Other features
Accessibility options
Silent Hill f
2.5
Accessibility support was described as limited, with some useful subtitle, colorblind, and controller layout options but no extensive customization.
Metro ReduxNo score yet
Achievement list quality
Silent Hill fNo score yet
Metro Redux
4.0
The achievement list offers plenty to pursue across play styles and hidden areas. Most goals are described as approachable, with extra searching needed for the remainder.
Aiming precision
Silent Hill fNo score yet
Metro Redux
4.4
Responsive aiming and carefully tuned sticks help the shooting feel dependable. Switch motion aiming is especially admired, although one account finds fast mutant fights hard to track even up close.
Bug frequency
Silent Hill fNo score yet
Metro Redux
3.3
Redux removes many original glitches but retains some collision, visual, and audio faults. Most describe the remaining problems as distracting rather than game-breaking.
Casting choices
Silent Hill fNo score yet
Metro Redux
4.5
Using Last Light’s voice actor for Artyom is judged a better fit than the predecessor. The praised casting choice supports the protagonist’s presentation.
Character diversity
Silent Hill fNo score yet
Metro Redux
2.0
Two assessments criticize women’s limited and sexualized roles. Female characters are considered less fully developed than the world around them.
Character roster
Silent Hill fNo score yet
Metro Redux
4.5
Last Light introduces appealing new characters that broaden its cast. The added personalities are welcomed as part of the sequel’s stronger story.
Checkpoint system
Silent Hill fNo score yet
Metro Redux
2.2
Sparse or questionable checkpoints can amplify early difficulty and lengthy sections. They are particularly frustrating when combined with unpredictable enemies or depleted filters.
Choice impact
Silent Hill fNo score yet
Metro Redux
3.5
Subtle actions and mercy can affect endings in ways some find meaningful and refreshing. Others dislike the opaque requirements and feeling that the system pushes an unnecessary replay.
Collectibles
Silent Hill fNo score yet
Metro Redux
4.1
Diary pages and hidden finds often deepen the story and encourage exploration. A dissenting discussion finds collecting Artyom’s own scattered diary entries narratively awkward.
Combat readability
Silent Hill fNo score yet
Metro Redux
2.3
Deep shadows can make spaces and threats difficult to distinguish, especially on the original Switch screen or in bright surroundings. Crowded firefights can also become disorienting.
Companion AI
Silent Hill fNo score yet
Metro Redux
3.3
Companion behavior receives some technical refinement, but waiting for allies to reach doors remains frustrating. Their scripted role can interrupt otherwise improved gameplay.
Content completeness
Silent Hill fNo score yet
Metro Redux
4.8
The complete DLC inclusion strengthens the edition and removes earlier restrictions around Ranger mode. Physical Switch coverage also values keeping the entire package on one cartridge.
Crash stability
Silent Hill f
2.0
Crash stability evidence was limited but mixed-negative, with one reviewer reporting many crashes and another only one crash.
Metro ReduxNo score yet
Driving mechanics
Silent Hill fNo score yet
Metro Redux
5.0
Last Light’s rail-car exploration stands out as a campaign highlight. Stopping at optional locations adds freedom and survival encounters to the journey.
Endgame content
Silent Hill f
2.5
Endgame content drew criticism where the final fourth shifted too heavily into combat and lost the earlier balance.
Metro ReduxNo score yet
Family friendliness
Silent Hill f
1.5
Family friendliness is very low because reviewers repeatedly emphasized mature content, graphic violence, and content warnings.
Metro ReduxNo score yet
Game length
Silent Hill fNo score yet
Metro Redux
4.3
The two campaigns and DLC provide substantial playtime without requiring an enormous commitment. Most value the length, though one account finds Last Light overstays its welcome.
Handheld play suitability
Silent Hill fNo score yet
Metro Redux
4.0
Handheld visuals are often praised as clean and striking, making portability a compelling reason to buy. Deep shadows and bright surroundings can impair visibility, and not every account prefers the portable graphics.
Haptic feedback integration
Silent Hill fNo score yet
Metro Redux
2.0
One Switch technical assessment finds the rumble insufficiently nuanced and distracting enough to disable. Its contribution to the atmosphere is negative in that account.
Hint system
Silent Hill fNo score yet
Metro Redux
4.5
Musical alert cues make stealth easier to understand, while the lighter provides useful directional guidance. That navigational help is much more valuable once players know it exists.
Humor
Silent Hill fNo score yet
Metro Redux
4.5
The survivors’ dry, flinty humor gives them humanity despite the grim setting. Small jokes suggest people finding reasons to keep going.
Load times
Silent Hill fNo score yet
Metro Redux
3.2
Switch’s initial level loads are the most repeated technical complaint and can exceed a minute. Fast reloads after death soften that drawback, while merged Redux levels reduce interruptions on other platforms.
Loot system
Silent Hill fNo score yet
Metro Redux
4.5
Optional areas and encounters provide useful ammunition, filters, and equipment. Scavenging feels most worthwhile when the supplies directly support continued survival.
Mission variety
Silent Hill fNo score yet
Metro Redux
4.5
Changing between human fights, mutant threats, exploration, and civilian stations keeps the adventures varied. Last Light’s bigger optional spaces are especially welcome, although scripted stretches remain less appealing.
Onboarding experience
Silent Hill fNo score yet
Metro Redux
3.3
Spartan mode offers a gentler way into the games by reducing resource pressure. The benefit is qualified by poorly explained mechanics that can still obstruct a first playthrough.
Overall quality
Silent Hill fNo score yet
Metro Redux
4.6
The collection is strongly recommended overall, especially for first-time players drawn to atmospheric shooters. Persistent AI flaws, uneven action, and limited Last Light changes prevent universal enthusiasm.
Physical release format
Silent Hill fNo score yet
Metro Redux
4.7
Having both games and DLC on one Switch cartridge is a strong attraction for physical buyers. The Rangers Cache presentation adds another appealing option.
Remake/remaster quality
Silent Hill fNo score yet
Metro Redux
4.6
2033’s rebuilt visuals, imported systems, and redesigned flow make this much more than a resolution upgrade. Last Light receives comparatively modest changes, making a second purchase harder to justify for some existing owners.
Romance quality
Silent Hill fNo score yet
Metro Redux
2.0
One detailed assessment finds the romance contrived. It is a specific weakness within an otherwise admired narrative.
Sandbox freedom
Silent Hill fNo score yet
Metro Redux
2.9
Larger Last Light encounters provide some freedom of approach, but both campaigns remain tightly scripted. Waiting behind invisible boundaries and following predetermined routes can feel restrictive.
Solo play quality
Silent Hill fNo score yet
Metro Redux
5.0
The story-led campaigns offer a refreshing, substantial solo alternative to multiplayer-focused shooters. Several accounts place them among the strongest single-player FPS experiences available on their platforms.
Survival mechanics
Silent Hill fNo score yet
Metro Redux
4.2
Gas-mask filters, limited ammunition, and hand-charged light make survival feel practical and immediate. Fans value the tension, while others find upkeep frustrating or poorly matched to Last Light’s action-heavy sections.
Tutorial quality
Silent Hill fNo score yet
Metro Redux
2.3
2033 does not consistently explain mechanics added from Last Light, including burning webs and using the lighter for guidance. Missing instruction can leave players stuck or discovering useful functions unusually late.
World interactivity
Silent Hill fNo score yet
Metro Redux
4.5
Interactive lights let players reshape stealth encounters, while burning webs and reactive scenery make the world feel tangible. Small physical interactions do useful work beyond visual decoration.
Controls and connectivity
Age appropriateness
Silent Hill f
1.9
Age appropriateness was consistently cautionary because reviewers emphasized the 18 rating, graphic violence, content warnings, and strong-stomach requirements.
Metro ReduxNo score yet
Collector appeal
Silent Hill fNo score yet
Metro Redux
4.5
The Rangers Cache package appeals through its attractive presentation and included collectible items. It gives physical collectors an extra reason to consider that edition.
Comfort and build
Controller ergonomics
Silent Hill fNo score yet
Metro Redux
4.5
The Switch controls feel good with both the Pro Controller and Joy-Cons. Careful tuning supports comfortable play despite the lower frame-rate cap.
Mission design
Silent Hill fNo score yet
Metro Redux
3.0
Varied human encounters and optional areas can be excellent, but repeated mutant swarms draw frequent criticism. Forced action and scripted sections sometimes expose the combat’s weaknesses.
Multiplayer design
Silent Hill fNo score yet
Metro Redux
4.0
For the accounts that weigh its absence, multiplayer is successfully offset by the selection of campaign modes. The attraction remains the story-led solo experience.
Puzzle design
Silent Hill f
4.2
Puzzle design was broadly a strength, with many reviewers praising clever, thematic, challenging puzzles, though some found certain clues obtuse, culturally unclear, or overlong.
Metro ReduxNo score yet
QTE design
Silent Hill fNo score yet
Metro Redux
3.0
Brief QTEs can heighten danger, but hidden prompts in the harshest modes are much less comfortable. Their appeal depends on whether tension or clear guidance matters more.
Ownership and support
DLC value
Silent Hill fNo score yet
Metro Redux
4.2
Included missions and challenges add worthwhile breadth, with the Kshatriya library adventure a highlight. Their value is lower for owners who already have the original DLC, and some prefer the main campaigns.
Localization support
Silent Hill fNo score yet
Metro Redux
3.8
English translation can make jokes and exchanges awkward. The supplied discussion favors Russian voices with subtitles for a more convincing experience.
Save system reliability
Silent Hill fNo score yet
Metro Redux
2.0
One technical account warns that checkpoints can preserve a state with too few filters to finish. Escaping that repeated-death loop may require restarting the level.
Performance
Marketing accuracy
Silent Hill fNo score yet
Metro Redux
2.5
The Survival and Spartan changes are judged less substantial than the developer’s description suggests. Their presence alone is not a compelling reason to rebuy Last Light.