Compare The Last of Us Part II Remastered vs Resident Evil Requiem

The Last of Us Part II Remastered
Resident Evil Requiem

Quick verdict

What each product is best for

Choose The Last of Us Part II Remastered for platform-specific feature support and aiming precision.

Choose Resident Evil Requiem for map and navigation design and bug frequency.

Comparison Takeaways

The Last of Us Part II Remastered

Where It Has the Edge

  • platform-specific feature support is 5.0 vs 2.0. Platform-specific support was praised for PS5-native upgrades such as load times, DualSense features, and 3D audio.
  • aiming precision is 4.5 vs 2.3. Aiming precision received specific praise on PC, where mouse input gave reviewers strong control for headshots.
  • boss design is 5.0 vs 3.8. Boss design stood out in one PC review, which highlighted major fights as some of Naughty Dog’s best.
  • voice acting is 5.0 vs 4.1. Voice acting earned unanimous praise from scored reviews, especially for the main cast’s performances.

Resident Evil Requiem

Where It Has the Edge

  • map and navigation design is 4.8 vs 2.5. Map and navigation design was praised as a useful tool for tracking rooms and missed resources.
  • bug frequency is 5.0 vs 3.3. Bug frequency was praised by one reviewer who reported no bugs or wall clips.
  • puzzle design is 3.7 vs 2.0. Puzzle design landed unevenly: one review liked the body-part riddles, while another said puzzles lacked focus overall.
  • innovation is 4.6 vs 3.0. Innovation drew praise where reviewers saw Requiem as a step forward or ambitious new baseline for the franchise.
Average score
The Last of Us Part II Remastered
4.4
Resident Evil Requiem
4.4
platform-specific feature support
The Last of Us Part II Remastered
5.0

Platform-specific support was praised for PS5-native upgrades such as load times, DualSense features, and 3D audio.

Resident Evil Requiem
2.0

Platform-specific support was criticized on Switch 2 for not meaningfully using mouse, touchscreen, or useful gyro features.

map and navigation design
The Last of Us Part II Remastered
2.5

Map and navigation design drew one notable complaint about unclear progression paths in naturalistic environments.

Resident Evil Requiem
4.8

Map and navigation design was praised as a useful tool for tracking rooms and missed resources.

aiming precision
The Last of Us Part II Remastered
4.5

Aiming precision received specific praise on PC, where mouse input gave reviewers strong control for headshots.

Resident Evil Requiem
2.3

Aiming evidence was mixed: Grace’s shaky aim reinforced vulnerability, while Switch 2 gyro aiming was criticized as poor for horizontal aim.

bug frequency
The Last of Us Part II Remastered
3.3

Bug frequency was mixed: some PC reviewers reported minor UI or texture glitches, while others found the port clean.

Resident Evil Requiem
5.0

Bug frequency was praised by one reviewer who reported no bugs or wall clips.

puzzle design
The Last of Us Part II Remastered
2.0

Puzzle design was a weak point in one review, which complained that environmental puzzles were too few and underdeveloped.

Resident Evil Requiem
3.7

Puzzle design landed unevenly: one review liked the body-part riddles, while another said puzzles lacked focus overall.

innovation
The Last of Us Part II Remastered
3.0

Innovation was limited in one review, which found No Return fun but not especially unique as a mode.

Resident Evil Requiem
4.6

Innovation drew praise where reviewers saw Requiem as a step forward or ambitious new baseline for the franchise.

visual effects quality
The Last of Us Part II Remastered
3.5

Visual effects were mostly strong, but one PC review noted distracting upscaling artifacts around transparencies.

Resident Evil Requiem
5.0

Visual effects quality was praised through the game’s extreme gore and violent presentation.

pacing
The Last of Us Part II Remastered
2.9

Pacing was the most consistent structural complaint, with multiple reviewers saying the campaign felt long, bloated, or uneven despite strong moments.

Resident Evil Requiem
4.3

Pacing was the most discussed tradeoff: many praised the action-horror balance, while others found the character split lopsided or jarring.

enemy variety
The Last of Us Part II Remastered
3.5

Enemy variety was mixed: No Return adds faction variety and AI pressure, but one reviewer criticized the limited number of new enemies.

Resident Evil Requiem
4.8

Enemy variety was praised through zombies with different retained behaviors and personalities.

boss design
The Last of Us Part II Remastered
5.0

Boss design stood out in one PC review, which highlighted major fights as some of Naughty Dog’s best.

Resident Evil Requiem
3.8

Boss design split reviewers sharply, from excellent and varied encounters to weak, forgettable, or underwhelming boss fights.

gameplay mechanics
The Last of Us Part II Remastered
3.5

Gameplay mechanics drew mixed responses: several reviewers liked the remastered combat tools, but one felt the core stealth-loot-shoot loop had aged poorly.

Resident Evil Requiem
4.7

Gameplay mechanics were usually praised for combining survival horror and action cleanly, with Grace’s sections singled out as especially strong.

protagonist appeal
The Last of Us Part II Remastered
4.0

Protagonist appeal was mixed: Ellie was praised as carrying the sequel by some, while one reviewer found her harder to relate to.

Resident Evil Requiem
5.0

Protagonist appeal was strong where reviewers called Grace the standout lead.

art direction
The Last of Us Part II Remastered
4.0

Art direction was praised as visually striking, though one review also noted the remaster could look too dark in places.

Resident Evil Requiem
4.9

Art direction was praised for grotesque beauty and an effective old/new visual mix.

voice acting
The Last of Us Part II Remastered
5.0

Voice acting earned unanimous praise from scored reviews, especially for the main cast’s performances.

Resident Evil Requiem
4.1

Voice acting was mostly praised, especially Grace’s performance, but one review found her delivery manufactured.

stealth mechanics
The Last of Us Part II Remastered
4.7

Stealth mechanics were widely praised as tense, flexible, and improved, especially when No Return encouraged new approaches.

Resident Evil Requiem
3.8

Stealth was mostly praised for making Grace’s routes tense and tactical, though one reviewer found stealth options limited.

replay value
The Last of Us Part II Remastered
4.4

Replay value was one of the strongest remaster arguments, driven mainly by No Return, daily/custom runs, unlocks, and added extras.

Resident Evil Requiem
3.7

Replay value was mixed: several reviewers liked unlocks and repeat runs, while others lamented thin post-game offerings or weaker second playthroughs.

accessibility options
The Last of Us Part II Remastered
4.9

Accessibility options were strongly praised, with reviewers calling the expanded descriptive audio, speech-to-vibration, and broader tools meaningful additions.

Resident Evil Requiem
4.2

One reviewer praised the way difficulty and accessibility were balanced rather than treating options as a pure checklist.

value for money
The Last of Us Part II Remastered
4.3

Value for money was strongly positive for the $10 upgrade, with more mixed views for first-time or double-dip buyers at full price.

Resident Evil Requiem
5.0

Value for money received direct positive evidence from a reviewer who called the game super worth it.

difficulty balance
The Last of Us Part II Remastered
4.1

Difficulty was usually viewed positively as tense and intentional, with challenge options and survival pressure fitting the game’s design.

Resident Evil Requiem
3.5

Difficulty balance was mixed: some praised flexible challenge, while others felt the game had too much firepower or lacked a hardcore mode.

writing quality
The Last of Us Part II Remastered
4.1

Writing quality was polarized: several reviewers praised the ambitious, intentional storytelling, while one criticized the script as unsubtle.

Resident Evil Requiem
4.8

Writing quality drew strong praise from reviewers who felt Requiem delivered some of the series’ better character work.

narrative quality
The Last of Us Part II Remastered
4.3

Narrative quality remained divisive but mostly positive, with many reviewers calling it profound or masterful while others criticized its structure, bleakness, and execution.

Resident Evil Requiem
3.7

Narrative quality was polarized, with some calling the story strong or captivating and others finding it disappointing, messy, or thin.

content variety
The Last of Us Part II Remastered
4.3

Content variety was broadly praised, especially No Return, Lost Levels, commentary, guitar free play, skins, speedrun tools, and modifiers, though some extras were called short or uneven.

Resident Evil Requiem
4.8

Content variety was praised for breadth, though some wanted the smaller experiences expanded further.

economy and resource balance
The Last of Us Part II Remastered
5.0

Resource balance was praised for keeping ammo and materials scarce enough to make survival tense.

Resident Evil Requiem
4.5

Resource balance was praised for forcing tactical decisions about injectors, ammo, and room-clearing.

progression system
The Last of Us Part II Remastered
4.5

Progression in No Return was praised for unlocks, challenges, and longer-term rewards that kept runs moving.

Resident Evil Requiem
4.0

Leon’s progression system was viewed positively as a fairly fleshed-out way to build out his arsenal.

soundtrack quality
The Last of Us Part II Remastered
5.0

The soundtrack was praised as atmospheric and emotionally effective.

Resident Evil Requiem
4.5

Soundtrack quality was praised for tracks that complemented Leon’s action-heavy sequences.

graphics quality
The Last of Us Part II Remastered
4.4

Graphics were widely praised as excellent or stunning, but reviewers often stressed that the jump over the PS4/PS5-patched version is modest.

Resident Evil Requiem
4.9

Graphics quality was consistently praised across platforms, from PS5 presentation to Switch 2 fidelity.

fun factor
The Last of Us Part II Remastered
4.4

Fun factor was strongest in No Return and combat-focused extras, though the main story’s grim tone made it less relaxing for some reviewers.

Resident Evil Requiem
4.8

Fun factor was very strong overall, with reviewers repeatedly describing the game as exciting, entertaining, and highly enjoyable.

character development
The Last of Us Part II Remastered
5.0

Character development was praised for its heavy character work and risky perspective structure.

Resident Evil Requiem
4.7

Character development evidence centered on Grace’s growth and consistency, with reviewers finding her arc effective.

polish
The Last of Us Part II Remastered
4.4

Polish was a consistent strength, with reviewers describing the package, presentation, and bonus modes as well-crafted.

Resident Evil Requiem
4.7

Polish was praised in reviews that saw Requiem as a polished, confident fusion of old and new Resident Evil.

originality
The Last of Us Part II Remastered
3.5

Originality was mixed, with one review finding No Return strange and unusual but artistically awkward.

Resident Evil Requiem
3.2

Originality was mixed: reviewers liked the structure and perspective split, but several felt the game was safe, familiar, or too referential.

handheld play suitability
The Last of Us Part II Remastered
4.5

Handheld suitability was praised in one PC review because the Steam Deck version ran well enough to deserve verification.

Resident Evil Requiem
4.8

Handheld suitability was praised because the Switch 2 version looked and ran well both docked and handheld.

crafting system
The Last of Us Part II Remastered
4.5

Crafting was praised as part of the game’s excellent survival-combat foundation.

Resident Evil Requiem
4.2

Crafting was generally seen as strategic and interesting, especially the blood/injector system, though one reviewer found it weird.

load times
The Last of Us Part II Remastered
4.8

Load times were consistently praised as much faster and a clear quality-of-life upgrade.

Resident Evil Requiem
5.0

Load times received strong praise for being nearly nonexistent.

emotional impact
The Last of Us Part II Remastered
5.0

Emotional impact was extremely strong, with reviewers repeatedly describing the story as gutting, heartbreaking, or emotionally shattering.

Resident Evil Requiem
4.8

Emotional impact was a clear strength for reviewers moved by Grace, Leon, and the story’s legacy themes.

sound design
The Last of Us Part II Remastered
4.8

Sound design was praised for 3D audio, directionality, anxiety, and stealth-tension cues.

Resident Evil Requiem
5.0

Sound design was repeatedly praised as a major driver of fear and atmosphere.

frame rate stability
The Last of Us Part II Remastered
4.4

Frame rate stability was mostly praised, especially in performance mode, with some caveats around 30fps fidelity mode and certain PC scenes.

Resident Evil Requiem
4.2

Frame rate stability was praised on Switch 2 for a mostly consistent 60 fps with minor dips.

performance optimization
The Last of Us Part II Remastered
4.4

Performance optimization was generally strong on PS5 and many PC setups, though one PC review reported stutter and texture issues.

Resident Evil Requiem
4.6

Performance optimization was generally strong, with multiple reviewers calling performance solid or flawless.

environmental detail
The Last of Us Part II Remastered
4.9

Environmental detail drew strong praise for scenery, foliage, world texture, and dense visual craftsmanship.

Resident Evil Requiem
4.8

Environmental detail was praised for corridors and spaces that felt time-worn and secretive.

level design
The Last of Us Part II Remastered
5.0

Level design received strong praise from one reviewer for making linear spaces feel flexible and meaningful.

Resident Evil Requiem
4.9

Level design was a major strength, especially the care center’s loops, agency, and interconnected mansion-like structure.

combat system
The Last of Us Part II Remastered
4.6

Combat was one of the strongest areas overall, with reviewers praising its brutal feel, polish, resource pressure, and ability to shine in No Return despite a few dissenting takes.

Resident Evil Requiem
4.7

Combat drew broad praise for weight, weapon handling, Leon’s action toolkit, and entertaining encounters, though one review noted some harassment-style friction.

exploration quality
The Last of Us Part II Remastered
4.2

Exploration was generally valued for scavenging, optional environmental stories, and player choice, though one reviewer found it sometimes too guided.

Resident Evil Requiem
4.3

Exploration and backtracking were praised when the layouts made revisiting spaces enjoyable rather than tedious.

controls responsiveness
The Last of Us Part II Remastered
4.6

Controls were usually described as smooth, responsive, and solid, with PC mouse-and-keyboard support adding precision for some players.

Resident Evil Requiem
4.7

Controls were praised as responsive and purpose-built, with reviewers saying characters did what they expected and combat balanced heft with responsiveness.

atmosphere
The Last of Us Part II Remastered
5.0

Atmosphere was praised as masterful, especially for its oppressive tension and survival-horror mood.

Resident Evil Requiem
5.0

Atmosphere was a major strength, with tense staging, lighting, audio, and Switch 2 presentation preserving the mood.

world-building
The Last of Us Part II Remastered
4.8

World-building was praised for Seattle’s detail, environmental storytelling, and the way the sequel frames grief and factions.

Resident Evil Requiem
4.8

World-building was praised for making the setting feel grotesquely alive.

AI behavior
The Last of Us Part II Remastered
4.3

AI behavior was praised in combat-focused reviews for swarming, faction pressure, and strong arena behavior.

Resident Evil Requiem
4.3

Enemy behavior was often praised as eerie and strategic, though one review found a later stalker overused.

horror tension
The Last of Us Part II Remastered
4.8

Horror tension was praised for causing anxiety, dread, and memorable scare sequences.

Resident Evil Requiem
4.7

Horror tension was broadly praised, especially Grace’s early sections, though some reviews found the scares frontloaded or less intense than past entries.

facial animations
The Last of Us Part II Remastered
5.0

Facial animation was praised as industry-leading and central to the emotional performances.

Resident Evil Requiem
5.0

Facial animations were specifically praised as increasingly impressive later in the game.

age appropriateness
The Last of Us Part II Remastered
3.0

Age appropriateness was limited by the game’s mature themes, violence, and emotional weight, with one reviewer saying younger players may not appreciate it.

Resident Evil RequiemNo score yet
animation quality
The Last of Us Part II RemasteredNo score yet
Resident Evil Requiem
4.5

Animation quality received positive evidence through praise for Leon’s reload animations.

camera behavior
The Last of Us Part II RemasteredNo score yet
Resident Evil Requiem
4.7

Camera behavior was praised for making first- and third-person play feel effective, though the choice also shapes the experience heavily.

character roster
The Last of Us Part II Remastered
4.7

The character roster in No Return was praised for bringing secondary characters forward with different loadouts, traits, and playstyles.

Resident Evil RequiemNo score yet
checkpoint system
The Last of Us Part II RemasteredNo score yet
Resident Evil Requiem
2.2

Checkpointing drew criticism from one reviewer who reported being set back 30 minutes after dying.

core gameplay loop
The Last of Us Part II Remastered
5.0

The No Return loop was praised as a high-stakes, rewarding way to experience the game’s encounters repeatedly.

Resident Evil RequiemNo score yet
crash stability
The Last of Us Part II RemasteredNo score yet
Resident Evil Requiem
5.0

Crash stability was praised in a performance review that reported no hard crashes.

dialogue quality
The Last of Us Part II RemasteredNo score yet
Resident Evil Requiem
3.3

Dialogue quality was mixed between enjoyable deadpan jokes and criticism that Leon could sound corny or caricatured.

driving mechanics
The Last of Us Part II RemasteredNo score yet
Resident Evil Requiem
5.0

The motorcycle action sequence was praised as one of the most fun moments in the series.

endgame content
The Last of Us Part II RemasteredNo score yet
Resident Evil Requiem
2.5

Endgame content was a repeated concern, especially the lack of Mercenaries or similarly meaningful side content.

faithfulness to franchise
The Last of Us Part II RemasteredNo score yet
Resident Evil Requiem
4.7

Faithfulness to franchise was consistently praised as a love letter or culmination that honors Resident Evil’s history.

family friendliness
The Last of Us Part II Remastered
1.5

Family friendliness scored low because one reviewer explicitly described the game as gritty, intense, and extremely violent.

Resident Evil RequiemNo score yet
haptic feedback integration
The Last of Us Part II Remastered
4.7

Haptic feedback integration was strongly praised for bows, weapons, bandaging, traversal, and added immersion, though one reviewer found extended use tiring.

Resident Evil RequiemNo score yet
immersion
The Last of Us Part II RemasteredNo score yet
Resident Evil Requiem
4.8

Immersion was praised through Grace’s vulnerability and how strongly it affected player behavior.

lore depth
The Last of Us Part II RemasteredNo score yet
Resident Evil Requiem
4.2

Lore depth was praised for giving long-time fans a lot to sift through.

microtransaction impact
The Last of Us Part II RemasteredNo score yet
Resident Evil Requiem
5.0

Microtransaction impact was praised indirectly through the absence of greedy monetization practices.

mission variety
The Last of Us Part II Remastered
4.3

Mission variety in No Return was praised for randomized objectives and encounter types, with some caveats about uneven encounters.

Resident Evil RequiemNo score yet
monetization fairness
The Last of Us Part II RemasteredNo score yet
Resident Evil Requiem
5.0

Monetization fairness was praised because the game was described as free of greedy practices.

onboarding experience
The Last of Us Part II RemasteredNo score yet
Resident Evil Requiem
4.5

Onboarding was praised for easing players into story and lore without demanding deep series knowledge immediately.

open-world design
The Last of Us Part II Remastered
4.0

The limited semi-open Seattle section stood out positively to one reviewer, who wished more of the game pursued that feeling.

Resident Evil RequiemNo score yet
remake/remaster quality
The Last of Us Part II Remastered
4.5

Remaster quality was generally praised as a definitive or worthwhile edition, though the visual upgrade was often called modest and content-focused.

Resident Evil RequiemNo score yet
sandbox freedom
The Last of Us Part II Remastered
4.0

No Return’s sandbox-like setup was praised as a fun way to experiment outside the campaign’s narrative constraints.

Resident Evil RequiemNo score yet
skill tree depth
The Last of Us Part II Remastered
3.5

Skill systems were split: one reviewer liked the upgrade satisfaction, while another felt No Return upgrades did not meaningfully change play enough.

Resident Evil RequiemNo score yet
upgrade system
The Last of Us Part II RemasteredNo score yet
Resident Evil Requiem
3.4

The upgrade system received positive evidence for its weapon-upgrade structure and replay incentive.

user interface design
The Last of Us Part II Remastered
2.5

User interface design had one PC-specific criticism, where mouse-related UI elements could hurt frame rate.

Resident Evil RequiemNo score yet
weapon balance
The Last of Us Part II RemasteredNo score yet
Resident Evil Requiem
5.0

Weapon balance was praised because different weapons had clear uses and opportunities to shine.