Average score
Death Stranding 2: On the Beach
4.3
Metroid Prime 4: Beyond
3.6
companion AI
Death Stranding 2: On the Beach
4.9
Dollman’s companion role is strongly praised for scouting, advice, and personality, making the journey feel less lonely.
Metroid Prime 4: Beyond
1.9
Companion behavior was a repeat complaint when allies caused game overs, needed reviving, or disrupted the usual solo Metroid flow.
open-world design
Death Stranding 2: On the Beach
4.7
The open world is repeatedly praised as varied, beautiful, and more densely interesting, with Australia seen as a stronger setting than before.
Metroid Prime 4: Beyond
2.2
Sol Valley was the most consistent criticism, described by many reviewers as empty, barren, padded, or less interesting than the dungeons.
upgrade system
Death Stranding 2: On the Beach
4.5
Upgrade systems are praised for flexible perks and incentives that help tailor traversal, stealth, and combat approaches.
Metroid Prime 4: Beyond
2.0
Upgrades were fun and familiar for some, but others felt certain powers were underused or too lock-and-key.
protagonist appeal
Death Stranding 2: On the Beach
4.5
One reviewer found Sam especially well cast and suited to the game’s semi-silent protagonist role.
Metroid Prime 4: Beyond
2.0
Samus's silence hurt protagonist appeal for some reviewers when cutscenes and direct questions made her seem oddly passive.
grind level
Death Stranding 2: On the Beach
4.5
Grind level is rated positively by one reviewer who felt the game can be enjoyed at the player’s own pace without grinding.
Metroid Prime 4: Beyond
2.1
The green-crystal requirement was one of the most repeated pain points, often described as filler, tedious, or poorly paced.
innovation
Death Stranding 2: On the Beach
5.0
Reviewers praise the sequel’s inventive systems, unusual world, and a gameplay structure that few other games attempt.
Metroid Prime 4: Beyond
2.8
Innovation was viewed as conservative: some refinements worked, but many reviewers felt the game did not push the genre forward.
enemy variety
Death Stranding 2: On the Beach
4.1
Enemy variety is mostly praised for new forms and loadouts, but at least one review felt bandits and BTs were too familiar.
Metroid Prime 4: Beyond
2.0
Enemy variety was criticized where repeated bugs, bots, or lightly modified foes made combat feel less dynamic.
fast travel convenience
Death Stranding 2: On the Beach
4.0
Fast travel is useful and convenient through the Magellan and waypoint systems, though some restrictions and grading tradeoffs remain.
Metroid Prime 4: Beyond
2.0
The lack of fast travel frustrated one reviewer who otherwise accepted revisiting environments as part of Metroid.
platform-specific feature support
Death Stranding 2: On the Beach
5.0
Platform-specific support is excellent in cited reviews, covering deep PC settings, controller support, and full DualSense implementation.
Metroid Prime 4: Beyond
3.1
Switch 2 options, HDR, and mouse controls were notable, but mouse comfort and Switch 1 compromises made this mixed.
tutorial quality
Death Stranding 2: On the Beach
4.5
VR Training/tutorial support is praised as both useful and fun for refreshing mechanics.
Metroid Prime 4: Beyond
2.7
Guidance split reviewers; some appreciated direction, but many disliked hand-holding, repeated hints, or tutorialization.
side character depth
Death Stranding 2: On the Beach
4.3
Supporting characters are often praised for nuance and memorable moments, though one review felt they were underused.
Metroid Prime 4: Beyond
2.7
Side characters were divisive: some reviewers warmed to them, while others found them annoying, tropey, or poorly matched to Metroid.
aiming precision
Death Stranding 2: On the Beach
3.0
The only clear aiming criticism was the absence of gyroscopic aiming, despite the game pushing ranged weapons more heavily.
Metroid Prime 4: Beyond
4.5
Aiming earned praise when using Switch 2 mouse-style controls, though some reviewers found that setup awkward in normal couch play.
pacing
Death Stranding 2: On the Beach
3.9
Pacing is mixed: many reviews praise improved mission or story momentum, while others call the narrative slow, muddled, or filler-heavy.
Metroid Prime 4: Beyond
2.5
Pacing suffered whenever desert traversal, crystal collection, or upgrade trips slowed the stronger dungeon rhythm.
polish
Death Stranding 2: On the Beach
4.9
Polish is praised through refined systems, a smooth PC port, and an almost flawless technical presentation.
Metroid Prime 4: Beyond
3.5
Polish was mostly solid, but one review noted rough spots and visible Switch 1 roots.
writing quality
Death Stranding 2: On the Beach
3.4
Writing quality is split sharply, ranging from career-best praise to criticisms that the script and finale do not land.
Metroid Prime 4: Beyond
2.1
Writing was among the weaker elements, criticized for clichés, awkward jokes, and underdeveloped storytelling.
voice acting
Death Stranding 2: On the Beach
4.6
Voice acting is one of the strongest consensus positives, with performances frequently called excellent, memorable, or world-bringing.
Metroid Prime 4: Beyond
3.5
Voice acting was mixed: some reviewers liked the performances, while others found the comedic or companion delivery uneven.
narrative quality
Death Stranding 2: On the Beach
4.0
Narrative quality is highly divisive: many praise the story as memorable and emotional, while others find it muddled, messy, or unsatisfying.
Metroid Prime 4: Beyond
2.9
Narrative reception was mixed-to-negative: Lamorn lore intrigued some reviewers, but the ending, Sylux, and character use often disappointed.
dialogue quality
Death Stranding 2: On the Beach
3.2
Dialogue quality is mixed, with one review praising clarity while others complain about long or nonsensical speeches.
Metroid Prime 4: Beyond
2.2
Dialogue was a common weak spot, with several reviewers calling the chatter irritating, clichéd, or out of place for Metroid.
immersion
Death Stranding 2: On the Beach
5.0
Immersion is strongly praised, with reviewers describing effortless absorption and deeply lingering experiences.
Metroid Prime 4: Beyond
4.0
Immersion was strong when the game leaned into alien solitude, but hints, companions, and roadblocks could break that feeling.
map and navigation design
Death Stranding 2: On the Beach
5.0
Map and navigation design gets strong praise from the Route Simulator and more convenient route planning.
Metroid Prime 4: Beyond
4.0
Navigation was approachable and sometimes praised, but aggressive guidance and logbook tracking issues split opinion.
exploration quality
Death Stranding 2: On the Beach
4.7
Exploration is strongly praised for making Australia exciting, scenic, and rewarding to traverse, especially when routes and vistas click.
Metroid Prime 4: Beyond
3.8
Exploration was strongest in the dungeon-like zones and weakest when the desert hub or heavy guidance interrupted discovery.
world-building
Death Stranding 2: On the Beach
4.1
World-building is praised as bizarre, imaginative, and distinctive, though one review criticized gaps in cultural representation.
Metroid Prime 4: Beyond
5.0
World-building was a strength in reviews that praised scanning, Lamorn history, and the way environments explained Viewros.
faithfulness to franchise
Death Stranding 2: On the Beach
4.8
One reviewer praised the sequel for preserving the franchise’s heart and soul while expanding its systems.
Metroid Prime 4: Beyond
4.0
Reviewers split on franchise faithfulness: many felt the fundamentals remained Prime, while others felt the hub, companions, or linearity diluted Metroid.
character development
Death Stranding 2: On the Beach
4.5
Character development is praised where reviewers saw Sam relying on others more and the sequel deepening characterization.
Metroid Prime 4: Beyond
3.8
The Federation cast landed unevenly: some reviewers grew attached, while others felt characterization stayed broad or underdeveloped.
gameplay mechanics
Death Stranding 2: On the Beach
4.2
Reviewers generally describe the broader mechanics as substantially refined and more approachable, though one review found the gameplay disappointing despite the spectacle.
Metroid Prime 4: Beyond
3.5
Moment-to-moment mechanics were often praised, but psychic powers, open-zone structure, and companion sections made the package uneven.
fun factor
Death Stranding 2: On the Beach
4.3
Fun factor trends positive, with many reviewers calling the sequel more fun, though some still did not personally connect with it.
Metroid Prime 4: Beyond
3.6
Overall enjoyment ranged from enthusiastic recommendations to sharp disappointment, with most positive reactions tied to classic Prime sections.
combat system
Death Stranding 2: On the Beach
4.0
Combat is widely seen as tighter and more viable than before, but several reviewers still found it basic, intrusive, or less compelling than traversal.
Metroid Prime 4: Beyond
3.5
Combat was generally seen as satisfying and polished, but some reviewers criticized repeated waves, limited enemy interplay, or mixed encounter pacing.
level design
Death Stranding 2: On the Beach
4.8
Level and environment design is praised for being more thoughtful and confident in how it leverages traversal.
Metroid Prime 4: Beyond
4.3
The main facilities drew praise for set-piece design and atmosphere, while linearity and the connective hub lowered scores for some critics.
visual effects quality
Death Stranding 2: On the Beach
5.0
Visual effects are praised as incredible, with weather, landscapes, and special effects repeatedly singled out.
Metroid Prime 4: Beyond
4.5
Visual effects and spectacular sights were praised as part of the game's high-end presentation.
facial animations
Death Stranding 2: On the Beach
5.0
Facial animation evidence is uniformly positive, with reviewers highlighting detailed faces, capture, and rendered human contact.
Metroid Prime 4: Beyond
4.5
Facial work earned praise in one review as an unexpectedly strong visual element for Nintendo.
load times
Death Stranding 2: On the Beach
5.0
Load times receive a perfect single-review score for near-seamless transitions between menu, cutscenes, and gameplay.
Metroid Prime 4: Beyond
4.5
Load screens were rarely a major complaint, and one review praised the minimal loading between areas.
core gameplay loop
Death Stranding 2: On the Beach
4.5
The delivery loop is often called addictive, satisfying, and more approachable, with dissent focused on repetition rather than the basic loop itself.
Metroid Prime 4: Beyond
4.2
The core Prime loop still worked for supportive reviewers, but some felt it was familiar rather than transformative.
emotional impact
Death Stranding 2: On the Beach
4.3
Emotional impact is usually strong, driven by sincerity, human stories, and moving payoffs, but not every reviewer felt affected.
Metroid Prime 4: Beyond
4.0
One review found the companion relationships strengthened the closing moments, though emotional delivery was not a universal focus.
progression system
Death Stranding 2: On the Beach
4.4
Progression is praised for faster unlock pacing and more forgiving advancement that keeps deliveries rewarding.
Metroid Prime 4: Beyond
4.7
Progression was praised when upgrades opened new routes and improved movement, though some disliked overly linear or lock-and-key usage.
lore depth
Death Stranding 2: On the Beach
4.2
Lore support and depth are praised through the Corpus encyclopedia, which helps handle the dense terminology and proper nouns.
Metroid Prime 4: Beyond
4.5
Lore through scanning and Lamorn history was a clear positive for reviewers who valued environmental storytelling.
graphics quality
Death Stranding 2: On the Beach
5.0
Graphics quality receives near-universal acclaim, with reviewers repeatedly calling it gorgeous, stunning, or among the best-looking games on PS5/PC.
Metroid Prime 4: Beyond
4.7
Graphics were one of the strongest consensus positives, frequently described as gorgeous, stunning, or among Nintendo's best-looking work.
soundtrack quality
Death Stranding 2: On the Beach
4.9
Soundtrack quality is strongly praised, from licensed tracks to Ludvig Forssell/Woodkid scoring and emotionally timed music.
Metroid Prime 4: Beyond
4.6
The soundtrack was a strong positive, often described as excellent, memorable, atmospheric, or among the best parts of the game.
boss design
Death Stranding 2: On the Beach
4.2
Boss design earns frequent praise for spectacle and improvement, though some reviewers found bosses simple or out of place.
Metroid Prime 4: Beyond
4.4
Bosses were widely praised as memorable, cinematic, puzzle-like, and challenging, though a few reviews found them too weak-point-driven or uneven.
handheld play suitability
Death Stranding 2: On the Beach
4.2
Handheld play is viable but compromised, with Steam Deck running at low resolution while ROG handheld play was issue-free.
Metroid Prime 4: Beyond
4.0
Handheld and docked play were generally viable, though Switch 1 presentation was less crisp and some preferred a full controller setup.
controls responsiveness
Death Stranding 2: On the Beach
4.4
Controls are mostly praised as more refined, smoother, and less cumbersome, including PC input support, with only minor complexity caveats.
Metroid Prime 4: Beyond
4.5
Controls were a major positive overall, with tight movement, responsive shooting, strong gyro support, and multiple schemes; mouse ergonomics were more divisive.
driving mechanics
Death Stranding 2: On the Beach
4.0
Vehicles are praised for handling better and arriving earlier, though several reviewers felt driving can trivialize the hiking-focused identity.
Metroid Prime 4: Beyond
4.1
Vi-O-La itself often controlled well and could be fun, but its role was tied to the more divisive desert hub.
performance optimization
Death Stranding 2: On the Beach
4.9
Performance optimization is praised across PS5 and PC, including smooth performance mode, strong PC scaling, and polished port work.
Metroid Prime 4: Beyond
4.8
Technical performance was a standout strength, with reviewers praising stable modes, HDR, and smooth operation on Switch 2.
difficulty balance
Death Stranding 2: On the Beach
3.3
Difficulty balance is one of the more divisive areas: some praise fair harder settings, while others say combat, BTs, or traversal became too easy.
Metroid Prime 4: Beyond
3.3
Difficulty was mixed: bosses and set pieces could be satisfyingly challenging, but spikes and hand-cramping moments frustrated some players.
frame rate stability
Death Stranding 2: On the Beach
5.0
Frame-rate stability is consistently positive, with reviewers citing smooth 60fps, high PC frame rates, and handheld stability.
Metroid Prime 4: Beyond
4.9
Frame rate was consistently praised across Switch 2 coverage, including smooth 60fps and 120fps options.
environmental detail
Death Stranding 2: On the Beach
4.9
Environmental detail is consistently praised for texture, variety, visual density, and natural effects.
Metroid Prime 4: Beyond
4.8
Environmental detail was praised for making Viewros feel rich, alien, and visually meaningful.
sound design
Death Stranding 2: On the Beach
5.0
Sound design is very highly rated for immersive environmental audio, rain, wind, footsteps, and overall atmosphere.
Metroid Prime 4: Beyond
4.9
Sound design was praised for supporting atmosphere, alien spaces, and the Prime identity.
art direction
Death Stranding 2: On the Beach
4.8
Art direction is strongly praised, especially the detailed vistas and rugged depiction of Australia.
Metroid Prime 4: Beyond
4.7
Art direction was one of the clearest strengths, with reviewers repeatedly calling the environments, lighting, and visual identity gorgeous or striking.
atmosphere
Death Stranding 2: On the Beach
4.6
Atmosphere is a major strength, ranging from meditative and haunting to warm, strange, and emotionally resonant.
Metroid Prime 4: Beyond
4.6
Atmosphere drew broad praise, especially in the Prime-style facilities where reviewers felt loneliness, dread, and alien mood were strongest.
vehicle roster
Death Stranding 2: On the Beach
4.0
Vehicle roster evidence is limited but positive, with one reviewer praising the usefulness and variety of vehicles across missions.
Metroid Prime 4: Beyond
4.0
Only Vi-O-La drew meaningful opinion, and the reviewer who scored it saw future potential for the bike.
accessibility options
Death Stranding 2: On the Beach
4.1
Accessibility-adjacent options, especially boss skips and a more accessible sequel structure, are treated positively by reviewers who mentioned them.
Metroid Prime 4: BeyondNo score yet
AI behavior
Death Stranding 2: On the Beach
2.8
Enemy AI is a repeated weak spot, with reviewers noting it is not especially sharp even when combat remains fun.
Metroid Prime 4: BeyondNo score yet
animation quality
Death Stranding 2: On the Beach
5.0
Animation quality is strongly praised through motion capture, character animation, and facial/body performance work.
Metroid Prime 4: BeyondNo score yet
character roster
Death Stranding 2: On the Beach
4.6
The cast/character roster is widely praised as excellent, quirky, memorable, and performance-rich, with a few mixed views on newer characters.
Metroid Prime 4: BeyondNo score yet
checkpoint system
Death Stranding 2: On the BeachNo score yet
Metroid Prime 4: Beyond
2.0
Checkpointing drew criticism when boss retries or long optional stretches sent players farther back than expected.
community features
Death Stranding 2: On the Beach
4.9
Community features receive strong praise for likes, shared structures, monorails, roads, and the sense of helping unseen players.
Metroid Prime 4: BeyondNo score yet
content variety
Death Stranding 2: On the Beach
4.3
Reviewers praise expanded tools, weapons, boots, and unlockable options, making the sequel feel broader than the first game.
Metroid Prime 4: BeyondNo score yet
economy and resource balance
Death Stranding 2: On the Beach
3.2
Resource balance is mixed because plentiful building materials make construction smoother but also reduce challenge.
Metroid Prime 4: BeyondNo score yet
haptic feedback integration
Death Stranding 2: On the Beach
5.0
Haptic/DualSense integration is praised as highly immersive through controller feedback, speaker use, and adaptive triggers.
Metroid Prime 4: BeyondNo score yet
horror tension
Death Stranding 2: On the Beach
2.9
Horror tension is mixed to weak because BTs can still feel tense, but several reviewers say the sequel reduces their fear factor.
Metroid Prime 4: BeyondNo score yet
HUD clarity
Death Stranding 2: On the BeachNo score yet
Metroid Prime 4: Beyond
2.5
One review found scan-log clarity weakened by indistinct highlighting, making completion tracking more of a hassle than it needed to be.
learning curve
Death Stranding 2: On the Beach
3.5
The main noted learning curve is movement weight, which takes adjustment before it becomes satisfying.
Metroid Prime 4: BeyondNo score yet
menu usability
Death Stranding 2: On the Beach
4.1
Menu usability is improved overall, especially radial menus and reworked menus, though some still found systems fiddly or clunky.
Metroid Prime 4: BeyondNo score yet
mission design
Death Stranding 2: On the Beach
3.3
Mission design is mixed: reviewers liked forward momentum and variety, but some criticized forced backtracking or insufficient challenge.
Metroid Prime 4: BeyondNo score yet
mission variety
Death Stranding 2: On the Beach
4.5
Mission variety is praised for fresher cargo conditions, hazards, and delivery setups, though some reviewers still noted simplification.
Metroid Prime 4: BeyondNo score yet
movement feel
Death Stranding 2: On the Beach
4.6
Movement and hiking retain a distinctive physical weight that many reviewers loved, even when vehicles reduce how often players need to walk.
Metroid Prime 4: BeyondNo score yet
multiplayer design
Death Stranding 2: On the Beach
4.9
Asynchronous multiplayer is one of the clearest strengths, making players feel connected through structures, roads, likes, and shared effort.
Metroid Prime 4: BeyondNo score yet
onboarding experience
Death Stranding 2: On the Beach
4.5
Onboarding is praised for clearer instructions, a stronger opening, and a better job of pulling players into the systems.
Metroid Prime 4: BeyondNo score yet
originality
Death Stranding 2: On the Beach
4.5
Originality remains high, with reviewers praising bold creativity, even as some say the sequel is safer than the first.
Metroid Prime 4: BeyondNo score yet
puzzle design
Death Stranding 2: On the BeachNo score yet
Metroid Prime 4: Beyond
3.9
Puzzles were generally satisfying and boss-like, though psychic mechanics were sometimes called familiar or clunky.
quest design
Death Stranding 2: On the Beach
2.8
Fetch-style questing remains a pain point for one reviewer, who found ferrying boxes back and forth exhausting.
Metroid Prime 4: BeyondNo score yet
replay value
Death Stranding 2: On the Beach
4.5
Replay value is supported by one reviewer eager to return for more missions after finishing the story.
Metroid Prime 4: BeyondNo score yet
sandbox freedom
Death Stranding 2: On the Beach
4.5
One reviewer praised the sequel for letting individual playstyles feel legitimate through its expanded systems.
Metroid Prime 4: BeyondNo score yet
save system reliability
Death Stranding 2: On the BeachNo score yet
Metroid Prime 4: Beyond
2.0
Save design and autosaving drew criticism when point-of-no-return or optional cleanup setbacks undermined late-game play.
skill tree depth
Death Stranding 2: On the Beach
4.4
Skill-tree and APAS-style systems are praised for rewarding playstyle choices and allowing situational re-specs.
Metroid Prime 4: BeyondNo score yet
social features
Death Stranding 2: On the Beach
4.8
Social features are praised where likes and player feedback create a warm, positive network of encouragement.
Metroid Prime 4: BeyondNo score yet
stealth mechanics
Death Stranding 2: On the Beach
4.4
Stealth is broadly praised as deeper, more flexible, and more fun, with many reviewers comparing the expanded toolkit favorably to Kojima’s stealth legacy.
Metroid Prime 4: BeyondNo score yet
user interface design
Death Stranding 2: On the Beach
4.5
User interface design is praised for thoughtful fictional UI and a radial menu that makes road management easier.
Metroid Prime 4: BeyondNo score yet
value for money
Death Stranding 2: On the BeachNo score yet
Metroid Prime 4: Beyond
2.7
Value was mixed, with some reviewers satisfied and others warning about price, length, or waiting for a sale.
weapon balance
Death Stranding 2: On the Beach
3.1
Weapon balance is mixed to weak, with several reviewers calling Sam overpowered or finding many weapons redundant, despite some praise for variety.
Metroid Prime 4: BeyondNo score yet
world interactivity
Death Stranding 2: On the Beach
4.2
Dynamic weather, terrain hazards, and reactive routes add life and variety, though one critic felt some additions gesture at depth without enough substance.
Metroid Prime 4: BeyondNo score yet