Other features
Accessibility options
SiN: Reloaded
5.0
Granular toggles are a major strength, letting players mix classic visuals and behavior with modern quality-of-life changes instead of forcing one presentation.
Metro ReduxNo score yet
Camera behavior
SiN: ReloadedNo score yet
Metro Redux
2.5
One stealth-focused account dislikes the lack of a third-person camera. The light indicator helps but does not completely replace that preferred view.
Casting choices
SiN: ReloadedNo score yet
Metro Redux
4.5
Using Last Light’s voice actor for Artyom is judged a better fit than the predecessor. The praised casting choice supports the protagonist’s presentation.
Character development
SiN: ReloadedNo score yet
Metro Redux
4.2
Logs and Last Light’s added background help develop Artyom’s personal journey. The sequel’s characters can be stronger, although female roles are criticized for limited development.
Character diversity
SiN: ReloadedNo score yet
Metro Redux
2.0
Two assessments criticize women’s limited and sexualized roles. Female characters are considered less fully developed than the world around them.
Checkpoint system
SiN: ReloadedNo score yet
Metro Redux
2.2
Sparse or questionable checkpoints can amplify early difficulty and lengthy sections. They are particularly frustrating when combined with unpredictable enemies or depleted filters.
Collectibles
SiN: ReloadedNo score yet
Metro Redux
4.1
Diary pages and hidden finds often deepen the story and encourage exploration. A dissenting discussion finds collecting Artyom’s own scattered diary entries narratively awkward.
Combat readability
SiN: ReloadedNo score yet
Metro Redux
2.3
Deep shadows can make spaces and threats difficult to distinguish, especially on the original Switch screen or in bright surroundings. Crowded firefights can also become disorienting.
Companion AI
SiN: ReloadedNo score yet
Metro Redux
3.3
Companion behavior receives some technical refinement, but waiting for allies to reach doors remains frustrating. Their scripted role can interrupt otherwise improved gameplay.
Crash stability
SiN: Reloaded
5.0
Several complete or extended sessions reported no stability problems, a major improvement over the original game’s reputation.
Metro ReduxNo score yet
Economy and resource balance
SiN: ReloadedNo score yet
Metro Redux
3.8
Bullets that double as currency create a memorable choice between buying supplies and surviving a fight. Scarcity adds tension for many, but others find ammo or filters too limited, while easier settings can remove the pressure entirely.
Facial animations
SiN: ReloadedNo score yet
Metro Redux
2.5
Facial expression improves in places, but lip sync and stiff or vacant faces remain frequent criticisms. The remaster does not fully disguise the age of the character presentation.
Flying mechanics
SiN: Reloaded
4.5
Helicopter sections benefit from the remaster’s broader vehicle-control refinements and help diversify traversal.
Metro ReduxNo score yet
Game length
SiN: ReloadedNo score yet
Metro Redux
4.3
The two campaigns and DLC provide substantial playtime without requiring an enormous commitment. Most value the length, though one account finds Last Light overstays its welcome.
Haptic feedback integration
SiN: ReloadedNo score yet
Metro Redux
2.0
One Switch technical assessment finds the rumble insufficiently nuanced and distracting enough to disable. Its contribution to the atmosphere is negative in that account.
Horror tension
SiN: ReloadedNo score yet
Metro Redux
4.7
Limited light, dwindling air, and sudden mutant danger create sustained fear beyond simple jump scares. Horror works especially well during slower, methodical play and optional exploration.
Lore depth
SiN: ReloadedNo score yet
Metro Redux
4.6
Station backstories, diary entries, and sequel revelations add meaningful depth to the setting. The extra context rewards players interested in understanding the world beyond the immediate mission.
Physical release format
SiN: ReloadedNo score yet
Metro Redux
4.7
Having both games and DLC on one Switch cartridge is a strong attraction for physical buyers. The Rangers Cache presentation adds another appealing option.
Platforming precision
SiN: Reloaded
5.0
Traversal has been made noticeably less punishing, reducing the frustrating falls associated with the original.
Metro ReduxNo score yet
Progression system
SiN: ReloadedNo score yet
Metro Redux
4.5
Weapon development adds depth to simple shooting and can turn weak starting equipment into useful tools. Progress comes through practical improvements to the arsenal.
Romance quality
SiN: ReloadedNo score yet
Metro Redux
2.0
One detailed assessment finds the romance contrived. It is a specific weakness within an otherwise admired narrative.
Split-screen quality
SiN: Reloaded
4.5
Local competitive play works well in hands-on testing and is a welcome preservation feature for a retro FPS.
Metro ReduxNo score yet
Survival mechanics
SiN: ReloadedNo score yet
Metro Redux
4.2
Gas-mask filters, limited ammunition, and hand-charged light make survival feel practical and immediate. Fans value the tension, while others find upkeep frustrating or poorly matched to Last Light’s action-heavy sections.
Upgrade system
SiN: ReloadedNo score yet
Metro Redux
3.9
Attachments offer worthwhile ways to adapt weapons and improve their effectiveness. A smaller shop selection in Last Light disappoints one player, but customization is broadly welcomed.
Vehicle roster
SiN: Reloaded
5.0
ATVs, helicopters, forklifts, boats, and other vehicles broaden the campaign, with enough mechanical difference to keep traversal varied.
Metro ReduxNo score yet
Violence level
SiN: Reloaded
5.0
The exaggerated gore and body-damage effects are part of the retro shooter appeal for players who enjoy graphic combat.
Metro ReduxNo score yet
Ownership and support
Localization support
SiN: ReloadedNo score yet
Metro Redux
3.8
English translation can make jokes and exchanges awkward. The supplied discussion favors Russian voices with subtitles for a more convincing experience.
Performance
Marketing accuracy
SiN: ReloadedNo score yet
Metro Redux
2.5
The Survival and Spartan changes are judged less substantial than the developer’s description suggests. Their presence alone is not a compelling reason to rebuy Last Light.
Comfort and build
Puzzle design
SiN: Reloaded
3.0
Light puzzles and environmental problem-solving retain an old-school appeal, but they can also feel obscure and dated.
Metro ReduxNo score yet
QTE design
SiN: ReloadedNo score yet
Metro Redux
3.0
Brief QTEs can heighten danger, but hidden prompts in the harshest modes are much less comfortable. Their appeal depends on whether tension or clear guidance matters more.