Comfort and build
Boss design
Trails in the Sky 1st ChapterNo score yet
Shinobi: Art of Vengeance
4.4
Boss design earns many positive notes for memorable, exciting encounters, though a few reviewers find some bosses too easy, clunky, or mechanically weaker than regular fights.
Mission design
Trails in the Sky 1st ChapterNo score yet
Shinobi: Art of Vengeance
4.5
Mission design is praised through comments about well-crafted stages that mix platforming, combat, puzzles, and optional routes.
Puzzle design
Trails in the Sky 1st ChapterNo score yet
Shinobi: Art of Vengeance
4.0
Puzzle design receives a mild positive note for being logical and not slowing the action down.
Quest design
Trails in the Sky 1st Chapter
4.5
Quest design was generally praised for attaching story, character moments, and worldbuilding to side activities instead of leaving them as empty errands.
Shinobi: Art of VengeanceNo score yet
Sound design
Trails in the Sky 1st ChapterNo score yet
Shinobi: Art of Vengeance
3.5
Sound design is mixed: impact feedback and combat audio are praised, but one reviewer strongly disliked the harsh radio or speaker filter.
Other features
Character roster
Trails in the Sky 1st Chapter
4.5
The character roster was praised for its memorable supporting cast, though one review noted some arcs and backstories are not fully developed yet.
Shinobi: Art of VengeanceNo score yet
Checkpoint system
Trails in the Sky 1st ChapterNo score yet
Shinobi: Art of Vengeance
5.0
The checkpoint system is praised as a quality-of-life improvement because it reduces frustration around difficult optional challenges.
Endgame content
Trails in the Sky 1st ChapterNo score yet
Shinobi: Art of Vengeance
4.1
Endgame content is generally seen as useful for replay through Arcade Mode, Boss Rush, superbosses, and ranking challenges, though one reviewer sees arcade mode as padding.
Enemy variety
Trails in the Sky 1st ChapterNo score yet
Shinobi: Art of Vengeance
4.7
Enemy variety is a strength, with reviewers praising the range of ninjas, soldiers, monsters, bosses, and specialized foes that shape encounters.
Facial animations
Trails in the Sky 1st Chapter
2.9
Facial animations and lip sync were more mixed, with explicit criticism of off lip syncing and awkward presentation.
Shinobi: Art of VengeanceNo score yet
Faithfulness to franchise
Trails in the Sky 1st ChapterNo score yet
Shinobi: Art of Vengeance
4.7
Reviewers broadly describe the revival as faithful to Shinobi’s legacy while modernizing it with new structure, combat depth, and visual presentation.
Flying mechanics
Trails in the Sky 1st ChapterNo score yet
Shinobi: Art of Vengeance
3.0
Flying mechanics are mildly criticized in the glider’s case, with the reviewer saying it slows down otherwise snappy traversal.
Grind level
Trails in the Sky 1st Chapter
4.7
Grind level was praised in one review for reducing grinding almost entirely.
Shinobi: Art of VengeanceNo score yet
Handheld play suitability
Trails in the Sky 1st Chapter
4.7
Handheld play suitability was praised across Switch/TV, Steam Deck, and short-burst play impressions.
Shinobi: Art of VengeanceNo score yet
HUD clarity
Trails in the Sky 1st ChapterNo score yet
Shinobi: Art of Vengeance
3.0
HUD clarity receives a mixed score because flashy combat effects can make the player lose track of the action.
Innovation
Trails in the Sky 1st ChapterNo score yet
Shinobi: Art of Vengeance
4.8
Innovation is praised where reviewers say the game evolves Shinobi meaningfully instead of merely repeating the past.
Movement feel
Trails in the Sky 1st ChapterNo score yet
Shinobi: Art of Vengeance
4.8
Movement feel is heavily praised as fast, fluid, snappy, and fun, though one Switch review notes combat can feel slower than traversal.
Originality
Trails in the Sky 1st ChapterNo score yet
Shinobi: Art of Vengeance
4.5
Originality is praised where reviewers call the revival fresh for the series rather than a simple nostalgic retread.
Platforming precision
Trails in the Sky 1st ChapterNo score yet
Shinobi: Art of Vengeance
4.0
Platforming is often praised as tight, precise, and rewarding, though several reviewers flag optional challenge rooms or late-game traversal as frustrating or inconsistent.
Remake/remaster quality
Trails in the Sky 1st Chapter
4.8
Remake/remaster quality drew overwhelming praise for being faithful, modernized, and a strong entry point, though one reviewer cautioned it does not replace the original.
Shinobi: Art of VengeanceNo score yet
Ownership and support
Platform-specific feature support
Trails in the Sky 1st Chapter
4.8
Platform-specific feature support received praise for the PC port’s Steam integration.
Shinobi: Art of VengeanceNo score yet
Replay value
Trails in the Sky 1st ChapterNo score yet
Shinobi: Art of Vengeance
4.1
Replay value is strong for completionists thanks to collectibles, secrets, stage revisits, Arcade Mode, Boss Rush, ranks, and unlockables, though not every reviewer loves revisiting.
Save system reliability
Trails in the Sky 1st ChapterNo score yet
Shinobi: Art of Vengeance
3.3
Save reliability is split: one review praises frequent saves, while another reports the serious problem of a save being wiped twice.