Battery and charging
Battery life
SPRAWL zeroNo score yet
Order of the Sinking Star
2.3
Handheld power use is a concern, particularly in the overworld. Steam Deck and Switch 2 accounts describe heavier battery drain than expected for this style of puzzler.
Other features
AI behavior
SPRAWL zero
4.0
Enemies often flank, reposition, throw grenades, and pressure the player instead of standing still. Pathfinding and wall-stuck bugs can undermine that intelligence, especially in a few later encounters.
Order of the Sinking StarNo score yet
Aiming precision
SPRAWL zero
4.3
Gunplay is generally accurate and responsive, though one take found aiming down sights adds little compared with the intended hip-fire style.
Order of the Sinking StarNo score yet
Casting choices
SPRAWL zeroNo score yet
Order of the Sinking Star
5.0
The voice ensemble earns praise for its strength and range. Familiar names are valued for the personality they bring to the cast.
Character roster
SPRAWL zeroNo score yet
Order of the Sinking Star
4.5
The ensemble of fantasy workers, explorers, and a talking boat makes the adventure feel personable and varied.
Choice impact
SPRAWL zeroNo score yet
Order of the Sinking Star
4.0
A demo-based account welcomes the stated influence of play order on how the story unfolds, while leaving the full payoff untested.
Co-op experience
SPRAWL zeroNo score yet
Order of the Sinking Star
5.0
Thinking through puzzles with a partner can create memorable shared breakthroughs. This praise concerns informal collaboration around a single-player game.
Collectibles
SPRAWL zero
3.8
Codex entries and relics give explorers extra goals, with relics feeding modifiers and challenges. The lack of a clear per-level tracker makes completion hunting less convenient.
Order of the Sinking StarNo score yet
Combat system
SPRAWL zero
4.9
Combat is the clear centerpiece: disposable guns, Gravity Gloves, Bullet Time, shields, and Rushdown combine into frantic improvisational fights. At its best, the system feels fast, expressive, and exceptionally satisfying.
Order of the Sinking StarNo score yet
Content completeness
SPRAWL zeroNo score yet
Order of the Sinking Star
4.5
The stated absence of a season pass reassures a demo player who prefers the content included in one purchase.
Couch co-op quality
SPRAWL zeroNo score yet
Order of the Sinking Star
5.0
Sharing solutions on the couch can deepen appreciation for the puzzles, especially when rewind lets one person demonstrate their reasoning. No dedicated co-op mode is established by this account.
Crash stability
SPRAWL zeroNo score yet
Order of the Sinking Star
2.8
One PC account reports no crashes, but another experiences random failures during launch. A Switch 2 account also includes crashes among its technical frustrations.
Death mechanics
SPRAWL zeroNo score yet
Order of the Sinking Star
4.5
Rewinding after a death makes recovery forgiving and keeps the focus on trying another solution.
Economy and resource balance
SPRAWL zero
4.5
Health and adrenaline systems reward smart ability use, giving Bullet Time, shields, and other powers a meaningful role in resource management.
Order of the Sinking StarNo score yet
Enemy variety
SPRAWL zero
4.1
Enemy variety is generally strong, with snipers, shielded heavies, drones, melee threats, and other specialists forcing different responses. A few sections still feel repetitive when familiar foes dominate.
Order of the Sinking StarNo score yet
Fast travel convenience
SPRAWL zeroNo score yet
Order of the Sinking Star
4.2
The miniature version of the map is widely appreciated as a clever shortcut. Its usefulness varies with route and familiarity, and some backtracking remains cumbersome.
Generative AI concerns
SPRAWL zeroNo score yet
Order of the Sinking Star
1.0
A prerelease account strongly dislikes the artificial voices used alongside human performers. The complaint concerns temporary voice work described as awaiting replacement.
Grind level
SPRAWL zero
2.5
Repetition can creep in during the longer stretches, making the campaign feel grindy when combat variables stop changing enough.
Order of the Sinking StarNo score yet
Hint system
SPRAWL zeroNo score yet
Order of the Sinking Star
2.6
Some players value being left to discover answers independently. More often, missing optional hints or excessively cryptic clues make difficult roadblocks harder to tolerate.
HUD clarity
SPRAWL zero
4.5
Color-coded weapon tiers and readable pickup information make it easy to understand what is on the ground during frantic fights.
Order of the Sinking StarNo score yet
Humor
SPRAWL zeroNo score yet
Order of the Sinking Star
4.0
Natural banter brings welcome levity to otherwise tense situations, though its frequency can be excessive in the northern region.
Loot system
SPRAWL zero
4.5
Color-coded weapon rarity makes stronger drops easy to identify without slowing down the action.
Order of the Sinking StarNo score yet
Mission variety
SPRAWL zero
3.9
The campaign does mix in poison-gas runs, powered-down sequences, defense sections, and other twists, though not every experiment lands.
Order of the Sinking StarNo score yet
Monetization fairness
SPRAWL zeroNo score yet
Order of the Sinking Star
4.5
A demo player welcomes the stated pay-once approach rather than dividing the experience into a season pass.
Overall quality
SPRAWL zeroNo score yet
Order of the Sinking Star
4.4
Most accounts recommend it strongly to dedicated puzzle fans, with several calling it a masterpiece. Fatigue, fragmented storytelling, and uneven technical results keep the recommendation conditional for others.
Tutorial quality
SPRAWL zeroNo score yet
Order of the Sinking Star
4.5
Teaching through simple introductory puzzles is generally praised for being organic and effective. The game expects players to infer rules and carry those lessons forward.
Upgrade system
SPRAWL zero
4.4
Abilities upgrade at a steady pace and usually add meaningful power without burying the player in menus. A few powers or later upgrades feel less useful than others.
Order of the Sinking StarNo score yet
Violence level
SPRAWL zero
5.0
The exaggerated gore, dismemberment, flaming enemies, and bloody impacts are treated as part of the fun rather than a drawback, fitting the game's over-the-top shooter tone.
Order of the Sinking StarNo score yet
Weapon balance
SPRAWL zero
4.5
The huge arsenal is a major strength, with distinct tiers and behaviors encouraging constant adaptation. Some weak drops, shield interactions, and disposable limits can occasionally make a preferred weapon feel short-lived.
Order of the Sinking StarNo score yet
Comfort and build
Boss design
SPRAWL zero
2.6
Bosses are uneven: some encounters are enjoyable or appropriately challenging, but the final fight is repeatedly called frustrating, repetitive, or poorly matched to the game's best combat.
Order of the Sinking StarNo score yet
Mission design
SPRAWL zero
2.1
Objective structure is one of the weaker areas, with repeated backtracking, holdout tasks, and one especially long poison-gas mission drawing criticism.
Order of the Sinking StarNo score yet
Open-world design
SPRAWL zeroNo score yet
Order of the Sinking Star
4.3
Freedom to change regions helps players manage difficult puzzles, and the overworld itself adds further challenges. Its sheer scale and required travel feel unwieldy or unengaging to some.
Ownership and support
Localization support
SPRAWL zeroNo score yet
Order of the Sinking Star
1.8
Prerelease subtitles draw criticism for typos, missing lines, and mismatches with spoken dialogue. These faults make conversations harder to follow.
Replay value
SPRAWL zero
4.4
New Game+, remixed enemies, relic modifiers, secrets, and higher difficulties give the short campaign strong replay potential for players who enjoy mastering the combat.
Order of the Sinking StarNo score yet
Save system reliability
SPRAWL zeroNo score yet
Order of the Sinking Star
4.5
Preserving puzzle positions and action history makes it easy to resume after exploring elsewhere. Positive accounts find this continuity reassuring.