Compare Arc Raiders vs The Rogue Prince of Persia

Arc Raiders
The Rogue Prince of Persia

Quick verdict

What each product is best for

Choose Arc Raiders for innovation and emotional impact.

Choose The Rogue Prince of Persia for quest design and menu usability.

Comparison Takeaways

Arc Raiders

Where It Has the Edge

  • innovation is 4.5 vs 2.2. Reviewers felt Arc Raiders smartly refines extraction-shooter systems and, at its best, pushes the genre forward through social...
  • emotional impact is 4.5 vs 2.4. The best moments were described as memorable, dramatic, hilarious, tragic, or relief-filled, giving raids real emotional stakes.
  • visual effects quality is 4.1 vs 2.0. Weather, lighting, particle effects, smoke, and environmental effects were often praised, with pop-in as the main caveat.
  • side character depth is 4.0 vs 2.4. One review praised traders for having enough personality and interaction to feel like more than simple vendors.

The Rogue Prince of Persia

Where It Has the Edge

  • quest design is 4.7 vs 3.1. Quest design received strong praise for weaving roguelite runs, optional quests, plot pieces, and characters together.
  • menu usability is 4.0 vs 2.8. Menu usability received limited positive support from update coverage mentioning UI and menu tweaks.
  • pacing is 4.5 vs 3.4. Pacing was considered well balanced, with short, pick-up-and-play runs that still leave room to learn.
  • writing quality is 2.9 vs 2.0. Writing quality was mixed-to-weak, with praise for some concise story touches but frequent criticism of thin or underwritten...
Average score
Arc Raiders
4.1
The Rogue Prince of Persia
4.0
innovation
Arc Raiders
4.5

Reviewers felt Arc Raiders smartly refines extraction-shooter systems and, at its best, pushes the genre forward through social design.

The Rogue Prince of Persia
2.2

Innovation was low in one review that criticized the game for not matching or exceeding stronger roguelikes.

emotional impact
Arc Raiders
4.5

The best moments were described as memorable, dramatic, hilarious, tragic, or relief-filled, giving raids real emotional stakes.

The Rogue Prince of Persia
2.4

Emotional impact was limited where the lack of consequences reduced urgency and danger.

visual effects quality
Arc Raiders
4.1

Weather, lighting, particle effects, smoke, and environmental effects were often praised, with pop-in as the main caveat.

The Rogue Prince of Persia
2.0

Visual effects had one negative note where an effect obscured enemies and hurt readability.

quest design
Arc Raiders
3.1

Quest design was mixed: some quests guide players well, while others were vague, uneven, or narratively unexciting.

The Rogue Prince of Persia
4.7

Quest design received strong praise for weaving roguelite runs, optional quests, plot pieces, and characters together.

side character depth
Arc Raiders
4.0

One review praised traders for having enough personality and interaction to feel like more than simple vendors.

The Rogue Prince of Persia
2.4

Side character depth was mixed-to-negative: one review liked distinct personalities, but several called the cast shallow or generic.

bug frequency
Arc Raiders
3.3

Bugs were usually described as rare or occasional, but reviewers still cited frustrating glitches, pop-in, and exploits because losses carry high stakes.

The Rogue Prince of Persia
2.0

Bug frequency hurt early-access impressions, especially around forge/unlock glitches.

online stability
Arc Raiders
3.5

Online impressions were mixed: one reviewer reported zero bugs, while later coverage focused on cheating problems.

The Rogue Prince of Persia
2.2

Online stability had one negative Switch 2 note about unnecessary connection prompts.

menu usability
Arc Raiders
2.8

Menus and stash handling were one of the most common frustrations, especially on console and between raids.

The Rogue Prince of Persia
4.0

Menu usability received limited positive support from update coverage mentioning UI and menu tweaks.

sound design
Arc Raiders
5.0

Sound design was the most consistently praised attribute, repeatedly described as excellent, informative, immersive, and tension-building.

The Rogue Prince of Persia
3.8

Sound design was mostly positive when it supported flow and communicated danger, though one review found audio understated.

performance optimization
Arc Raiders
4.9

Performance was one of the strongest technical categories, with repeated praise for smooth play and solid optimization.

The Rogue Prince of Persia
3.7

Performance optimization was mixed by platform, with stable Switch 2 reports offset by occasional lag or calls for tuning.

pacing
Arc Raiders
3.4

Pacing was divisive, ranging from fast and tense to slow, sleepy, or bogged down by between-run chores.

The Rogue Prince of Persia
4.5

Pacing was considered well balanced, with short, pick-up-and-play runs that still leave room to learn.

replay value
Arc Raiders
4.8

Replay value was a major strength, with reviewers repeatedly saying they could not stop playing or wanted one more run.

The Rogue Prince of Persia
3.8

Replay value was good when the loop grabbed reviewers, but repetition and shorter content reduced long-term pull for some.

writing quality
Arc Raiders
2.0

Writing was criticized when reviews focused on the thin plot, quest storytelling, and AI-voiced dialogue.

The Rogue Prince of Persia
2.9

Writing quality was mixed-to-weak, with praise for some concise story touches but frequent criticism of thin or underwritten material.

grind level
Arc Raiders
3.5

The grind was considered manageable by some and slow by others, especially around leveling and repeated recycling or upgrading.

The Rogue Prince of Persia
4.4

Grind level was praised as learning-focused and consistently rewarding rather than grindy.

economy and resource balance
Arc Raiders
2.5

Inventory limits and stash pressure were the main resource-balance complaints, especially when quest items occupy space until full turn-ins.

The Rogue Prince of Persia
3.4

Resource balance was mixed, with one review praising plentiful unlock resources and another saying spending options run out too quickly.

controls responsiveness
Arc Raiders
3.3

Controls were praised as responsive in one review, while a PS5-focused review reported serious button-input issues.

The Rogue Prince of Persia
4.1

Controls were mostly described as responsive and intuitive, though a few reviews noted input delay or combat-control rough edges.

weapon balance
Arc Raiders
3.4

Weapon balance was mixed: reviewers liked niche-based weapons and viable free kits, but later evidence flagged overpowered or weak weapons.

The Rogue Prince of Persia
4.2

Weapon balance and variety were generally positive, with distinct weapons and playstyles, though some early-access reviewers wanted more excitement.

exploration quality
Arc Raiders
4.8

Exploration was widely praised for rewarding curiosity, hidden routes, dense maps, and environmental discoveries.

The Rogue Prince of Persia
4.1

Exploration was usually rewarding thanks to hidden paths, nonlinearity, and satisfying traversal, though one review found it merely okay.

tutorial quality
Arc Raiders
4.0

Early missions were described as solid introductions to the basics before later quest repetition set in.

The Rogue Prince of Persia
4.7

Tutorial quality was praised for functioning as a clear training ground before the game opens up.

level design
Arc Raiders
4.6

Maps received strong praise for flow, density, varied spaces, and strategic layouts across multiple reviews.

The Rogue Prince of Persia
3.9

Level design was often praised for branching paths, biomes, and movement support, though procedural layouts sometimes became familiar or disrupted flow.

movement feel
Arc Raiders
4.1

Movement was usually praised as fun, grounded, or fluid, though one negative review found basic navigation ponderous.

The Rogue Prince of Persia
4.7

Movement was the strongest consensus highlight, repeatedly praised for fluid wall-running, parkour flow, and satisfying momentum.

combat system
Arc Raiders
4.7

Combat drew broad praise for tense, punchy, tactical third-person firefights, with only a few reviews calling it cumbersome or mediocre.

The Rogue Prince of Persia
4.1

Combat drew broad praise for smooth, acrobatic, environment-aware action, but several reviewers found it basic, floaty, or less deep than movement.

gameplay mechanics
Arc Raiders
3.5

Mechanics were generally praised for risk-reward strategy and meaningful tools, though one strongly negative review called the gameplay mediocre.

The Rogue Prince of Persia
4.0

General gameplay mechanics were usually seen as confident and fast-paced, though one review called the overall execution merely solid.

crash stability
Arc Raiders
4.5

One later review reported no random disconnects or lag spikes, supporting generally strong stability impressions.

The Rogue Prince of Persia
5.0

Crash stability had one strong positive technical report noting a sound package with no crash concerns.

HUD clarity
Arc Raiders
4.5

The sparse interface was praised for grounding the player in the world rather than overexplaining the action.

The Rogue Prince of Persia
5.0

HUD clarity was strongly praised in one review that singled out visual clarity as excellent.

platform-specific feature support
Arc Raiders
5.0

Controller and console support were praised as an unusually strong genre win.

The Rogue Prince of Persia
4.5

Platform-specific feature support was positive in Switch 2 coverage citing 4K output and stable docked/handheld performance.

progression system
Arc Raiders
4.4

Progression was widely praised for maintaining forward momentum, though some skill-tree and grind complaints remained.

The Rogue Prince of Persia
4.0

Progression was generally rewarding and steady, though some reviews criticized shallow or limited long-term upgrade depth.

narrative quality
Arc Raiders
3.5

The story premise drew interest, but one review wished the narrative were more present outside lore and cutscenes.

The Rogue Prince of Persia
3.0

Narrative quality was the clearest weak spot: some liked the setup and Mind Map integration, but many found the story thin, light, or underdeveloped.

endgame content
Arc Raiders
3.0

Reviewers liked the reset and expedition idea in theory, but later coverage criticized the endgame as hollow or fragile.

The Rogue Prince of Persia
2.6

Endgame content was weak in early-access and later critiques that wanted more content or more staying power.

user interface design
Arc Raiders
2.5

Inventory UI was criticized for lacking search and customization even though basic grouping exists.

The Rogue Prince of Persia
2.9

User interface design was mixed, with map/UI glitches and requests for clearer map information.

soundtrack quality
Arc Raiders
4.9

Music and audio presentation drew strong praise for industrial sci-fi mood, synth atmosphere, and complementing gameplay.

The Rogue Prince of Persia
4.5

The soundtrack was one of the strongest points, repeatedly praised as energetic, dynamic, Persian-inflected, and memorable.

map and navigation design
Arc Raiders
4.1

Maps were praised for flow, markings, extraction pressure, and strategic navigation, with routes and timers reinforcing tension.

The Rogue Prince of Persia
4.4

Map and navigation design was a consistent strength, especially the Mind Map, world map, and objective tracking.

difficulty balance
Arc Raiders
3.7

Reviewers generally liked the danger and high stakes, but several warned the punishing consequences and slow early climb can frustrate casual players.

The Rogue Prince of Persia
3.4

Difficulty was split: approachable and fair for many, but sometimes too easy, undertuned, or constrained by limited options.

fun factor
Arc Raiders
4.7

Positive reviewers described the game as a blast, a serotonin hit, or a phenomenal experience, even when acknowledging genre-specific caveats.

The Rogue Prince of Persia
4.4

Fun factor was high overall, with many reviewers calling the game addictive, satisfying, or a blast despite caveats.

originality
Arc Raiders
2.5

Reviews diverged sharply, with one calling it smartly designed and another saying it had almost no originality.

The Rogue Prince of Persia
2.8

Originality was mixed-to-low; reviewers liked the execution but often said it followed genre formulas or lacked novelty.

polish
Arc Raiders
3.8

The game was mostly described as polished, though some reviews still pointed to refinement needs, bugs, and rough edges.

The Rogue Prince of Persia
4.1

Polish was generally high in final-release reviews, though early-access coverage still called the package unfinished or in progress.

voice acting
Arc Raiders
1.9

Voice acting was the most criticized element, with repeated complaints about AI-generated or flat NPC/vendor performances.

The Rogue Prince of Persia
2.2

Voice acting was a limitation in early-access impressions and story critiques, with unvoiced dialogue making characters feel flatter.

lore depth
Arc Raiders
3.5

The story and lore intrigued reviewers, but evidence also showed that much of it remains light or left to imagination.

The Rogue Prince of Persia
3.8

Lore depth received limited positive support from one review tying lore discoveries to Mind Map expansion.

boss design
Arc Raiders
4.3

Large Arc threats such as Leapers, Bastions, and the Queen were treated as intimidating cooperative challenges rather than simple targets.

The Rogue Prince of Persia
4.1

Bosses were usually seen as fair, memorable, and movement-driven, though some wanted more bosses or found certain fights too easy or health-heavy.

onboarding experience
Arc Raiders
4.6

Many reviewers called Arc Raiders unusually approachable for an extraction shooter thanks to free loadouts, solo matchmaking, and forgiving progress.

The Rogue Prince of Persia
4.4

Onboarding was viewed positively in update coverage and Switch 2 impressions, especially for preparing players without confusion.

world interactivity
Arc Raiders
4.6

Noise, sound traps, visual cues, item use, and environmental interactions were praised for shaping play.

The Rogue Prince of Persia
4.4

World interactivity was praised when environmental hazards, parkour spaces, and combat arenas actively shaped encounters.

enemy variety
Arc Raiders
4.1

Most reviews praised the range and threat of Arc machines, though one review found the enemy designs repetitive and unimaginative.

The Rogue Prince of Persia
3.9

Enemy variety was often praised for distinct types and readable design, but some reviews found repeated enemies visually or mechanically familiar.

animation quality
Arc Raiders
4.5

Robot animation and reactions were praised for selling machine behavior, with drones and larger Arcs reacting believably to terrain and damage.

The Rogue Prince of Persia
4.7

Animation quality was a strong visual highlight, repeatedly described as smooth, buttery, and momentum-selling.

upgrade system
Arc Raiders
3.8

Upgrades and workbenches add depth, but unclear item requirements and workshop friction made the system less smooth.

The Rogue Prince of Persia
4.0

The upgrade and medallion systems often added build variety, but some reviewers felt individual upgrades were basic or underwhelming.

skill tree depth
Arc Raiders
3.3

The skill tree has meaningful branches and upgrades, but some reviewers found filler perks or stamina taxes dull.

The Rogue Prince of Persia
3.5

Skill trees were mixed: some appreciated meaningful progression and freedom, while others found the upgrades incremental or unexciting.

learning curve
Arc Raiders
4.0

One impressions review said the game remains easier to approach despite the genre’s high skill ceiling and many systems.

The Rogue Prince of Persia
4.2

The learning curve was considered manageable and rewarding, with mastery rather than frustration emphasized.

graphics quality
Arc Raiders
4.6

Visuals were broadly praised as gorgeous, detailed, and technically strong, with only minor reservations in a few impressions.

The Rogue Prince of Persia
4.5

Graphics were usually praised as crisp, gorgeous, or sublime, especially after visual updates and on Switch 2.

core gameplay loop
Arc Raiders
4.4

Most reviewers found the loot-extract-repeat loop addictive and memorable, but a major negative review found it tedious and unrewarding.

The Rogue Prince of Persia
4.5

The core loop was widely praised as addictive, slick, and rewarding, with a few caveats around repetition or shorter staying power.

environmental detail
Arc Raiders
4.1

Reviewers praised the dense, vertical, weathered environments, but one negative review described them as barren.

The Rogue Prince of Persia
4.2

Environmental detail was praised for readable, distinct, colorful locations and expressive spaces.

frame rate stability
Arc Raiders
5.0

Performance-focused comments were highly positive, citing rock-solid frame rates and smooth 60 FPS or better results.

The Rogue Prince of Persia
4.9

Frame rate stability was strongly praised across several Switch 2 and technical impressions.

atmosphere
Arc Raiders
4.3

The strongest reviews highlighted tense, eerie, and immersive environments, while one dissenting review found the ambience nearly absent.

The Rogue Prince of Persia
4.4

Atmosphere was praised for strong tone-setting and a magical, dangerous Persian world.

content variety
Arc Raiders
3.9

Map and content variety were often praised, but some reviewers wanted more events, weapons, upgrades, or late-game additions.

The Rogue Prince of Persia
3.8

Content variety ranged from strong biome/update praise to concerns about barebones early access, lean side areas, or limited endgame.

puzzle design
Arc Raiders
3.5

The one puzzle-related event mention was positive but limited, describing it as a nice diversion that needs more support.

The Rogue Prince of Persia
3.6

Puzzle elements were viewed as useful for variety, but one reviewer felt repeated setups lost impact.

mission variety
Arc Raiders
4.0

One review liked that different drop conditions can create different quests or events on a map.

The Rogue Prince of Persia
4.1

Mission variety was supported by secondary missions and NPC objectives that pushed different play styles and routes.

loot system
Arc Raiders
3.9

Loot was often praised as rewarding and useful, yet inventory friction and one negative review’s trash-loop criticism pulled impressions down.

The Rogue Prince of Persia
3.8

Loot and build variety were praised when weapons, tools, and medallions clicked, though several reviewers found synergies inconsistent or padded.

dialogue quality
Arc Raiders
2.0

Dialogue and vendor lines were criticized as flat, forgettable, or artistically compromised by generated voice work.

The Rogue Prince of Persia
2.1

Dialogue quality was weak overall because reviewers repeatedly cited repetition, unvoiced exchanges, and low charm.

art direction
Arc Raiders
4.3

Most reviewers liked the retro-futuristic, post-apocalyptic look, though one sharply negative review found the visuals bland and generic.

The Rogue Prince of Persia
4.3

Art direction was broadly praised for cel-shaded, colorful, comic-like, or distinctive Persian-inspired presentation, with one outlier calling it flat.

world-building
Arc Raiders
4.3

World-building was a broad strength, with reviewers praising Speranza, map storytelling, lore hooks, and the surface’s lived-in detail despite some dissent.

The Rogue Prince of Persia
4.3

World-building earned positive support where optional world and character context enhanced the story.

community features
Arc Raiders
4.5

Emotes, proximity tools, and player behavior were praised for making encounters surprisingly cooperative and approachable.

The Rogue Prince of Persia
4.5

Community features earned positive support where community-created skins were framed as a good player-involvement idea.

mission design
Arc Raiders
4.0

One review praised quests and trials for giving specific match goals with worthwhile rewards.

The Rogue Prince of Persia
4.0

Mission design earned positive mention where objectives and clues gave players more agency during runs.

accessibility options
Arc RaidersNo score yet
The Rogue Prince of Persia
4.6

Accessibility was positively noted where reviewers mentioned useful or extensive options.

AI behavior
Arc Raiders
4.6

Reviewers generally praised Arc enemies as unusually intelligent, dangerous, and unpredictable, though one review noted moments where enemies lose track or navigate poorly.

The Rogue Prince of PersiaNo score yet
aiming precision
Arc Raiders
4.5

One reviewer said weapons reliably hit where aimed, making the gunplay feel dependable despite early weak gear.

The Rogue Prince of PersiaNo score yet
camera behavior
Arc Raiders
2.8

Reviewers split on the third-person camera: one saw it as reducing ambush frustration, while another saw corner-peeking as inherently unfair.

The Rogue Prince of PersiaNo score yet
character customization
Arc RaidersNo score yet
The Rogue Prince of Persia
4.6

Character customization was praised where reviewers highlighted numerous skins, costumes, and distinct outfit changes.

character development
Arc RaidersNo score yet
The Rogue Prince of Persia
2.0

Character development was scored negatively where characters were described as broad, predictable archetypes.

checkpoint system
Arc RaidersNo score yet
The Rogue Prince of Persia
4.6

The checkpoint system was praised for autosaving and Wells of Dreams respecting player time.

co-op experience
Arc Raiders
4.7

Co-op was repeatedly praised as a major strength, especially with friends or impromptu allies, though team play also makes raids more aggressive.

The Rogue Prince of PersiaNo score yet
competitive balance
Arc Raiders
3.0

One review flagged occasional solo-versus-organized-crew encounters as a fairness issue in an otherwise strong multiplayer structure.

The Rogue Prince of PersiaNo score yet
crafting system
Arc Raiders
3.6

Crafting was seen as deep and useful, but several reviewers found the required inventory sorting, item tracking, and unclear components frustrating.

The Rogue Prince of PersiaNo score yet
faithfulness to franchise
Arc RaidersNo score yet
The Rogue Prince of Persia
4.6

Faithfulness to the franchise was strong, with reviewers saying the parkour-first design respected Prince of Persia identity.

fast travel convenience
Arc RaidersNo score yet
The Rogue Prince of Persia
4.7

Fast travel was highly praised for making backtracking painless, instant, or strategically useful.

handheld play suitability
Arc RaidersNo score yet
The Rogue Prince of Persia
4.6

Handheld suitability was praised on ROG Ally and Switch 2 thanks to crisp visuals and run-based structure.

horror tension
Arc Raiders
4.3

Several reviewers compared raids to survival horror because of the fear, sound cues, darkness, and pressure around extraction.

The Rogue Prince of PersiaNo score yet
immersion
Arc Raiders
5.0

One review singled out Arc Raiders as highly immersive because its lore, world, sound, and machine threat all reinforce the fiction.

The Rogue Prince of PersiaNo score yet
live-service support
Arc Raiders
3.5

Support looked promising through roadmaps and updates, but reviewers worried future tuning could undermine the carefully balanced experience.

The Rogue Prince of PersiaNo score yet
load times
Arc RaidersNo score yet
The Rogue Prince of Persia
3.0

Load times were mixed, with some reviewers reporting solid loads and others calling them slow or momentum-breaking.

matchmaking quality
Arc Raiders
2.0

Later coverage criticized matchmaking as exploitable, especially around aggression-based or PvE-leaning lobbies.

The Rogue Prince of PersiaNo score yet
microtransaction impact
Arc Raiders
2.0

One negative review criticized the cosmetics and freemium-style store as visually uninspired and out of place.

The Rogue Prince of PersiaNo score yet
monetization fairness
Arc Raiders
2.5

Cosmetics were flagged as pricey and less customizable than expected in one review.

The Rogue Prince of PersiaNo score yet
multiplayer design
Arc Raiders
4.5

Reviewers consistently emphasized that Arc Raiders’ PvPvE structure creates unpredictable, social, and often hopeful multiplayer moments.

The Rogue Prince of PersiaNo score yet
platforming precision
Arc RaidersNo score yet
The Rogue Prince of Persia
4.5

Platforming was praised for precision, flow, and expressive parkour, with only occasional complaints about awkward interactions or puzzle repetition.

protagonist appeal
Arc RaidersNo score yet
The Rogue Prince of Persia
3.9

The Prince himself had modest appeal, with reviewers noting charm and emotional vulnerability despite broader story limits.

sandbox freedom
Arc Raiders
4.8

The game lets players choose between cooperation, betrayal, PvE, PvP, gadgets, and creative strategies in ways reviewers valued.

The Rogue Prince of PersiaNo score yet
save system reliability
Arc RaidersNo score yet
The Rogue Prince of Persia
4.4

Save reliability was positive where local saves and permanent blueprint saving were noted as dependable.

seasonal content quality
Arc Raiders
3.5

Later coverage liked new content but said a major map update was not a true game changer.

The Rogue Prince of PersiaNo score yet
server reliability
Arc Raiders
3.8

Server impressions were mixed, ranging from good/no-lag reports to disconnects, queues, and early launch sign-in issues.

The Rogue Prince of PersiaNo score yet
social features
Arc Raiders
4.7

Proximity chat, emotes, and spontaneous cooperation were among the most praised parts of the game’s identity.

The Rogue Prince of PersiaNo score yet
stealth mechanics
Arc Raiders
4.5

Stealth was praised through shadows, foliage, detection behavior, and the ability to avoid PvP through careful play.

The Rogue Prince of PersiaNo score yet
value for money
Arc RaidersNo score yet
The Rogue Prince of Persia
3.8

Value for money was mixed-positive: final-release Switch coverage found the price fair, while early access was harder to recommend.