Battery and charging
Battery life
Shinobi: Art of VengeanceNo score yet
Order of the Sinking Star
2.3
Handheld power use is a concern, particularly in the overworld. Steam Deck and Switch 2 accounts describe heavier battery drain than expected for this style of puzzler.
Comfort and build
Boss design
Shinobi: Art of Vengeance
4.4
Boss design earns many positive notes for memorable, exciting encounters, though a few reviewers find some bosses too easy, clunky, or mechanically weaker than regular fights.
Order of the Sinking StarNo score yet
Mission design
Shinobi: Art of Vengeance
4.5
Mission design is praised through comments about well-crafted stages that mix platforming, combat, puzzles, and optional routes.
Order of the Sinking StarNo score yet
Open-world design
Shinobi: Art of VengeanceNo score yet
Order of the Sinking Star
4.3
Freedom to change regions helps players manage difficult puzzles, and the overworld itself adds further challenges. Its sheer scale and required travel feel unwieldy or unengaging to some.
Other features
Casting choices
Shinobi: Art of VengeanceNo score yet
Order of the Sinking Star
5.0
The voice ensemble earns praise for its strength and range. Familiar names are valued for the personality they bring to the cast.
Character roster
Shinobi: Art of VengeanceNo score yet
Order of the Sinking Star
4.5
The ensemble of fantasy workers, explorers, and a talking boat makes the adventure feel personable and varied.
Choice impact
Shinobi: Art of VengeanceNo score yet
Order of the Sinking Star
4.0
A demo-based account welcomes the stated influence of play order on how the story unfolds, while leaving the full payoff untested.
Co-op experience
Shinobi: Art of VengeanceNo score yet
Order of the Sinking Star
5.0
Thinking through puzzles with a partner can create memorable shared breakthroughs. This praise concerns informal collaboration around a single-player game.
Combat system
Shinobi: Art of Vengeance
4.9
Combat is the most consistently praised attribute, with reviewers calling it fluid, deep, expressive, satisfying, and central to the game’s appeal.
Order of the Sinking StarNo score yet
Content completeness
Shinobi: Art of VengeanceNo score yet
Order of the Sinking Star
4.5
The stated absence of a season pass reassures a demo player who prefers the content included in one purchase.
Couch co-op quality
Shinobi: Art of VengeanceNo score yet
Order of the Sinking Star
5.0
Sharing solutions on the couch can deepen appreciation for the puzzles, especially when rewind lets one person demonstrate their reasoning. No dedicated co-op mode is established by this account.
Death mechanics
Shinobi: Art of VengeanceNo score yet
Order of the Sinking Star
4.5
Rewinding after a death makes recovery forgiving and keeps the focus on trying another solution.
Enemy variety
Shinobi: Art of Vengeance
4.7
Enemy variety is a strength, with reviewers praising the range of ninjas, soldiers, monsters, bosses, and specialized foes that shape encounters.
Order of the Sinking StarNo score yet
Faithfulness to franchise
Shinobi: Art of Vengeance
4.7
Reviewers broadly describe the revival as faithful to Shinobi’s legacy while modernizing it with new structure, combat depth, and visual presentation.
Order of the Sinking StarNo score yet
Flying mechanics
Shinobi: Art of Vengeance
3.0
Flying mechanics are mildly criticized in the glider’s case, with the reviewer saying it slows down otherwise snappy traversal.
Order of the Sinking StarNo score yet
Game length
Shinobi: Art of VengeanceNo score yet
Order of the Sinking Star
3.6
The enormous collection is a welcome long-term project for dedicated solvers. Others feel the scope delays major payoffs or turns progress into an exhausting commitment.
Generative AI concerns
Shinobi: Art of VengeanceNo score yet
Order of the Sinking Star
1.0
A prerelease account strongly dislikes the artificial voices used alongside human performers. The complaint concerns temporary voice work described as awaiting replacement.
Handheld play suitability
Shinobi: Art of VengeanceNo score yet
Order of the Sinking Star
4.5
Short puzzle sessions suit portable play well, and positive Switch 2 and Steam Deck accounts find it easy to keep chipping away. Performance compromises and inconsistent platform experiences remain caveats.
Hint system
Shinobi: Art of VengeanceNo score yet
Order of the Sinking Star
2.6
Some players value being left to discover answers independently. More often, missing optional hints or excessively cryptic clues make difficult roadblocks harder to tolerate.
HUD clarity
Shinobi: Art of Vengeance
3.0
HUD clarity receives a mixed score because flashy combat effects can make the player lose track of the action.
Order of the Sinking StarNo score yet
Humor
Shinobi: Art of VengeanceNo score yet
Order of the Sinking Star
4.0
Natural banter brings welcome levity to otherwise tense situations, though its frequency can be excessive in the northern region.
Mission variety
Shinobi: Art of Vengeance
4.5
Mission variety is supported by praise for fresh objectives and distinct environments across the stages.
Order of the Sinking StarNo score yet
Monetization fairness
Shinobi: Art of VengeanceNo score yet
Order of the Sinking Star
4.5
A demo player welcomes the stated pay-once approach rather than dividing the experience into a season pass.
Overall quality
Shinobi: Art of VengeanceNo score yet
Order of the Sinking Star
4.4
Most accounts recommend it strongly to dedicated puzzle fans, with several calling it a masterpiece. Fatigue, fragmented storytelling, and uneven technical results keep the recommendation conditional for others.
Platforming precision
Shinobi: Art of Vengeance
4.0
Platforming is often praised as tight, precise, and rewarding, though several reviewers flag optional challenge rooms or late-game traversal as frustrating or inconsistent.
Order of the Sinking StarNo score yet
Sandbox freedom
Shinobi: Art of VengeanceNo score yet
Order of the Sinking Star
4.3
Choosing another route helps many players recover from frustration and find fresh ideas. Freedom within individual solutions is less consistent, with some accounts criticizing strict acceptance rules.
Upgrade system
Shinobi: Art of Vengeance
4.5
The upgrade system is praised for meaningful amulets, combat additions, and flexible build choices that alter playstyle.
Order of the Sinking StarNo score yet
World interactivity
Shinobi: Art of VengeanceNo score yet
Order of the Sinking Star
4.5
Applying learned abilities to the overworld adds another rewarding layer of puzzling. The larger map can become a meaningful challenge in its own right.
Ownership and support
Localization support
Shinobi: Art of VengeanceNo score yet
Order of the Sinking Star
1.8
Prerelease subtitles draw criticism for typos, missing lines, and mismatches with spoken dialogue. These faults make conversations harder to follow.
Platform-specific feature support
Shinobi: Art of VengeanceNo score yet
Order of the Sinking Star
1.0
One Switch 2 test reports a docked-display defect severe enough to prevent television play. That platform-specific failure materially limits flexibility in that build.
Replay value
Shinobi: Art of Vengeance
4.1
Replay value is strong for completionists thanks to collectibles, secrets, stage revisits, Arcade Mode, Boss Rush, ranks, and unlockables, though not every reviewer loves revisiting.
Order of the Sinking StarNo score yet
Performance
Marketing accuracy
Shinobi: Art of VengeanceNo score yet
Order of the Sinking Star
4.5
Clear disclosure that some demo voices were temporary earns approval for its honesty.