Compare Tom Clancy’s The Division Resurgence vs Anno 117: Pax Romana

Tom Clancy’s The Division Resurgence

Tom Clancy’s The Division Resurgence

Overall score 4.0 / 5

Based on 15 scored reviews

vs
Anno 117: Pax Romana

Anno 117: Pax Romana

Overall score 4.1 / 5

Based on 68 scored reviews

How we score

Scorata scores summarize analyzed review evidence on a 1–5 scale; they are not laboratory measurements or a simple average of customer star ratings. Feature scores summarize the reviews covering that feature. The overall score averages feature scores within each review, then combines review averages. When both expert and customer evidence are available, those two groups receive equal weight. Products can have different review coverage, so small score gaps do not establish a winner.

Recommendations prioritize important features for the category, with a score of at least 3.5, a gap of at least 0.25 points and at least two supporting reviews per product. Features with widely varying scores or broad connectivity contexts are excluded from recommendations. These safeguards do not establish statistical significance.

Quick verdict

What each product is best for

The review evidence points to a tradeoff: tutorial quality and exploration quality versus economy and resource balance and voice acting. Choose according to which strengths matter more to you; the overall score alone does not settle that choice.

Choose Tom Clancy’s The Division Resurgence for tutorial quality and exploration quality.

Choose Anno 117: Pax Romana for economy and resource balance and voice acting.

Why these recommendations?

Tom Clancy’s The Division Resurgence

Where It Has the Edge

  • tutorial quality is 4.3 vs 2.4. The opening and class guides introduce systems gradually without becoming overly intrusive.
  • exploration quality is 5.0 vs 4.5. Roaming patrols, events, safe houses, and side activities frequently pull players away from their planned route in an...
  • core gameplay loop is 4.8 vs 4.4. The cycle of completing missions, finding better gear, and improving builds is highly addictive and repeatedly inspires one...

Anno 117: Pax Romana

Where It Has the Edge

  • economy and resource balance is 4.3 vs 3.0. Trade, production chains, workforce management, and inter-island logistics are among the game’s strongest systems, rewarding planning while still...
  • voice acting is 4.7 vs 3.5. Voice work is frequently praised for giving the campaign personality, although repetition and editing issues occasionally weaken delivery.
  • gameplay mechanics is 4.6 vs 4.3. The layered mix of city-building, logistics, trade, research, diplomacy, religion, and warfare gives the game substantial mechanical depth...
Tom Clancy’s The Division Resurgence 4.0 overall score
Anno 117: Pax Romana 4.1 overall score

Compare features

Scores are out of 5. Missing scores mean missing review evidence, not a missing feature.

Scored on both products

Other features

Endgame content
Tom Clancy’s The Division Resurgence
2.0

Endgame build management looks deep but already feels tedious because of layered gear, mods, and overlapping progression systems.

Anno 117: Pax Romana
5.0

The sandbox endgame offers long-term empire building and military expansion that can keep a successful save going well beyond the campaign.

Matchmaking quality
Tom Clancy’s The Division Resurgence
4.3

Quick mission matching can make difficult content easier to tackle, though server problems occasionally block access.

Anno 117: Pax Romana
1.5

Online matchmaking is a clear limitation: players are restricted to people already on their friends list rather than being able to find public matches.

Handheld play suitability
Tom Clancy’s The Division Resurgence
4.1

It delivers a convincing portable Division experience for short or long sessions, though small screens, older hardware, and connectivity can hold it back.

Anno 117: Pax Romana
1.5

Steam Deck-style play has meaningful compromises, including controller issues under Linux/Proton and performance drops in larger cities.

Tutorial quality
Tom Clancy’s The Division Resurgence
4.3

The opening and class guides introduce systems gradually without becoming overly intrusive.

Anno 117: Pax Romana
2.4

Tutorial quality is inconsistent: some players found the campaign helpful, while others complained about skipped steps, missing explanations, and insufficient recovery guidance.

Pacing
Tom Clancy’s The Division Resurgence
4.0

The structure works well for quick mobile sessions or longer grinds, but campaign level gates can badly slow the later story.

Anno 117: Pax Romana
2.4

Campaign pacing is a recurring weakness, with slow stretches, abrupt transitions, and a conclusion that can arrive before the story fully lands.

Skill tree depth
Tom Clancy’s The Division Resurgence
3.5

Specialization talents add useful choices, but the trees are less extensive than those in the PC and console games.

Anno 117: Pax Romana
5.0

Research is extremely deep, with broad economic, civic, and military branches that force meaningful specialization instead of letting one save unlock everything.

Economy and resource balance
Tom Clancy’s The Division Resurgence
3.0

Upgrade materials become valuable and sometimes scarce, encouraging players to spend carefully rather than improve every item.

Anno 117: Pax Romana
4.3

Trade, production chains, workforce management, and inter-island logistics are among the game’s strongest systems, rewarding planning while still allowing cascading failures when one link breaks.

Animation quality
Tom Clancy’s The Division Resurgence
4.5

Impactful hit reactions help gunfire feel powerful and responsive.

Anno 117: Pax Romana
3.3

General animation quality is mixed: some console animation looks smooth, while character presentation can become stiff or awkward in close-up scenes.

Accessibility options
Tom Clancy’s The Division Resurgence
3.0

Automation and control assists make touchscreen play easier, but subtitle, colorblind, and audio accessibility settings are notably limited.

Anno 117: Pax Romana
4.0

Useful settings include key rebinding, UI scaling, subtitles, and font choices, though the lack of a dedicated accessibility menu is a missed opportunity.

Environmental detail
Tom Clancy’s The Division Resurgence
3.4

Cars, snow, weather, and street clutter can look impressively detailed, but generic buildings, muddy textures, and pop-in appear on reduced settings.

Anno 117: Pax Romana
4.3

Cities are packed with small visual touches, lively streets, changing weather, and richly modeled architecture that reward zooming in and watching daily life.

Difficulty balance
Tom Clancy’s The Division Resurgence
3.9

Combat rewards cover use and smart positioning, though harder missions can become punishing for solo players or underpowered builds.

Anno 117: Pax Romana
3.0

Challenge is highly adjustable, yet newcomers can still hit punishing economic and systems spikes before the broader difficulty curve settles into place.

Graphics quality
Tom Clancy’s The Division Resurgence
3.8

Visuals range from exceptional for mobile on strong hardware to muddy, dated, or heavily reduced on weaker devices.

Anno 117: Pax Romana
4.6

Visuals are one of the clearest strengths, with gorgeous cities, excellent lighting, detailed buildings, and impressive scale across both regions.

Sandbox freedom
Tom Clancy’s The Division Resurgence
5.0

Once Manhattan opens up, players can freely choose missions, bounties, exploration, or tougher activities instead of following a rigid path.

Anno 117: Pax Romana
4.3

Endless and sandbox modes are where the systems fully open up, letting players tailor difficulty, rivals, regions, and long-term building goals.

Innovation
Tom Clancy’s The Division Resurgence
5.0

The franchise's first fully shared open world is seen as a major improvement that should influence future Division games.

Anno 117: Pax Romana
4.3

Anno 117 evolves rather than reinvents the series, with diagonal roads, land combat, culture choices, and streamlined progression adding meaningful new wrinkles.

Progression system
Tom Clancy’s The Division Resurgence
3.6

Meaningful gear growth and flexible item leveling can feel rewarding, but layered menus, currencies, and overlapping upgrades also create confusion.

Anno 117: Pax Romana
4.2

Research and progression are flexible and rewarding, with Discovery Tree choices and less rigid citizen advancement encouraging different builds across playthroughs.

Narrative quality
Tom Clancy’s The Division Resurgence
3.3

Opinions vary sharply: some found the story engaging and well presented, while others called it plain, small-scale, cheesy, or slow.

Anno 117: Pax Romana
3.8

The political campaign is more engaging than expected for a city builder, but its pacing and abrupt or unfinished-feeling conclusion are recurring complaints.

Character development
Tom Clancy’s The Division Resurgence
4.5

A fully voiced agent feels more like a real character than the silent protagonists in earlier entries.

Anno 117: Pax Romana
4.0

The campaign gives its central cast enough personality and growth to make the political story more engaging than a typical city-builder tutorial.

Exploration quality
Tom Clancy’s The Division Resurgence
5.0

Roaming patrols, events, safe houses, and side activities frequently pull players away from their planned route in an enjoyable way.

Anno 117: Pax Romana
4.5

Exploring the provinces is rewarding largely because the islands and cities are so attractive, with Roman and British landscapes giving discovery a strong visual payoff.

HUD clarity
Tom Clancy’s The Division Resurgence
2.0

The small-screen HUD can become crowded during intense fights, making enemies, effects, and controls harder to track.

Anno 117: Pax Romana
2.5

Important status information is not always easy to read at a glance, with missing overlays and confusing notifications making diagnosis harder than it should be.

Visual effects quality
Tom Clancy’s The Division Resurgence
5.0

Lighting effects, firefights, and explosions can look especially impressive on capable mobile hardware.

Anno 117: Pax Romana
4.5

Lighting, weather, day-night changes, and environmental effects strongly reinforce the contrast between sunny Latium and misty Albion.

Core gameplay loop
Tom Clancy’s The Division Resurgence
4.8

The cycle of completing missions, finding better gear, and improving builds is highly addictive and repeatedly inspires one more activity.

Anno 117: Pax Romana
4.4

Building supply chains, balancing citizens, trading across islands, and constantly refining layouts creates an engrossing loop that repeatedly makes hours disappear.

Combat system
Tom Clancy’s The Division Resurgence
4.6

Cover shooting is consistently praised as punchy, responsive, and tactical, preserving the satisfying feel of the mainline games.

Anno 117: Pax Romana
4.1

Combat is generally satisfying and better integrated than in earlier entries, especially at sea, but it remains deliberately lighter and less tactical than a dedicated RTS.

Atmosphere
Tom Clancy’s The Division Resurgence
3.9

At its best, snowy streets, weather, and sound preserve The Division's tense atmosphere. Lower settings, flat lighting, and pop-in can noticeably weaken it.

Anno 117: Pax Romana
4.3

Latium and Albion feel strongly differentiated through weather, lighting, sound, and architecture, creating a calm but vivid historical atmosphere.

Frame rate stability
Tom Clancy’s The Division Resurgence
4.2

Supported devices can deliver smooth 45fps or 60fps play, but higher frame rates often require lower resolution and visual settings.

Anno 117: Pax Romana
3.8

Performance is often smooth, including 60-plus FPS on capable PCs and strong console frame pacing, though dense cities and handheld play can introduce stutter.

Learning curve
Tom Clancy’s The Division Resurgence
3.0

The many menus, currencies, builds, and progression layers can feel overwhelming, but gradual introductions keep them manageable for many players.

Anno 117: Pax Romana
3.4

The learning experience is mixed: many find this the most approachable Anno yet, while others still face a steep, punishing wall once systems begin stacking up.

Polish
Tom Clancy’s The Division Resurgence
4.0

The overall game feels impressively finished for mobile, although controller and interface edge cases expose rough spots.

Anno 117: Pax Romana
4.3

The game generally feels polished and well built, but launch-era bugs and a few rough presentation elements keep it from being uniformly clean.

Fun factor
Tom Clancy’s The Division Resurgence
4.6

Most players found the game surprisingly enjoyable and compelling, even when mobile clutter, repetition, or technical compromises caused frustration.

Anno 117: Pax Romana
4.3

The game is consistently described as addictive, engrossing, and hard to put down, even by players who also find parts of it frustrating.

Gameplay mechanics
Tom Clancy’s The Division Resurgence
4.3

Core systems are streamlined for mobile without losing their tactical character, and abilities remain quick and satisfying to use.

Anno 117: Pax Romana
4.6

The layered mix of city-building, logistics, trade, research, diplomacy, religion, and warfare gives the game substantial mechanical depth without abandoning accessibility.

Art direction
Tom Clancy’s The Division Resurgence
5.0

Snow-covered New York convincingly recreates the original game's visual identity and post-crisis mood.

Anno 117: Pax Romana
4.8

The Roman and Celtic art direction is a standout, pairing strong architecture with richly detailed islands and a distinctive historical look.

Immersion
Tom Clancy’s The Division Resurgence
4.8

Story framing, presentation, music, and active combat can make the mobile world feel coherent and absorbing.

Anno 117: Pax Romana
4.5

Bustling citizens, detailed environments, and the ability to observe cities up close make the Roman world feel unusually alive for a strategy game.

World interactivity
Tom Clancy’s The Division Resurgence
4.5

Constant patrols and spontaneous fights make travel feel active and can redirect players toward unexpected activities.

Anno 117: Pax Romana
4.8

Citizens visibly work, travel, socialize, and react around the city, making close-up observation feel rewarding rather than decorative.

Writing quality
Tom Clancy’s The Division Resurgence
3.3

The writing can keep routine missions engaging, but the central story sometimes feels underdeveloped and slow.

Anno 117: Pax Romana
3.0

Writing quality is mixed: some campaign material is engaging and well written, while the main story can lack weight or a satisfying conclusion.

Faithfulness to franchise
Tom Clancy’s The Division Resurgence
4.7

The game closely preserves The Division's cover combat, loot chase, snowy New York setting, and tactical identity despite the mobile format.

Anno 117: Pax Romana
4.5

The core Anno identity remains intact while the Roman setting and quality-of-life changes refresh the formula rather than replacing it.

AI behavior
Tom Clancy’s The Division Resurgence
3.3

Enemy behavior is inconsistent: some foes flank and pressure careless players, while others act predictably or foolishly.

Anno 117: Pax Romana
3.5

AI governors can be easy to manipulate in some situations, which helps trade-focused play but may soften the challenge.

Battle mode quality
Tom Clancy’s The Division Resurgence
4.5

The Dark Zone remains a tense, high-risk highlight, while PvP and extraction activities add worthwhile competitive variety.

Anno 117: Pax Romana
4.7

Naval battles earn especially strong praise, while land battles are simpler; together they add welcome strategic tension without overtaking city-building.

Upgrade system
Tom Clancy’s The Division Resurgence
4.8

Quick equip and item leveling make upgrades convenient, useful, and capable of keeping favorite gear relevant.

Anno 117: Pax Romana
5.0

Fast relocation, upgrading, and neighborhood redesign make it painless to correct early layout mistakes as the city evolves.

Onboarding experience
Tom Clancy’s The Division Resurgence
4.4

Systems are generally introduced in stages, with prompts, guides, and career objectives helping newcomers understand a dense game.

Anno 117: Pax Romana
4.5

The campaign can provide a strong structured introduction, gradually exposing players to trade, culture, and production before sandbox freedom opens up.

Co-op experience
Tom Clancy’s The Division Resurgence
4.4

Shared-world encounters and easy drop-in teaming make cooperation one of the strongest parts of the game, especially for harder activities.

Anno 117: Pax Romana
4.5

Sharing cities, resources, research, and workload makes co-op a natural fit for Anno 117’s sprawling management demands.

Bug frequency
Tom Clancy’s The Division Resurgence
3.0

One controller sensitivity bug appeared suddenly, though reconnecting the controller fixed it.

Anno 117: Pax Romana
3.1

Technical cleanliness varies by platform and version: some players saw almost no issues, while others reported disruptive bugs and even game-breaking problems around launch.

Content variety
Tom Clancy’s The Division Resurgence
4.6

Story missions, side activities, bounties, world events, co-op, PvP, clans, and the Dark Zone create an unusually full mobile package.

Anno 117: Pax Romana
4.7

Latium and Albion can feel like substantially different games, with distinct needs, resources, cultures, and visual identities that keep repeat play fresh.

Dialogue quality
Tom Clancy’s The Division Resurgence
3.0

Mission dialogue is serviceable and clear but rarely memorable.

Anno 117: Pax Romana
3.0

Dialogue is uneven: the comedic tone can be enjoyable, but delivery and story conversations sometimes feel poorly edited or awkward.

Grind level
Tom Clancy’s The Division Resurgence
2.0

Campaign level gates, daily limits, and slower free progression can force repetitive activities before players can continue the story.

Anno 117: Pax Romana
2.0

Some repetition fits the slow-building appeal, but long research waits and slow shipments can tip the experience from relaxing into administrative busywork.

Online stability
Tom Clancy’s The Division Resurgence
3.0

Reliable Wi-Fi is strongly preferred because difficult missions, progression features, and multiplayer depend heavily on a stable connection.

Anno 117: Pax Romana
3.0

Online reliability is inconsistent: cross-progression can work cleanly, but connection or access problems can also prevent multiplayer from working as intended.

Originality
Tom Clancy’s The Division Resurgence
4.0

The story finds a fresh position in the existing timeline without disrupting established lore.

Anno 117: Pax Romana
4.0

The Roman era gives familiar Anno systems a fresh identity, especially through cultural choices, ancient infrastructure, and distinct regional play styles.

Ownership and support

Battle pass value
Tom Clancy’s The Division Resurgence
4.5

The Classified Ops Pass is relatively inexpensive and offers an early exotic plus useful materials.

Anno 117: Pax Romana
2.0

The Hall of Fame progression layer drew skepticism when framed as a battle-pass-style system, especially around non-cosmetic unlocks.

Server reliability
Tom Clancy’s The Division Resurgence
2.5

Regional separation can divide friends, and server errors have occasionally prevented multiplayer modes from launching.

Anno 117: Pax Romana
1.5

Losing Ubisoft server access could temporarily remove baseline gameplay content, making connection reliability a meaningful concern.

Platform-specific feature support
Tom Clancy’s The Division Resurgence
4.1

Broad controller compatibility is a major strength, but controller menus, aim acceleration, and occasional responsiveness issues need more polish.

Anno 117: Pax Romana
5.0

Mouse-and-keyboard support works smoothly where tested, giving console or hybrid players a more precise option for dense strategy controls.

Value for money
Tom Clancy’s The Division Resurgence
4.0

Free entry makes the substantial campaign, open world, and multiplayer offering easy to try despite its store.

Anno 117: Pax Romana
3.4

The amount of content can make the price feel reasonable, while later pricing and DLC timing may make waiting for a deeper discount more attractive.

Cross-play support
Tom Clancy’s The Division Resurgence
4.5

iOS, Android, and emulated players can play together, provided everyone chooses the same isolated regional server.

Anno 117: Pax Romana
4.0

Cross-play is a clear strength, letting friends play together across platforms with flexible co-op and competitive options.

Replay value
Tom Clancy’s The Division Resurgence
3.8

Co-op, PvP, build experimentation, and the Dark Zone add strong replay potential, though reduced depth may limit long-term investment for veterans.

Anno 117: Pax Romana
4.1

Different regions, research paths, sandbox settings, and building strategies create strong replayability, though long-term depth may not match Anno 1800 for everyone.

Controls and connectivity

Menu usability
Tom Clancy’s The Division Resurgence
2.5

Menus are one of the weakest areas, with layered currencies, constant notifications, and awkward controller cursors making management feel tedious.

Anno 117: Pax Romana
4.1

Menus are often clearer than older Anno entries, but dense submenus, radial navigation, and buried information can still create friction.

Voice acting
Tom Clancy’s The Division Resurgence
3.5

Voice performances range from solid to merely adequate, supporting the story without consistently standing out.

Anno 117: Pax Romana
4.7

Voice work is frequently praised for giving the campaign personality, although repetition and editing issues occasionally weaken delivery.

Protagonist appeal
Tom Clancy’s The Division Resurgence
4.5

The voiced player character has more personality and presence than earlier silent Division agents.

Anno 117: Pax Romana
4.0

Marcia in particular gives the campaign a more personal hook, with her struggle for authority making the governor role easier to invest in.

Controls responsiveness
Tom Clancy’s The Division Resurgence
4.1

Touch controls work better than expected and offer strong customization, but controller play is usually smoother while some menu and aiming roughness remains.

Anno 117: Pax Romana
3.7

Console controls are workable and sometimes excellent, but radial menus and dense command layouts can feel slower and less precise than mouse and keyboard.

Performance

Performance optimization
Tom Clancy’s The Division Resurgence
3.8

Performance can be excellent and smooth on supported hardware, yet device age and settings produce large differences in quality and stability.

Anno 117: Pax Romana
4.3

Most PC and console impressions are positive, with smooth performance on a range of hardware, though very large cities can still trigger slowdowns.

Soundtrack quality
Tom Clancy’s The Division Resurgence
4.7

Subtle cinematic music supports the atmosphere and can make exploration and major story moments more memorable.

Anno 117: Pax Romana
4.4

The orchestral soundtrack is widely praised for supporting long planning sessions and shifting naturally between peaceful building and conflict.

Comfort and build

Multiplayer design
Tom Clancy’s The Division Resurgence
5.0

Four-player co-op, shared-world teaming, clans, dedicated PvP, and the Dark Zone form a strong multiplayer package.

Anno 117: Pax Romana
4.5

Cooperative and competitive modes add worthwhile variety, and the flexible structure makes shared empire-building especially appealing.

Quest design
Tom Clancy’s The Division Resurgence
3.0

Some side objectives receive useful narrative context, while others feel mundane or tonally out of place.

Anno 117: Pax Romana
2.7

Side quests are serviceable but not a major strength: some add flavor, while others fall back on familiar fetch tasks and are easy to ignore.

Sound design
Tom Clancy’s The Division Resurgence
5.0

Punchy gunfire and tense environmental audio stand out as some of the game's strongest presentation work.

Anno 117: Pax Romana
4.7

Ambient city noise, industry, crowds, and environmental effects make settlements feel busy and alive without overwhelming the player.

Puzzle design
Tom Clancy’s The Division Resurgence
4.0

Combination lockboxes provide simple environmental puzzles with worthwhile early rewards.

Anno 117: Pax Romana
4.3

Layout and logistics repeatedly turn into satisfying spatial puzzles, as players juggle building effects, production chains, and efficient neighborhood design.

World-building
Tom Clancy’s The Division Resurgence
4.5

Narrative framing connects missions and side activities into a coherent version of post-outbreak Manhattan.

Anno 117: Pax Romana
4.3

The Roman and Celtic regions are convincingly realized through architecture, culture, weather, politics, and everyday activity, giving the setting real identity.

User interface design
Tom Clancy’s The Division Resurgence
3.4

Customizable touch layouts are strong, but dense menus, small-screen crowding, and layered systems often undermine usability.

Anno 117: Pax Romana
3.5

The interface can be clean and accessible once learned, but opinions split sharply over confusing tabs, dense screens, and console-oriented navigation.

Evidence available for one product

Other features

Aiming precision
Tom Clancy’s The Division Resurgence
4.0

Aim assist, optional first-person aiming, and controller support can make shooting precise, though default controller acceleration may need adjustment.

Anno 117: Pax RomanaNo score yet
Camera behavior
Tom Clancy’s The Division ResurgenceNo score yet
Anno 117: Pax Romana
4.2

Camera quality ranges from very smooth zooming and panning on console to occasional difficulty controlling or taming it in dense scenes.

Choice impact
Tom Clancy’s The Division ResurgenceNo score yet
Anno 117: Pax Romana
4.0

Cultural and political choices add flavor and replayability, though some decisions feel more cosmetic or unclear in their long-term consequences.

Class balance
Tom Clancy’s The Division Resurgence
4.6

Specializations feel distinct, flexible, and complementary, with tanks, medics, gadget users, and damage roles supporting different solo and co-op styles.

Anno 117: Pax RomanaNo score yet
Community features
Tom Clancy’s The Division Resurgence
5.0

Organic alliances and a full clan system give players meaningful ways to cooperate, earn rewards, and stay connected.

Anno 117: Pax RomanaNo score yet
Companion AI
Tom Clancy’s The Division Resurgence
2.0

AI allies are limited and unreliable when difficulty rises, making real teammates much more useful.

Anno 117: Pax RomanaNo score yet
Crafting system
Tom Clancy’s The Division Resurgence
2.8

Crafting supports build experimentation, but long timers, heavy RNG, and material costs make it less appealing than looting or upgrading.

Anno 117: Pax RomanaNo score yet
Crash stability
Tom Clancy’s The Division ResurgenceNo score yet
Anno 117: Pax Romana
3.8

Most experiences are stable, but a few console players encountered outright crashes; stability appears better on many PC configurations.

Emotional impact
Tom Clancy’s The Division ResurgenceNo score yet
Anno 117: Pax Romana
4.6

The strongest emotional payoff comes from seeing a struggling settlement become a thriving city and feeling that hard-won sense of order, growth, and mastery.

Facial animations
Tom Clancy’s The Division ResurgenceNo score yet
Anno 117: Pax Romana
2.2

Facial presentation is a notable blemish, with lip-sync and talking-head animation sometimes looking stiff, dubbed, or poorly timed.

Fast travel convenience
Tom Clancy’s The Division Resurgence
4.8

Direct travel to discovered locations and open-world activities cuts down unnecessary running and suits short sessions.

Anno 117: Pax RomanaNo score yet
Game length
Tom Clancy’s The Division ResurgenceNo score yet
Anno 117: Pax Romana
3.8

The campaign can feel short in places, but sandbox and repeat play can stretch the overall experience into dozens or hundreds of hours.

Horror tension
Tom Clancy’s The Division Resurgence
4.8

Street firefights and Dark Zone encounters create strong white-knuckle tension, especially when valuable loot or survival is at risk.

Anno 117: Pax RomanaNo score yet
Load times
Tom Clancy’s The Division ResurgenceNo score yet
Anno 117: Pax Romana
3.8

Loading can be impressively quick on some consoles, while other setups report longer transitions or pauses as cities and regions grow.

Loot system
Tom Clancy’s The Division Resurgence
4.4

Frequent weapons, gear, mods, and build options make looting deeply satisfying, although one critic found the long-term chase less engaging.

Anno 117: Pax RomanaNo score yet
Lore depth
Tom Clancy’s The Division Resurgence
4.5

The story fills gaps between earlier games and adds unseen events without requiring newcomers to know the full series history.

Anno 117: Pax RomanaNo score yet
Microtransaction impact
Tom Clancy’s The Division Resurgence
2.6

Paid currencies, battle passes, cosmetics, and repeated offers remain visible throughout play even when they can mostly be ignored.

Anno 117: Pax RomanaNo score yet
Mission variety
Tom Clancy’s The Division Resurgence
2.0

Repeated enemy waves, rotating maps, and familiar objective structures make missions predictable despite the large overall content count.

Anno 117: Pax RomanaNo score yet
Monetization fairness
Tom Clancy’s The Division Resurgence
3.3

The full game can be enjoyed without paying, but free progress is slower and not every store offer provides good value.

Anno 117: Pax RomanaNo score yet
Movement feel
Tom Clancy’s The Division Resurgence
4.5

Movement is smooth, fast, and well suited to cover-based combat.

Anno 117: Pax RomanaNo score yet
Pause functionality
Tom Clancy’s The Division ResurgenceNo score yet
Anno 117: Pax Romana
5.0

Active pause is singled out as an excellent quality-of-life improvement, making large-scale management easier without sacrificing control.

Side character depth
Tom Clancy’s The Division ResurgenceNo score yet
Anno 117: Pax Romana
4.0

Supporting characters help round out the campaign and give political decisions more personality than a purely mechanical tutorial would.

Social features
Tom Clancy’s The Division Resurgence
4.7

Shared-world encounters, spontaneous squads, and clans make it easy to cooperate and build longer-term groups.

Anno 117: Pax RomanaNo score yet
Weapon balance
Tom Clancy’s The Division Resurgence
4.5

Weapon categories feel distinct, giving rifles, SMGs, shotguns, and snipers clear identities and uses.

Anno 117: Pax RomanaNo score yet

Comfort and build

Boss design
Tom Clancy’s The Division Resurgence
4.0

Missions build toward dedicated boss fights that reward tactical play and useful loot.

Anno 117: Pax RomanaNo score yet
Level design
Tom Clancy’s The Division Resurgence
4.5

Enemy nests, alleys, rooftops, and urban squares provide lively, action-focused combat arenas.

Anno 117: Pax RomanaNo score yet
Map and navigation design
Tom Clancy’s The Division ResurgenceNo score yet
Anno 117: Pax Romana
4.8

Road tools, diagonal layouts, island networks, and attractive province maps make expansion easy to read and satisfying to plan.

Mission design
Tom Clancy’s The Division Resurgence
2.8

Combat arenas can be fun and energetic, but some campaign objectives feel trivial or poorly matched to the serious tactical setting.

Anno 117: Pax RomanaNo score yet
Open-world design
Tom Clancy’s The Division Resurgence
4.4

The shared Manhattan map offers plentiful activities and organic player encounters, though one player found parts of it lifeless and dated.

Anno 117: Pax RomanaNo score yet
Town-building system
Tom Clancy’s The Division ResurgenceNo score yet
Anno 117: Pax Romana
4.5

City-building is the product’s strongest pillar, combining intuitive placement tools, production puzzles, regional constraints, and satisfying visual growth.

Controls and connectivity

Character customization
Tom Clancy’s The Division Resurgence
3.8

Loadout and cosmetic options can be extensive, but several players found face and appearance creation much shallower than the build system.

Anno 117: Pax RomanaNo score yet

Ownership and support

Cross-save support
Tom Clancy’s The Division ResurgenceNo score yet
Anno 117: Pax Romana
3.3

Cross-save exists, but cloud-save behavior and one-file limitations caused frustration for at least one multi-device player.

DLC value
Tom Clancy’s The Division ResurgenceNo score yet
Anno 117: Pax Romana
2.3

Post-launch DLC is a weak point so far: Prophecies of Ash drew mixed-to-negative reactions, and the current lineup was described as unremarkable.

Live-service support
Tom Clancy’s The Division Resurgence
3.8

Daily tasks, weekly activities, and recurring bounties offer reasons to return, though the long-term handling of FOMO remains uncertain.

Anno 117: Pax RomanaNo score yet
Mod support
Tom Clancy’s The Division ResurgenceNo score yet
Anno 117: Pax Romana
4.5

Mod support is a strong addition, helping extend and customize the experience beyond the base game.

Save system reliability
Tom Clancy’s The Division ResurgenceNo score yet
Anno 117: Pax Romana
2.0

Cloud-save reliability can be frustrating across devices, with one player needing workarounds before a campaign file synced correctly.

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