Compare Metro Redux vs Tales of Eternia Remastered

Metro Redux

Metro Redux

Overall score 4.1 / 5

Based on 44 scored reviews

vs
Tales of Eternia Remastered

Tales of Eternia Remastered

Overall score 3.8 / 5

Based on 31 scored reviews

How we score

Scorata scores summarize analyzed review evidence on a 1–5 scale; they are not laboratory measurements or a simple average of customer star ratings. Feature scores summarize the reviews covering that feature. The overall score averages feature scores within each review, then combines review averages. When both expert and customer evidence are available, those two groups receive equal weight. Products can have different review coverage, so small score gaps do not establish a winner.

Recommendations prioritize important features for the category, with a score of at least 3.5, a gap of at least 0.25 points and at least two supporting reviews per product. Features with widely varying scores or broad connectivity contexts are excluded from recommendations. These safeguards do not establish statistical significance.

Quick verdict

What each product is best for

The review evidence points to a tradeoff: multiplayer design and physical release format versus map and navigation design and localization support. Choose according to which strengths matter more to you; the overall score alone does not settle that choice.

Choose Metro Redux for multiplayer design and physical release format.

Choose Tales of Eternia Remastered for map and navigation design and localization support.

Why these recommendations?

Metro Redux

Where It Has the Edge

  • multiplayer design is 4.0 vs 1.5. For the accounts that weigh its absence, multiplayer is successfully offset by the selection of campaign modes. The...
  • physical release format is 4.7 vs 2.3. Having both games and DLC on one Switch cartridge is a strong attraction for physical buyers. The Rangers...
  • originality is 4.7 vs 2.5. The Russian underground, survival demands, and literary storytelling distinguish the collection from standard action shooters. Its slower, stranger...

Tales of Eternia Remastered

Where It Has the Edge

  • map and navigation design is 4.0 vs 2.8. Destination and missable-event markers are among the most useful additions, reducing aimless wandering and lost content. Others find...
  • localization support is 4.5 vs 3.8. The rewritten English localization and restored conversations are major strengths. Familiar wording changes can still jar longtime players,...
  • handheld play suitability is 4.4 vs 4.0. The straightforward structure works well for portable play, especially with original graphics. PC handhelds perform well, although Deck...
Metro Redux 4.1 overall score
Tales of Eternia Remastered 3.8 overall score

Compare features

Scores are out of 5. Missing scores mean missing review evidence, not a missing feature.

Scored on both products

Other features

Hint system
Metro Redux
4.5

Musical alert cues make stealth easier to understand, while the lighter provides useful directional guidance. That navigational help is much more valuable once players know it exists.

Tales of Eternia Remastered
1.5

Insufficient puzzle hints can turn progress into repeated backtracking or outside searching. Clearer guidance would have relieved a longstanding frustration.

Romance quality
Metro Redux
2.0

One detailed assessment finds the romance contrived. It is a specific weakness within an otherwise admired narrative.

Tales of Eternia Remastered
4.5

The touches of romance that develop alongside the journey are warmly received. They add another appealing dimension to the party’s relationships.

Aiming precision
Metro Redux
4.4

Responsive aiming and carefully tuned sticks help the shooting feel dependable. Switch motion aiming is especially admired, although one account finds fast mutant fights hard to track even up close.

Tales of Eternia Remastered
2.0

Lining up the magic orb with dungeon targets can be more frustrating than the puzzle itself. Precise positioning is a notable weak point.

Physical release format
Metro Redux
4.7

Having both games and DLC on one Switch cartridge is a strong attraction for physical buyers. The Rangers Cache presentation adds another appealing option.

Tales of Eternia Remastered
2.3

The lack of a North American boxed release frustrates physical collectors. On Switch, choosing a full cartridge also involves tradeoffs against the native Switch 2 version’s docked presentation.

Originality
Metro Redux
4.7

The Russian underground, survival demands, and literary storytelling distinguish the collection from standard action shooters. Its slower, stranger identity is a major part of the appeal.

Tales of Eternia Remastered
2.5

The broad story setup is familiar and sometimes predictable. Players who have seen many two-world Tales stories may find the premise overused.

Bug frequency
Metro Redux
3.3

Redux removes many original glitches but retains some collision, visual, and audio faults. Most describe the remaining problems as distracting rather than game-breaking.

Tales of Eternia Remastered
5.0

One PS5 player encountered no bugs during roughly 15 hours of play. That is encouraging early experience rather than a guarantee for every platform or the full adventure.

AI behavior
Metro Redux
3.3

More consistent detection is a major improvement over the original 2033. Reactions remain divisive: some find opponents believable and tactical, while many report oblivious guards, predictable rushing, or poor navigation.

Tales of Eternia Remastered
1.7

Allies can ignore weaknesses or make costly positioning errors. Those lapses weaken the link between tactical preparation and successful execution.

Exploration quality
Metro Redux
4.4

Hidden passages, supplies, and small optional encounters reward looking beyond the main path. Exploration is especially appealing when the danger and discoveries reinforce each other.

Tales of Eternia Remastered
2.9

Encounter controls make backtracking and item hunting less intrusive. Sparse towns, unrewarding detours and late travel improvements still limit the pleasure of exploring.

Gameplay mechanics
Metro Redux
4.4

Mask upkeep, hand-charged lighting, and weapon adjustments give the shooting practical depth. Most enjoy the blend, although some find the handling clumsy or the survival demands intrusive.

Tales of Eternia Remastered
3.2

Convenience features can streamline familiar routines, but combat-only turbo and auto-battle are divisive. They save time while sometimes making action harder to manage or bypassing useful practice.

Core gameplay loop
Metro Redux
4.7

Stealth, firefights, scavenging, and quiet station visits generally work best as one connected experience. The balance makes the campaigns feel richer than a continuous shooting gallery.

Tales of Eternia Remastered
3.5

The battle-and-management loop offers real tactical substance. Over a long adventure, repeated fights and resource maintenance can also become wearing.

Movement feel
Metro Redux
4.7

The remaster feels smoother than the original, and deliberate, weighty movement can strengthen the physical connection to Artyom. Higher console frame rates also reduce the old sluggishness.

Tales of Eternia Remastered
3.5

Default movement-speed options improve everyday travel, but battle movement can still feel stiff. Switch analog controls draw particular criticism for snapping away from diagonal directions.

Upgrade system
Metro Redux
3.9

Attachments offer worthwhile ways to adapt weapons and improve their effectiveness. A smaller shop selection in Last Light disappoints one player, but customization is broadly welcomed.

Tales of Eternia Remastered
5.0

Craymel spell upgrades connect elemental spirits to character growth in an especially appealing way. Mixing spirits opens new abilities while preserving meaningful tradeoffs.

Graphics quality
Metro Redux
4.5

The rebuilt 2033 makes the largest visual leap, while Last Light remains attractive with smaller changes. Switch presentation draws strong praise overall, with dissent over soft textures, docked sharpness, and aging character assets.

Tales of Eternia Remastered
3.4

Expressive sprites and colorful locations still impress, but the remastered treatment divides opinion. Some prefer clearer backgrounds; others see blur, inconsistent assets or improvements too slight to justify the label.

Content variety
Metro Redux
4.1

The blend of stealth, survival, action, weapons, and extra missions gives the package breadth. Repeated tunnel scenery, narrow arsenals, and less dramatic differences between modes are the main reservations.

Tales of Eternia Remastered
3.1

Minigames create plenty of diversions, but enjoyment varies widely. Some players love the card game or quiz, while others find mandatory activities tedious or frustrating.

Solo play quality
Metro Redux
5.0

The story-led campaigns offer a refreshing, substantial solo alternative to multiplayer-focused shooters. Several accounts place them among the strongest single-player FPS experiences available on their platforms.

Tales of Eternia Remastered
4.0

The single-player structure suits an unhurried personal RPG journey. Its appeal comes from settling into the story and exploring at your own pace.

Companion AI
Metro Redux
3.3

Companion behavior receives some technical refinement, but waiting for allies to reach doors remains frustrating. Their scripted role can interrupt otherwise improved gameplay.

Tales of Eternia Remastered
2.4

Party commands provide useful tactical options, but companion behavior is inconsistent. Spellcasters may wander into danger, choose ineffective skills or require repeated supervision.

Economy and resource balance
Metro Redux
3.8

Bullets that double as currency create a memorable choice between buying supplies and surviving a fight. Scarcity adds tension for many, but others find ammo or filters too limited, while easier settings can remove the pressure entirely.

Tales of Eternia Remastered
2.9

TP conservation can become a persistent burden, especially early on or during long dungeons. Optional camp recovery helps relieve that pressure.

HUD clarity
Metro Redux
3.7

Minimal overlays and Ranger’s HUD removal can deepen immersion. The same choice makes navigation, inventory selection, and some prompts less convenient, especially before the controls become familiar.

Tales of Eternia Remastered
4.5

Showing exact proficiency values makes character growth easier to track. It removes the need to guess when working toward new techniques.

Load times
Metro Redux
3.2

Switch’s initial level loads are the most repeated technical complaint and can exceed a minute. Fast reloads after death soften that drawback, while merged Redux levels reduce interruptions on other platforms.

Tales of Eternia Remastered
4.0

PS5 and Switch 2 loading receive strong praise. Switch 1 is noticeably slower, including transitions during play.

Onboarding experience
Metro Redux
3.3

Spartan mode offers a gentler way into the games by reducing resource pressure. The benefit is qualified by poorly explained mechanics that can still obstruct a first playthrough.

Tales of Eternia Remastered
2.5

Important information is not always introduced clearly. Optional access to Manual mode and early terminology overload can leave new players uncertain.

Immersion
Metro Redux
4.7

Masks, wristwatches, hand-charged lights, physical animations, and ordinary station life make the world tangible. Ranger’s reduced interface can intensify that connection while sacrificing convenience.

Tales of Eternia Remastered
4.0

Turning off destination markers can help preserve a more immersive first adventure. The option lets players favor discovery over constant guidance.

Animation quality
Metro Redux
3.4

Detailed physical actions can make Artyom feel convincingly present. Character stiffness, mechanical movement, and slow NPC interactions remain noticeable to several accounts.

Tales of Eternia Remastered
2.7

Expressive sprite work earns praise, while the processed animated cutscenes are a recurring concern. Some still enjoy their period anime aesthetic, but others strongly dislike the smoothing and artifacts.

Enemy variety
Metro Redux
3.8

Some welcome the sequel’s broader enemy mix and differing attack styles. Others still find too few distinct opponents across the package.

Tales of Eternia Remastered
4.5

Varied opponents and attack patterns help sustain combat interest. Different encounters ask for different reactions rather than identical attack strings.

Side character depth
Metro Redux
2.9

Residents and new personalities can enrich the narrative, but not every character connects. Complaints focus on interchangeable supporting figures and a child who neither looks nor behaves convincingly.

Tales of Eternia Remastered
3.5

Supporting-character depth is uneven: compelling villain histories stand out, while other promising characters receive less attention than the central party.

Environmental detail
Metro Redux
4.6

Graffiti, scavenged structures, ruins, and small equipment details help sell the devastation. Richly observed environments remain a strength even when individual textures or character models show their age.

Tales of Eternia Remastered
4.0

Location art creates a pleasing nostalgic impression. The environments inside individual areas are more appealing than the sparse world map.

Pacing
Metro Redux
3.2

The alternation of danger and station life can feel expertly paced. Others find companion waiting, scripted downtime, long action stretches, or Last Light’s extended campaign disruptive.

Tales of Eternia Remastered
3.8

Some find the storytelling refreshingly concise, while others encounter slow openings, padding or rushed developments. Encounter settings and destination markers help reduce travel-related delays.

Casting choices
Metro Redux
4.5

Using Last Light’s voice actor for Artyom is judged a better fit than the predecessor. The praised casting choice supports the protagonist’s presentation.

Tales of Eternia Remastered
4.0

The new English casting suits the characters well in one detailed assessment. The choices avoid distracting from the adventure.

Narrative quality
Metro Redux
4.5

The mysterious Dark Ones, political conflict, and human survival make the stories compelling. Last Light often earns the stronger response, although some prefer 2033’s spiritual tone or criticize forced late plotting.

Tales of Eternia Remastered
4.0

The party and two-world setting give the adventure enduring appeal, with some players finding the full story exceptional. Others see a familiar premise, predictable turns or emotional moments that fall short.

Emotional impact
Metro Redux
4.2

Human resilience, loss, and glimpses of ordinary life create lasting emotional moments. A minority struggle to care about the characters or find some later developments manipulative.

Tales of Eternia Remastered
3.8

Returning to familiar worlds and characters can deliver a powerful nostalgic response. The main cast has convincing emotional moments, though the wider plot does not affect everyone equally.

Remake/remaster quality
Metro Redux
4.6

2033’s rebuilt visuals, imported systems, and redesigned flow make this much more than a resolution upgrade. Last Light receives comparatively modest changes, making a second purchase harder to justify for some existing owners.

Tales of Eternia Remastered
4.2

Restored skits, new localization and flexible conveniences make this a meaningful revival for many players. Its uneven visual processing and retained design limits stop everyone from seeing it as a model remaster.

Visual effects quality
Metro Redux
4.4

Lighting and shadows give tunnels, ruined streets, and stealth encounters much of their impact. Missing original particles, reduced console effects, and chunky Switch flames qualify otherwise strong praise.

Tales of Eternia Remastered
4.0

Animated battle effects help preserve the visual charm of late PlayStation-era RPGs. They contribute to an appealing classic presentation.

Collectibles
Metro Redux
4.1

Diary pages and hidden finds often deepen the story and encourage exploration. A dissenting discussion finds collecting Artyom’s own scattered diary entries narratively awkward.

Tales of Eternia Remastered
4.5

Hunting hidden Wonder Chefs is enjoyable and rewards curiosity with new recipes. Those discoveries provide a concrete reason to inspect locations.

Combat system
Metro Redux
4.2

Human encounters and heavy, improvised weapons often make combat satisfying. Forced mutant waves, weak damage feedback, and crowded fights are the recurring exceptions.

Tales of Eternia Remastered
3.8

Combo chaining, directional attacks and party preparation give the 2D combat lasting appeal. Opinions split sharply over whether its depth outweighs stiff movement, repetition and limited defensive freedom.

Handheld play suitability
Metro Redux
4.0

Handheld visuals are often praised as clean and striking, making portability a compelling reason to buy. Deep shadows and bright surroundings can impair visibility, and not every account prefers the portable graphics.

Tales of Eternia Remastered
4.4

The straightforward structure works well for portable play, especially with original graphics. PC handhelds perform well, although Deck OLED refresh-rate settings and Switch-version differences deserve attention.

Polish
Metro Redux
3.4

The overhaul improves rough edges without completely hiding the games’ age. Character movement, lip sync, and occasional technical quirks keep the package from feeling uniformly polished.

Tales of Eternia Remastered
3.0

Small usability omissions keep the remaster from feeling fully polished. They are generally irritations rather than deal-breakers.

Game length
Metro Redux
4.3

The two campaigns and DLC provide substantial playtime without requiring an enormous commitment. Most value the length, though one account finds Last Light overstays its welcome.

Tales of Eternia Remastered
3.9

The adventure offers substantial playtime and appealing scope, with some valuing its relative compactness. Others feel sections pad the journey, while time-saving boosts can make the commitment easier to manage.

Character development
Metro Redux
4.2

Logs and Last Light’s added background help develop Artyom’s personal journey. The sequel’s characters can be stronger, although female roles are criticized for limited development.

Tales of Eternia Remastered
4.6

The central quartet benefits greatly from restored camp conversations and sustained interaction. Some of the richest development is optional, so regularly stopping to camp matters.

Frame rate stability
Metro Redux
4.7

PS4 and Xbox One commonly earn praise for smooth 60fps play; Switch usually holds a consistent 30fps. Rare hitches and firefight dips are reported but generally have limited impact.

Tales of Eternia Remastered
4.4

PS5, PC and newer handheld hardware generally deliver smooth play around the 60 FPS target. Switch 1 can show minor dips, so platform choice matters.

Fun factor
Metro Redux
4.7

Most accounts enjoy both campaigns, from deliberate stealth to Spartan’s more direct action. The strongest enthusiasm comes from the combination of atmosphere and varied play.

Tales of Eternia Remastered
4.4

Enjoyable battles are a major source of fun. For players who connect with combo chaining, combat remains engaging well beyond the initial adjustment.

Overall quality
Metro Redux
4.6

The collection is strongly recommended overall, especially for first-time players drawn to atmospheric shooters. Persistent AI flaws, uneven action, and limited Last Light changes prevent universal enthusiasm.

Tales of Eternia Remastered
4.3

Overall impressions are largely positive, driven by the cast, combat and welcome return to modern hardware. Some assessments cover only the opening hours.

Camera behavior
Metro Redux
2.5

One stealth-focused account dislikes the lack of a third-person camera. The light indicator helps but does not completely replace that preferred view.

Tales of Eternia Remastered
2.2

Zoomed or awkward framing can limit the information available during battles. Offscreen attacks and reduced vertical space make some encounters harder to read.

Dialogue quality
Metro Redux
3.7

Overheard conversations make stations feel inhabited and often reward stopping to listen. Some English exchanges, compulsory dialogue, and the child’s lines feel awkward or dated.

Tales of Eternia Remastered
4.0

Skits and unexpected exchanges add humor and insight, and concise dialogue can keep scenes moving. Some conversations still lean heavily on familiar JRPG tropes.

Faithfulness to franchise
Metro Redux
4.3

The remaster is praised for preserving the games’ identity while improving their execution. Style options can also bring Last Light closer to the survival emphasis some original fans prefer.

Tales of Eternia Remastered
4.1

The remaster generally respects the classic structure and pixel-art identity. Presentation purists may still dislike processed assets or missing original-format options.

Atmosphere
Metro Redux
4.8

Oppressive tunnels, ruined streets, and living communities create the package’s defining mood. Atmosphere draws unusually consistent praise, although brighter remastered lighting loses some original darkness for a few fans.

Tales of Eternia Remastered
4.5

Classic storytelling and location art create an appealing nostalgic atmosphere. That period feel is a large part of the attraction.

Writing quality
Metro Redux
3.9

Literary roots and environmental storytelling give the writing unusual strength for a shooter. Implausible child dialogue, awkward diary logic, sexualized scenes, and forced romance draw more specific criticism.

Tales of Eternia Remastered
3.7

The central relationships can feel human and engaging, especially when conflict grows into friendship. Familiar conventions, generic passages and heavy jargon temper that appeal.

Difficulty balance
Metro Redux
3.8

Survival, Spartan, and Ranger options accommodate very different preferences. Praise for the choice sits alongside complaints about difficulty spikes, artificial enemy durability, and harsh resource limits.

Tales of Eternia Remastered
3.6

Higher difficulties reward preparation and mastery, but spikes and unreliable allies can make challenge feel uneven. Boosts offer extensive control, with the risk of making growth and combat trivial.

Learning curve
Metro Redux
3.0

Learning through trial and error appeals to players who welcome limited hand-holding. Unexplained interactions can instead turn that learning process into needless frustration.

Tales of Eternia Remastered
2.8

The 2D battles require adjustment, particularly for players familiar with later Tales games. Some enjoy learning the demanding inputs; others struggle to find the flow in the opening hours.

Progression system
Metro Redux
4.5

Weapon development adds depth to simple shooting and can turn weak starting equipment into useful tools. Progress comes through practical improvements to the arsenal.

Tales of Eternia Remastered
4.4

Learning Artes through use and experimenting with Craymel combinations make growth satisfying. Powerful boosts improve replay convenience but can flatten the intended progression, and some systems feel passive.

Humor
Metro Redux
4.5

The survivors’ dry, flinty humor gives them humanity despite the grim setting. Small jokes suggest people finding reasons to keep going.

Tales of Eternia Remastered
4.4

Camp skits and awkward party exchanges can be genuinely funny, sometimes producing standout laughs. Not every running joke lands equally well.

Content completeness
Metro Redux
4.8

The complete DLC inclusion strengthens the edition and removes earlier restrictions around Ranger mode. Physical Switch coverage also values keeping the entire package on one cartridge.

Tales of Eternia Remastered
4.8

Restoring the missing English skits makes the adventure feel more complete. Their return adds personality that earlier Western versions lacked.

Lore depth
Metro Redux
4.6

Station backstories, diary entries, and sequel revelations add meaningful depth to the setting. The extra context rewards players interested in understanding the world beyond the immediate mission.

Tales of Eternia Remastered
4.5

The Craymel mythology and remembered connections between the worlds can rekindle strong affection. Its lore is part of the nostalgic pull for returning players.

Art direction
Metro Redux
3.9

The gloomy art conveys devastation effectively, and Last Light often looks more striking. Some prefer the original’s stranger creature designs or find the repeated palette limiting.

Tales of Eternia Remastered
4.0

The original pixel art and colorful anime designs remain a major attraction. Smoothing and processed assets sometimes weaken the detail and coherence that make that style appealing.

Combat readability
Metro Redux
2.3

Deep shadows can make spaces and threats difficult to distinguish, especially on the original Switch screen or in bright surroundings. Crowded firefights can also become disorienting.

Tales of Eternia Remastered
2.3

Crowded sprites and restricted vertical framing can obscure positions and actions. The tactical combat is harder to appreciate when the battlefield becomes difficult to read.

Character roster
Metro Redux
4.5

Last Light introduces appealing new characters that broaden its cast. The added personalities are welcomed as part of the sequel’s stronger story.

Tales of Eternia Remastered
4.5

The central quartet’s contrasting personalities are a major strength, carrying familiar plot turns and creating memorable relationships. Optional recruits are less consistently compelling to play.

Innovation
Metro Redux
4.5

Replacing old loading breaks with additional connecting gameplay stands out as an unusually thoughtful remaster idea. That change is admired for going beyond visual refurbishment.

Tales of Eternia Remastered
4.5

The battle system earns praise for being ahead of its time. Its ideas helped establish the foundation later Tales games developed.

Loot system
Metro Redux
4.5

Optional areas and encounters provide useful ammunition, filters, and equipment. Scavenging feels most worthwhile when the supplies directly support continued survival.

Tales of Eternia Remastered
4.5

Increasing item drops makes collecting rare equipment much less frustrating. It reduces the need to repeat old fights purely for a lucky reward.

Tutorial quality
Metro Redux
2.3

2033 does not consistently explain mechanics added from Last Light, including burning webs and using the lighter for guidance. Missing instruction can leave players stuck or discovering useful functions unusually late.

Tales of Eternia Remastered
2.3

Help screens and puzzle guidance leave gaps that modern conveniences do not fully close. Clearer control documentation and more visible hints would make the learning process smoother.

World interactivity
Metro Redux
4.5

Interactive lights let players reshape stealth encounters, while burning webs and reactive scenery make the world feel tangible. Small physical interactions do useful work beyond visual decoration.

Tales of Eternia Remastered
4.5

Unexpectedly amusing NPC exchanges can make talking to every villager worthwhile. Town conversations sometimes reward curiosity with more personality than expected.

Comfort and build

Multiplayer design
Metro Redux
4.0

For the accounts that weigh its absence, multiplayer is successfully offset by the selection of campaign modes. The attraction remains the story-led solo experience.

Tales of Eternia Remastered
1.5

Losing the original multiplayer functionality is a clear disappointment. The remaster offers fewer ways to share control of the adventure.

Boss design
Metro Redux
2.2

Boss encounters are a consistent weak spot for the assessments that discuss them. They are described as dated, cumbersome, or tedious additions that fit poorly with the stronger stealth and atmosphere.

Tales of Eternia Remastered
3.4

Tough bosses can reward careful equipment, formations and defensive timing. Sudden difficulty jumps, cramped framing and unreliable execution sometimes spoil that satisfaction.

Map and navigation design
Metro Redux
2.8

Minimal directional help can make routes confusing. The lighter’s directional flame is useful once discovered, but some players rely heavily on the compass or miss a passage.

Tales of Eternia Remastered
4.0

Destination and missable-event markers are among the most useful additions, reducing aimless wandering and lost content. Others find them intrusive, overly obvious or imperfect at revealing the actual route.

User interface design
Metro Redux
4.5

The interface carried over from Last Light makes 2033 easier and more consistent to use. Clearer feedback helps players understand equipment and stealth situations.

Tales of Eternia Remastered
3.5

Cleaner text and readable menus help modernize the interface. Widescreen layouts, inconsistent control information and an occasionally mobile-like appearance remain complaints.

Level design
Metro Redux
4.1

Last Light’s larger, connected spaces generally offer stronger tactical possibilities than 2033’s chokepoints. Some still find the series too linear or note dated sections that the remaster leaves intact.

Tales of Eternia Remastered
3.1

Dungeon design ranges from inventive, varied layouts to confusing routes and uneven lengths. Detailed backgrounds can make exits and walkable areas hard to distinguish.

World-building
Metro Redux
4.9

Bustling communities, political factions, makeshift economies, and everyday conversations make the underground feel lived in. World-building is among the collection’s most consistently praised strengths.

Tales of Eternia Remastered
4.3

The cultural differences and prejudices between Inferia and Celestia give the setting substance. Their contrast supports character growth and a sense of progression through the adventure.

Sound design
Metro Redux
4.6

Creaks, mutant calls, footsteps, and useful stealth cues do much of the work in sustaining tension. Switch audio quality and surround support impress, though occasional reused effects draw criticism.

Tales of Eternia Remastered
4.2

Updated sound effects are welcomed by some players, and the option to retain older audio is appreciated. The changes offer a choice of texture rather than a wholly different soundscape.

Controls and connectivity

Controls responsiveness
Metro Redux
4.8

Redux improves the original’s sluggish handling, while the Switch port wins particular praise for fast response. Its 30fps cap usually does little to undermine the controls.

Tales of Eternia Remastered
2.6

Several players find strict inputs, object positioning and minigame handling awkward. Others praise responsive combos, so comfort depends on the activity and familiarity with the older battle system.

Voice acting
Metro Redux
3.0

Voice acting is one of the more divided production elements. Some find it solid or well suited to Artyom; others criticize forced Russian accents, reused voices, and an unconvincing child performance.

Tales of Eternia Remastered
4.2

The new English dub is widely praised for livelier, more expressive performances. A smaller group finds early delivery uneven or overly isolated, with familiar voices and lines taking time to adjust to.

Menu usability
Metro Redux
4.0

Radial menus simplify equipment selection and replace the original’s cumbersome interface. Awkward ammo bindings and returning to the dashboard to switch games are narrower usability complaints.

Tales of Eternia Remastered
3.1

Menu changes can make the game feel more modern, but equipment comparisons are limited and some screens waste space. Boost settings may also take time to discover.

Protagonist appeal
Metro Redux
4.5

Artyom’s coming-of-age arc is a highlight for one account, and added background makes him more engaging in Last Light. His appeal rests on vulnerability and personal context.

Tales of Eternia Remastered
3.9

Reid’s reluctant approach is refreshing and relatable for some players. Others find his more substantial development arrives too late or prefer a more immediately engaged hero.

Collector appeal
Metro Redux
4.5

The Rangers Cache package appeals through its attractive presentation and included collectible items. It gives physical collectors an extra reason to consider that edition.

Tales of Eternia Remastered
4.0

Modern availability makes this appealing for collectors priced out of scarce PlayStation copies. It offers a practical way to experience a previously difficult-to-access entry.

Ownership and support

Save system reliability
Metro Redux
2.0

One technical account warns that checkpoints can preserve a state with too few filters to finish. Escaping that repeated-death loop may require restarting the level.

Tales of Eternia Remastered
3.3

Autosaving is a useful addition, but it may occur less often than expected. Battle retries can be a better fallback when a recent save is unavailable.

DLC value
Metro Redux
4.2

Included missions and challenges add worthwhile breadth, with the Kshatriya library adventure a highlight. Their value is lower for owners who already have the original DLC, and some prefer the main campaigns.

Tales of Eternia Remastered
3.0

The Deluxe extras are worthwhile mainly if the artbook and soundtrack appeal to you. Buyers focused on the adventure itself have less reason to pay more.

Localization support
Metro Redux
3.8

English translation can make jokes and exchanges awkward. The supplied discussion favors Russian voices with subtitles for a more convincing experience.

Tales of Eternia Remastered
4.5

The rewritten English localization and restored conversations are major strengths. Familiar wording changes can still jar longtime players, even when the new script flows better.

Platform-specific feature support
Metro Redux
4.7

Switch motion aiming is widely admired for precise adjustment and useful long-range shots. Effective surround support also helps preserve the fuller console experience.

Tales of Eternia Remastered
4.3

Broad console support and a native Switch 2 version are welcomed. Optional mouse controls in certain minigames provide an additional platform-specific benefit.

Replay value
Metro Redux
4.3

Multiple play styles and the substantial 2033 overhaul give fans reasons to return. Several accounts find the new modes too modest to justify replaying or repurchasing Last Light by themselves.

Tales of Eternia Remastered
4.3

New difficulty choices and access to bonus content give repeat runs a purpose. Progression boosts can also make revisiting familiar sections more enjoyable.

Value for money
Metro Redux
4.4

Two campaigns and their extras make a persuasive package for newcomers, especially at the lower prices cited. Existing Last Light owners and buyers paying a Switch premium have a less clear value case.

Tales of Eternia Remastered
4.4

The commonly cited $30 price is considered reasonable or excellent for a substantial classic RPG. It also provides a more accessible route than costly original copies.

Performance

Performance optimization
Metro Redux
4.7

The ports generally run impressively for their hardware, with Switch receiving particular praise for stable delivery and low input latency. A few accounts find docked presentation weaker or PC performance demanding at higher settings.

Tales of Eternia Remastered
4.2

The remaster generally performs well on PC handhelds and newer hardware. Switch 1 has more visible limitations, and certain PC display settings need adjustment.

Soundtrack quality
Metro Redux
3.8

Music often builds unease and shifts effectively into action, with Last Light’s opening guitar especially admired. Repetition and a perceived move toward more bombastic cues disappoint some listeners.

Tales of Eternia Remastered
4.1

The music generally supports the fantasy setting well, with the opening theme earning particular affection. Opinions range from excellent scene-matching to pleasant but unremarkable.

Evidence available for one product

Other features

Accessibility options
Metro ReduxNo score yet
Tales of Eternia Remastered
4.5

Flexible boosts, encounter settings and convenience options make the classic structure easier to accommodate. They let players reduce friction or retain a demanding experience.

Achievement list quality
Metro Redux
4.0

The achievement list offers plenty to pursue across play styles and hidden areas. Most goals are described as approachable, with extra searching needed for the remainder.

Tales of Eternia RemasteredNo score yet
Character diversity
Metro Redux
2.0

Two assessments criticize women’s limited and sexualized roles. Female characters are considered less fully developed than the world around them.

Tales of Eternia RemasteredNo score yet
Checkpoint system
Metro Redux
2.2

Sparse or questionable checkpoints can amplify early difficulty and lengthy sections. They are particularly frustrating when combined with unpredictable enemies or depleted filters.

Tales of Eternia RemasteredNo score yet
Choice impact
Metro Redux
3.5

Subtle actions and mercy can affect endings in ways some find meaningful and refreshing. Others dislike the opaque requirements and feeling that the system pushes an unnecessary replay.

Tales of Eternia RemasteredNo score yet
Class balance
Metro ReduxNo score yet
Tales of Eternia Remastered
4.5

The central fighters and spellcasters complement one another well. Their different roles give the core party a balanced combat identity.

Co-op experience
Metro ReduxNo score yet
Tales of Eternia Remastered
1.5

The absence of co-op disappoints players who enjoyed sharing Tales adventures. Convenience improvements do not replace that missing way to play.

Couch co-op quality
Metro ReduxNo score yet
Tales of Eternia Remastered
1.5

Missing local multiplayer is a recurring disappointment. Players who remember sharing party control cannot recreate that experience here.

Crafting system
Metro ReduxNo score yet
Tales of Eternia Remastered
4.5

Cooking is a simple but valuable source of healing, resource recovery and temporary buffs. Faster proficiency growth can also remove repetition when building it up again.

Cutscene skippability
Metro ReduxNo score yet
Tales of Eternia Remastered
4.0

Scene skipping is a welcome convenience in an older RPG. It helps bring repeat play closer to modern expectations.

Death mechanics
Metro ReduxNo score yet
Tales of Eternia Remastered
4.3

Battle retries reduce the cost of failure and avoid repeating earlier sections. Optional penalty changes and quick recovery can further soften older frustrations.

Driving mechanics
Metro Redux
5.0

Last Light’s rail-car exploration stands out as a campaign highlight. Stopping at optional locations adds freedom and survival encounters to the journey.

Tales of Eternia RemasteredNo score yet
Endgame content
Metro ReduxNo score yet
Tales of Eternia Remastered
4.3

Access to the bonus dungeon during a first playthrough is a welcome change. It adds something to anticipate without requiring a New Game Plus run first.

Facial animations
Metro Redux
2.5

Facial expression improves in places, but lip sync and stiff or vacant faces remain frequent criticisms. The remaster does not fully disguise the age of the character presentation.

Tales of Eternia RemasteredNo score yet
Fast travel convenience
Metro ReduxNo score yet
Tales of Eternia Remastered
2.0

The late airship upgrade does too little to relieve earlier backtracking. Without a fast-travel shortcut, navigating around large landmasses can become tedious.

Generative AI concerns
Metro ReduxNo score yet
Tales of Eternia Remastered
2.0

One critic worries that the cutscene processing resembles careless automated upscaling. The complaint concerns its distracting visual results; the production method is not established.

Graphics settings
Metro ReduxNo score yet
Tales of Eternia Remastered
4.1

Switching between original and remastered graphics is widely appreciated. Cutscene processing and some PC resolution restrictions make the options less complete than they could be.

Grind level
Metro ReduxNo score yet
Tales of Eternia Remastered
4.5

Boosted rewards, doubled skill usage and encounter controls can remove substantial repetition. They are especially useful for backtracking, replaying and collecting rare items.

Haptic feedback integration
Metro Redux
2.0

One Switch technical assessment finds the rumble insufficiently nuanced and distracting enough to disable. Its contribution to the atmosphere is negative in that account.

Tales of Eternia RemasteredNo score yet
Horror tension
Metro Redux
4.7

Limited light, dwindling air, and sudden mutant danger create sustained fear beyond simple jump scares. Horror works especially well during slower, methodical play and optional exploration.

Tales of Eternia RemasteredNo score yet
Inventory management
Metro ReduxNo score yet
Tales of Eternia Remastered
4.3

Raising the item limit makes stocking up more comfortable. It replaces a restrictive fifteen-item cap with a more forgiving option.

Mission variety
Metro Redux
4.5

Changing between human fights, mutant threats, exploration, and civilian stations keeps the adventures varied. Last Light’s bigger optional spaces are especially welcome, although scripted stretches remain less appealing.

Tales of Eternia RemasteredNo score yet
Pause functionality
Metro ReduxNo score yet
Tales of Eternia Remastered
4.0

Being able to pause scenes is a welcome basic convenience. It makes the older game easier to fit around interruptions.

RPG system depth
Metro ReduxNo score yet
Tales of Eternia Remastered
4.4

Craymel combinations, formations, equipment and directional attacks give the RPG systems meaningful depth. The result is richer than the simple side-on battle layout initially suggests.

Sandbox freedom
Metro Redux
2.9

Larger Last Light encounters provide some freedom of approach, but both campaigns remain tightly scripted. Waiting behind invisible boundaries and following predetermined routes can feel restrictive.

Tales of Eternia RemasteredNo score yet
Skill tree depth
Metro ReduxNo score yet
Tales of Eternia Remastered
4.5

The use-based Arte system offers rewarding growth into stronger and combined techniques. Practicing basic moves gives ability development a tangible purpose.

Stealth mechanics
Metro Redux
4.4

The imported stealth system makes 2033 substantially more playable, with lighting, knives, and alternate routes supporting satisfying guard hunting. Opinions split on how much weak or overly forgiving AI undermines it.

Tales of Eternia RemasteredNo score yet
Survival mechanics
Metro Redux
4.2

Gas-mask filters, limited ammunition, and hand-charged light make survival feel practical and immediate. Fans value the tension, while others find upkeep frustrating or poorly matched to Last Light’s action-heavy sections.

Tales of Eternia RemasteredNo score yet
Weapon balance
Metro Redux
3.0

Weapons can have satisfying punch, and knives or upgraded guns are effective tools. Early firearms, damage feedback, and enemies that absorb too many rounds are recurring combat complaints.

Tales of Eternia RemasteredNo score yet

Controls and connectivity

Character customization
Metro ReduxNo score yet
Tales of Eternia Remastered
4.5

Craymel allocation, equipment and distinct fighting styles enable satisfying party customization. Choosing one spell combination can mean giving up another.

Comfort and build

Controller ergonomics
Metro Redux
4.5

The Switch controls feel good with both the Pro Controller and Joy-Cons. Careful tuning supports comfortable play despite the lower frame-rate cap.

Tales of Eternia RemasteredNo score yet
Enemy design
Metro ReduxNo score yet
Tales of Eternia Remastered
4.5

Distinct enemy patterns support reactive combat. Learning how different opponents behave contributes to the battle system’s appeal.

Mission design
Metro Redux
3.0

Varied human encounters and optional areas can be excellent, but repeated mutant swarms draw frequent criticism. Forced action and scripted sections sometimes expose the combat’s weaknesses.

Tales of Eternia RemasteredNo score yet
Open-world design
Metro ReduxNo score yet
Tales of Eternia Remastered
3.0

The world map contains hidden rewards, but long stretches can feel barren. That sparseness is a minor issue for some players and a larger limitation for others.

Puzzle design
Metro ReduxNo score yet
Tales of Eternia Remastered
3.1

Distinct environmental ideas give many dungeons personality, and some puzzles earn praise for clever construction. Awkward object placement, targeting and insufficient hints make others more troublesome.

QTE design
Metro Redux
3.0

Brief QTEs can heighten danger, but hidden prompts in the harshest modes are much less comfortable. Their appeal depends on whether tension or clear guidance matters more.

Tales of Eternia RemasteredNo score yet
Quest design
Metro ReduxNo score yet
Tales of Eternia Remastered
2.7

Side activities can yield useful rewards through very short conversations. Other quests feel thin or require tedious work to develop optional characters.

Performance

CRT filter quality
Metro ReduxNo score yet
Tales of Eternia Remastered
2.5

The lack of a built-in CRT filter disappoints players seeking the original display feel. The remaster’s presentation options do not fully recreate that experience.

Marketing accuracy
Metro Redux
2.5

The Survival and Spartan changes are judged less substantial than the developer’s description suggests. Their presence alone is not a compelling reason to rebuy Last Light.

Tales of Eternia RemasteredNo score yet

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