Other features
Accessibility options
Pokémon Legends: Z-ANo score yet
High on Life 2
3.6
Subtitles, text sizing, colorblind settings, aim options, and chatter controls are useful. Missing rebinding and limited help for demanding skateboard sections leave notable gaps.
Battle mode quality
Pokémon Legends: Z-A
4.1
Battle mode quality was positive in multiplayer and Royale evidence, especially when matches or nightly Battle Zones stayed engaging.
High on Life 2No score yet
Choice impact
Pokémon Legends: Z-ANo score yet
High on Life 2
4.8
Optional conversations and side decisions can affect the epilogue and finale, making choices feel more consequential than in the original.
Companion AI
Pokémon Legends: Z-A
3.0
Companion AI was mixed: one reviewer loved Pokémon following along, while another criticized ally behavior in battle.
High on Life 2No score yet
Competitive balance
Pokémon Legends: Z-A
3.5
Competitive balance had limited evidence, with one reviewer seeing potential if tweaks were made.
High on Life 2No score yet
Economy and resource balance
Pokémon Legends: Z-ANo score yet
High on Life 2
4.5
Currency and upgrade spending can give exploration tangible value, with useful improvements tied to finding resources rather than pure grinding.
Fast travel convenience
Pokémon Legends: Z-A
4.8
Fast travel convenience was praised because ample fast-travel points made mission-focused play easier.
High on Life 2No score yet
Loot system
Pokémon Legends: Z-ANo score yet
High on Life 2
1.5
Collectibles can feed useful upgrades and cosmetics, but at least one reviewer felt there were too many low-impact pickups.
Online stability
Pokémon Legends: Z-A
3.5
Online stability and online play evidence was limited but generally positive or practical, though trading requirements were a caveat.
High on Life 2No score yet
Sandbox freedom
Pokémon Legends: Z-A
3.0
Sandbox freedom felt limited to some reviewers because the single-city structure restricted the broader roaming fantasy.
High on Life 2No score yet
Stealth mechanics
Pokémon Legends: Z-A
2.6
Stealth was divisive: some liked ambushes and surprise attacks, while others found the system unreliable, shallow, or lazy.
High on Life 2No score yet
Weapon balance
Pokémon Legends: Z-ANo score yet
High on Life 2
3.2
Weapon roles are clearer and some new guns feel excellent, but reviewers also call the arsenal uneven, with weak returning options and inconsistent impact.
Ownership and support
DLC value
Pokémon Legends: Z-A
1.8
DLC value was mostly criticized, from pre-order frustration to a later DLC review calling much of Mega Dimension empty calories.
High on Life 2No score yet
Platform-specific feature support
Pokémon Legends: Z-ANo score yet
High on Life 2
2.7
Platform support is uneven: reviewers note useful PC options alongside missing gyro, weak PS5 Pro gains, limited HDR control, and absent performance modes in some versions.
Save system reliability
Pokémon Legends: Z-ANo score yet
High on Life 2
2.2
Autosaves often limit lost progress, but softlocks and an infinite respawn loop show that saves can still become trapped in bad states.
Comfort and build
Multiplayer design
Pokémon Legends: Z-A
4.0
Multiplayer design received positive evidence after a patch made battle rewards more directly useful.
High on Life 2No score yet