Other features
AI behavior
CONTROL Resonant
1.0
Enemy behavior draws a sharp complaint for leaning on hectic pressure rather than convincing intelligence, making some fights feel artificially chaotic.
Qliphah in Providence’s ShadowNo score yet
Camera behavior
CONTROL Resonant
1.7
The camera and targeting can struggle when arenas get crowded or fights move vertically. Mis-targeted attacks and awkward framing around large or airborne enemies are recurring frustrations.
Qliphah in Providence’s ShadowNo score yet
Choice impact
CONTROL ResonantNo score yet
Qliphah in Providence’s Shadow
1.5
The lack of branching routes limits how much the story can meaningfully diverge and reduces reasons to revisit the campaign for alternate outcomes.
Collectibles
CONTROL Resonant
5.0
Documents, recordings, hidden reports, and other collectibles make exploration feel worthwhile by feeding the world's mysteries rather than functioning as empty checklist filler.
Qliphah in Providence’s ShadowNo score yet
Content completeness
CONTROL ResonantNo score yet
Qliphah in Providence’s Shadow
1.8
Several takes describe the game as undercooked or insufficiently realized, with strong concepts that feel short of the refinement needed to form a cohesive whole.
Facial animations
CONTROL Resonant
2.0
Facial work is one of the visual weak spots, with some expressions looking stiff or strange compared with the quality of the environments and effects.
Qliphah in Providence’s ShadowNo score yet
Faithfulness to franchise
CONTROL Resonant
4.2
Despite changing protagonist, setting, and combat style, the sequel usually retains Control's strange humor, paranormal logic, lore, and visual identity. A smaller group feels the open-world structure leaves too much of the original's magic behind.
Qliphah in Providence’s ShadowNo score yet
Fast travel convenience
CONTROL Resonant
3.0
Requiring physical fast-travel points can be inconvenient, but it also nudges players to stay in the world and stumble into side content rather than teleporting past it.
Qliphah in Providence’s ShadowNo score yet
Grind level
CONTROL Resonant
2.0
One critical take finds progression too dependent on repeating activities and combat to keep pace with enemy scaling, turning advancement into unwanted grind.
Qliphah in Providence’s ShadowNo score yet
Handheld play suitability
CONTROL ResonantNo score yet
Qliphah in Providence’s Shadow
5.0
The compact battle structure and map-driven progression are described as an excellent fit for handheld play.
Haptic feedback integration
CONTROL Resonant
4.0
DualSense feedback is used effectively to reinforce powers and supernatural moments, adding tactile texture without being treated as a defining feature.
Qliphah in Providence’s ShadowNo score yet
Hint system
CONTROL ResonantNo score yet
Qliphah in Providence’s Shadow
1.7
Passcode and clue guidance is often too vague or unintuitive, making some puzzles feel like exercises in interpreting the game's wording rather than solving the mystery.
HUD clarity
CONTROL ResonantNo score yet
Qliphah in Providence’s Shadow
2.3
Combat screens can become overloaded with meters, timers, and targeting information. The interface can still look stylish, but readability drops sharply in crowded fights.
Humor
CONTROL ResonantNo score yet
Qliphah in Providence’s Shadow
1.0
Attempts at humor do not consistently land, with at least one source finding the jokes flat.
Loot system
CONTROL Resonant
4.0
Loot and world rewards can make exploration satisfying, especially when discoveries feed upgrades, but some reward placement and generic material boxes feel less thoughtfully integrated.
Qliphah in Providence’s ShadowNo score yet
Overall quality
CONTROL ResonantNo score yet
Qliphah in Providence’s Shadow
3.0
The overall response is mixed: admirers see an ambitious cult-style RPG with excellent combat ideas, while detractors find it repetitive, under-polished, and poorly explained.
Pause functionality
CONTROL ResonantNo score yet
Qliphah in Providence’s Shadow
3.8
Stopping or slowing time is a valuable tactical tool that can make complex battles manageable. The automatic slowdown behavior can also become intrusive when players simply want to wait.
Platforming precision
CONTROL Resonant
1.5
Precision platforming becomes frustrating when gravity changes, tight trajectories, or awkward geometry demand more exact movement than the traversal system comfortably provides.
Qliphah in Providence’s ShadowNo score yet
Tutorial quality
CONTROL ResonantNo score yet
Qliphah in Providence’s Shadow
2.1
Tutorials are one of the most repeated complaints. They range from adequate at the basics to dense, excessive, or incomplete when the combat starts layering more advanced rules.
Violence level
CONTROL ResonantNo score yet
Qliphah in Providence’s Shadow
4.0
The dark and gruesome material is often conveyed through description rather than constant graphic imagery, a restraint that at least one source preferred.
Weapon balance
CONTROL Resonant
3.2
Weapon forms offer different rhythms and build possibilities, but critics disagree on how meaningfully those choices change combat. Some forms feel expressive, while others seem like variations on the same basic loop.
Qliphah in Providence’s ShadowNo score yet
Comfort and build
Controller ergonomics
CONTROL ResonantNo score yet
Qliphah in Providence’s Shadow
4.0
Dual-character commands are reasonably accessible through the face buttons and D-pad, though the broader combat load still makes the scheme demanding.
Open-world design
CONTROL Resonant
3.8
The zoned Manhattan is admired for feeling hand-crafted, vertical, and distinctly Remedy rather than like a generic checklist map. Still, some critics see bloat, repeated activities, or a loss of the first game's tighter spatial focus.
Qliphah in Providence’s ShadowNo score yet
Performance
Marketing accuracy
CONTROL ResonantNo score yet
Qliphah in Providence’s Shadow
5.0
The advertised tactical counter-timeline concept accurately matches how the battle system actually plays.
Ownership and support
Platform-specific feature support
CONTROL Resonant
4.0
PS5 Pro receives especially strong praise for ray-traced reflections, shadows, reconstruction quality, and a cleaner presentation, while Steam Deck support is notably less convincing.
Qliphah in Providence’s ShadowNo score yet