Compare Dragon Ball FighterZ vs Civilization VII

Dragon Ball FighterZ
Civilization VII

Quick verdict

What each product is best for

Choose Dragon Ball FighterZ for world-building and learning curve.

Choose Civilization VII for mission variety and load times.

Comparison Takeaways

Dragon Ball FighterZ

Where It Has the Edge

  • world-building is 5.0 vs 2.0. World-building is praised through the reviewer’s affection for Dragon Ball's broad world, character history, and lore appeal.
  • learning curve is 4.4 vs 1.8. Learning curve is generally praised as gradual and manageable, though one reviewer stresses that serious mastery can take...
  • faithfulness to franchise is 4.9 vs 2.4. Faithfulness to Dragon Ball is one of the clearest strengths, with reviewers praising authentic moves, voices, dramatic finishes,...
  • monetization fairness is 4.3 vs 2.0. Monetization fairness is mostly favorable for in-game currency and non-predatory loot boxes, with some reservations about loot boxes...

Civilization VII

Where It Has the Edge

  • mission variety is 4.5 vs 1.9. One reviewer strongly praised the variety created by changing civilization options across ages.
  • load times is 4.5 vs 2.0. One reviewer praised quick load screens alongside smooth performance.
  • cross-play support is 4.0 vs 2.0. Cross-play support was positively noted on Switch as a good start.
  • crash stability is 3.9 vs 2.0. Crash stability ranged from no crashes in some reviews to occasional or loading-related crashes in others.
Average score
Dragon Ball FighterZ
4.0
Civilization VII
3.1
world-building
Dragon Ball FighterZ
5.0

World-building is praised through the reviewer’s affection for Dragon Ball's broad world, character history, and lore appeal.

Civilization VII
2.0

One reviewer criticized VII for weakening the series’ educational and historical identity.

learning curve
Dragon Ball FighterZ
4.4

Learning curve is generally praised as gradual and manageable, though one reviewer stresses that serious mastery can take much longer than older Dragon Ball fighters.

Civilization VII
1.8

Several reviewers found the learning curve frustrating because familiar Civ knowledge did not transfer cleanly and the UI obscured key rules.

mission variety
Dragon Ball FighterZ
1.9

Mission variety is weak in story mode, where repeated clones and near-identical fights create filler.

Civilization VII
4.5

One reviewer strongly praised the variety created by changing civilization options across ages.

faithfulness to franchise
Dragon Ball FighterZ
4.9

Faithfulness to Dragon Ball is one of the clearest strengths, with reviewers praising authentic moves, voices, dramatic finishes, and source-material care.

Civilization VII
2.4

Faithfulness to franchise was one of the sharpest divides: some said it still felt like Civ or a return to form, while others said it lost the series’ identity.

load times
Dragon Ball FighterZ
2.0

Load times are a consistent negative where mentioned, especially around lobbies and match transitions.

Civilization VII
4.5

One reviewer praised quick load screens alongside smooth performance.

monetization fairness
Dragon Ball FighterZ
4.3

Monetization fairness is mostly favorable for in-game currency and non-predatory loot boxes, with some reservations about loot boxes and DLC pricing.

Civilization VII
2.0

One reviewer criticized early paid DLC and pricing as a monetization concern.

character roster
Dragon Ball FighterZ
4.0

Roster reactions are generally positive around variety and team options, but several reviews complain about duplicate Goku/Vegeta variants, limited base counts, or DLC-heavy expansion.

Civilization VII
2.0

The launch leader roster drew repeated criticism for missing recognizable favorites, though some reviewers liked the broader choices.

cross-play support
Dragon Ball FighterZ
2.0

Cross-play support is criticized in the PS5 review because rollback netcode prevents play with PS4 users and there is no wider crossplay.

Civilization VII
4.0

Cross-play support was positively noted on Switch as a good start.

value for money
Dragon Ball FighterZ
4.4

Value for money is generally positive because reviewers see the combat, offline modes, and Switch portability as worth the price, despite DLC concerns.

Civilization VII
2.5

Value for money was a major concern at full price and with DLC, though some reviewers said the base game could still provide hundreds of hours.

crash stability
Dragon Ball FighterZ
2.0

Crash stability is a concern in the PS5 port review, where crashes occurred while searching for opponents.

Civilization VII
3.9

Crash stability ranged from no crashes in some reviews to occasional or loading-related crashes in others.

voice acting
Dragon Ball FighterZ
4.6

Voice acting is broadly praised for authentic English/Japanese performances and returning cast members.

Civilization VII
2.9

Voice work drew praise for Gwendoline Christie’s narration, but leader interactions and reduced voice lines were frequent complaints.

live-service support
Dragon Ball FighterZ
2.0

Live-service support is a concern in the PS5 review because official support had already wrapped up, raising population worries.

Civilization VII
3.7

Live-service support was viewed as promising when updates, feedback, and future content improved or could improve the game.

performance optimization
Dragon Ball FighterZ
4.9

Performance optimization is a major strength on Switch, with reviewers praising near-parity ports, stable resolution, and no obvious slowdowns.

Civilization VII
3.3

Performance ranged from smooth on capable PCs and improved updates to major console slowdowns and late-game chugging.

handheld play suitability
Dragon Ball FighterZ
4.9

Handheld suitability is a major Switch strength, with reviewers praising portability, commute play, and handheld practice despite occasional resolution or controller caveats.

Civilization VII
3.5

Handheld suitability varied: Steam Deck was workable and valuable for some, while Switch play suffered from limits and performance issues.

art direction
Dragon Ball FighterZ
4.9

Art direction earns very high marks for faithful cel shading, Toriyama-style character work, and deliberate anime framing.

Civilization VII
3.5

Art direction was praised by some for less cartoonish, gorgeous presentation, while a negative review preferred Civ 6’s color-coded style.

frame rate stability
Dragon Ball FighterZ
5.0

Frame rate stability is excellent on Switch-focused reviews, with repeated praise for steady 60 FPS and no noticeable dips.

Civilization VII
3.6

Frame-rate evidence was mixed, with smooth PC experiences but notable drops or Switch/console slowdowns.

sound design
Dragon Ball FighterZ
4.9

Sound design is praised for impact, authenticity, and anime-like effects.

Civilization VII
3.7

Sound design was more mixed: some reviewers praised satisfying effects, while one found audio cues flat or missing.

user interface design
Dragon Ball FighterZ
3.0

User interface design is one of the clearest drawbacks, because the forced lobby hub and online-first structure often get in the way.

Civilization VII
1.7

The user interface was the most repeated complaint, often described as inadequate, ugly, missing information, or confusing even when later improved.

multiplayer design
Dragon Ball FighterZ
4.3

Multiplayer design is generally strong in mode variety, ranked/casual options, party matches, and local play, but online infrastructure hurts access.

Civilization VII
3.2

Multiplayer worked smoothly for one reviewer and had useful age/session ideas, but others noted launch feature limits or platform restrictions.

graphics quality
Dragon Ball FighterZ
5.0

Graphics quality receives near-universal praise, with reviewers calling the game gorgeous, stunning, anime-like, and one of the best-looking Dragon Ball titles.

Civilization VII
3.9

Graphics were widely praised as gorgeous, detailed, and attractive, with some platform-specific or readability caveats.

fun factor
Dragon Ball FighterZ
4.7

Fun factor is very high across reviews, from casual play to online battles, though some story and online problems blunt the experience.

Civilization VII
3.7

Fun factor was deeply split but often positive: many reviewers still felt the classic Civ pull, while the harshest critics found it dull or frustrating.

gameplay mechanics
Dragon Ball FighterZ
4.8

Overall gameplay mechanics are praised for being satisfying, accessible, deep, and rewarding across casual and serious play.

Civilization VII
3.8

Reviewers often found the redesigned mechanics ambitious and sometimes strong, especially city/town changes and streamlined decisions, though several thought simplification removed texture.

grind level
Dragon Ball FighterZ
2.0

Grind level is a recurring criticism of story mode, where clone fights and route-clearing make progress feel padded or secondary to the actual story.

Civilization VII
3.0

Grind level improved where micromanagement and builders were removed, but religion, repairs, and some late systems were criticized as chores or busywork.

content variety
Dragon Ball FighterZ
4.4

Content variety is mostly strong, with story, arcade, local, online, tournaments, training, and customization modes, though some single-player content feels padded.

Civilization VII
3.5

Content breadth was viewed unevenly, with some praise for the package but criticism of bare-bones launch content.

mission design
Dragon Ball FighterZ
2.0

Mission design is criticized in story mode for tedious clone fights and maps that slow access to the interesting moments.

Civilization VII
2.9

Legacy paths, quests, and victory objectives were seen as useful guidance by some, but others found certain paths rigid, repetitive, or unevenly designed.

onboarding experience
Dragon Ball FighterZ
4.7

Onboarding is often praised through practice tools, story-as-tutorial design, and beginner ramps, though tutorial quality itself varies.

Civilization VII
3.8

Onboarding was split: some reviewers called VII welcoming and well tutorialized, while others warned casual players could struggle with the changed systems.

soundtrack quality
Dragon Ball FighterZ
3.5

Soundtrack quality is mixed, ranging from great music tracks to forgettable and uninspired music.

Civilization VII
4.3

The soundtrack was one of the clearest positives, often described as brilliant, splendid, fantastic, or culturally evocative.

matchmaking quality
Dragon Ball FighterZ
2.3

Matchmaking is one of the biggest recurring concerns, with long waits, hit-or-miss results, and awkward friend matching.

Civilization VII
1.5

One Switch reviewer found matchmaking and lobby compatibility frustrating enough to call the process migraine-inducing.

tutorial quality
Dragon Ball FighterZ
3.1

Tutorial quality is sharply mixed, with some reviews praising comprehensive or intuitive training and others calling tutorials under-explained or repetitive.

Civilization VII
2.4

Tutorials and Civilopedia support were polarizing, ranging from rich and useful for newcomers to inadequate, overexplained, or missing key information.

competitive balance
Dragon Ball FighterZ
3.2

Competitive balance is mixed: auto-combos are usually seen as manageable, but some reviewers say offense, homing attacks, or low-skill tactics can be too effective.

Civilization VII
2.7

Balance concerns included overpowered air units, effective influence warfare, and wonky systems, though some later balance updates were praised.

menu usability
Dragon Ball FighterZ
2.8

Menu usability is mixed to negative because the lobby hub often replaces a straightforward menu and makes simple mode selection feel cumbersome.

Civilization VII
2.2

Menus were also divisive: a few reviewers liked simplified navigation, but many found menus painful, inconsistent, or poorly laid out.

combat system
Dragon Ball FighterZ
4.7

Combat is the central strength: reviewers praise the 3v3 tag system, speed, accessibility, depth, and the way fights feel powerful and readable.

Civilization VII
4.1

Combat was one of the most consistently praised systems thanks to commanders, easier army movement, and reduced tedium, though a few reviewers found war only adequate or overused.

pacing
Dragon Ball FighterZ
2.6

Pacing is a story-mode weakness, with repeated easy fights, padding, and uneven progression dragging down otherwise exciting combat.

Civilization VII
3.1

Pacing was highly divisive: some liked the three-act structure and reduced late-game drag, while others disliked abrupt transitions, short ages, or weak modern/endgame momentum.

progression system
Dragon Ball FighterZ
3.8

Progression systems are mixed: some enjoy RPG-like leveling, but others find stat bonuses, skills, or resource choices underused or costly.

Civilization VII
3.3

The age, civ-switching, legacy, and meta-progression systems were the product’s central split, praised as fresh by some and criticized as disjointed or anti-Civ by others.

replay value
Dragon Ball FighterZ
4.6

Replay value is supported by deep combat, replay tools, arcade scoring, online play, and continuing experimentation.

Civilization VII
4.4

Replay value was a major positive for supporters, who cited long sessions, fresh age combinations, and wanting another run; skeptics saw less appeal.

controls responsiveness
Dragon Ball FighterZ
4.3

Controls are widely praised as simple and responsive, especially with standard controllers, though Joy-Con play gets some caveats.

Civilization VII
4.5

One reviewer strongly praised the fast, responsive feel of commands and turn-to-turn actions.

narrative quality
Dragon Ball FighterZ
2.9

Narrative quality is mixed to poor: some enjoy the fan-service story, but many call the plot lackluster, overstuffed, bloated, boring, or repetitive.

Civilization VII
2.8

Narrative events and historical flavor split reviewers: some enjoyed the added human character, while others found events shallow, dull, or lacking impact.

DLC value
Dragon Ball FighterZ
2.5

DLC value is mixed to negative in older and Switch reviews, with some useful roster expansion but complaints about expensive characters or forced DLC purchases.

Civilization VII
2.4

DLC value was mixed to negative at launch because of early paid content, but later update/DLC comments were more positive.

map and navigation design
Dragon Ball FighterZ
2.5

Map and navigation design is mixed to poor where discussed, with story maps and point systems sometimes feeling nonsensical or padded.

Civilization VII
2.4

Map and navigation design drew criticism for limited options and weak generation, but later updates and some reviews praised improved maps or map control.

AI behavior
Dragon Ball FighterZ
2.5

Only one review clearly criticizes AI behavior, noting high-difficulty opponents leaning on the same few huge moves.

Civilization VII
2.6

AI impressions varied sharply, from weak challenge and war-happy behavior to later praise that AI had become smarter or more competent.

animation quality
Dragon Ball FighterZ
5.0

Animation is one of the strongest consensus positives, with reviewers praising immaculate frames, authentic character motion, and anime-like 2D presentation.

Civilization VII
5.0

One later review praised the unit animation detail as unusually rich and lively.

accessibility options
Dragon Ball FighterZ
4.8

Reviewers repeatedly describe the game as unusually approachable for a fighting game, thanks to simple inputs, auto-combos, and shared commands, while still leaving room for deeper play.

Civilization VIINo score yet
bug frequency
Dragon Ball FighterZNo score yet
Civilization VII
2.3

Bug reports were common at launch and on Switch/console, though one later review said bugs had become less noticeable.

character development
Dragon Ball FighterZ
3.4

Android 21 draws mixed character reactions: one reviewer found her characterization off-putting, while another liked the design and play feel.

Civilization VIINo score yet
community features
Dragon Ball FighterZ
4.8

Community features are praised when reviewers mention the active online community or the game bringing Dragon Ball and fighting-game players together.

Civilization VIINo score yet
core gameplay loop
Dragon Ball FighterZNo score yet
Civilization VII
3.6

The one-more-turn loop still landed for many reviewers, with strong addiction and replay pull, but critical reviews called the core loop dull or emotionally thin.

couch co-op quality
Dragon Ball FighterZ
4.4

Local and couch play is viewed positively, especially on Switch, with local tournaments, tabletop play, and quick human matches called out as bonuses.

Civilization VIINo score yet
dialogue quality
Dragon Ball FighterZ
4.3

Dialogue and character banter are usually praised as fan-pleasing, humorous, and tied to team combinations.

Civilization VIINo score yet
difficulty balance
Dragon Ball FighterZ
3.1

Difficulty balance is mixed: arcade can offer welcome challenge, but story mode is often too easy and some arcade spikes are frustrating.

Civilization VIINo score yet
economy and resource balance
Dragon Ball FighterZNo score yet
Civilization VII
3.9

Resource, influence, town/city, and balance systems drew praise for meaningful choices and diplomacy, but some reviewers found influence, gold, or console resource management confusing or unbalanced.

emotional impact
Dragon Ball FighterZ
4.8

The game lands strong nostalgic and emotional hits for fans through dramatic finishes, references, and the feeling of a long-awaited Dragon Ball fighter.

Civilization VIINo score yet
endgame content
Dragon Ball FighterZNo score yet
Civilization VII
2.1

Modern/endgame content was often criticized as missing, lacklustre, or too early-ending compared with prior entries.

environmental detail
Dragon Ball FighterZ
3.0

Environmental detail receives a mixed note: recognizable backdrops exist, but one review says there is not much to speak for beyond that.

Civilization VIINo score yet
exploration quality
Dragon Ball FighterZNo score yet
Civilization VII
4.3

Exploration received praise when maps, scouts, distant lands, and later updates made discovery feel rewarding, though some launch-era opinions were more limited.

HUD clarity
Dragon Ball FighterZNo score yet
Civilization VII
1.9

HUD and information clarity were frequent weaknesses, including missing information, hard-to-see tiles, and buried or microscopic details.

immersion
Dragon Ball FighterZNo score yet
Civilization VII
1.9

Immersion suffered for critics because age resets, civ switching, and thin leader identity broke connection, though some reviewers accepted the tradeoff.

innovation
Dragon Ball FighterZNo score yet
Civilization VII
3.2

Innovation was generally acknowledged through bold structural changes, but reviewers disagreed on whether those changes improved the series.

loot system
Dragon Ball FighterZ
2.5

The loot system is tolerated when cosmetic or free, but reviewers dislike randomness and locked colors or cosmetics.

Civilization VIINo score yet
lore depth
Dragon Ball FighterZ
3.8

Lore depth is valued mainly through hidden scenes and fan-service details that reward Dragon Ball knowledge.

Civilization VIINo score yet
movement feel
Dragon Ball FighterZ
5.0

Movement feel is praised for freeform dashes, mobility routes, super dashes, and the ability to move like Dragon Ball characters.

Civilization VIINo score yet
online stability
Dragon Ball FighterZ
3.5

Online stability is mixed: several reviews report smooth matches or solid netcode, while others mention lag, disconnects, crashes, or lobby problems.

Civilization VIINo score yet
platform-specific feature support
Dragon Ball FighterZ
4.6

Platform-specific support is strongest on Switch, where Joy-Con play, 1v1/2v2 options, and controller flexibility earn praise.

Civilization VIINo score yet
polish
Dragon Ball FighterZNo score yet
Civilization VII
2.9

Polish was a common concern at launch, with many calling the game rushed, unfinished, or bug-coated, while some saw a strong foundation or improving state.

remake/remaster quality
Dragon Ball FighterZ
4.2

The PS5 update/remaster quality is positive for 4K and rollback additions, though online wrinkles remain.

Civilization VIINo score yet
sandbox freedom
Dragon Ball FighterZNo score yet
Civilization VII
2.8

Sandbox freedom split reviewers: some loved the flexibility of leaders, towns, and paths, while many felt map options, forced ages, and guided goals narrowed play.

save system reliability
Dragon Ball FighterZ
1.8

Save reliability is a concern where story progress can be lost through missing autosaves or online interruptions.

Civilization VIINo score yet
server reliability
Dragon Ball FighterZ
2.5

Server reliability is questioned when beta or launch traffic crashes the game or causes early access problems.

Civilization VIINo score yet
social features
Dragon Ball FighterZ
3.4

Social features are mixed: chibi avatars, emotes, stickers, and lobbies add charm, but several reviewers find them limited or not functional enough.

Civilization VIINo score yet
upgrade system
Dragon Ball FighterZ
2.7

Upgrade-system evidence is mostly negative or mixed, with story skills and stat bonuses often described as underused or barely noticeable.

Civilization VIINo score yet
visual effects quality
Dragon Ball FighterZ
5.0

Visual effects are a major highlight, especially destructive finishes, energy beams, dramatic supers, and background destruction.

Civilization VIINo score yet
writing quality
Dragon Ball FighterZ
3.5

Writing quality is mixed: some praise cheesy melodrama and charm, while others object to outdated or uncomfortable humor.

Civilization VIINo score yet