Other features
Accessibility options
Shinobi: Art of Vengeance
4.2
Accessibility options are praised for adjustable difficulty, assist settings, and sliders that make the challenge more approachable without fully flattening it.
Trails in the Sky 2nd ChapterNo score yet
Atmosphere
Shinobi: Art of Vengeance
4.5
Atmosphere is supported by presentation touches such as camera framing and mood-setting scenes that help the 2D spaces feel more dramatic.
Trails in the Sky 2nd ChapterNo score yet
Battle mode quality
Shinobi: Art of VengeanceNo score yet
Trails in the Sky 2nd Chapter
4.8
The action-to-turn-based structure is one of the most consistently praised parts of the game. Quick Battles keep routine encounters moving, while Command Battles preserve the positioning and timeline tactics reviewers value.
Camera behavior
Shinobi: Art of Vengeance
5.0
Camera behavior is praised in one review for intelligently changing framing to support mood, traversal, and visual depth.
Trails in the Sky 2nd ChapterNo score yet
Checkpoint system
Shinobi: Art of Vengeance
5.0
The checkpoint system is praised as a quality-of-life improvement because it reduces frustration around difficult optional challenges.
Trails in the Sky 2nd ChapterNo score yet
Content completeness
Shinobi: Art of VengeanceNo score yet
Trails in the Sky 2nd Chapter
5.0
The main story is described as a complete experience on its own, with side activities adding texture rather than being required to understand the core narrative.
Content variety
Shinobi: Art of Vengeance
4.5
Content variety is strong across stage themes, optional challenges, enemy encounters, bonus levels, and replay modes, though some side segments are less loved.
Trails in the Sky 2nd ChapterNo score yet
Endgame content
Shinobi: Art of Vengeance
4.1
Endgame content is generally seen as useful for replay through Arcade Mode, Boss Rush, superbosses, and ranking challenges, though one reviewer sees arcade mode as padding.
Trails in the Sky 2nd ChapterNo score yet
Facial animations
Shinobi: Art of VengeanceNo score yet
Trails in the Sky 2nd Chapter
5.0
Facial expressions are praised for giving emotional scenes substantially more impact than the older presentation could deliver.
Fishing mechanics
Shinobi: Art of VengeanceNo score yet
Trails in the Sky 2nd Chapter
4.5
The redesigned fishing is a clear improvement for reviewers who disliked the older timing-based system. Better controls, useful rewards, and visible catch information make it an enjoyable side activity.
Flying mechanics
Shinobi: Art of Vengeance
3.0
Flying mechanics are mildly criticized in the glider’s case, with the reviewer saying it slows down otherwise snappy traversal.
Trails in the Sky 2nd ChapterNo score yet
Game length
Shinobi: Art of VengeanceNo score yet
Trails in the Sky 2nd Chapter
2.0
The game is very long, and one reviewer warns that its heavy dialogue and pacing issues can test patience. Others embrace the scale, but this is a substantial time commitment.
Gameplay mechanics
Shinobi: Art of Vengeance
4.4
Gameplay mechanics are praised for depth and power fantasy, though one reviewer argues an execution mechanic lacks meaningful challenge pressure.
Trails in the Sky 2nd ChapterNo score yet
Handheld play suitability
Shinobi: Art of VengeanceNo score yet
Trails in the Sky 2nd Chapter
4.5
Portable play is a strong fit for such a long RPG. Switch 2 and Steam Deck impressions praise the convenience, though Steam Deck users may need settings compromises for the best balance of clarity, frame rate, and battery life.
Innovation
Shinobi: Art of Vengeance
4.8
Innovation is praised where reviewers say the game evolves Shinobi meaningfully instead of merely repeating the past.
Trails in the Sky 2nd ChapterNo score yet
Load times
Shinobi: Art of Vengeance
4.5
Load times receive a positive note from one Switch reviewer who says they did not take too long.
Trails in the Sky 2nd ChapterNo score yet
Mission variety
Shinobi: Art of Vengeance
4.5
Mission variety is supported by praise for fresh objectives and distinct environments across the stages.
Trails in the Sky 2nd ChapterNo score yet
Movement feel
Shinobi: Art of Vengeance
4.8
Movement feel is heavily praised as fast, fluid, snappy, and fun, though one Switch review notes combat can feel slower than traversal.
Trails in the Sky 2nd ChapterNo score yet
Originality
Shinobi: Art of Vengeance
4.5
Originality is praised where reviewers call the revival fresh for the series rather than a simple nostalgic retread.
Trails in the Sky 2nd ChapterNo score yet
Platforming precision
Shinobi: Art of Vengeance
4.0
Platforming is often praised as tight, precise, and rewarding, though several reviewers flag optional challenge rooms or late-game traversal as frustrating or inconsistent.
Trails in the Sky 2nd ChapterNo score yet
Remake/remaster quality
Shinobi: Art of VengeanceNo score yet
Trails in the Sky 2nd Chapter
4.9
The remake is overwhelmingly seen as a successful modernization that preserves the original’s heart while improving visuals, combat, voice work, and convenience. Several reviewers call it the definitive way to experience SC.
World interactivity
Shinobi: Art of VengeanceNo score yet
Trails in the Sky 2nd Chapter
4.7
Liberl feels reactive because NPC conversations and small resident storylines change after major events. That continuity makes revisiting familiar towns feel more meaningful.
Controls and connectivity
Character customization
Shinobi: Art of VengeanceNo score yet
Trails in the Sky 2nd Chapter
4.5
Quartz and Orbment setups give the party meaningful build flexibility without erasing individual roles. Reviewers especially like experimenting with Estelle and tailoring characters around magic, physical damage, and support.
Ownership and support
Localization support
Shinobi: Art of VengeanceNo score yet
Trails in the Sky 2nd Chapter
4.5
The new localization and voice direction are widely viewed as an improvement, with corrected terminology and pronunciations bringing the remake closer to established series conventions.
Platform-specific feature support
Shinobi: Art of VengeanceNo score yet
Trails in the Sky 2nd Chapter
4.8
Platform-specific options are solid where discussed, including portable modes and PC features such as ultrawide, HDR, upscaling, and soundtrack or voice switching.
Save system reliability
Shinobi: Art of Vengeance
3.3
Save reliability is split: one review praises frequent saves, while another reports the serious problem of a save being wiped twice.
Trails in the Sky 2nd ChapterNo score yet
Value for money
Shinobi: Art of Vengeance
4.6
Value for money is positive overall, especially for combat-focused or completionist players, though one review frames value as more moderate for players skipping side content.
Trails in the Sky 2nd ChapterNo score yet
Comfort and build
Mission design
Shinobi: Art of Vengeance
4.5
Mission design is praised through comments about well-crafted stages that mix platforming, combat, puzzles, and optional routes.
Trails in the Sky 2nd ChapterNo score yet
Puzzle design
Shinobi: Art of Vengeance
4.0
Puzzle design receives a mild positive note for being logical and not slowing the action down.
Trails in the Sky 2nd ChapterNo score yet
Quest design
Shinobi: Art of VengeanceNo score yet
Trails in the Sky 2nd Chapter
4.6
Side quests work best when they deepen Liberl’s residents and ongoing stories, making ordinary Bracer jobs feel personal. Some routine objectives remain, but the stronger quests add meaningful world-building and rewards.
Sound design
Shinobi: Art of Vengeance
3.5
Sound design is mixed: impact feedback and combat audio are praised, but one reviewer strongly disliked the harsh radio or speaker filter.
Trails in the Sky 2nd ChapterNo score yet