Controls and connectivity
Age appropriateness
Elder Scrolls V: Skyrim
1.7
The mature violence, gore, sexual themes, and alcohol references make the game a poor fit for younger children. One review suggests some teens may handle it, but the overall suitability signal is clearly mature.
Onimusha: Way of the SwordNo score yet
Protagonist appeal
Elder Scrolls V: SkyrimNo score yet
Onimusha: Way of the Sword
4.6
Musashi is one of the strongest points of agreement: reviewers repeatedly call him charismatic, funny, cool, expressive, and easy to root for, with only a small minority finding his arc less compelling.
Other features
Casting choices
Elder Scrolls V: SkyrimNo score yet
Onimusha: Way of the Sword
4.5
The use of Toshiro Mifune’s likeness and the game’s performance casting are generally viewed as fitting and distinctive, even though a minority questioned the ethics or necessity of recreating a deceased actor.
Character development
Elder Scrolls V: SkyrimNo score yet
Onimusha: Way of the Sword
4.1
Musashi’s reluctant-hero arc and growing acceptance of the Oni gauntlet are widely appreciated, as are several supporting arcs. Some reviewers wanted the Ganryu rivalry and parts of the cast developed further.
Checkpoint system
Elder Scrolls V: SkyrimNo score yet
Onimusha: Way of the Sword
3.3
Checkpointing is usually generous, especially around difficult fights, though one reviewer disliked having to restart multi-phase boss encounters from the beginning.
Choice impact
Elder Scrolls V: Skyrim
3.4
Faction choices and individual quests can alter outcomes, but the main narrative often absorbs very different role-playing behavior without much consequence. The freedom to act is stronger than the long-term narrative reactivity.
Onimusha: Way of the SwordNo score yet
Collectibles
Elder Scrolls V: SkyrimNo score yet
Onimusha: Way of the Sword
3.8
Collectibles often reward exploration with mythology, story details, cosmetics, or progression, and the Lion Dogs and Oni Portals are particular favorites. Some completion-oriented tasks still feel repetitive or low-value.
Companion AI
Elder Scrolls V: Skyrim
2.2
Followers are useful in fights and can add personality, but their pathfinding and positioning are frequent frustrations. They get stuck, block routes, or behave awkwardly often enough to be a recurring complaint.
Onimusha: Way of the SwordNo score yet
Crafting system
Elder Scrolls V: Skyrim
4.6
Smithing, enchanting, alchemy, cooking, and equipment creation make gathered resources useful and support self-directed builds. Survival Mode gives some of these systems, especially cooking, even more purpose.
Onimusha: Way of the SwordNo score yet
Endgame content
Elder Scrolls V: SkyrimNo score yet
Onimusha: Way of the Sword
4.5
Post-game play includes harder Carnage difficulty and New Game Plus-style replay, giving mastery-focused players a reason to continue after the credits.
Faithfulness to franchise
Elder Scrolls V: SkyrimNo score yet
Onimusha: Way of the Sword
4.6
The revival modernizes movement, camera, scale, and combat without losing the Oni Gauntlet, soul absorption, Issen timing, horror flavor, or eccentric Onimusha identity. Longtime fans largely see it as a successful return.
Family friendliness
Elder Scrolls V: Skyrim
1.0
The game is not especially family-friendly for younger children because of gore, violence, sexual themes, and alcohol references.
Onimusha: Way of the SwordNo score yet
Fishing mechanics
Elder Scrolls V: Skyrim
3.4
Fishing receives mixed reactions. Some find it simple, relaxing, and fun with worthwhile quests, while others call it boring, overly restricted to designated spots, or too shallow to matter.
Onimusha: Way of the SwordNo score yet
Haptic feedback integration
Elder Scrolls V: Skyrim
1.0
Anniversary Edition on PS5 is criticized for making little meaningful use of DualSense features.
Onimusha: Way of the SwordNo score yet
Horror tension
Elder Scrolls V: SkyrimNo score yet
Onimusha: Way of the Sword
4.5
The body horror, grotesque Genma, corrupted environments, and occasional Resident Evil-like sequences add genuine unease without overwhelming the action-adventure focus.
Loot system
Elder Scrolls V: Skyrim
4.5
Treasure, unique gear, crafted equipment, and exploration rewards give players frequent reasons to search dungeons and wander off-route. Some individual chests disappoint, but the broader reward loop is satisfying.
Onimusha: Way of the SwordNo score yet
Originality
Elder Scrolls V: SkyrimNo score yet
Onimusha: Way of the Sword
4.0
The best reviews argue that the swordplay has a rhythm and identity of its own despite borrowing from modern action games. More critical voices feel the broader structure follows too many familiar contemporary conventions.
Platforming precision
Elder Scrolls V: SkyrimNo score yet
Onimusha: Way of the Sword
4.5
Wall-running is a small but well-liked traversal addition that expands movement without turning the game into a platformer.
Remake/remaster quality
Elder Scrolls V: Skyrim
3.4
Re-releases improve resolution, lighting, framerate, loading, portability, and bundled content, but opinions are mixed on how much they modernize the underlying game. Old animation, bugs, and limited new features make some editions feel low-effort or unnecessary.
Onimusha: Way of the SwordNo score yet
Sandbox freedom
Elder Scrolls V: Skyrim
5.0
Skyrim gives players extraordinary freedom to ignore the main story, change builds, join factions, wander, craft, steal, explore, or simply live in the world. That agency is central to nearly every positive assessment.
Onimusha: Way of the SwordNo score yet
Survival mechanics
Elder Scrolls V: Skyrim
4.4
Survival Mode meaningfully changes Skyrim by making food, sleep, warmth, travel, and planning matter. Most sources enjoy the added immersion and challenge, though it is deliberately more demanding and not for every playstyle.
Onimusha: Way of the SwordNo score yet
Tutorial quality
Elder Scrolls V: SkyrimNo score yet
Onimusha: Way of the Sword
4.5
Story mode’s prompts and the practice systems make the timing-heavy mechanics easier to understand, with reviewers praising their usefulness for newcomers and mastery alike.
Upgrade system
Elder Scrolls V: SkyrimNo score yet
Onimusha: Way of the Sword
3.6
Upgrades are mixed: combat skills and some equipment boosts feel meaningful, while incremental stat gains and material requirements can feel dull, imperceptible, or grindy.
VR implementation
Elder Scrolls V: Skyrim
2.0
VR makes Skyrim’s scale novel to inhabit, but imprecise interaction, compromised visuals, and unresolved interface/combat problems keep it from being the strongest way to play.
Onimusha: Way of the SwordNo score yet
Ownership and support
DLC value
Elder Scrolls V: Skyrim
4.1
The major expansions and Anniversary/Creation Club additions add substantial quests, locations, systems, and replay value. Opinions split on individual packs and on whether re-release bundles add enough to justify another purchase.
Onimusha: Way of the SwordNo score yet
Mod support
Elder Scrolls V: Skyrim
4.4
Mods are central to Skyrim’s longevity, adding fixes, visuals, quests, systems, and radically different playthroughs. Platform restrictions matter: PC is strongest, consoles vary, and Switch support is notably limited.
Onimusha: Way of the SwordNo score yet
Save system reliability
Elder Scrolls V: Skyrim
3.5
Frequent autosaves, quick saves, and multiple files can reduce the pain of bugs and experimentation. Reliability is still undermined when glitches force reloads or long sessions lose progress.
Onimusha: Way of the SwordNo score yet
Comfort and build
Map and navigation design
Elder Scrolls V: SkyrimNo score yet
Onimusha: Way of the Sword
2.0
Eastern Kyoto can feel maze-like, and map controls or blocked routes sometimes make simple travel more awkward than it should be.