Other features
Aiming precision
Tom Clancy’s The Division Resurgence
4.0
Aim assist, optional first-person aiming, and controller support can make shooting precise, though default controller acceleration may need adjustment.
Anno 117: Pax RomanaNo score yet
Camera behavior
Tom Clancy’s The Division ResurgenceNo score yet
Anno 117: Pax Romana
4.2
Camera quality ranges from very smooth zooming and panning on console to occasional difficulty controlling or taming it in dense scenes.
Choice impact
Tom Clancy’s The Division ResurgenceNo score yet
Anno 117: Pax Romana
4.0
Cultural and political choices add flavor and replayability, though some decisions feel more cosmetic or unclear in their long-term consequences.
Class balance
Tom Clancy’s The Division Resurgence
4.6
Specializations feel distinct, flexible, and complementary, with tanks, medics, gadget users, and damage roles supporting different solo and co-op styles.
Anno 117: Pax RomanaNo score yet
Community features
Tom Clancy’s The Division Resurgence
5.0
Organic alliances and a full clan system give players meaningful ways to cooperate, earn rewards, and stay connected.
Anno 117: Pax RomanaNo score yet
Companion AI
Tom Clancy’s The Division Resurgence
2.0
AI allies are limited and unreliable when difficulty rises, making real teammates much more useful.
Anno 117: Pax RomanaNo score yet
Crafting system
Tom Clancy’s The Division Resurgence
2.8
Crafting supports build experimentation, but long timers, heavy RNG, and material costs make it less appealing than looting or upgrading.
Anno 117: Pax RomanaNo score yet
Crash stability
Tom Clancy’s The Division ResurgenceNo score yet
Anno 117: Pax Romana
3.8
Most experiences are stable, but a few console players encountered outright crashes; stability appears better on many PC configurations.
Emotional impact
Tom Clancy’s The Division ResurgenceNo score yet
Anno 117: Pax Romana
4.6
The strongest emotional payoff comes from seeing a struggling settlement become a thriving city and feeling that hard-won sense of order, growth, and mastery.
Facial animations
Tom Clancy’s The Division ResurgenceNo score yet
Anno 117: Pax Romana
2.2
Facial presentation is a notable blemish, with lip-sync and talking-head animation sometimes looking stiff, dubbed, or poorly timed.
Fast travel convenience
Tom Clancy’s The Division Resurgence
4.8
Direct travel to discovered locations and open-world activities cuts down unnecessary running and suits short sessions.
Anno 117: Pax RomanaNo score yet
Game length
Tom Clancy’s The Division ResurgenceNo score yet
Anno 117: Pax Romana
3.8
The campaign can feel short in places, but sandbox and repeat play can stretch the overall experience into dozens or hundreds of hours.
Horror tension
Tom Clancy’s The Division Resurgence
4.8
Street firefights and Dark Zone encounters create strong white-knuckle tension, especially when valuable loot or survival is at risk.
Anno 117: Pax RomanaNo score yet
Load times
Tom Clancy’s The Division ResurgenceNo score yet
Anno 117: Pax Romana
3.8
Loading can be impressively quick on some consoles, while other setups report longer transitions or pauses as cities and regions grow.
Loot system
Tom Clancy’s The Division Resurgence
4.4
Frequent weapons, gear, mods, and build options make looting deeply satisfying, although one critic found the long-term chase less engaging.
Anno 117: Pax RomanaNo score yet
Lore depth
Tom Clancy’s The Division Resurgence
4.5
The story fills gaps between earlier games and adds unseen events without requiring newcomers to know the full series history.
Anno 117: Pax RomanaNo score yet
Microtransaction impact
Tom Clancy’s The Division Resurgence
2.6
Paid currencies, battle passes, cosmetics, and repeated offers remain visible throughout play even when they can mostly be ignored.
Anno 117: Pax RomanaNo score yet
Mission variety
Tom Clancy’s The Division Resurgence
2.0
Repeated enemy waves, rotating maps, and familiar objective structures make missions predictable despite the large overall content count.
Anno 117: Pax RomanaNo score yet
Monetization fairness
Tom Clancy’s The Division Resurgence
3.3
The full game can be enjoyed without paying, but free progress is slower and not every store offer provides good value.
Anno 117: Pax RomanaNo score yet
Movement feel
Tom Clancy’s The Division Resurgence
4.5
Movement is smooth, fast, and well suited to cover-based combat.
Anno 117: Pax RomanaNo score yet
Pause functionality
Tom Clancy’s The Division ResurgenceNo score yet
Anno 117: Pax Romana
5.0
Active pause is singled out as an excellent quality-of-life improvement, making large-scale management easier without sacrificing control.
Side character depth
Tom Clancy’s The Division ResurgenceNo score yet
Anno 117: Pax Romana
4.0
Supporting characters help round out the campaign and give political decisions more personality than a purely mechanical tutorial would.
Social features
Tom Clancy’s The Division Resurgence
4.7
Shared-world encounters, spontaneous squads, and clans make it easy to cooperate and build longer-term groups.
Anno 117: Pax RomanaNo score yet
Weapon balance
Tom Clancy’s The Division Resurgence
4.5
Weapon categories feel distinct, giving rifles, SMGs, shotguns, and snipers clear identities and uses.
Anno 117: Pax RomanaNo score yet
Comfort and build
Boss design
Tom Clancy’s The Division Resurgence
4.0
Missions build toward dedicated boss fights that reward tactical play and useful loot.
Anno 117: Pax RomanaNo score yet
Level design
Tom Clancy’s The Division Resurgence
4.5
Enemy nests, alleys, rooftops, and urban squares provide lively, action-focused combat arenas.
Anno 117: Pax RomanaNo score yet
Map and navigation design
Tom Clancy’s The Division ResurgenceNo score yet
Anno 117: Pax Romana
4.8
Road tools, diagonal layouts, island networks, and attractive province maps make expansion easy to read and satisfying to plan.
Mission design
Tom Clancy’s The Division Resurgence
2.8
Combat arenas can be fun and energetic, but some campaign objectives feel trivial or poorly matched to the serious tactical setting.
Anno 117: Pax RomanaNo score yet
Open-world design
Tom Clancy’s The Division Resurgence
4.4
The shared Manhattan map offers plentiful activities and organic player encounters, though one player found parts of it lifeless and dated.
Anno 117: Pax RomanaNo score yet
Town-building system
Tom Clancy’s The Division ResurgenceNo score yet
Anno 117: Pax Romana
4.5
City-building is the product’s strongest pillar, combining intuitive placement tools, production puzzles, regional constraints, and satisfying visual growth.
Controls and connectivity
Character customization
Tom Clancy’s The Division Resurgence
3.8
Loadout and cosmetic options can be extensive, but several players found face and appearance creation much shallower than the build system.
Anno 117: Pax RomanaNo score yet
Ownership and support
Cross-save support
Tom Clancy’s The Division ResurgenceNo score yet
Anno 117: Pax Romana
3.3
Cross-save exists, but cloud-save behavior and one-file limitations caused frustration for at least one multi-device player.
DLC value
Tom Clancy’s The Division ResurgenceNo score yet
Anno 117: Pax Romana
2.3
Post-launch DLC is a weak point so far: Prophecies of Ash drew mixed-to-negative reactions, and the current lineup was described as unremarkable.
Live-service support
Tom Clancy’s The Division Resurgence
3.8
Daily tasks, weekly activities, and recurring bounties offer reasons to return, though the long-term handling of FOMO remains uncertain.
Anno 117: Pax RomanaNo score yet
Mod support
Tom Clancy’s The Division ResurgenceNo score yet
Anno 117: Pax Romana
4.5
Mod support is a strong addition, helping extend and customize the experience beyond the base game.
Save system reliability
Tom Clancy’s The Division ResurgenceNo score yet
Anno 117: Pax Romana
2.0
Cloud-save reliability can be frustrating across devices, with one player needing workarounds before a campaign file synced correctly.