Other features
AI behavior
Donkey Kong BananzaNo score yet
The Last of Us Part II Remastered
4.3
AI behavior was praised in combat-focused reviews for swarming, faction pressure, and strong arena behavior.
Aiming precision
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The Last of Us Part II Remastered
4.5
Aiming precision received specific praise on PC, where mouse input gave reviewers strong control for headshots.
Animation quality
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5.0
Animation quality was consistently strong, especially DK's expressiveness, body language, and character reactions.
The Last of Us Part II RemasteredNo score yet
Bug frequency
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The Last of Us Part II Remastered
3.3
Bug frequency was mixed: some PC reviewers reported minor UI or texture glitches, while others found the port clean.
Camera behavior
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3.3
Camera behavior was a recurring caveat, especially when digging through terrain or moving quickly, though not usually a dealbreaker.
The Last of Us Part II RemasteredNo score yet
Co-op experience
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4.5
Co-op experience was framed as a light helper-style mode, strongest for a parent and child rather than equal adult play.
The Last of Us Part II RemasteredNo score yet
Couch co-op quality
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4.2
Couch co-op was seen as best for parent-child or younger-player support rather than a full equal co-op mode.
The Last of Us Part II RemasteredNo score yet
Crafting system
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The Last of Us Part II Remastered
4.5
Crafting was praised as part of the game’s excellent survival-combat foundation.
Dialogue quality
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4.8
Dialogue and side chatter were warmly received for making Pauline and DK's bond feel charming and personal.
The Last of Us Part II RemasteredNo score yet
Endgame content
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4.7
Endgame content drew strong praise for finales and postgame challenges, though one review found the postgame barebones.
The Last of Us Part II RemasteredNo score yet
Faithfulness to franchise
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4.9
Faithfulness to franchise was praised through DK history, nostalgia, fan service, and appeal to both longtime fans and new players.
The Last of Us Part II RemasteredNo score yet
Fast travel convenience
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4.5
Fast travel was viewed positively because Eelevators helped players revisit missed content conveniently.
The Last of Us Part II RemasteredNo score yet
Grind level
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4.0
Grind level was framed positively by one reviewer who kept unlocking and collecting instead of wanting to finish.
The Last of Us Part II RemasteredNo score yet
Horror tension
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The Last of Us Part II Remastered
4.8
Horror tension was praised for causing anxiety, dread, and memorable scare sequences.
Immersion
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2.5
Immersion was the one area a reviewer explicitly disliked, saying they played through environments rather than feeling immersed.
The Last of Us Part II RemasteredNo score yet
Learning curve
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3.8
The learning curve was mostly manageable, though some reviewers noted disorientation or clunky single-solution moments before the systems click.
The Last of Us Part II RemasteredNo score yet
Loot system
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4.3
The reward and loot loop was a highlight for many, though costume perks and extra currencies were sometimes less compelling.
The Last of Us Part II RemasteredNo score yet
Movement feel
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4.7
Movement was one of the strongest points, with reviewers emphasizing fluid momentum, climbing, rolling, and expressive control, though one found the options initially messy.
The Last of Us Part II RemasteredNo score yet
Platforming precision
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3.4
Platforming precision drew mixed reactions: some praised focused platforming, while others felt precision was secondary, wonky, or occasionally a chore.
The Last of Us Part II RemasteredNo score yet
Remake/remaster quality
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The Last of Us Part II Remastered
4.5
Remaster quality was generally praised as a definitive or worthwhile edition, though the visual upgrade was often called modest and content-focused.
Side character depth
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5.0
Side character depth was strong around Pauline and the DK-Pauline duo, even when legacy characters were less emphasized.
The Last of Us Part II RemasteredNo score yet
Stealth mechanics
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The Last of Us Part II Remastered
4.7
Stealth mechanics were widely praised as tense, flexible, and improved, especially when No Return encouraged new approaches.
Upgrade system
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4.5
Upgrade systems were praised when ability unlocks felt impactful, while costume boosts were seen as more situational.
The Last of Us Part II RemasteredNo score yet
World interactivity
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5.0
World interactivity was the clearest consensus highlight, with reviewers repeatedly praising the destructible terrain and freedom to reshape spaces.
The Last of Us Part II RemasteredNo score yet
Ownership and support
DLC value
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3.5
DLC value was mixed: Emerald Rush was considered fun and worth the price by one reviewer, while another cautioned against expecting full new worlds.
The Last of Us Part II RemasteredNo score yet
Comfort and build
Mission design
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4.5
Mission design was praised where routes to hidden goals encouraged planning rather than simple objective chasing.
The Last of Us Part II RemasteredNo score yet
Multiplayer design
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4.0
Multiplayer design appears intentionally support-oriented, with the available two-player mode fitting parent-child play best.
The Last of Us Part II RemasteredNo score yet
Quest design
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4.5
Quest design was praised where side quests kept layers busy and consistently rewarded players.
The Last of Us Part II RemasteredNo score yet