Controls and connectivity
Age appropriateness
Hyrule Warriors: Age of ImprisonmentNo score yet
Dragon Quest VII Reimagined
4.0
The simple systems and forgiving puzzle design were seen as friendly for younger or first-time JRPG players. That same simplicity can leave experienced players under-stimulated.
Character customization
Hyrule Warriors: Age of ImprisonmentNo score yet
Dragon Quest VII Reimagined
1.5
Removing vocation-specific costume changes disappointed players who enjoyed seeing jobs reflected in each character’s appearance.
Comfort and build
Boss design
Hyrule Warriors: Age of Imprisonment
4.3
Boss design was generally positive thanks to counter windows, elemental weaknesses, and satisfying interrupts, though complexity was not always deep.
Dragon Quest VII ReimaginedNo score yet
Level design
Hyrule Warriors: Age of Imprisonment
2.4
Level design was a repeated weakness, with corridors, boxes, bland routes, and underused depths/sky spaces criticized.
Dragon Quest VII ReimaginedNo score yet
Multiplayer design
Hyrule Warriors: Age of Imprisonment
5.0
Multiplayer design was positive where local split-screen support was tested, though related evidence also notes 30 fps compromises.
Dragon Quest VII ReimaginedNo score yet
Puzzle design
Hyrule Warriors: Age of ImprisonmentNo score yet
Dragon Quest VII Reimagined
4.5
Puzzles are easy to read and rarely block progress, which suits beginners but leaves experienced players wishing for more demanding solutions.
Other features
Camera behavior
Hyrule Warriors: Age of Imprisonment
2.5
Camera feedback was limited but mixed, with one performance-focused reviewer specifically criticizing the default sensitivity as too slow.
Dragon Quest VII ReimaginedNo score yet
Class balance
Hyrule Warriors: Age of ImprisonmentNo score yet
Dragon Quest VII Reimagined
1.5
The vocation system is flexible, but some powerful jobs and combinations can overwhelm the intended challenge.
Co-op experience
Hyrule Warriors: Age of Imprisonment
4.4
Co-op was viewed positively overall, with split-screen and two-player play considered smooth or valid despite 30 fps and pauses.
Dragon Quest VII ReimaginedNo score yet
Couch co-op quality
Hyrule Warriors: Age of Imprisonment
4.0
Couch co-op quality was positive where reviewers described split-screen play as valid, fun, or seamless despite frame-rate tradeoffs.
Dragon Quest VII ReimaginedNo score yet
Crafting system
Hyrule Warriors: Age of Imprisonment
4.0
Crafting-like camp and economy systems were praised as simple support loops rather than deep creative crafting.
Dragon Quest VII ReimaginedNo score yet
Dialogue quality
Hyrule Warriors: Age of Imprisonment
2.5
Dialogue quality was only directly judged in one review, which found the dialogue and voice performances unimpressive.
Dragon Quest VII ReimaginedNo score yet
Facial animations
Hyrule Warriors: Age of ImprisonmentNo score yet
Dragon Quest VII Reimagined
2.0
The scanned-doll approach can limit facial nuance, with some characters reading more like puppets than fully expressive performers.
Flying mechanics
Hyrule Warriors: Age of Imprisonment
3.8
Flying mechanics were mixed but generally useful as variety, with reviewers praising them as a break while noting limited depth or underuse.
Dragon Quest VII ReimaginedNo score yet
Game length
Hyrule Warriors: Age of ImprisonmentNo score yet
Dragon Quest VII Reimagined
3.2
This is still a substantial JRPG even after major cuts. Some reviewers welcome the large amount of adventure, while others feel the streamlined version still runs longer than its strongest material can support.
Gameplay mechanics
Hyrule Warriors: Age of Imprisonment
4.5
Gameplay mechanics were widely praised for adapting Zonai devices, Sync Strikes, counters, and elemental reactions into Musou combat.
Dragon Quest VII ReimaginedNo score yet
HUD clarity
Hyrule Warriors: Age of Imprisonment
4.7
HUD clarity was praised through clear prompts and on-screen guidance, though broader tutorial flow could feel dense.
Dragon Quest VII ReimaginedNo score yet
Immersion
Hyrule Warriors: Age of Imprisonment
4.9
Immersion was high where discussed, especially for recreating the feeling of returning to Tears of the Kingdom’s Hyrule.
Dragon Quest VII ReimaginedNo score yet
Innovation
Hyrule Warriors: Age of Imprisonment
2.8
Innovation was mixed to low, with strong mechanical adaptations but criticism that creative thinking and mission structure were limited.
Dragon Quest VII ReimaginedNo score yet
Loot system
Hyrule Warriors: Age of Imprisonment
4.2
Loot and item rewards were viewed positively where discussed, with random post-battle items treated as useful for quests and bonuses.
Dragon Quest VII ReimaginedNo score yet
Lore depth
Hyrule Warriors: Age of Imprisonment
4.0
Lore depth was divisive: many praised canonical gap-filling, while IGN-style reviews argued key lore threads were still underexplored.
Dragon Quest VII ReimaginedNo score yet
Mission variety
Hyrule Warriors: Age of Imprisonment
3.0
Mission variety was mixed, with some reviewers finding each level distinct and others calling variety limited.
Dragon Quest VII ReimaginedNo score yet
Originality
Hyrule Warriors: Age of Imprisonment
3.3
Originality was mixed, with strong fit and fanservice but criticism that the game was not consistently novel.
Dragon Quest VII ReimaginedNo score yet
Remake/remaster quality
Hyrule Warriors: Age of ImprisonmentNo score yet
Dragon Quest VII Reimagined
3.9
Most reviewers see this as a strong, often excellent modernization that makes Dragon Quest VII far easier to recommend. Longtime fans are more divided over removed islands, systems, and friction that gave earlier versions their identity.
Split-screen quality
Hyrule Warriors: Age of Imprisonment
4.3
Split-screen quality was generally positive, with smooth or playable 30 fps and only mild visual compromises.
Dragon Quest VII ReimaginedNo score yet
Upgrade system
Hyrule Warriors: Age of Imprisonment
3.7
Upgrade system was mixed: reviewers liked easy, useful upgrades and new moves but criticized weapon upgrading as resource-heavy or boring.
Dragon Quest VII ReimaginedNo score yet
Ownership and support
Save system reliability
Hyrule Warriors: Age of Imprisonment
2.0
Save system reliability was only directly judged once, with a negative comment about not being able to save during missions.
Dragon Quest VII ReimaginedNo score yet