.5
Enemy variety was broadly praised for unique patterns, designs, and combat behaviors, though one review saw repetition in late-game enemy attacks.
The First Berserker: Khazan
4.0
Enemy variety is usually praised as sizable and fresh, though a few reviews still complain about samey enemies.
loot system
Clair Obscur: Expedition 33
4.0
The loot system was viewed as simple but supportive of weapons, elements, and customization.
The First Berserker: Khazan
3.6
Loot opinions are mixed: some call it manageable or streamlined, while others find the volume of gear chore-like or excessive.
immersion
Clair Obscur: Expedition 33
4.9
Immersion was strong, with reviewers wanting to dig deeper, feeling invested, and describing the experience as lingering after credits.
The First Berserker: Khazan
4.5
Immersion is positive in one review that finds the experience engaging and brutal.
visual effects quality
Clair Obscur: Expedition 33
4.9
Visual effects were praised for stylish flourishes and flashy battle presentation.
The First Berserker: Khazan
4.5
Visual effects are praised for making climactic moments more dramatic.
art direction
Clair Obscur: Expedition 33
4.9
Art direction was highly praised for beauty, French-inspired style, surreal environments, and cohesive visual identity.
The First Berserker: Khazan
4.6
Art direction is broadly praised for its cel-shaded, anime-inflected, gothic style, though originality concerns remain elsewhere.
menu usability
Clair Obscur: Expedition 33
2.7
Menu usability was a repeated drawback, especially when managing long Picto and Lumina lists.
The First Berserker: Khazan
3.0
Menu usability is mixed: one loot process is streamlined, but other reviewers find respec and gear menus annoying or time-consuming.
level design
Clair Obscur: Expedition 33
3.9
Level design ranged from hard-to-navigate areas to extravagant maps with rewarding side paths.
The First Berserker: Khazan
3.6
Level design is highly divisive: some reviews praise memorable layouts and shortcuts, while others call the levels basic, boring, recycled, or even terrible.
difficulty balance
Clair Obscur: Expedition 33
3.6
Difficulty was respected for challenge and balance by several reviewers, but tight QTE reliance and late-game balance drew criticism.
The First Berserker: Khazan
3.3
Difficulty is the most contentious attribute: many reviewers find the challenge fair and rewarding, while others report brutal spikes, stamina strain, or unbalanced bosses.
core gameplay loop
Clair Obscur: Expedition 33
4.8
One review directly called the layered combat and action elements an outstanding gameplay loop.
The First Berserker: Khazan
5.0
The core loop earns praise for making hard-earned combat wins feel cathartic and motivating.
graphics quality
Clair Obscur: Expedition 33
4.7
Graphics were widely praised as striking or phenomenal, with only minor pop-in or performance caveats elsewhere.
The First Berserker: Khazan
4.9
Graphics and visuals are viewed positively, with reviewers praising cel-shading, presentation, and attractive visual identity.
voice acting
Clair Obscur: Expedition 33
4.8
Voice acting drew near-universal praise for emotional performances, natural delivery, and a strong cast.
The First Berserker: Khazan
4.7
Voice acting is consistently praised, especially the English performances and lead voice work.
progression system
Clair Obscur: Expedition 33
4.5
Progression earned strong marks for build preparation, Pictos/Lumina, customization, and viable options, with only occasional complexity caveats.
The First Berserker: Khazan
4.7
Progression is broadly praised, especially boss-attempt rewards, free skill respecs, and multiple growth systems that keep failures productive.
fun factor
Clair Obscur: Expedition 33
4.9
The fun factor was high, with reviewers eagerly running into fights, calling the game a standout, and enjoying combat.
The First Berserker: Khazan
4.8
Fun factor is very strong overall, with many reviewers saying the game is joyful, addictive, satisfying, or peak despite difficulty.
tutorial quality
Clair Obscur: Expedition 33
4.6
Tutorials for new character mechanics were praised for making complexity easier to absorb.
The First Berserker: Khazan
4.5
Tutorials receive positive notice for being clear and non-intrusive.
polish
Clair Obscur: Expedition 33
4.6
Polish was mostly praised, especially production cohesion, but one review noted minor stutter and visual glitches.
The First Berserker: Khazan
4.7
Polish is praised overall, though a few bugs and design caveats remain.
crash stability
Clair Obscur: Expedition 33
3.9
Crash stability was inconsistent across reviewers, from no crashes to a report of many crashes over 60 hours.
The First Berserker: Khazan
4.0
Crash stability is mostly acceptable but not perfect, with one reviewer reporting a couple of crashes.
value for money
Clair Obscur: Expedition 33
4.9
Value for money was strongly praised through the $50 price, Game Pass availability, production value, and overall recommendation strength.
The First Berserker: Khazan
5.0
Value is strongly positive in reviews that mention price or buy guidance, especially for action/Soulslike fans.
innovation
Clair Obscur: Expedition 33
4.6
Innovation was praised for contributing to JRPG traditions while still feeling unique and structurally distinct.
The First Berserker: Khazan
4.5
Innovation is praised in one review for meaningful twists on familiar mechanics.
combat system
Clair Obscur: Expedition 33
4.7
Combat was the most consistently praised system, with reviewers highlighting active dodges, parries, character-specific mechanics, and satisfying turn-based depth; a few found it divisive or demanding.
The First Berserker: Khazan
4.7
Combat is the product’s clearest strength: reviewers repeatedly call it fast, satisfying, deep, and among the genre’s best, with only a few reservations about stamina or consistency.
boss design
Clair Obscur: Expedition 33
4.8
Bosses were praised for evolving patterns, superboss challenges, and meaningful tests of combat mastery.
The First Berserker: Khazan
4.8
Boss design is the strongest point of consensus, with many reviewers calling bosses excellent, memorable, fair, intuitive, and satisfying despite some reuse or harshness.
AI behavior
Clair Obscur: Expedition 33No score yet
The First Berserker: Khazan
2.0
AI behavior is criticized where it appears, with one review calling it braindead.
aiming precision
Clair Obscur: Expedition 33
3.9
Free aiming was seen as useful for targeting weak spots, though the same reviewer wanted the system developed further.
The First Berserker: KhazanNo score yet
character roster
Clair Obscur: Expedition 33
4.7
The party roster was praised for distinct mechanics, focused cast design, and characters reviewers bonded with.
The First Berserker: KhazanNo score yet
companion AI
Clair Obscur: Expedition 33No score yet
The First Berserker: Khazan
3.0
Summon and companion systems are split: one review loves the system, while others criticize unreliable ally AI.
crafting system
Clair Obscur: Expedition 33No score yet
The First Berserker: Khazan
4.3
Crafting is positively described as easy to understand and relatively self-explanatory.
dialogue quality
Clair Obscur: Expedition 33
4.7
Dialogue was praised for natural conversations, believable banter, and strong character interactions.
The First Berserker: KhazanNo score yet
economy and resource balance
Clair Obscur: Expedition 33
4.5
Resource balance was praised for avoiding inventory tedium and excessive item hoarding.
The First Berserker: KhazanNo score yet
facial animations
Clair Obscur: Expedition 33
3.3
Facial presentation was mixed because voice and scenes landed, but lip-sync problems appeared in minor scenes.
The First Berserker: KhazanNo score yet
fast travel convenience
Clair Obscur: Expedition 33No score yet
The First Berserker: Khazan
3.5
Fast travel convenience is mixed, with praise for resuming from checkpoints but criticism that players cannot freely warp inside levels.
gameplay mechanics
Clair Obscur: Expedition 33
4.2
Reviewers praised the systems when they cohered, especially build synergies and tactical options, though one review found the turn-based-to-QTE blend disjointed.
The First Berserker: KhazanNo score yet
HUD clarity
Clair Obscur: Expedition 33
3.0
HUD clarity was a minor issue for one reviewer who struggled with small menu text on a TV.
The First Berserker: KhazanNo score yet
live-service support
Clair Obscur: Expedition 33No score yet
The First Berserker: Khazan
2.0
Live-service support looks uncertain in post-release coverage, with reports of a likely final patch and a murky future.
load times
Clair Obscur: Expedition 33No score yet
The First Berserker: Khazan
5.0
Load times receive explicit praise for being very fast.
microtransaction impact
Clair Obscur: Expedition 33
5.0
Microtransaction impact was positive because a reviewer explicitly valued the lack of microtransactions.
The First Berserker: KhazanNo score yet
mission design
Clair Obscur: Expedition 33No score yet
The First Berserker: Khazan
2.0
Mission design is a weak spot in the harsher reviews, with complaints that missions can feel like formalities or use puzzling reset structures.
mission variety
Clair Obscur: Expedition 33No score yet
The First Berserker: Khazan
3.0
Mission variety is mixed to weak: some remixed side content adds freshness, but boss reuse and recycled side missions are repeated complaints.
monetization fairness
Clair Obscur: Expedition 33
5.0
Monetization was praised through the absence of microtransactions and a lower launch price.
The First Berserker: KhazanNo score yet
movement feel
Clair Obscur: Expedition 33
3.0
Movement drew a mild complaint for characters catching on floor geometry during exploration.
The First Berserker: KhazanNo score yet
platforming precision
Clair Obscur: Expedition 33
2.2
Platforming was a recurring weak spot, described as awkward or very finicky despite being mostly optional.
The First Berserker: KhazanNo score yet
quest design
Clair Obscur: Expedition 33
4.7
Optional quests received praise for classic-RPG flavor and meaningful rewards.
The First Berserker: KhazanNo score yet
save system reliability
Clair Obscur: Expedition 33No score yet
The First Berserker: Khazan
5.0
Save reliability is praised because frequent saving prevents meaningful progress loss after crashes.
upgrade system
Clair Obscur: Expedition 33
4.1
Weapon upgrading was described as a useful part of the broader equipment loop.
The First Berserker: KhazanNo score yet
weapon balance
Clair Obscur: Expedition 33No score yet
The First Berserker: Khazan
4.3
Weapon balance is mostly positive because weapons feel distinct, though some reviews want more variety or deeper differences within weapon classes.