Controls and connectivity
Age appropriateness
Diablo IV
2.0
One review warned that the gore is intense enough to shock players who dislike graphic violence.
Total War: WARHAMMER III – Lords of the End TimesNo score yet
Controls responsiveness
Diablo IV
4.8
The handling was praised as precise and responsive, with reviewers highlighting intuitive combat feel and quick reactions.
Total War: WARHAMMER III – Lords of the End TimesNo score yet
Protagonist appeal
Diablo IV
2.0
One review criticized the player character as lacking personality or development.
Total War: WARHAMMER III – Lords of the End TimesNo score yet
Other features
AI behavior
Diablo IVNo score yet
Total War: WARHAMMER III – Lords of the End Times
3.2
End Times diplomacy can create convincing temporary alliances, but campaign AI remains inconsistent. Nagash can dominate neighboring factions too aggressively, while allied AI sometimes collapses during crisis scenarios.
Casting choices
Diablo IVNo score yet
Total War: WARHAMMER III – Lords of the End Times
2.5
Boris’s voice setup feels unnecessarily split between two performers. One performance lands well, but using separate voices across modes comes across as a missed opportunity.
Character development
Diablo IV
4.2
One review praised the base game’s characters as more fleshed out and memorable.
Total War: WARHAMMER III – Lords of the End TimesNo score yet
Choice impact
Diablo IVNo score yet
Total War: WARHAMMER III – Lords of the End Times
4.5
Thanquol’s schemes and narrative pop-ups make decisions feel consequential, with plans able to pay off, backfire, or reshape the next move.
Community features
Diablo IV
4.5
Community features were praised through trading, clans, and group activity support.
Total War: WARHAMMER III – Lords of the End TimesNo score yet
Competitive balance
Diablo IVNo score yet
Total War: WARHAMMER III – Lords of the End Times
2.0
AI-controlled Nagash can become disproportionately dominant in his region, wiping out nearby factions early and narrowing who remains to fight later.
Content completeness
Diablo IVNo score yet
Total War: WARHAMMER III – Lords of the End Times
4.5
This is one of the fullest-feeling Warhammer III expansions, especially when paired with Update 9.0. A few missing characters and dated older factions keep it from feeling completely definitive.
Crafting system
Diablo IV
4.5
Crafting and Horadric Cube evidence was strongly positive, with reviewers valuing refinement, gear forging, and buildcraft expansion.
Total War: WARHAMMER III – Lords of the End TimesNo score yet
Dialogue quality
Diablo IV
4.2
One review praised the move away from cheesy performances and dialogue compared with the prior entry.
Total War: WARHAMMER III – Lords of the End TimesNo score yet
Emotional impact
Diablo IV
4.3
Emotional impact was generally strong in expansion and lore-focused reviews, though one reviewer said the base game did not raise their pulse.
Total War: WARHAMMER III – Lords of the End TimesNo score yet
Enemy variety
Diablo IV
3.6
Enemy variety was mixed: one expansion review praised a cohesive new bestiary, while base-game reviews noticed repeated enemies or simple mechanics.
Total War: WARHAMMER III – Lords of the End TimesNo score yet
Exploration quality
Diablo IV
4.6
Exploration was consistently praised as rewarding, joyful, and enhanced by large regions, side activities, and new expansion spaces.
Total War: WARHAMMER III – Lords of the End TimesNo score yet
Facial animations
Diablo IV
2.8
One expansion review found some lip-syncing and cutscene quality behind the curve.
Total War: WARHAMMER III – Lords of the End TimesNo score yet
Fast travel convenience
Diablo IV
4.5
One expansion review praised War Plans for saving players from searching the large map.
Total War: WARHAMMER III – Lords of the End TimesNo score yet
Game length
Diablo IVNo score yet
Total War: WARHAMMER III – Lords of the End Times
5.0
Reworked short campaigns offer a satisfying objective arc without requiring an enormous time commitment, while the new endgame supports much longer runs for players who want them.
Hint system
Diablo IVNo score yet
Total War: WARHAMMER III – Lords of the End Times
5.0
The expanded campaign flyby gives useful context about nearby factions and likely threats, making unfamiliar starts easier to read.
Horror tension
Diablo IV
4.0
Horror tension was mixed-to-positive, with praise for evil tone but one caveat that some horror imagery became bland through repetition.
Total War: WARHAMMER III – Lords of the End TimesNo score yet
HUD clarity
Diablo IV
2.0
One reviewer criticized the inability to change the HP bar color while using Warlock resources.
Total War: WARHAMMER III – Lords of the End TimesNo score yet
Load times
Diablo IVNo score yet
Total War: WARHAMMER III – Lords of the End Times
4.5
Loading is modestly faster, complementing the larger technical improvements in Update 9.0.
Loot system
Diablo IV
4.6
Loot was praised for cadence, usefulness, and improved design, with reviewers emphasizing experimentation and build-defining drops.
Total War: WARHAMMER III – Lords of the End TimesNo score yet
Lore depth
Diablo IV
5.0
One review strongly praised Diablo IV as rewarding for lore enthusiasts.
Total War: WARHAMMER III – Lords of the End TimesNo score yet
Microtransaction impact
Diablo IV
3.5
One review said the shop was annoying but did not ruin the game design.
Total War: WARHAMMER III – Lords of the End TimesNo score yet
Movement feel
Diablo IV
4.8
Movement received strong marks for responsive dodging and class mobility, including praise for the expansion Warlock’s wraith-like movement.
Total War: WARHAMMER III – Lords of the End TimesNo score yet
Online stability
Diablo IV
4.1
Online stability was mostly good in review periods, though reviewers still noted rare hitches and disconnections.
Total War: WARHAMMER III – Lords of the End TimesNo score yet
Recruitment system
Diablo IVNo score yet
Total War: WARHAMMER III – Lords of the End Times
5.0
The Vampire Counts recruitment overhaul is a major improvement, making unit access and lord development feel more thematic and purposeful.
Seasonal content quality
Diablo IV
4.0
One reviewer said seasonal content is integral and often good, while noting the reviewed expansion period did not include it.
Total War: WARHAMMER III – Lords of the End TimesNo score yet
Side character depth
Diablo IV
4.2
One review praised the supporting cast and narrative characters as more memorable and fleshed out.
Total War: WARHAMMER III – Lords of the End TimesNo score yet
Social features
Diablo IV
4.5
Social features were praised through increased trading and clan prominence.
Total War: WARHAMMER III – Lords of the End TimesNo score yet
Unit roster quality
Diablo IVNo score yet
Total War: WARHAMMER III – Lords of the End Times
4.9
The unit additions are overwhelmingly strong, with Stormfiends, Ulric troops, undead monsters, and Nurgle units filling useful battlefield niches. Some reskins and redundant units keep the roster from being uniformly excellent.
Writing quality
Diablo IV
2.5
One review criticized the story presentation as clunky and out of place.
Total War: WARHAMMER III – Lords of the End TimesNo score yet
Ownership and support
Battle pass value
Diablo IV
2.5
One expansion reviewer criticized premium battle pass add-ons as unnecessary cosmetic value.
Total War: WARHAMMER III – Lords of the End TimesNo score yet
Cross-play support
Diablo IV
4.5
One review praised cross-platform play as fun and appealing.
Total War: WARHAMMER III – Lords of the End TimesNo score yet
Cross-save support
Diablo IV
4.5
One review praised carrying progress between consoles as appealing.
Total War: WARHAMMER III – Lords of the End TimesNo score yet
Live-service support
Diablo IV
4.1
Live-service evidence was cautiously positive, with reviewers praising foundations and planned updates while noting unknown seasonal elements.
Total War: WARHAMMER III – Lords of the End TimesNo score yet
Mod support
Diablo IVNo score yet
Total War: WARHAMMER III – Lords of the End Times
1.5
The scale of Update 9.0 breaks compatibility with major overhaul mods such as SFO until their developers rebuild against the new version.
Server reliability
Diablo IV
3.3
Server reliability was mixed: some reviews saw stability, while others reported lag, disconnections, or rubber-banding.
Total War: WARHAMMER III – Lords of the End TimesNo score yet
Comfort and build
Boss design
Diablo IV
3.6
Boss design was highly mixed, ranging from phenomenal and mechanically distinct to disappointing, inconsistent, or frustrating.
Total War: WARHAMMER III – Lords of the End TimesNo score yet
Level design
Diablo IV
3.7
Level design was mixed: some praised less backtracking and rewarding dungeons, while another found dungeon structure predictable.
Total War: WARHAMMER III – Lords of the End TimesNo score yet
Town-building system
Diablo IVNo score yet
Total War: WARHAMMER III – Lords of the End Times
3.5
Nagash’s specialized settlements add meaningful faction identity, though capacity rules and settlement restrictions can feel a little clunky.