Other features
Ease of use
SPRAWL zeroNo score yet
Cozy Game Restoration
4.5
Controls that become familiar quickly, adjustable lighting and automatic final cleanup help make the restoration process approachable.
AI behavior
SPRAWL zero
4.0
Enemies often flank, reposition, throw grenades, and pressure the player instead of standing still. Pathfinding and wall-stuck bugs can undermine that intelligence, especially in a few later encounters.
Cozy Game RestorationNo score yet
Aiming precision
SPRAWL zero
4.3
Gunplay is generally accurate and responsive, though one take found aiming down sights adds little compared with the intended hip-fire style.
Cozy Game RestorationNo score yet
Character development
SPRAWL zero
2.0
Five's attempted character arc has interesting ideas but often lacks enough clarity or emotional investment to land.
Cozy Game RestorationNo score yet
Checkpoint system
SPRAWL zero
5.0
Frequent green-gate checkpoints are generous and keep deaths from becoming overly punishing.
Cozy Game RestorationNo score yet
Choice impact
SPRAWL zeroNo score yet
Cozy Game Restoration
4.0
Choosing whether to keep games, sell them or fund extra storage and deliveries gives collection building a strategic dimension.
Combat system
SPRAWL zero
4.9
Combat is the clear centerpiece: disposable guns, Gravity Gloves, Bullet Time, shields, and Rushdown combine into frantic improvisational fights. At its best, the system feels fast, expressive, and exceptionally satisfying.
Cozy Game RestorationNo score yet
Dialogue quality
SPRAWL zero
2.5
Story dialogue can be difficult to follow because much of it arrives during active firefights.
Cozy Game RestorationNo score yet
Endgame content
SPRAWL zero
5.0
New Game+ is a standout post-campaign feature, remixing enemy placement while letting players bring upgraded abilities back through earlier levels.
Cozy Game RestorationNo score yet
Enemy variety
SPRAWL zero
4.1
Enemy variety is generally strong, with snipers, shielded heavies, drones, melee threats, and other specialists forcing different responses. A few sections still feel repetitive when familiar foes dominate.
Cozy Game RestorationNo score yet
Exploration quality
SPRAWL zero
3.8
Secrets and hidden areas can be satisfying to hunt, but some exploration rewards amount to weapon caches or collectibles that do not always feel equally exciting.
Cozy Game RestorationNo score yet
Handheld play suitability
SPRAWL zero
2.5
Handheld results are mixed to poor: Steam Deck struggles to hold 60 FPS, and Switch 2 can drop sharply in busy scenes. VRR helps in some portable situations, but performance remains the main caveat.
Cozy Game RestorationNo score yet
House decoration
SPRAWL zeroNo score yet
Cozy Game Restoration
3.9
Making a personal display room gives the collection a welcoming home and adds motivation between cleans. Limited placement options and occasional awkward orientation constrain the decorating.
Humor
SPRAWL zeroNo score yet
Cozy Game Restoration
4.8
Tongue-in-cheek game titles and playful designs turn uncovering a label into a small comic reward.
Innovation
SPRAWL zero
4.3
SPRAWL zero does not reinvent shooters wholesale, but the disposable-weapon economy and Gravity Gloves give its retro framework a distinctive modern hook.
Cozy Game RestorationNo score yet
Inventory management
SPRAWL zeroNo score yet
Cozy Game Restoration
2.0
Comparing duplicate games is less convenient than it should be without easy scrolling and sorting. A growing collection makes those omissions more noticeable.
Load times
SPRAWL zero
1.0
Switch 2 death reloads can take roughly 25 seconds to more than a minute, which is far too long for a fast shooter built around repeated attempts.
Cozy Game RestorationNo score yet
Lore depth
SPRAWL zero
4.5
The setting has more background depth than the main story initially suggests, with codex entries and environmental details filling in the city's factions and history.
Cozy Game RestorationNo score yet
Mission variety
SPRAWL zero
3.9
The campaign does mix in poison-gas runs, powered-down sequences, defense sections, and other twists, though not every experiment lands.
Cozy Game RestorationNo score yet
Movement feel
SPRAWL zero
4.5
Movement is generally fluid, purposeful, and well matched to the more grounded combat. Some miss the predecessor's freer parkour, but others prefer the tighter focus.
Cozy Game RestorationNo score yet
Overall quality
SPRAWL zeroNo score yet
Cozy Game Restoration
4.1
Tactile cleaning and a convincing cozy mood earn a broadly favorable response. The main limits are fiddly interactions, repeated jobs and progression that some find less rewarding than the cleaning itself.
Physics quality
SPRAWL zeroNo score yet
Cozy Game Restoration
4.1
Reactive tape, bending stickers and responsive tools make cleaning feel unusually tactile. Occasional physics failures keep the interactions from being consistently convincing.
Seasonal weather
SPRAWL zeroNo score yet
Cozy Game Restoration
4.8
Rainy days are a favorite part of the cozy setting. Weather also adds interest through daily changes and bonuses that connect the atmosphere to the collection systems.
Shopkeeping system
SPRAWL zeroNo score yet
Cozy Game Restoration
3.3
Tracking prices and selling games can be interesting, but trading remains peripheral to the cleaning. Selling a desirable item can also set back the collection you are trying to complete.
Side character depth
SPRAWL zero
4.5
Silas and supporting characters such as Laeta make a stronger impression than Five, giving the otherwise lightweight story more personality.
Cozy Game RestorationNo score yet
Tutorial quality
SPRAWL zeroNo score yet
Cozy Game Restoration
2.5
One demo playthrough leaves the player unclear that the tutorial cartridge is part of the lasting collection. Ending the first clean early feels like an unintended mistake.
Violence level
SPRAWL zero
5.0
The exaggerated gore, dismemberment, flaming enemies, and bloody impacts are treated as part of the fun rather than a drawback, fitting the game's over-the-top shooter tone.
Cozy Game RestorationNo score yet
Weapon balance
SPRAWL zero
4.5
The huge arsenal is a major strength, with distinct tiers and behaviors encouraging constant adaptation. Some weak drops, shield interactions, and disposable limits can occasionally make a preferred weapon feel short-lived.
Cozy Game RestorationNo score yet
World interactivity
SPRAWL zero
5.0
Gravity Gloves make the environment an active weapon: barrels, grenades, health pods, debris, doors, and even enemies can be manipulated. This physical interactivity is one of the game's strongest defining traits.
Cozy Game RestorationNo score yet
Comfort and build
Boss design
SPRAWL zero
2.6
Bosses are uneven: some encounters are enjoyable or appropriately challenging, but the final fight is repeatedly called frustrating, repetitive, or poorly matched to the game's best combat.
Cozy Game RestorationNo score yet
Control input comfort
SPRAWL zeroNo score yet
Cozy Game Restoration
1.8
Repeated scrubbing can tire the hand, and awkward positioning makes routine cleaning feel less comfortable than it should. Trying the handling first is especially useful if input comfort matters to you.
Level design
SPRAWL zero
3.5
Level design is sharply divisive. Some stages are praised for secrets, varied arenas, and nonlinear objectives, while others feel overlong, repetitive, confusing, or padded by backtracking.
Cozy Game RestorationNo score yet
Map and navigation design
SPRAWL zero
2.8
Navigation is a recurring weakness because similar-looking spaces and backtracking can make routes hard to read. The optional waypoint ping helps substantially but does not solve every layout.
Cozy Game RestorationNo score yet
Mission design
SPRAWL zero
2.1
Objective structure is one of the weaker areas, with repeated backtracking, holdout tasks, and one especially long poison-gas mission drawing criticism.
Cozy Game RestorationNo score yet
Puzzle design
SPRAWL zero
2.8
Light Gravity Glove puzzles can be enjoyable, but repeated power-cell tasks are also criticized as padding.
Cozy Game RestorationNo score yet
Quest design
SPRAWL zeroNo score yet
Cozy Game Restoration
4.1
Collection goals and cosmetic rewards add useful reasons to continue after a clean. Many arrive naturally through play, with broader completion targets available for those who want them.
World-building
SPRAWL zero
4.8
The dystopian city, factions, propaganda, architecture, and hidden lore create a richer setting than the lightweight main plot alone suggests.
Cozy Game RestorationNo score yet
Controls and connectivity
Collector appeal
SPRAWL zeroNo score yet
Cozy Game Restoration
4.9
Rare finds and familiar-looking game art make the next parcel enticing, even for players without firsthand memories of the era. Nostalgia gives individual restorations more meaning.
Protagonist appeal
SPRAWL zero
2.0
Five is the weak link in the cast for some players, with limited characterization making his arc harder to care about.
Cozy Game RestorationNo score yet
Voice acting
SPRAWL zero
5.0
Silas's performance is singled out as convincingly malevolent and effective.
Cozy Game RestorationNo score yet
Performance
Marketing accuracy
SPRAWL zero
2.0
One claim about approaching missions in different ways does not fully match the experience, which can remain much more linear than advertised.
Cozy Game RestorationNo score yet
Ownership and support
Platform-specific feature support
SPRAWL zero
3.8
Xbox Play Anywhere adds meaningful flexibility, while VRR and other display features do not fully solve the Switch 2 technical problems.
Cozy Game RestorationNo score yet