Other features
Achievement list quality
Gears of War: E-DayNo score yet
Metro Redux
4.0
The achievement list offers plenty to pursue across play styles and hidden areas. Most goals are described as approachable, with extra searching needed for the remainder.
Bug frequency
Gears of War: E-DayNo score yet
Metro Redux
3.3
Redux removes many original glitches but retains some collision, visual, and audio faults. Most describe the remaining problems as distracting rather than game-breaking.
Camera behavior
Gears of War: E-DayNo score yet
Metro Redux
2.5
One stealth-focused account dislikes the lack of a third-person camera. The light indicator helps but does not completely replace that preferred view.
Casting choices
Gears of War: E-DayNo score yet
Metro Redux
4.5
Using Last Light’s voice actor for Artyom is judged a better fit than the predecessor. The praised casting choice supports the protagonist’s presentation.
Character diversity
Gears of War: E-DayNo score yet
Metro Redux
2.0
Two assessments criticize women’s limited and sexualized roles. Female characters are considered less fully developed than the world around them.
Checkpoint system
Gears of War: E-DayNo score yet
Metro Redux
2.2
Sparse or questionable checkpoints can amplify early difficulty and lengthy sections. They are particularly frustrating when combined with unpredictable enemies or depleted filters.
Choice impact
Gears of War: E-DayNo score yet
Metro Redux
3.5
Subtle actions and mercy can affect endings in ways some find meaningful and refreshing. Others dislike the opaque requirements and feeling that the system pushes an unnecessary replay.
Co-op experience
Gears of War: E-Day
4.3
Co-op fits the campaign naturally and makes combat, exploration, and revives more enjoyable. It is also an effective workaround for occasional companion-AI problems.
Metro ReduxNo score yet
Combat readability
Gears of War: E-DayNo score yet
Metro Redux
2.3
Deep shadows can make spaces and threats difficult to distinguish, especially on the original Switch screen or in bright surroundings. Crowded firefights can also become disorienting.
Content completeness
Gears of War: E-DayNo score yet
Metro Redux
4.8
The complete DLC inclusion strengthens the edition and removes earlier restrictions around Ranger mode. Physical Switch coverage also values keeping the entire package on one cartridge.
Couch co-op quality
Gears of War: E-Day
5.0
Two-player local co-op is welcomed as a rare modern feature and a strong match for the series’ campaign design.
Metro ReduxNo score yet
Driving mechanics
Gears of War: E-DayNo score yet
Metro Redux
5.0
Last Light’s rail-car exploration stands out as a campaign highlight. Stopping at optional locations adds freedom and survival encounters to the journey.
Economy and resource balance
Gears of War: E-DayNo score yet
Metro Redux
3.8
Bullets that double as currency create a memorable choice between buying supplies and surviving a fight. Scarcity adds tension for many, but others find ammo or filters too limited, while easier settings can remove the pressure entirely.
Haptic feedback integration
Gears of War: E-DayNo score yet
Metro Redux
2.0
One Switch technical assessment finds the rumble insufficiently nuanced and distracting enough to disable. Its contribution to the atmosphere is negative in that account.
Hint system
Gears of War: E-DayNo score yet
Metro Redux
4.5
Musical alert cues make stealth easier to understand, while the lighter provides useful directional guidance. That navigational help is much more valuable once players know it exists.
Load times
Gears of War: E-DayNo score yet
Metro Redux
3.2
Switch’s initial level loads are the most repeated technical complaint and can exceed a minute. Fast reloads after death soften that drawback, while merged Redux levels reduce interruptions on other platforms.
Monetization fairness
Gears of War: E-Day
4.0
Much of the seasonal content is positioned as earnable through play, but expensive premium and collector bundles draw more skepticism.
Metro ReduxNo score yet
Platforming precision
Gears of War: E-Day
3.6
New climbing and jumping expand traversal, but mantling rules are not always readable; some walls look climbable but reject input, creating avoidable frustration.
Metro ReduxNo score yet
Remake/remaster quality
Gears of War: E-DayNo score yet
Metro Redux
4.6
2033’s rebuilt visuals, imported systems, and redesigned flow make this much more than a resolution upgrade. Last Light receives comparatively modest changes, making a second purchase harder to justify for some existing owners.
Romance quality
Gears of War: E-DayNo score yet
Metro Redux
2.0
One detailed assessment finds the romance contrived. It is a specific weakness within an otherwise admired narrative.
Sandbox freedom
Gears of War: E-DayNo score yet
Metro Redux
2.9
Larger Last Light encounters provide some freedom of approach, but both campaigns remain tightly scripted. Waiting behind invisible boundaries and following predetermined routes can feel restrictive.
Split-screen quality
Gears of War: E-Day
3.0
Split-screen support is treated as a welcome return, preserving a classic way to play the campaign with another person on the same system.
Metro ReduxNo score yet
Stealth mechanics
Gears of War: E-DayNo score yet
Metro Redux
4.4
The imported stealth system makes 2033 substantially more playable, with lighting, knives, and alternate routes supporting satisfying guard hunting. Opinions split on how much weak or overly forgiving AI undermines it.
Tutorial quality
Gears of War: E-DayNo score yet
Metro Redux
2.3
2033 does not consistently explain mechanics added from Last Light, including burning webs and using the lighter for guidance. Missing instruction can leave players stuck or discovering useful functions unusually late.
Violence level
Gears of War: E-Day
3.9
The extreme gore is intentionally central to the experience, and most impressions see the gruesome dismemberment and impact as fitting for Gears rather than gratuitously out of place.
Metro ReduxNo score yet
Controls and connectivity
Character customization
Gears of War: E-Day
5.0
Character and weapon skins add more cosmetic variety than before, with some fans praising the extra detail and animated designs.
Metro ReduxNo score yet
Menu usability
Gears of War: E-DayNo score yet
Metro Redux
4.0
Radial menus simplify equipment selection and replace the original’s cumbersome interface. Awkward ammo bindings and returning to the dashboard to switch games are narrower usability complaints.
Comfort and build
Controller ergonomics
Gears of War: E-DayNo score yet
Metro Redux
4.5
The Switch controls feel good with both the Pro Controller and Joy-Cons. Careful tuning supports comfortable play despite the lower frame-rate cap.
Open-world design
Gears of War: E-Day
3.5
The semi-open structure is divisive: some appreciate dense, compact districts that avoid a traditional open-world sprawl, while others feel the structure is awkward, repetitive, and poorly matched to Gears’ strengths.
Metro ReduxNo score yet
QTE design
Gears of War: E-DayNo score yet
Metro Redux
3.0
Brief QTEs can heighten danger, but hidden prompts in the harshest modes are much less comfortable. Their appeal depends on whether tension or clear guidance matters more.
Quest design
Gears of War: E-Day
3.0
Quest design draws mixed reactions, working well in some situations but creating noticeable tradeoffs in others.
Metro ReduxNo score yet
Ownership and support
DLC value
Gears of War: E-DayNo score yet
Metro Redux
4.2
Included missions and challenges add worthwhile breadth, with the Kshatriya library adventure a highlight. Their value is lower for owners who already have the original DLC, and some prefer the main campaigns.
Localization support
Gears of War: E-DayNo score yet
Metro Redux
3.8
English translation can make jokes and exchanges awkward. The supplied discussion favors Russian voices with subtitles for a more convincing experience.
Replay value
Gears of War: E-DayNo score yet
Metro Redux
4.3
Multiple play styles and the substantial 2033 overhaul give fans reasons to return. Several accounts find the new modes too modest to justify replaying or repurchasing Last Light by themselves.
Save system reliability
Gears of War: E-DayNo score yet
Metro Redux
2.0
One technical account warns that checkpoints can preserve a state with too few filters to finish. Escaping that repeated-death loop may require restarting the level.
Performance
Marketing accuracy
Gears of War: E-DayNo score yet
Metro Redux
2.5
The Survival and Spartan changes are judged less substantial than the developer’s description suggests. Their presence alone is not a compelling reason to rebuy Last Light.